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Space debris issues?


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I was assembling a mun base in orbit, when a stack of wheel bases and the skycranes that will take it all down to the surface just exploded and blew one of the modules apart, I wasn't sure what caused it, however when i loaded quicksave from before I started the assembling, i saw there was a piece of debris on a highly elliptical orbit on an intercept, but it was about 2km away at intercept, so I'm not sure it was the debris, tho I guess my manoeuvring about of parts may have speeding the whole collection of bits up enough to close the gap.

One problem I do have with a piece of debris is, there is a bit of junk that is just a fairing base and a decoupler that i had to dump off the front of a docking port, and KSP insists this is a probe, and with no command pod to click on, I can't change it to be a debris piece, it is really annoying, especially as it's name is confusing in tracking station as it's named for the Munbase section it was on but with probe on the end which is clipped off due to being long. I guess I could delete it but I like having debris knocking about, it's an extra challenge.

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After a few months the debris seems to have spread out evenly in the orbit, moving at similar speeds, so I don't think a collision would be a big issue.

I've noticed that too. I think when you drop the stage, it usually ends up at slightly different inclinations or altitudes to the station. This should hopefully stop any collisions. With the space station I'm building at the moment, I think I might put a probe core on the transfer stage, so I can deorbit it or at least move it to a different orbit altogether.

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I dont have debris, i plan my stages in such manner, that they do get caught deorbit, of if this isnt possible, i just launch my retriever Probe (a kind of remote operating tugship) with landerlegs that function as "claws" and bring it back to a deorbit.

I also sometimes place a small extra fuel tank on some stages, that i turn off, and place a remote pod onto the stage, so when i stages, i can control the "debris" and turn the extra tank on, and bring it then into a deorbit at the nearest body where i can crash it on, or even at times land it back on Kerbin for reusage..

For me this all is a extra design challence, to keep Kerbol space as clean as possible, unlike we filty humans do with our space :P

kerbals have evolved further as us, they can get to other planets allready, so i imagine they see a problem rising with to much debris orbitting around :P..

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I orbited a space station with 3-4 modules on it (my Nova 1 puts up 100 tons easy). I took it up and used the included tug to rearrange stuff to my liking. Unbenounced to me, I had ejected the orbital insertion stage the wrong way (it had retrograde sepatrons to de-orbit it. The timing was unbelievably perfect because the very next mission, I made a few orbits then came in on rendezvous. I make the dock and not but 60 seconds later, boom. 75% of the space station was reduced to tiny pieces on sub-orbital or escape trajectories.

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No problems for me yet.

Generally i built a space plane (normally only with B9 installed, though i do have some stock planes) to help capture debris and bring them home (since when you finish with a plane you end the flight, the debris go with it)

Or

I build little probes that i use RCS on to go into encounters (usually a rocket with a handful of them attached, some fuel to get out of orbit and a parachute to not destroy the part (i like to save my stuff)) and then i will allign them against a flat surface and kill velocity until i run out of RCS, at which point they usually have a decaying orbit so they fall to Kerbin.

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I try to minimize garbage, usually ditching the last stage just before the periapsis rises above 20km.

Even so, I once separated a stage, then went to map view and planned the next part of my mission, and when I burned, I crashed right into the stage I had just dropped.

The only other times I have come close to a collision has been when docking carelessly. I aim for as close an encounter as possible and sometimes I have a weak TWR and don't realize it until it's too late.

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My main program has 50 to 60 spacecraft, and a lot of debris in the 80 km parking orbit that I generally use. I've never had a collision between debris, and a active spaceship but with that being said I've had some close encounters of up to 20 meters.

One of the things that I do to limit debris is if I find a standardized ship's second stage booster has plenty of fuel left in it I will quite often automate the booster, and leave it in orbit as a fuel tanker for future missions. One of my standard multi purpose landers actually was sent to Duna using just such a spare booster. Additionally station boosters stay attached to the station until their fuel is almost drained, and I design them with deorbiting in mind.

Edited by Vonar
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