sharpspoonful Posted October 4, 2013 Share Posted October 4, 2013 So long as in the .cfg uses the nonmodded names so it doesn't break ion cross and other mods in human English I'm good. Link to comment Share on other sites More sharing options...
Guest Posted October 4, 2013 Share Posted October 4, 2013 Fake element names are winning in the poll? I haz a sad now.Me too. Link to comment Share on other sites More sharing options...
mushroomman Posted October 5, 2013 Author Share Posted October 5, 2013 God the poll is so horribly neck-and-neck that I don't want to make a decision Link to comment Share on other sites More sharing options...
Scotius Posted October 5, 2013 Share Posted October 5, 2013 Toss a coin then Anyways, deposit sizes and extraction rates - what are you planning? Will it be something like kethane? I hope not. I would like to finally build permanent base on Duna and Laythe near some nice, big deposits of useable stuff. I could set up Extraplanetary Launchpad there, or role-play a bit hauling loads of valuable elements back to Kerbin. And it will be bad for investors if said deposits run dry after couple of visits of interplanetary cargo carrier. So, either make deposits really huge, or even better - inexhaustible. Of course setting extraction rates sufficiently low, so we would have to dig the rocks for months to prepare one full shipload. Link to comment Share on other sites More sharing options...
togfox Posted October 7, 2013 Share Posted October 7, 2013 Inspired by this thread, I've been working on adding a new discoverable - life.I call this bacteria and you can see here, I've discovered a little bit of bacteria on Kerbin.You'll see it shows as yellow and is a toggle-able option in the 'Kethane' map thingy on the right hand side.To discover bacteria you'll need a soil probe. That means landing on the planet/moon and probing the soil for bacteria. No high altitude scanning for microscopic lifeforms!Finding life will be hard and trial and error - because finding life is hard, and it's largely trial and error! You probably wouldn't design a mission solely to look for life but if you're going to Duna anyway, you might as well toss a soil probe on and poke around for bacteria whilst you're there.And no, you can't make fuel out of bacteria, but you'll be able to 'tank' it and bring it back home for glory, wealth and accolades. Maybe one day we can recreate the 1970's Viking missions. (btw, I need some modellers that can make proby things.)This may or may not be included in mushroomman's pack. Depends how it all pans out. Link to comment Share on other sites More sharing options...
Scotius Posted October 7, 2013 Share Posted October 7, 2013 Cool. Moar Science! Will bacteria be everywhere, or only on planets with atmosphere (and Laythe)? Link to comment Share on other sites More sharing options...
togfox Posted October 7, 2013 Share Posted October 7, 2013 That would be a spoiler. Ill include that info in a readme or something for those that really want to know. Link to comment Share on other sites More sharing options...
forsaken1111 Posted October 10, 2013 Share Posted October 10, 2013 (edited) Inspired by this thread, I've been working on adding a new discoverable - life.I call this bacteria and you can see here, I've discovered a little bit of bacteria on Kerbin.-snip-I'm working on something similar. May I ask how you limited the deposits to a single hex? Edited October 10, 2013 by forsaken1111 Link to comment Share on other sites More sharing options...
togfox Posted October 10, 2013 Share Posted October 10, 2013 KethaneResource{ Resource = Bacteria MinRadius = 2.00 MaxRadius = 6.0 MinQuantity = 10 MaxQuantity = 100 MinVertices = 5 MaxVertices = 500 RadiusVariance = 0.45 ...In the kethane.cfg file inside the resources folder. I paid less attention to the vertices (don't really understand the relationship to radius) and used instead the min/max radius to get relatively small pockets of bacteria. I also upped the number of deposits of bacteria but I think that's causing performance issues. Finding the balance for all machines will be difficult. It is far easier (performance wise) to have a few (5 -> 10) large deposits than many smaller ones. Link to comment Share on other sites More sharing options...
dRuPpI Posted February 8, 2014 Share Posted February 8, 2014 KethaneResource{ Resource = Bacteria MinRadius = 2.00 MaxRadius = 6.0 MinQuantity = 10 MaxQuantity = 100 MinVertices = 5 MaxVertices = 500 RadiusVariance = 0.45 ...In the kethane.cfg file inside the resources folder. I paid less attention to the vertices (don't really understand the relationship to radius) and used instead the min/max radius to get relatively small pockets of bacteria. I also upped the number of deposits of bacteria but I think that's causing performance issues. Finding the balance for all machines will be difficult. It is far easier (performance wise) to have a few (5 -> 10) large deposits than many smaller ones.Hallo, can you please post the whole cfg file? Because it looks diffrent when I open my cfg... I want a "Blueprint" to edit my own ......Maybe someone can explain detailed how to add a new resource in Kethen 0.8.4Thanks Link to comment Share on other sites More sharing options...
kiwiak Posted February 8, 2014 Share Posted February 8, 2014 Hey togfox, any progress with this bacteria search mod? Imm sure it woudl add much variety to career mode, i hope its not bandoned. Link to comment Share on other sites More sharing options...
dRuPpI Posted February 8, 2014 Share Posted February 8, 2014 (edited) Hallo, can you please post the whole cfg file? Because it looks diffrent when I open my cfg... I want a "Blueprint" to edit my own ......Maybe someone can explain detailed how to add a new resource in Kethen 0.8.4Thanksok I allready was abel to make it.My solution :First I made a new CFG int the resurce folder of Kethane I called it "Cristanium" to produce oxygen and water for TAC LifesupportRESOURCE_DEFINITION{ name = Cristanium density = 0.002 flowMode = ALL_VESSEL transfer = PUMP}@TANK_DEFINITION[Default] { TANK { name = Cristanium fillable = false }}KethaneResource{ Resource = Cristanium ColorFull = 0.03235294, 0.3901961, 0.2019608 ColorEmpty = 0.1858824, 0.3105883, 0.1929412 Generator { name = LegacyResourceGenerator MinRadius = 9.29 MaxRadius = 15.2 MinQuantity = 50000 MaxQuantity = 500000 MinVertices = 20 MaxVertices = 50 RadiusVariance = 0.45 DepositCount = 4 NumberOfTries = 30 Body { name = Kerbin DepositCount = 0 } Body { name = Mun DepositCount = 3 } Body { name = Minmus MaxRadius = 12.96 DepositCount = 4 } Body { name = Sun DepositCount = 0 } Body { name = Jool DepositCount = 0 } }}...Thane You have to add the resurce to the drills,converters and scannershere the 1mCoverter for Exampel:// Kerbal Space Program - Part Config// MMI.K Converter MediumPART{// --- general parameters ---name = kethane_1m_convertermodule = Partauthor = Dani-Sang// --- asset parameters ---mesh = model.muscale = 0.01// --- node definitions ---node_stack_top = 0.0, 25.0, 0.0, 0.0, 1.0, 0.0node_stack_bottom = 0.0, -25.0, 0.0, 0.0, 1.0, 0.0node_attach = 0.0, 0.0, -5.0, 0.0, 0.0, 1.0, 1// --- editor parameters ---cost = 400category = Utilitysubcategory = 0title = KE-C090 Medium Converter Unitmanufacturer = Mechanical Mouse Industriesdescription = Designed for maintenance-free operation, the KE-C090 requires substantially less electrical power than its heavier counterpart, but it converts Kethane to other products at a lower speed and efficiency.TechRequired = fuelSystemsentryCost = 50// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,0,1,1,1// --- standard part parameters ---mass = 0.5dragModelType = defaultmaximum_drag = 0.001minimum_drag = 0.001angularDrag = 2crashTolerance = 6breakingForce = 50breakingTorque = 50maxTemp = 2900fuelCrossFeed = True// --- Converter parameters ---MODULE{ name = KethaneConverter InputRates { Kethane = 2.25 ElectricCharge = 6 } OutputRatios { LiquidFuel = 0.97 }}MODULE{ name = KethaneConverter InputRates { Kethane = 2.75 ElectricCharge = 6 } OutputRatios { Oxidizer = 1.01 }}MODULE{ name = KethaneConverter InputRates { Kethane = 1.5 ElectricCharge = 8 } OutputRatios { MonoPropellant = 0.3 }}MODULE{ name = KethaneConverter InputRates { Kethane = 1.5 ElectricCharge = 3 } OutputRatios { XenonGas = 0.4 }}MODULE{ name = KethaneConverter InputRates { Cristanium = 3 ElectricCharge = 10 } OutputRatios { Water = 0.2 }}MODULE{ name = KethaneConverter InputRates { Cristanium = 3 ElectricCharge = 10 } OutputRatios { Oxygen = 0.2 }}}The Havy Drill://Kethane Pack AssetPART{// --- general parameters ---name = kethane_heavyDrillmodule = Partauthor = Keptin// --- asset parameters ---rescaleFactor = 0.1// --- node definitions ---node_stack_top = 0.0, 12.6, 0.0, 0.0, 1.0, 0.0, 1node_stack_bottom = 0.0, -15.5, 0.0, 0.0, 1.0, 0.0, 1node_attach = 6, 0.0, 0.0, 1.0, 0.0, 0.0// --- editor parameters ---cost = 3500category = Utilitysubcategory = 0title = KE-X270 Heavy Drilling Unitmanufacturer = Organization of Kethane Equipment Producersdescription = This hydraulic drilling pod solves the long-standing problem of having too much electrical power available on a spacecraft. While it does extract more Kethane per unit of energy expended, "energy efficient" isn't what this behemoth drill brings to mind.TechRequired = advMetalworksentryCost = 50// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,1,1,1,0mass = 4dragModelType = defaultmaximum_drag = 0.2minimum_drag = 0.3angularDrag = 2crashTolerance = 6breakingForce = 50breakingTorque = 50maxTemp = 2900fuelCrossFeed = TrueMODEL{ model = Kethane/Parts/kethane_heavyDrill/model position = 0, -1.415, 0 scale = 0.625, 0.625, 0.625 rotation = 0, 0, 0 texture = model000}MODULE{ name = KethaneExtractor PowerConsumption = 24 Resource { Name = Kethane Rate = 5 } HeadTransform = heavyDrillHead TailTransform = heavyDrillShaft4}MODULE{ name = KethaneExtractor PowerConsumption = 24 Resource { Name = Cristanium Rate = 2 } HeadTransform = heavyDrillHead TailTransform = heavyDrillShaft4}MODULE{ name = KethaneDrillAnimator DeployAnimation = idle DrillAnimation = idle0}MODULE{ name = KethaneParticleEmitter Label = gas ColorAnimation1 = 0.02, 0.025, 0.02 ColorAnimation2 = 0.02, 0.025, 0.02 ColorAnimation3 = 0.015, 0.018, 0.015 ColorAnimation4 = 0.015, 0.018, 0.015 ColorAnimation5 = 0, 0, 0 ShaderName = Particles/Additive TextureName = Kethane/smoke Emit = False MaxParticleSize = 10 UseWorldSpace = True EmitterScale = 0.5, 0.5, 0.5 LocalVelocity = 0, 6, 0 RandomVelocity = 5, 5, 5 MaxEmission = 90 MinEmission = 0 MinEnergy = 1 MaxSize = 2.5 MinSize = 1.5 AngularVelocity = 5 RandomAngularVelocity = 15 RandomRotation = True}MODULE{ name = KethaneParticleDynamics Emitter = gas DampingPressureExponent = -2.3 GravityConstant = 1 GravityPressure = -1.4 MaxEnergyConstant = 5 MaxEnergyPressure = 5 RandomForcePressure = 8, 8, 8 SizeGrowConstant = 0.25 SizeGrowPressureExponent = -2.7}MODULE{ name = KethaneParticleEmitter Label = sparks ColorAnimation1 = 0.8, 0.8, 0.8 ColorAnimation2 = 0.8, 0.8, 0.8 ColorAnimation3 = 0.8, 0.8, 0.8 ColorAnimation4 = 0.6517648, 0.3835294, 0.2023529 ColorAnimation5 = 0, 0, 0 ShaderName = Particles/Additive TextureName = Kethane/mote Emit = False MaxParticleSize = 1 UseWorldSpace = True EmitterScale = 0.325, 0, 0.325 LocalVelocity = 0, 7, 0 RandomVelocity = 2, 3.5, 2 MaxEmission = 10000 MinEmission = 5000 MinEnergy = 0.1 MaxSize = 0.02 MinSize = 0.01 RenderMode = Stretch VelocityScale = 0.08}MODULE{ name = KethaneParticleDynamics Emitter = sparks GravityConstant = 1 MaxEnergyConstant = 0.2 SizeGrowConstant = -1}}and the large Scanner:PART{// --- general parameters ---name = kethane_highGainmodule = Partauthor = Keptin// --- asset parameters ---mesh = model.muscale = 1.0rescaleFactor = 1.5// --- node definitions ---// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Znode_attach = 0.0, -0.01, 0.0, 0.0, -1.0, 0.0, 0node_stack_bottom = 0.0, -0.01, 0.0, 0.0, 1.0, 0.0, 0// --- editor parameters ---cost = 680category = Sciencesubcategory = 0title = KE-S210 Compact Survey Unitmanufacturer = Organization of Kethane Equipment Producers description = The KE-S210 answered the call for a reliable light weight Kethane scanning unit. Its self-orienting design and radial mounting system make it a versatile Kethane detector with lower power demands.TechRequired = scienceTechentryCost = 50// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,1,1,0,0// --- standard part parameters ---mass = 0.075dragModelType = defaultmaximum_drag = 0.3minimum_drag = 0.3angularDrag = 0.5crashTolerance = 10maxTemp = 3400fuelCrossFeed = FalseMODULE{ name = KethaneDetector DetectingPeriod = 1.5 DetectingHeight = 250000 PowerConsumption = 0.8 Resource { Name = Kethane }MODULE { name = KethaneDetector DetectingPeriod = 1.3 DetectingHeight = 2500000 PowerConsumption = 0.8 Resource { Name = Cristanium } }MODULE{ name = KethaneDetectorAnimator PartTransform = highGain BaseTransform = geo_baseHighGain HeadingTransform = geo_armHighGain ElevationTransform = geo_dishHighGain}}...But I was not abel to change the Map Colors of the resurces, somebody knows how to make this?EDIT: ok got that to :http://forum.kerbalspaceprogram.com/threads/52169-Kethane-deposit-color-question Edited February 8, 2014 by dRuPpI Link to comment Share on other sites More sharing options...
togfox Posted February 8, 2014 Share Posted February 8, 2014 My bacteria stuff is geared for 0.22 and a lack of interest means it stayed there. Happy to update it if there is interest. I'm hoping a modeller can making a Viking like soil scoop that can collect bacteria samples that can return science. Link to comment Share on other sites More sharing options...
kiwiak Posted February 8, 2014 Share Posted February 8, 2014 (edited) You can always ask for permission of author of scopomatichttp://forum.kerbalspaceprogram.com/threads/63628-0-23-Beastly-Science-Scoop-O-Matic-and-more!-(JAN0214)this is something remotly similar.But i think manned missions shoudl be capable of taking samples on their own, just take it on eva like always.What woudl be necessary woudl be bio-lab that woudl be able to check sample for bacteria presence.There coudl be few bio-labs in tech tree. Simplest woudl be able to detect kerbin-like organisms, so something good for Laythe, maybe Duna (scientists still hasnt proved that duna is capable of hosting life after all) and.. launchpad. More advanced bio labs woudl detect some more exotic life forms, like silicon based organisms... Or some drilling units for airless planets, but with underground oceans (Vall?).What about just shipping samples back to kerbin for scientists to check? Well that coudl be option too, but lets say that late in tech tree, when something like sample contaiment unit appears. That part woudl be able to keep bacteria alive and well trought rigors of spaceflight. Before that, all samples taken to kerbin woudl be sterilized by cosmic rays or something. So, you have to haul that lab along witch you.I hope you will find my suggestions usefull. Edited February 9, 2014 by kiwiak Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now