Robje Posted February 24, 2016 Share Posted February 24, 2016 2 hours ago, selfish_meme said: He was just showing his progress he has not sent any files yet to add to the masks, right now it just has a placeholder config that colors everything. I dont fully understand. Placeholder? He was preparing parts for the mod or something and not just using your mod? Link to comment Share on other sites More sharing options...
selfish_meme Posted February 24, 2016 Share Posted February 24, 2016 5 minutes ago, Robje said: I dont fully understand. Placeholder? He was preparing parts for the mod or something and not just using your mod? Kerbpaint uses a config and a Mask to paint parts, he was making a Mask and config, he has not shared them though. I have made configs for most parts but not all the Masks, so the whole part just gets painted. It's a laborious process making masks and I wanted to cover off a lot of parts, it doesn't matter with things like fuselages, but obviously cockpits are not good. Link to comment Share on other sites More sharing options...
Robje Posted February 25, 2016 Share Posted February 25, 2016 12 hours ago, selfish_meme said: Kerbpaint uses a config and a Mask to paint parts, he was making a Mask and config, he has not shared them though. I have made configs for most parts but not all the Masks, so the whole part just gets painted. It's a laborious process making masks and I wanted to cover off a lot of parts, it doesn't matter with things like fuselages, but obviously cockpits are not good. Thank you i think i understand Link to comment Share on other sites More sharing options...
Kirogn 1 Posted February 25, 2016 Share Posted February 25, 2016 I REALY want this mod but cant ever get it to work. Either i'm downloading it wrong or is there a comod needed. Please help Link to comment Share on other sites More sharing options...
crestofawave Posted February 25, 2016 Share Posted February 25, 2016 thanks meme, works fine now, my mistake i downloaded from front page...ooopps Link to comment Share on other sites More sharing options...
selfish_meme Posted February 25, 2016 Share Posted February 25, 2016 (edited) 10 hours ago, Kirogn 1 said: I REALY want this mod but cant ever get it to work. Either i'm downloading it wrong or is there a comod needed. Please help It needs ModuleManager to work Make sure you download from about a page back and not the front page, in vab/sph mouse over part on craft and press p Not all parts will work yet Edited February 25, 2016 by selfish_meme Link to comment Share on other sites More sharing options...
Manwith Noname Posted February 26, 2016 Share Posted February 26, 2016 On 24/02/2016 at 8:50 PM, selfish_meme said: There are currently no mods parts in it, no one has made masks for them. I don't know if you removed them from the archive you uploaded because I have not checked but there were select mods covered by the original download and I expanded on that a little. Stretchy Tanks Procedural Wings Procedural Fairings The first 2 were in the base package, I expanded on pWings and added pFairings. Also, while they are no longer relevant, I did also cover Spaceplane Plus before it was swallowed up by the stock game. I think I also started working on KAX many moons ago but ran out of muster when life got in the way. Anywho... ...most of the MK3 parts are covered in two layers. Hit a snag on my planned design that cannot be overcome due to how things work so slapped in some silliness to relieve my frustration while I try to think about it. Also, if I stick with how things are, I'll need to revisit my SP+ masks because it looks odd when moving to the adaptor parts. Link to comment Share on other sites More sharing options...
selfish_meme Posted February 26, 2016 Share Posted February 26, 2016 2 hours ago, Manwith Noname said: I don't know if you removed them from the archive you uploaded because I have not checked but there were select mods covered by the original download and I expanded on that a little. Stretchy Tanks Procedural Wings Procedural Fairings The first 2 were in the base package, I expanded on pWings and added pFairings. Also, while they are no longer relevant, I did also cover Spaceplane Plus before it was swallowed up by the stock game. I think I also started working on KAX many moons ago but ran out of muster when life got in the way. Anywho... I have removed the modded parts, just the stock parts were hard enough to reorganise with my limited time. The way I have it structured whoever wants to add support for a mod can just add a separate config file and masks to the KerbPaint folder. They don't need to touch the stock stuff at all. Stretchy Tanks was folded into procedural parts and the others have gone through big changes, I don't know if they work anymore, I have not tried. If someone wants to do it they are welcome. Link to comment Share on other sites More sharing options...
astronaut_t Posted February 28, 2016 Share Posted February 28, 2016 On 2/8/2016 at 1:10 AM, selfish_meme said: I have been updating the configs and masks, the plugin itself runs fine in 1.05, if you download from the link in the post two above yours it covers most of the parts, I am adding more and fixing masks as I go, but it's a big job and I have a life. wow, ok thanks. Link to comment Share on other sites More sharing options...
sha Posted March 2, 2016 Share Posted March 2, 2016 Hello, great job thank you ! Is it possible that you explain the steps and the way to define the masks ? I would like to help ! Link to comment Share on other sites More sharing options...
selfish_meme Posted March 2, 2016 Share Posted March 2, 2016 1 hour ago, sha said: Hello, great job thank you ! Is it possible that you explain the steps and the way to define the masks ? I would like to help ! See here Link to comment Share on other sites More sharing options...
sha Posted March 2, 2016 Share Posted March 2, 2016 You just have to draw the form on the mask ? And then adding the correct code in each cfg file and it works ? Link to comment Share on other sites More sharing options...
Manwith Noname Posted March 2, 2016 Share Posted March 2, 2016 Yes, that's really all there is to it. Link to comment Share on other sites More sharing options...
kapteenipirk Posted March 8, 2016 Share Posted March 8, 2016 I don't know if this has been brought up yet, but i figured out how to get the original (done by the original author) mod and the new version (done by selfish_meme) merged. All you have to do is, to first install the newest version of kerbpaint normally, then download the original version, take its plugin data file and the cfg file and just put them in the same folder with the new version. I don't know if all of the old modded parts are still supported, but at least prosedural wings still works. I Just took one of my very old (It was built right after the porkjet parts became stock parts) weather surveillance/airborne science labs, modded it a little bit and slapped a Tornado 2 themed paintjob on it to see if the mod still works after this merge. And it does, but there is one unwanted side-effect tough, and that is that some mirrored parts might lose their paint job, but after reapplying the paint to those spots, it seem to stay. Link to comment Share on other sites More sharing options...
kidolvski Posted March 8, 2016 Share Posted March 8, 2016 Probably a stupid question: how do I paint stuff. I installed the mod using the download link on page 25, but P doesn't do anything. Link to comment Share on other sites More sharing options...
selfish_meme Posted March 8, 2016 Share Posted March 8, 2016 47 minutes ago, kidolvski said: Probably a stupid question: how do I paint stuff. I installed the mod using the download link on page 25, but P doesn't do anything. You probably don't have module manager installed, or you are trying to paint a part that has no config yet. 3 hours ago, kapteenipirk said: I don't know if this has been brought up yet, but i figured out how to get the original (done by the original author) mod and the new version (done by selfish_meme) merged. All you have to do is, to first install the newest version of kerbpaint normally, then download the original version, take its plugin data file and the cfg file and just put them in the same folder with the new version. I don't know if all of the old modded parts are still supported, but at least prosedural wings still works. I Just took one of my very old (It was built right after the porkjet parts became stock parts) weather surveillance/airborne science labs, modded it a little bit and slapped a Tornado 2 themed paintjob on it to see if the mod still works after this merge. And it does, but there is one unwanted side-effect tough, and that is that some mirrored parts might lose their paint job, but after reapplying the paint to those spots, it seem to stay. It might work but you now have multiple configs for the same part and you might be overwriting masks that I have fixed. I reorganised it for a reason. YMMV. Link to comment Share on other sites More sharing options...
kapteenipirk Posted March 8, 2016 Share Posted March 8, 2016 On 8.3.2016 at 0:57 AM, selfish_meme said: You probably don't have module manager installed, or you are trying to paint a part that has no config yet. It might work but you now have multiple configs for the same part and you might be overwriting masks that I have fixed. I reorganised it for a reason. YMMV. I would have left it untouched, but i needed the prosedural wings to be colourable, so that i can do different liveries for the 1:1 AN-225 project that i'm doing. It currently has over 1400 parts and putting together all stock wings for that would have propably added about 800 or so more parts. Sorry, But it had to be done. Link to comment Share on other sites More sharing options...
selfish_meme Posted March 8, 2016 Share Posted March 8, 2016 3 minutes ago, kapteenipirk said: I would have left it untouched, but i needed the prosedural wings to be colourable, so that i can do different liveries for the 1:1 AN-225 project that i'm doing. It currently has over 1400 parts and putting together all stock wings for that would have propably added about 800 or so more parts. Sorry, But it had to be done. No need to apologise you can do whatever you like, I might not advocate other people doing it though. What I would do is find the configs for the procedural parts and move them in to their own config file without the stock parts, then they would not conflict. Link to comment Share on other sites More sharing options...
kapteenipirk Posted March 8, 2016 Share Posted March 8, 2016 On 8.3.2016 at 1:30 AM, selfish_meme said: No need to apologise you can do whatever you like, I might not advocate other people doing it though. What I would do is find the configs for the procedural parts and move them in to their own config file without the stock parts, then they would not conflict. I'll will propably do that when i have a little more time to tinker around with files. I could propably do that for some of the other parts as well. Link to comment Share on other sites More sharing options...
selfish_meme Posted March 8, 2016 Share Posted March 8, 2016 2 minutes ago, kapteenipirk said: I'll will propably do that when i have a little more time to tinker around with files. I could propably do that for some of the other parts as well. If you do, let me know and I will add them to the download pack for people Link to comment Share on other sites More sharing options...
kapteenipirk Posted March 8, 2016 Share Posted March 8, 2016 5 minutes ago, selfish_meme said: If you do, let me know and I will add them to the download pack for people Right . Link to comment Share on other sites More sharing options...
Manwith Noname Posted March 11, 2016 Share Posted March 11, 2016 First... Slightly overdue and not really how I want them but might as well put them up for the dying days of 1.0.5, some MK3 parts. Spoiler ...here's a pic showing the 3 layers better... Spoiler It comes in two formats... 1) A version that works with the original KerbPaint zip....here. 2) The selfish_meme edition, which if you had not guessed, works with the restructured pack.....here. If it all still works with 1.1 when it comes then I will probably change some of the third layer but I kind of lost enthusiasm when I realised my initial plan couldn't be done due to efficient base texturing. Now, as for Procedural wings. The original shader maps are still in the repack, so all that is needed is to bring back the config code... // PWings Support @PART[Proceduralwing2] { MODULE { name = ModulePaintable Texture = Proceduralwing2_Paint Shader = Bump DeepReplace = true } } @PART[ProceduralwingBac9] { MODULE { name = ModulePaintable Texture = ProceduralwingBac9_Paint Shader = BumpSpec DeepReplace = true } } @PART[pAdapter] { MODULE { name = ModulePaintable Texture = BaseAll_Paint Shader = Diffuse DeepReplace = true } } There is also the additional update I released some time ago which covers some of the later additions to those procedural parts. They can be found here. Hopefully, this all works for everyone and Texel makes an appearance when 1.1 is released. Having this work with DX11 would probably be a big bonus. Link to comment Share on other sites More sharing options...
Jeb-head-mug kerman Posted March 11, 2016 Share Posted March 11, 2016 Amazing! Link to comment Share on other sites More sharing options...
Artfact Posted March 13, 2016 Share Posted March 13, 2016 Very nice, thanks a lot!:) Link to comment Share on other sites More sharing options...
selfish_meme Posted March 21, 2016 Share Posted March 21, 2016 I have integrated @Manwith Noname's masks and configs and added a few more Download A little video to share, STS Atlantis craft will be available on KerbalX soon and a full writeup in the Spacecraft Exchange Link to comment Share on other sites More sharing options...
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