Apollo13 Posted October 4, 2016 Share Posted October 4, 2016 @bwheatley: THANK YOU Link to comment Share on other sites More sharing options...
bwheatley Posted October 6, 2016 Share Posted October 6, 2016 Heh no need for thanks, thank the creator of this mod who put all the work into it. <3 Link to comment Share on other sites More sharing options...
micha Posted October 13, 2016 Share Posted October 13, 2016 On 04/10/2016 at 0:55 PM, bwheatley said: Here is a link to a build of the dll that works in the latest 1564 build. https://www.dropbox.com/s/uxvjit6ms51bkbt/PreciseNode.dll?dl=0 Nice, did you have to do any fixes or just recompile? Link to comment Share on other sites More sharing options...
bwheatley Posted October 13, 2016 Share Posted October 13, 2016 10 hours ago, micha said: Nice, did you have to do any fixes or just recompile? it was just a recompile i think or maybe some minor editing since KSPUtils got merged back in. I did a few mods so not sure which were which. Link to comment Share on other sites More sharing options...
Earthslug Posted October 14, 2016 Share Posted October 14, 2016 Oh man.... Been playing 1.2pre-release for some weeks without mods. This was one of those mods I've been missing most. I had to build rockets with an additional % of dV to compensate for inaccurate node planning. Without a doubt, top 5 KSP mods imo! Link to comment Share on other sites More sharing options...
blizzy78 Posted October 15, 2016 Author Share Posted October 15, 2016 Precise Node 1.2.4 is now available for download. Note: If your browser is showing an older version on the download page, please refresh. Link to comment Share on other sites More sharing options...
Torih Posted October 15, 2016 Share Posted October 15, 2016 Thanks for both updates Blizzy Both should be stock. Link to comment Share on other sites More sharing options...
maja Posted October 15, 2016 Share Posted October 15, 2016 (edited) Hi, I found a bug, when I was using DN button to set up a maneuver node in the descending node. The maneuver node was way off actual DN. Edit: A maneuver in DN when target is set is ok, no errors in KSP log and Precise Node 1.2.4 is only mod installed. Edited October 15, 2016 by maja Link to comment Share on other sites More sharing options...
Aethon Posted October 15, 2016 Share Posted October 15, 2016 Hey. Love the mod. When I DL this version it needs me to DL some strange zip company that some part of my computing machine sees as malicious. Can anyone expln. pls.? Link to comment Share on other sites More sharing options...
Torih Posted October 15, 2016 Share Posted October 15, 2016 8 minutes ago, Aethon said: Hey. Love the mod. When I DL this version it needs me to DL some strange zip company that some part of my computing machine sees as malicious. Can anyone expln. pls.? The link and download is fine. Its possible your virus checker is picking up the dll as a false positve, or you may have virus/malware. Link to comment Share on other sites More sharing options...
Tybot Posted October 15, 2016 Share Posted October 15, 2016 I checked and the download page does seem to load scripts that my browser blocks from being from unauthorized sources. It's probably some sort of monitization/ad delivery the site has set up that isn't up to par, rather than the download itself. But you can't be too careful when it comes to file sharing sites. Link to comment Share on other sites More sharing options...
Torih Posted October 15, 2016 Share Posted October 15, 2016 (edited) Ah yeah chrome is blocking some stuff on the download site that I didn't notice sorry. Still the file itself is safe. Edited October 15, 2016 by Torih Link to comment Share on other sites More sharing options...
Leo_G. Posted October 15, 2016 Share Posted October 15, 2016 Can you push an update to CKAN for this? It's still not showing up in the list for 1.2.0 compatible mods. Link to comment Share on other sites More sharing options...
Torih Posted October 15, 2016 Share Posted October 15, 2016 4 minutes ago, Leo_G. said: Can you push an update to CKAN for this? It's still not showing up in the list for 1.2.0 compatible mods. I've already mentioned it to the ckan guys, sure they will get around to it soonish(tm) Link to comment Share on other sites More sharing options...
blizzy78 Posted October 15, 2016 Author Share Posted October 15, 2016 I'm not supporting CKAN at this time, but they are free to host updates. Link to comment Share on other sites More sharing options...
space jake Posted October 17, 2016 Share Posted October 17, 2016 Thanks for updating! Possible bug, though: I no longer can change keyboard shortcuts. I open the keys popup, click Set for some action, and then hit a key. The "Press a key to bind X" message appears. When I press a key the Set button loses focus for a moment if I'm mousing over it, but the change doesn't take. The listed assigned key remains KeypadFoo, and the new key doesn't work. I've tried with many kinds of key combinations. No dice. I'm on a Mac, for what it's worth. For anyone else hitting this: I managed to change them by manually editing GameData/PreciseNode/plugins/PluginData/PreciseNode/config.xml. Key names can be found at https://docs.unity3d.com/ScriptReference/KeyCode.html. Link to comment Share on other sites More sharing options...
stampy Posted October 19, 2016 Share Posted October 19, 2016 just a heads up -- looks like your certs for blizzy.de just expired. Link to comment Share on other sites More sharing options...
blizzy78 Posted October 19, 2016 Author Share Posted October 19, 2016 Fixed, thanks! Link to comment Share on other sites More sharing options...
maja Posted October 20, 2016 Share Posted October 20, 2016 Hi @blizzy78, can you tell, if this exception is stock or from your mod? ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[PatchRendering].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at OrbitTargeter.ReferencePatchSelect () [0x00000] in <filename unknown>:0 at OrbitTargeter.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) It happened twice, as of today, when I was executing a transfer maneuver to the Mun. I have patched conics set to 5 and draw mode to 0 and this error was generated when Mun periapsis was moving toward periapsis of planned maneuver. Link to comment Share on other sites More sharing options...
blizzy78 Posted October 20, 2016 Author Share Posted October 20, 2016 Unfortunately I can't tell from the stack trace. Link to comment Share on other sites More sharing options...
Galenmacil Posted October 21, 2016 Share Posted October 21, 2016 5 hours ago, maja said: Hi @blizzy78, can you tell, if this exception is stock or from your mod? ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[PatchRendering].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at OrbitTargeter.ReferencePatchSelect () [0x00000] in <filename unknown>:0 at OrbitTargeter.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) It happened twice, as of today, when I was executing a transfer maneuver to the Mun. I have patched conics set to 5 and draw mode to 0 and this error was generated when Mun periapsis was moving toward periapsis of planned maneuver. Did you generate the initial maneuver node with MechJeb? I noticed that maneuver node created by MJ "Maneuver Planner" generate exception when edited with Precise Node. Manually created ones are okay. Since MJ is not officially out yet for KSP 1.2.0, maybe this well get fixed by Sarbian. Link to comment Share on other sites More sharing options...
maja Posted October 21, 2016 Share Posted October 21, 2016 1 hour ago, Galenmacil said: Did you generate the initial maneuver node with MechJeb? I noticed that maneuver node created by MJ "Maneuver Planner" generate exception when edited with Precise Node. Manually created ones are okay. Since MJ is not officially out yet for KSP 1.2.0, maybe this well get fixed by Sarbian. No. I created the maneuver node by hand and used Precise Node to fine tune it. Link to comment Share on other sites More sharing options...
maja Posted October 21, 2016 Share Posted October 21, 2016 8 hours ago, blizzy78 said: Unfortunately I can't tell from the stack trace. I'll try to do some tests and narrow it down. There is nothing else in the error or output log. Link to comment Share on other sites More sharing options...
maja Posted October 21, 2016 Share Posted October 21, 2016 Update: I can't repeat this error reliably. Sometimes it's there, sometimes not. I think, it has something to do with multiple encounters with a moon and leaving SOI of the parent in the future. It seems, that this is a stock bug when more patched conics are rendered and maneuver editors (Precise Node, MJ etc.) just pronounce it, because they can tweak nodes better. It's not gamebreaking, so I'm leaving it as is. Link to comment Share on other sites More sharing options...
strozyk85 Posted November 18, 2016 Share Posted November 18, 2016 (edited) I have a problem with precise node. When I create a node for example to encounter a vessel with the Mun, there is no 'focus on the target' button in the Precise Node window. This worked in the past but in this version I do not have this Edited November 18, 2016 by strozyk85 Link to comment Share on other sites More sharing options...
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