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Meteor/Meteor Showers


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My idea is of implementing meteor or meteor showers.

It's simple:

In planets that can reentry, it would just appear and disappear in the sky.

In the other planets the meteor/meteor shower would just explode on the ground like a normal explosive part would, without damaging the surface (but maybe damaging vessels.).

How about that? Acceptable? (Please yes! :C)

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Meteor showers and even micrometeroid damage has been suggested before. I quite like the idea, truth be told. They could add special fairings or meteroid shields to protect your satellites and things.

In spite of what leax thinks, this wouldn't fall under random failures. Random failures is like...my engine has a five percent chance to explode. Micrometeroids are an ever-present threat, especially in some regions of space. They're a HUGE real-world consideration for space programs, so I don't see why they should be left out of KSP.

Besides, we're going to need more things for our kerbonauts to spacewalk and repair once we get toolboxes and what-not. Just having them fix wheels and parachutes is a little drab. I'd like to have them actually maintaining parts as well, just like real astronauts need to. Maybe have them cleaning solar panels or fiddling with wires to keep things in tip-top shape.

KSP can always use more depth of gameplay or just more things to do in space and with your crafts~

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Meteor showers and even micrometeroid damage has been suggested before. I quite like the idea, truth be told. They could add special fairings or meteroid shields to protect your satellites and things.

In spite of what leax thinks, this wouldn't fall under random failures. Random failures is like...my engine has a five percent chance to explode. Micrometeroids are an ever-present threat, especially in some regions of space. They're a HUGE real-world consideration for space programs, so I don't see why they should be left out of KSP.

Besides, we're going to need more things for our kerbonauts to spacewalk and repair once we get toolboxes and what-not. Just having them fix wheels and parachutes is a little drab. I'd like to have them actually maintaining parts as well, just like real astronauts need to. Maybe have them cleaning solar panels or fiddling with wires to keep things in tip-top shape.

KSP can always use more depth of gameplay or just more things to do in space and with your crafts~

However I'd much rather not have to fix my space station or boost its orbit up in the middle of Duna intercept burn.

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However I'd much rather not have to fix my space station or boost its orbit up in the middle of Duna intercept burn.

And that's why it'd be nice to have things like micrometeroids in a difficulty options menu...along with other such options, that is. Toggle them on if you like that sort of thing or toggle them off if you don't like that sort of thing. Or just disable that sort of thing in sandbox mode entirely. I mean, it's career mode that needs more depth and more challenge. Everyone wins and you don't have to hassle with mods to play the game more or less how you want it to be played.

But that's a different topic that's also been discussed to death. Wee~

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That's micrometeorite? Looks like it got shot with a high powered rifle.

A high powered bullet and pee sized asteroid are basically the same thing. The asteroid is most likely a bit smaller but travels faster, they carry a similar amount of energy and therefor cause similar damage.

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A high powered bullet and pee sized asteroid are basically the same thing. The asteroid is most likely a bit smaller but travels faster, they carry a similar amount of energy and therefor cause similar damage.

Meteors travel WAY faster than bullets... and kinetic energy goes up as the square of velocity, so a 40 km/s meteor (not exceptional) which delivers the same energy as a 1 km/s bullet will be 1600 times smaller.

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