NovaSilisko Posted December 18, 2011 Share Posted December 18, 2011 It needed a targeting system! Though before I could get into a circular orbit around the sun the game crashed.It was directed at the pony dish, not you Link to comment Share on other sites More sharing options...
dbellmo2 Posted December 18, 2011 Share Posted December 18, 2011 It needed a targeting system! Though before I could get into a circular orbit around the sun the game crashed.something something giant mirror, something something vaporize a target from space. Link to comment Share on other sites More sharing options...
Tim_Barrett Posted December 18, 2011 Share Posted December 18, 2011 something something giant mirror, something something vaporize a target from space.Popcorn, anyone? 8) Link to comment Share on other sites More sharing options...
Tim_Barrett Posted December 18, 2011 Share Posted December 18, 2011 How dare you vandalize Probodododyne industrial equipment!BUT IT STRIKES FRIENSHIP INTO THESE ENEMIES EYES! What more could anyone possibly want?SMILE!-blam. Link to comment Share on other sites More sharing options...
Thunderbird Posted December 18, 2011 Share Posted December 18, 2011 the railgun is beyond awesome! =P (and thanks for the MIKE projectile btw)could i possibly get a version with a long magazine to stack more ammo inside? Link to comment Share on other sites More sharing options...
Leicontis Posted December 19, 2011 Share Posted December 19, 2011 I wonder...Would it be possible to use parachute functionality to create 'inflatable' target balloons to shoot at? Perhaps take advantage of the autoDeployDelay parameter to put them on decouplers and have \'em pop open once they\'re clear? I don\'t know whether a parachute component\'s collision mesh changes or not when it deploys, so it may or may not be practical. If not, perhaps some other ideas will pop up for viable target parts. Link to comment Share on other sites More sharing options...
JellyCubes Posted December 19, 2011 Author Share Posted December 19, 2011 The Kerbals seem to be overcompensating...Released a new version of the railgun. Includes a half height projectile so more can fit in the barrel.Currently working on a missile that flies straight without the need for fins. Link to comment Share on other sites More sharing options...
dbellmo2 Posted December 19, 2011 Share Posted December 19, 2011 Popcorn, anyone? 8) Link to comment Share on other sites More sharing options...
Thunderbird Posted December 20, 2011 Share Posted December 20, 2011 by the way,i noticed a significant lag... and improvement of framerate, when i fired all ammo from my 4-railgun Killbatrossthe rails were loaded with 8 MIKE rounds and 16 practice rounds... after firing off all the ammo my framerate almost doubledi got a weak temporary PC (P4 single core 3.2GHz) so its probably a lot more noticeable with my hardware, but my framerate went up by approx 3/5th... from a choppy experience to smooth flight Link to comment Share on other sites More sharing options...
CarolRawley Posted December 20, 2011 Share Posted December 20, 2011 Wow.. 40 LAW downloads and 26 MIKE downloads..I got permission off JellyCubes, so be prepared for a mini-pack once my bandwidth picks up! Link to comment Share on other sites More sharing options...
Tosh Posted December 20, 2011 Share Posted December 20, 2011 Below are .DAE and .blend files for low-poly (very low-poly) short projectile. The bullet is small and it makes no difference how does it look; while the craft carrying 48 of those projectiles lags significantly less with this low-poly model.It does not affect VAB lag though. When VAB renders attachment nodes for 48 projectiles as blue transparent spheres... it it hell.Feel free to do with these files whatever you like Link to comment Share on other sites More sharing options...
Tosh Posted December 20, 2011 Share Posted December 20, 2011 I wonder...Would it be possible to use parachute functionality to create 'inflatable' target balloons to shoot at? Perhaps take advantage of the autoDeployDelay parameter to put them on decouplers and have \'em pop open once they\'re clear? I don\'t know whether a parachute component\'s collision mesh changes or not when it deploys, so it may or may not be practical. If not, perhaps some other ideas will pop up for viable target parts.Collision mesh does not change so you\'ll need to hit parachute\'s base, not the canopy The only possible \'target\' is large non-inflatable ball with a \'parachute\' functionality. I.e. it has initially small drag which drastically increases when \'target\' is activated.A small craft carrying large bright sphere would look quite weird . UPDATE. Just for lulz ;DYes, I\'m quite a skilled shooter. I wasted 10 bullets and finally hit this gizmo at point-blank range ;DParachute canopy really has no collision mesh, only base does. So \'inflatable targets\' remain just a sweet dream Link to comment Share on other sites More sharing options...
Thunderbird Posted December 20, 2011 Share Posted December 20, 2011 ill use that low-poly version,thanks =P Link to comment Share on other sites More sharing options...
carriontrooper Posted December 21, 2011 Share Posted December 21, 2011 Hey, is it me, or is the current version shows up as 404 on mediafire for everyone?I love the mod, and would like to try the 1/2 length rounds, so if someone would reupload it to another host (dropbox preferred), that\'d be smashing. Link to comment Share on other sites More sharing options...
EDF Posted December 22, 2011 Share Posted December 22, 2011 so... no homing missiles yet? Link to comment Share on other sites More sharing options...
cardgame Posted December 22, 2011 Share Posted December 22, 2011 Any chance of adding bombs to this pack? I\'ve seen them on other planes and yet no source is revealed Also, what kind of decouplers are those, Jelly? I\'m currently using the stock radials and they not only look ugly but leave behind ugly spots after being fired >_> Link to comment Share on other sites More sharing options...
Tosh Posted December 22, 2011 Share Posted December 22, 2011 Any chance of adding bombs to this pack? I\'ve seen them on other planes and yet no source is revealed Any chance of searching \'Projects and releases\' subforum for word \'bomb\'? The second link the search gave was this one:http://kerbalspaceprogram.com/forum/index.php?topic=416.0 Link to comment Share on other sites More sharing options...
lonewolf2121 Posted December 22, 2011 Share Posted December 22, 2011 hey jelly have you tryed using a sas nose cone for the missile? Link to comment Share on other sites More sharing options...
cardgame Posted December 22, 2011 Share Posted December 22, 2011 Any chance of searching \'Projects and releases\' subforum for word \'bomb\'? The second link the search gave was this one:http://kerbalspaceprogram.com/forum/index.php?topic=416.0Ah, I didn\'t know one could search subforums. I just searched the entire forums - probably why I couldn\'t find it Link to comment Share on other sites More sharing options...
JellyCubes Posted December 22, 2011 Author Share Posted December 22, 2011 Any chance of adding bombs to this pack? I\'ve seen them on other planes and yet no source is revealed Also, what kind of decouplers are those, Jelly? I\'m currently using the stock radials and they not only look ugly but leave behind ugly spots after being fired >_>It\'s unlikely I\'ll ever make a bomb mod for this pack. Tosh has linked to the best bomb mod available. A second bomb type is available here: http://kerbalspaceprogram.com/forum/index.php?topic=204.0.It\'s a custom decoupler but they\'re not really \'decouplers\' in the conventional sense. The attachment and the top half of the missile is a single radial decoupler with an engine attached below it.hey jelly have you tryed using a sas nose cone for the missile?I haven\'t tried it but I\'m not sure if it would work or not. I\'m under the impression that SAS turns off when detached from the ship. Link to comment Share on other sites More sharing options...
Herpderpsslerps Posted December 22, 2011 Share Posted December 22, 2011 SAS deactivates when detached, no matter what you do in the CFG I\'ve tried for some heavy missiles before. Link to comment Share on other sites More sharing options...
Lost44689 Posted December 22, 2011 Share Posted December 22, 2011 I made a video of the cannon. Link to comment Share on other sites More sharing options...
sting_auer Posted December 23, 2011 Share Posted December 23, 2011 SWEET! Someone took my idea on how to make a projectile weapon and made it into a mod! Downloading now. Link to comment Share on other sites More sharing options...
xeranes Posted December 23, 2011 Share Posted December 23, 2011 Awesome mod! just one problem: no matter what fin configuration I try I can\'t get my missiles to fly straight! they curve off, making a parabola or a giant circle! sometimes they crash into me! :\'( Link to comment Share on other sites More sharing options...
Guest Flixxbeatz Posted December 23, 2011 Share Posted December 23, 2011 Awesome mod! just one problem: no matter what fin configuration I try I can\'t get my missiles to fly straight! they curve off, making a parabola or a giant circle! sometimes they crash into me! :\'(And sometimes they crash to each other Link to comment Share on other sites More sharing options...
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