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[WIP] KerbolQuest Dev Thread (Powered by KerbTown)


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Still very new with texturing, but I have at least learned to do some AO baking and such. Not sure if my parts or skills could be of use, but I'd be glad to help. Also be warned that the latest release of my mod isn't really the quality I'm currently going for. I expect to have a 95% updated version within the week.

Examples of my newer work at the beginning. Current release parts shown farther along.

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Almost!! =)

Last of the 3 is going through its final tweeks. Then its just a last check on balancing and a release will be posted. Its safe to assume the ETA is "soon" =P.

These are some very advanced craft, and the entire team is making sure they operate as close to perfect as possible.

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Almost!! =)

Last of the 3 is going through its final tweeks. Then its just a last check on balancing and a release will be posted. Its safe to assume the ETA is "soon" =P.

These are some very advanced craft, and the entire team is making sure they operate as close to perfect as possible.

So did Scott Manley get early access?

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The wing pack will have landing gear by the time it gets released (hopefully) so vertical landings won't be possible anymore. Right now the velocity curve is tweaked so its possible to take off and land vertically but that will be changes once the wheels are installed :)

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FINNALY

The forum is online.

I hope i can start coding quickly.

I already love this.

Edit:

I saw this on the forum?

In total there are 2 users online :: 2 registered, 0 hidden and 0 guests - Who is online?

Registered users: Google [bot], Xetalim

Legend: Administrators, Content Team Member, Global moderators

Edited by Xetalim
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