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Universal Resources: Because Kethane is too Easy!


mushroomman

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  1. 1. Real element names?

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Toss a coin then :sticktongue: Anyways, deposit sizes and extraction rates - what are you planning? Will it be something like kethane? I hope not. I would like to finally build permanent base on Duna and Laythe near some nice, big deposits of useable stuff. I could set up Extraplanetary Launchpad there, or role-play a bit hauling loads of valuable elements back to Kerbin. And it will be bad for investors if said deposits run dry after couple of visits of interplanetary cargo carrier. So, either make deposits really huge, or even better - inexhaustible. Of course setting extraction rates sufficiently low, so we would have to dig the rocks for months to prepare one full shipload.

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Inspired by this thread, I've been working on adding a new discoverable - life.

I call this bacteria and you can see here, I've discovered a little bit of bacteria on Kerbin.

Bacteria.png

You'll see it shows as yellow and is a toggle-able option in the 'Kethane' map thingy on the right hand side.

To discover bacteria you'll need a soil probe. That means landing on the planet/moon and probing the soil for bacteria. No high altitude scanning for microscopic lifeforms!

Finding life will be hard and trial and error - because finding life is hard, and it's largely trial and error! You probably wouldn't design a mission solely to look for life but if you're going to Duna anyway, you might as well toss a soil probe on and poke around for bacteria whilst you're there.

And no, you can't make fuel out of bacteria, but you'll be able to 'tank' it and bring it back home for glory, wealth and accolades. Maybe one day we can recreate the 1970's Viking missions. :)

(btw, I need some modellers that can make proby things.)

This may or may not be included in mushroomman's pack. Depends how it all pans out. :)

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Inspired by this thread, I've been working on adding a new discoverable - life.

I call this bacteria and you can see here, I've discovered a little bit of bacteria on Kerbin.

-snip-

I'm working on something similar. May I ask how you limited the deposits to a single hex?

Edited by forsaken1111
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KethaneResource
{
Resource = Bacteria
MinRadius = 2.00
MaxRadius = 6.0
MinQuantity = 10
MaxQuantity = 100
MinVertices = 5
MaxVertices = 500
RadiusVariance = 0.45

...

In the kethane.cfg file inside the resources folder.

I paid less attention to the vertices (don't really understand the relationship to radius) and used instead the min/max radius to get relatively small pockets of bacteria. I also upped the number of deposits of bacteria but I think that's causing performance issues. Finding the balance for all machines will be difficult. It is far easier (performance wise) to have a few (5 -> 10) large deposits than many smaller ones.

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  • 3 months later...
KethaneResource
{
Resource = Bacteria
MinRadius = 2.00
MaxRadius = 6.0
MinQuantity = 10
MaxQuantity = 100
MinVertices = 5
MaxVertices = 500
RadiusVariance = 0.45

...

In the kethane.cfg file inside the resources folder.

I paid less attention to the vertices (don't really understand the relationship to radius) and used instead the min/max radius to get relatively small pockets of bacteria. I also upped the number of deposits of bacteria but I think that's causing performance issues. Finding the balance for all machines will be difficult. It is far easier (performance wise) to have a few (5 -> 10) large deposits than many smaller ones.

Hallo,

can you please post the whole cfg file? Because it looks diffrent when I open my cfg... I want a "Blueprint" to edit my own :) ......

Maybe someone can explain detailed how to add a new resource in Kethen 0.8.4

Thanks

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Hallo,

can you please post the whole cfg file? Because it looks diffrent when I open my cfg... I want a "Blueprint" to edit my own :) ......

Maybe someone can explain detailed how to add a new resource in Kethen 0.8.4

Thanks

ok I allready was abel to make it.

My solution :

First I made a new CFG int the resurce folder of Kethane I called it "Cristanium" to produce oxygen and water for TAC Lifesupport

3od4.png

RESOURCE_DEFINITION
{
name = Cristanium
density = 0.002
flowMode = ALL_VESSEL
transfer = PUMP
}


@TANK_DEFINITION[Default] {
TANK {
name = Cristanium
fillable = false
}
}

KethaneResource
{
Resource = Cristanium
ColorFull = 0.03235294, 0.3901961, 0.2019608
ColorEmpty = 0.1858824, 0.3105883, 0.1929412
Generator
{
name = LegacyResourceGenerator
MinRadius = 9.29
MaxRadius = 15.2
MinQuantity = 50000
MaxQuantity = 500000
MinVertices = 20
MaxVertices = 50
RadiusVariance = 0.45
DepositCount = 4
NumberOfTries = 30
Body
{
name = Kerbin
DepositCount = 0
}
Body
{
name = Mun
DepositCount = 3
}
Body
{
name = Minmus
MaxRadius = 12.96
DepositCount = 4
}
Body
{
name = Sun
DepositCount = 0
}
Body
{
name = Jool
DepositCount = 0
}
}
}

...

Thane You have to add the resurce to the drills,converters and scanners

here the 1mCoverter for Exampel:


// Kerbal Space Program - Part Config
// MMI.K Converter Medium

PART
{
// --- general parameters ---
name = kethane_1m_converter
module = Part
author = Dani-Sang

// --- asset parameters ---
mesh = model.mu
scale = 0.01


// --- node definitions ---
node_stack_top = 0.0, 25.0, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -25.0, 0.0, 0.0, 1.0, 0.0
node_attach = 0.0, 0.0, -5.0, 0.0, 0.0, 1.0, 1



// --- editor parameters ---
cost = 400
category = Utility
subcategory = 0
title = KE-C090 Medium Converter Unit
manufacturer = Mechanical Mouse Industries
description = Designed for maintenance-free operation, the KE-C090 requires substantially less electrical power than its heavier counterpart, but it converts Kethane to other products at a lower speed and efficiency.

TechRequired = fuelSystems
entryCost = 50

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,1

// --- standard part parameters ---
mass = 0.5
dragModelType = default
maximum_drag = 0.001
minimum_drag = 0.001
angularDrag = 2
crashTolerance = 6
breakingForce = 50
breakingTorque = 50
maxTemp = 2900
fuelCrossFeed = True

// --- Converter parameters ---
MODULE
{
name = KethaneConverter
InputRates
{
Kethane = 2.25
ElectricCharge = 6
}
OutputRatios
{
LiquidFuel = 0.97
}
}

MODULE
{
name = KethaneConverter
InputRates
{
Kethane = 2.75
ElectricCharge = 6
}
OutputRatios
{
Oxidizer = 1.01
}
}

MODULE
{
name = KethaneConverter
InputRates
{
Kethane = 1.5
ElectricCharge = 8
}
OutputRatios
{
MonoPropellant = 0.3
}
}

MODULE
{
name = KethaneConverter
InputRates
{
Kethane = 1.5
ElectricCharge = 3
}
OutputRatios
{
XenonGas = 0.4
}
}

MODULE
{
name = KethaneConverter
InputRates
{
Cristanium = 3
ElectricCharge = 10
}
OutputRatios
{
Water = 0.2
}
}

MODULE
{
name = KethaneConverter
InputRates
{
Cristanium = 3
ElectricCharge = 10
}
OutputRatios
{
Oxygen = 0.2
}
}
}

The Havy Drill:


//Kethane Pack Asset

PART
{

// --- general parameters ---
name = kethane_heavyDrill
module = Part
author = Keptin


// --- asset parameters ---
rescaleFactor = 0.1

// --- node definitions ---
node_stack_top = 0.0, 12.6, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -15.5, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 6, 0.0, 0.0, 1.0, 0.0, 0.0


// --- editor parameters ---
cost = 3500
category = Utility
subcategory = 0
title = KE-X270 Heavy Drilling Unit
manufacturer = Organization of Kethane Equipment Producers
description = This hydraulic drilling pod solves the long-standing problem of having too much electrical power available on a spacecraft. While it does extract more Kethane per unit of energy expended, "energy efficient" isn't what this behemoth drill brings to mind.

TechRequired = advMetalworks
entryCost = 50

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,0

mass = 4
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 50
breakingTorque = 50
maxTemp = 2900
fuelCrossFeed = True

MODEL
{
model = Kethane/Parts/kethane_heavyDrill/model
position = 0, -1.415, 0
scale = 0.625, 0.625, 0.625
rotation = 0, 0, 0
texture = model000
}

MODULE
{
name = KethaneExtractor
PowerConsumption = 24
Resource
{
Name = Kethane
Rate = 5
}
HeadTransform = heavyDrillHead
TailTransform = heavyDrillShaft4
}

MODULE
{
name = KethaneExtractor
PowerConsumption = 24
Resource
{
Name = Cristanium
Rate = 2
}
HeadTransform = heavyDrillHead
TailTransform = heavyDrillShaft4
}

MODULE
{
name = KethaneDrillAnimator
DeployAnimation = idle
DrillAnimation = idle0
}

MODULE
{
name = KethaneParticleEmitter
Label = gas

ColorAnimation1 = 0.02, 0.025, 0.02
ColorAnimation2 = 0.02, 0.025, 0.02
ColorAnimation3 = 0.015, 0.018, 0.015
ColorAnimation4 = 0.015, 0.018, 0.015
ColorAnimation5 = 0, 0, 0

ShaderName = Particles/Additive
TextureName = Kethane/smoke

Emit = False
MaxParticleSize = 10
UseWorldSpace = True

EmitterScale = 0.5, 0.5, 0.5
LocalVelocity = 0, 6, 0
RandomVelocity = 5, 5, 5

MaxEmission = 90
MinEmission = 0
MinEnergy = 1
MaxSize = 2.5
MinSize = 1.5

AngularVelocity = 5
RandomAngularVelocity = 15
RandomRotation = True
}

MODULE
{
name = KethaneParticleDynamics
Emitter = gas
DampingPressureExponent = -2.3
GravityConstant = 1
GravityPressure = -1.4
MaxEnergyConstant = 5
MaxEnergyPressure = 5
RandomForcePressure = 8, 8, 8
SizeGrowConstant = 0.25
SizeGrowPressureExponent = -2.7
}

MODULE
{
name = KethaneParticleEmitter
Label = sparks

ColorAnimation1 = 0.8, 0.8, 0.8
ColorAnimation2 = 0.8, 0.8, 0.8
ColorAnimation3 = 0.8, 0.8, 0.8
ColorAnimation4 = 0.6517648, 0.3835294, 0.2023529
ColorAnimation5 = 0, 0, 0

ShaderName = Particles/Additive
TextureName = Kethane/mote

Emit = False
MaxParticleSize = 1
UseWorldSpace = True

EmitterScale = 0.325, 0, 0.325
LocalVelocity = 0, 7, 0
RandomVelocity = 2, 3.5, 2

MaxEmission = 10000
MinEmission = 5000
MinEnergy = 0.1
MaxSize = 0.02
MinSize = 0.01

RenderMode = Stretch
VelocityScale = 0.08
}

MODULE
{
name = KethaneParticleDynamics
Emitter = sparks
GravityConstant = 1
MaxEnergyConstant = 0.2
SizeGrowConstant = -1
}

}

and the large Scanner:


PART
{
// --- general parameters ---
name = kethane_highGain
module = Part
author = Keptin

// --- asset parameters ---
mesh = model.mu
scale = 1.0
rescaleFactor = 1.5

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_attach = 0.0, -0.01, 0.0, 0.0, -1.0, 0.0, 0
node_stack_bottom = 0.0, -0.01, 0.0, 0.0, 1.0, 0.0, 0

// --- editor parameters ---
cost = 680
category = Science
subcategory = 0
title = KE-S210 Compact Survey Unit
manufacturer = Organization of Kethane Equipment Producers
description = The KE-S210 answered the call for a reliable light weight Kethane scanning unit. Its self-orienting design and radial mounting system make it a versatile Kethane detector with lower power demands.

TechRequired = scienceTech
entryCost = 50

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,0,0

// --- standard part parameters ---
mass = 0.075
dragModelType = default
maximum_drag = 0.3
minimum_drag = 0.3
angularDrag = 0.5
crashTolerance = 10
maxTemp = 3400
fuelCrossFeed = False

MODULE
{
name = KethaneDetector
DetectingPeriod = 1.5
DetectingHeight = 250000
PowerConsumption = 0.8
Resource
{
Name = Kethane
}

MODULE
{
name = KethaneDetector
DetectingPeriod = 1.3
DetectingHeight = 2500000
PowerConsumption = 0.8
Resource
{
Name = Cristanium
}

}

MODULE
{
name = KethaneDetectorAnimator
PartTransform = highGain
BaseTransform = geo_baseHighGain
HeadingTransform = geo_armHighGain
ElevationTransform = geo_dishHighGain
}

}

...But I was not abel to change the Map Colors of the resurces, somebody knows how to make this?

EDIT: ok got that to :

http://forum.kerbalspaceprogram.com/threads/52169-Kethane-deposit-color-question

Edited by dRuPpI
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My bacteria stuff is geared for 0.22 and a lack of interest means it stayed there. Happy to update it if there is interest. I'm hoping a modeller can making a Viking like soil scoop that can collect bacteria samples that can return science.

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You can always ask for permission of author of scopomatic

http://forum.kerbalspaceprogram.com/threads/63628-0-23-Beastly-Science-Scoop-O-Matic-and-more!-(JAN0214)

this is something remotly similar.

But i think manned missions shoudl be capable of taking samples on their own, just take it on eva like always.

What woudl be necessary woudl be bio-lab that woudl be able to check sample for bacteria presence.

There coudl be few bio-labs in tech tree. Simplest woudl be able to detect kerbin-like organisms, so something good for Laythe, maybe Duna (scientists still hasnt proved that duna is capable of hosting life after all) and.. launchpad. More advanced bio labs woudl detect some more exotic life forms, like silicon based organisms... Or some drilling units for airless planets, but with underground oceans (Vall?).

What about just shipping samples back to kerbin for scientists to check? Well that coudl be option too, but lets say that late in tech tree, when something like sample contaiment unit appears. That part woudl be able to keep bacteria alive and well trought rigors of spaceflight. Before that, all samples taken to kerbin woudl be sterilized by cosmic rays or something. So, you have to haul that lab along witch you.

I hope you will find my suggestions usefull.

Edited by kiwiak
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