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BSC - Ravenspear Mk. 1 - And the winner is...


Xeldrak

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We have a winner!

1st place:Giggleplex777 - C-7B

2nd place:zekes - FRAK-1

3rd place:sploden - Ravenspear Mk1 improved 07


Primary elections are done! Time for the grand finale! You can vote over

here!

Please drop a few line who you've voted for!

Final elections will run for another 48 hours.

Get the finalists .craft files in a singe .zip >>HERE<<

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Also check the orignal posts for more pictures and stats on the finalists


The Poll has been restartet - 48h countdown reset - if you have vote before, please vote again!


Primary elections have started! Vote

here!

Get all .craft files in a single zip file

HERE

Please drop a few line who you've voted for!

Primary elections will run for 48 hours - the six (or so) best entries will enter the final 24h-election!

Please check the challenge guidelines - even if you just want to vote!

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And remember to come back in two days!


As you all should know by now, the stock crafts in KSP are horrible for the most part. So I challenge you to come up with a replacement craft.

Yes, BSC is back - and since some of you allready spent thought on the Ravenspear, I decided to exploit that ;)Last time we had 26 contenders, from wich you chose antbin as you winner. Let's see if we can set up a new record. We are back to a four days building, four days voting schedule. Please note, that I will have to go to university again, starting next week - so updates might not be as fast as they used to be.

Please check the challenge guidelines - even if you just want to vote! This is where I've outsourced all the rules.

How is this going to work?

You will have 96 hours to build you craft and post your entry here with at least one screenshot and its .craft file. Also be so kind to drop us a few lines, about your craft. What are your thoughts on the design? Why is it a good stock craft?

Once submissions are closed, I will post a poll where you can vote for your favourites. Depending on the number on entries, we will probably first hold a two day primary election, followed by a two day final one. Anyways, I would like to encourage you to write a few lines why you voted you that craft, it keeps the thread fresh and we all have something to read while we wait for the votes.

What are we doing this time?

As you allready know, we are doing the Ravenspear Mk. 1

9281870809_c5df2baf3e.jpg

Well, this plane has some issues. The engine setup seems dubious to me - two turbojets and one basic jet engine? Also the central engine poses a tailstrike danger.

The plane will flip out, pitch is overly sensitive. It's supposed to be a high speed, high altitude plane, but has a intake/engine ratio of 2/3 - wich will lead to flame outs at ~15 km.

Also note the ladder, that is simply misplaced - it's inside the winglet, although the would be enough space at the cockpit.

Well, this time I don't have suche a strict idea what your plane is supposed to be - it should fullfill the role of a fast, high altitude aircraft. Keep in mind, that we will do a Ravenspear Mk2 contest aswell - so this might not be the best place for planes that can circumnavigate Kerbin - range is not a primary design goal.

Now with inspirational pictures, thanks to HueHue! So, to give you some ideas, I present you the English Electric Lightning, the SR-71 Blackbird, the Saab 35 Draken and the MiG-25.

Edited by Xeldrak
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Time for my submission!

The Ravenspear mk1 v2- Points for creativity right there.

Very simple to take off, all you need to do is press t and throttle up.

The Ravenspear mk1 v2 is the successor of the Ravenspear mk1 improving it in every aspect.

This plane now features more control more air intakes and a whoppin 8 count em 8 turbojet engines.

If you need fast then this is the plane for you.

http://www./download/xd3uc714im1355d/Ravenspear_Mk1_v2.craft

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2013-09-27_00004_zpsefee2de6.jpg

Edited by DaveofDefeat
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welcome to the Scout 1 S,F a marvel of engineering brought to you by Aurora aero tech.

The Scout class of planes are know for there insanely high speed and agility and the S,F continues are strive to make the cutting

edge to the future.

The S,f is so easy to fly a penguin could impress.The S,f also features every one of Auroras cutting edge safety and go faster technologies

> Intake air. featuring advanced Aurora intake technology the S,F can fly higher and faster then most none ssto planes

> maintenance. With an Overly simplified design the scout can be very easily maintained.

> Balance. with advanced fuel tank placement the scout needs not heavy and ugly fuel lines to stay stable in flight.

> Lift. Featuring simplistic but effective wing placement lets the S,f take off with just SAS and throttle while providing less drag during high speed.

> Stability. Highly stable the S,F dos'ent need angled Engines (that reduce TWR efficiency) to prevent flat-spins and is capable of flying with just the left engine on.

> Forgiveness. Advanced COL and COM placement allow the plane to be overly forgiving being able to pull out of a tale spin with no user input, but still pull 9+ gee turns.

> Safety. With two rear mounted parachutes the S,F can land ether at super low speed or the chutes alone.

> endurance with three mounted battery's the scout can continually use SAS far after complete engine flame out( or power your massage chair and disco ball.)

> Agility. With roots in air racing and military application the scout can easily pull of cobras and u-turns, and even hover in mid air. Earning its name of S,F (Super sonic fighter)

> Speed. Capable of speeds over 2.100 m/s @ 28.000 the S,f will get you to where you need to be fast.

> altitude. capable of operational altitudes over 31,000 and able to achieve very high suborbital altitudes. The scout is also great for SSTO training.

The Scout S,F for the novices or the veteran Pushing every one to go faster.

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Caft file http://www./download/b2jl366t6uh8icj/scout_1_sf.craft

Edited by Tidus Klein
finished posting images.
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so my i present The Arrow MK2 (its much better that the MK1 was, and Xeldrak this one has a ladder)

and its flavor text.

'the Arrow is designed at fly at the most ridiculous speeds you can imagine in the atmophire capably of punching its way into the stratosphere with ease and reaching Mark6 (warning entering water leaving the atmophire or letting Jebediah Kerman fly this will break the warranty)

1)Open/Close air intakes

2)Turn On/Off engine

3)emergency shoot

4)Cut shoot

0)Ladder Up/Down'

v5mwICS.png

and hear is a pic of it's flight record from an easy going stress test

Ca2mPLD.png

and of cores the link enjoy

https://www.dropbox.com/s/skx88yzi6dxa1c5/The%20Arow%20Mk2.craft?m

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Let's try this again!

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Nighthawk.

This bird will take itself off with no manual input. if you do add manual input, it is guaranteed impossible to tailstrike.

This inspiration here was to build a ravenspear replica from the ground up that lacked all the problems of the stock one.

The complex fuel routing ensures you will always keep all three engines happy so long as you have fuel. The Nighthawk is not impossible to get into a flatspin but very easy to get out. Just cut throttle, turn off SAS, and try to point prograde. Once there, lock SAS and throttle back up slowly. Roll level and gently pull up. IIRC, I was able to peg 800m/s at 15km alt with a good ascent profile to maximize air.

The Nighthawk is very easy to handle, resembles the Ravenspear in appearance but handles much better and lacks many of the drawbacks that has put off players from stock jets for so long.

Craft file.

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The Dragon IV is the state-of-the-art in jet interceptors. With a maximum thrust of 450kNs and high-speed, high-altitude ram air intakes; the Dragon IV is capable of extreme speeds at extreme altitudes. Perfect for training kerbonauts or interception Kermunist bombers, the Dragon IV is as versatile as it is high performance. The Dragon IV carries the exclusive RCAF "Wide-Step" landing gear system, making ground rolls nearly impossible. Guaranteed against tail strikes, bird strikes, labour strikes and lightning strikes, the Dragon IV is a capable aircraft in the hands of experts and novices alike. The Dragon IV is also equipped with a state of the art zero-zero ejection system, allowing emergency ejects under any possible conditions.

http://www.filedropper.com/dragoniv

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Here is my entry...

Ravenspear Mk1.1

http://www./download/f5mkikw5u01olw3/Ravenspear_Mk1_1.craft

Will not over Pitch (up), will not over Yaw (Left/Right), Hand-free take off.

High Speed, High Altitude, Ghost drive free, All Fuel crossed, tailstrike free.

Air- Ceiling : 27km

Max Speed: 1360m/s

Key 1 for Basic Jet,

Key 2 for Turbo Jet.

0py6Ke5.png

Edited by Sirine
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Name: Ravenspear Mk1 improved 07

Features:

Easy liftoff

No roll due to yaw

No tailstrike hazard

Suborbital flight capable

Kerbin circumnavigation capable

Front fuel tank remains full until the others are empty

Separate action groups for middle engine and side engines

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Additional note: This craft is meant to be a trainer craft for the Mk2. KSP currently has no Mk2 design, so I took the liberty of designing both the Mk1 and the Mk2 together, with the Mk2 being a single stage to orbit (SSTO) spaceplane.

Edited by sploden
additional note
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CHRb2Rf.jpg

Ravenspear G2 Mk1 - Download - "Aren't you a little short for a Stormtrooper Ravenspear...?"

(I accidentally went suborbital when testing for flameout behavior. Oh well...)

Designed to be little more than a safe, lightweight, high-altitude speed demon, and hopefully nice to look at, too. 2:1 intake-to-turbojet ratio is arguably not an airhogger, but will still thrust to above 30km. The wings look a little like a bird's, no?

It handles well even without having any canards. Low control surface count avoids excessive magic thrust. It's not a super-maneuverable dogfighter, though. Don't try to complete a loop-the-loop at low altitude - you won't make it.

Dual-engine design is contrary to the prototype Ravenspear, and also therefore not flameout-safe; however, in testing, it took a gentle lean before truly flaming out, and is lightweight enough that the pod's torque can recover it if it does spin. That, and its relatively low amount of fuel, make it a teacher craft for high-altitude air conservation.

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It doesn't need kid gloves to land in one piece, but don't be silly, either. I hopped it up and down on the runway at 120m/s+, braked to a stop, and took off again with runway to spare. It can glide to land at less than 50m/s.

It was built without part clipping turned on, although some minor placement-acrobatics were used. It has no struts! I've got the feeling I might have overdone the aesthetics a little, with the wings clipping through the body and the intakes. Dunno if that is appropriate in a "stock" craft.

a fast, high altitude aircraft....range is not a primary design goal.

With how efficient KSP's turbojet engines are, by default a fast, high-altitude aircraft IS a long-range aircraft unless you go out of your way to starve it of fuel. :P

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Welcome to the Super Spear!

It has a engine/intake ratio of 2/4(the radial intakes are about half of one intake.) It weighs 8.06 tons, and is made up of 36 parts.

It has the looks, the speed, and the altitude!

The real question is whether you guys like it.

Have a look...

OLD PLANE DESIGN:

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NEW PLANE DESIGN:

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Here's another link to it, if you can't see the imgur album.

http://www./download/dl9gntw4e495yce/Super_Spear.zip

Edited by FlandersNed
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Here goes nothing:

C-7B

INCsZGp.png

The C-7B is a maneuverable, fast, high-altitude aircraft. It is fitted with two high-altitude engines in a Stablojet configuration - allowing it to fly even with one engine functional.

Its canard design and its forward-swept wings has been called "very flyable, actually" by a few famous test pilots, although it might be a little too flyable.

Features:

- Very fast

- Forward-swept wings

- Pretty agile for its size

- Easy to fly

- Short take-off

- RTG

- Stabojetâ„¢ Technology

- Individual engine control

- Ingame description

- Well balanced

Action groups:

1: Toggle both engines

2: Toggle left engine

3: Toggle right engine

0: Toggle ladder

Download: http://www./download/rwm81tusm5yyrue/C-7B.craft

Edited by Giggleplex777
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Ah, Giggle - nice that you stuck with forward swept wings, there is simply nothing that looks half a cool.

Still, I think this time I will go with delta-wings.

On a side note: What hight does a plane have to reach so that the flight is considerred sub-orbital?

Edited by Xeldrak
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Well, here's my try after a bit of work. The RS1M.

Specs:

Speed and Altitude: 1679 m/s @ 25000 m

Weight: 10.66 Tons

Part Count: 40

Crew: 1, Sean Kerman

Takeoff: Will not auto takeoff, biased for high speed stability more than instantaneous takeoff. Takes most of Runway to pull up.

Stability: Flies pretty level at low altitude without SAS on, higher altitudes can be managed with either trim settings or SAS.

Agility: Pulls 6.6+ G buzzing around the KSC, handles pretty well at all altitudes.

Mk1 Failings Overcome: Derpy Ladder, High Speed Instability, Max Speed and Altitude, Engine Hit on Takeoff.

Pics:

Part 1

http://imgur.com/a/uH85P#0

Part 2

http://imgur.com/a/I2wk1

And the .craft

https://www.dropbox.com/s/x8cpxge7xg2r3j9/RS1M.craft

Edited by mrluckypants96
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Ah, Giggle - nice that you stuck with forward swept wings, there is simply nothing that looks half a cool.

Still, I think this time I will go with delta-wings.

On a side note: What hight does a plane have to reach so that the flight is considerred sub-orbital?

True sub-orbital should be past 69km. For my circumnavigating flight though, I didn't past 53km.

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Well, here's my try after a bit of work. The RS1M.

Specs:

Speed and Altitude: 1679 m/s @ 25000 m

Weight: 10.66 Tons

Part Count: 40

Crew: 1, Sean Kerman

Takeoff: Will not auto takeoff, biased for high speed stability more than instantaneous takeoff. Takes most of Runway to pull up.

Stability: Flies pretty level at low altitude without SAS on, higher altitudes can be managed with either trim settings or SAS.

Agility: Pulls 6.6+ G buzzing around the KSC, handles pretty well at all altitudes.

Mk1 Failings Overcome: Derpy Ladder, High Speed Instability, Max Speed and Altitude, Engine Hit on Takeoff.

Pics:

Javascript is disabled. View full album

or http://imgur.com/a/uH85P#0 if the embed doesn't work.

And the .craft

https://www.dropbox.com/s/x8cpxge7xg2r3j9/RS1M.craft

I think that might be better as an entry for the Ravenspear Mk3 challenge.

I also fixed your album.

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