Streetwind Posted April 16, 2014 Share Posted April 16, 2014 In my presonal headcanon (and private config tweaks ) I've always instinctively flavored the KW engines as staged combustion and the stock KSP engines as gas generator types. It opens up a believable progression, though it requires tweaking the tech tree assignment a bit. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 16, 2014 Share Posted April 16, 2014 No, it wouldn't. And it would only have exhaust once the engine started. It would have smoke then though.You're most welcome!Check out a video of the Merlin in action--you can see the turbopump exhaust there.Ahh I see. Will check out a video later. Thanks again, much appreciated! Link to comment Share on other sites More sharing options...
MainSailor Posted April 16, 2014 Share Posted April 16, 2014 Is there any chance of getting a better exhaust effect for the 2.5m service module engine? The one on it right now is just a 2D plane that clips through the engine bell at full throttle. In fact I think it's been that way since they introduced docking. :/I changed my cfg.I replaced the fx_exhaustFlame_small (I think...I've removed the line) with fx_exhaustFlame_blue. Link to comment Share on other sites More sharing options...
NathanKell Posted April 16, 2014 Share Posted April 16, 2014 ObsessedWithKSP: As Kyle himself commented upthread it's actually supposed to be closed-cycle, so you don't get any exhaust there period. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 17, 2014 Share Posted April 17, 2014 Gotcha. I think there's what looks like cryogenic exhaust pipes on another couple of engines though (Wildcat V and XR and the Titan T1)... am I right? I don't want to waste time making nice smoke come out of the wrong place And because I haven't said it yet, I think it's so cool so much thought has obviously been put into making each detail the best it can be. It makes the whole package so much better.. my gratitude to Kyle and Winston for such an awesome mod Link to comment Share on other sites More sharing options...
silentdeth Posted April 18, 2014 Share Posted April 18, 2014 Is it possible to add 3.75m versions of the TRV-400L-Quad-Adapter style parts? I've edited the 2.5m part's cfg file to create a 3.75m to 7x 1.25m adapter, but I lack both the know-how and artistic skill to create a new model for it. [noparse]PART {// --- general parameters ---name = adapterHugeSmallSeptetmodule = Partauthor = Necessity// --- asset parameters ---mesh = model.muscale = 0.666666666667rescaleFactor = 1.5// --- node definitions ---// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Znode_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 3node_stack_bottom01 = 1.275, -1.125, 0, 0.0, 1.0, 0.0, 1node_stack_bottom02 = 0.638, -1.125, 1.104, 0.0, 1.0, 0.0, 1node_stack_bottom03 = -0.638, -1.125, 1.104, 0.0, 1.0, 0.0, 1node_stack_bottom04 = -1.275, -1.125, 0, 0.0, 1.0, 0.0, 1node_stack_bottom05 = -0.638, -1.125, -1.104, 0.0, 1.0, 0.0, 1node_stack_bottom06 = 0.638, -1.125, -1.104, 0.0, 1.0, 0.0, 1node_stack_bottom07 = 0, -1.125, 0, 0.0, 1.0, 0.0, 1TechRequired = veryHeavyRocketryentryCost = 8800cost = 2600category = 2subcategory = 0title = TVR-700H Stack Septet-Adaptermanufacturer = O.M.B. Demolition Enterprisesdescription = After realizing 'larger circles' wasn't a very patentable concept, O.M.B. Enterprises rolled out a new line of ingenious multi-connector adapters to fit Rockomax sized parts. Lawsuit still pending. Converts a single 3.75m stack into seven 1.25m stacks.allowSrfAttach, allowCollisionattachRules = 1,0,1,0,0stackSymmetry = 4 //for stock, 6 for mods that have 5x and 7x symmetrymass = 0.3dragModelType = defaultmaximum_drag = 0.3minimum_drag = 0.3angularDrag = 3crashTolerance = 12maxTemp = 3400fuelCrossFeed = TrueNoCrossFeedNodeKey = bottom}[/noparse] Link to comment Share on other sites More sharing options...
Honeybadga Posted April 19, 2014 Share Posted April 19, 2014 Is it possible to add 3.75m versions of the TRV-400L-Quad-Adapter style parts? Like these? Link to comment Share on other sites More sharing options...
silentdeth Posted April 19, 2014 Share Posted April 19, 2014 Like these?Not quite, those are 3.75m to multiple 3.75m adapters. I'm looking for 3.75m to multiple 1.25m adapters. Link to comment Share on other sites More sharing options...
Drew Kerman Posted April 20, 2014 Share Posted April 20, 2014 There are some fuel tanks (like the stock ones) that have ridges, and if you try to place a battery flush against the tank it stands off a bit from the surface (because the ridge pushes out the attach point all along the tank). Using this attachment config to hook up those batteries will fix it. Comment it out if you want to place batteries on anything else otherwise you will probably get some clipping. Once the batteries are placed this code doesn't need to be active - but if you move them they will snap back to the original stand-off placing without this code active.@PART[KWRadBattSmall*]:Final{ @node_attach = 0.0, 0.0, -0.05, 0.0, 0.0, -1.0} Link to comment Share on other sites More sharing options...
wasmic Posted April 20, 2014 Share Posted April 20, 2014 Not quite, those are 3.75m to multiple 3.75m adapters. I'm looking for 3.75m to multiple 1.25m adapters.NovaPunch has some. Link to comment Share on other sites More sharing options...
silentdeth Posted April 21, 2014 Share Posted April 21, 2014 NovaPunch has some.thanks, that was what I was looking for. Link to comment Share on other sites More sharing options...
Galacticruler Posted April 21, 2014 Share Posted April 21, 2014 Your installation should be in KSP/GameData/KWRocketry. If your installation is in KSP/GameData/GameData/KWRocketry, or in ANY other way, you'll lose all parts except tanks and SRBs. Don't fudge the installation.C:\Games\Kerbal Space Program\GameData\KWRocketry\Partsstill don't get the engines or most of the tanks. Link to comment Share on other sites More sharing options...
NathanKell Posted April 21, 2014 Share Posted April 21, 2014 Post your (ksp)\KSP_Data\output_log.txt (upload it to dropbox or something). Link to comment Share on other sites More sharing options...
SirusKing Posted April 24, 2014 Share Posted April 24, 2014 Inside my fairings, it appears the payload is still being affected by air flow and is causing a fair bit of drag. Is this intended? (I have FAR installed if that helps >.> ) Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 24, 2014 Share Posted April 24, 2014 Inside my fairings, it appears the payload is still being affected by air flow and is causing a fair bit of drag. Is this intended? (I have FAR installed if that helps >.> )Sure it's not your actual fairings creating the drag? Could you post a screenshot of the right click menu on one of the supposed-to-be-shielded parts please? I'm not sure what could be going wrong, because I've used KW and FAR together extensively with no ill effects. Link to comment Share on other sites More sharing options...
Sokar408 Posted April 24, 2014 Share Posted April 24, 2014 (edited) I have experienced some problems with the 3M fairings. Basically it seems like the fairing sides are not flexed, and they are sliding ever so little apart now and then. I thought it my be the stuff inside oscillating into fairings, but on closer inspection this is not the case. It looks weird, but as for what drag effect it has I can't speak to. Edited April 24, 2014 by Sokar408 Link to comment Share on other sites More sharing options...
Xaelath Posted April 25, 2014 Share Posted April 25, 2014 Does this work for 23.5? Link to comment Share on other sites More sharing options...
SirusKing Posted April 25, 2014 Share Posted April 25, 2014 Sure it's not your actual fairings creating the drag? Could you post a screenshot of the right click menu on one of the supposed-to-be-shielded parts please? I'm not sure what could be going wrong, because I've used KW and FAR together extensively with no ill effects.The fairing is causing some drag, but the payload more. http://imgur.com/a/BpVvA This is what I am told.Should I re-install FAR or something? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 25, 2014 Share Posted April 25, 2014 (edited) Does this work for 23.5?Absolutely it does! The fairing is causing some drag, but the payload more. http://imgur.com/a/BpVvA This is what I am told.Should I re-install FAR or something?Well that shouldn't be happening.. I reckon yes, a reinstall of FAR and also ask ferram if he knows what could be doing that. Edited April 25, 2014 by ObsessedWithKSP Link to comment Share on other sites More sharing options...
K3-Chris Posted April 25, 2014 Share Posted April 25, 2014 Errm, why has KW been updated for .23.5 but the title doesn't have a new date and the version hasn't been increased? Link to comment Share on other sites More sharing options...
Guest Posted April 25, 2014 Share Posted April 25, 2014 Because nothing was changed. KW wasn't really "updated" for 0.23.5, just confirmed to work with it just fine. Link to comment Share on other sites More sharing options...
K3-Chris Posted April 25, 2014 Share Posted April 25, 2014 Huh, guy on IRC said his older v2.5.6B version didn't have defined node sizes and re-downloading it fixed it, wonder what that was about. Link to comment Share on other sites More sharing options...
Klingon Admiral Posted April 26, 2014 Share Posted April 26, 2014 I encountered a graphical glitch today, after reverting back to launch the 3.75m expanded fairing base suddenly looks like the 2.5m one. If reverting back to VAB and then launching, everything is normal again: Link to comment Share on other sites More sharing options...
somnambulist Posted April 26, 2014 Share Posted April 26, 2014 I encountered a graphical glitch today, after reverting back to launch the 3.75m expanded fairing base suddenly looks like the 2.5m one. If reverting back to VAB and then launching, everything is normal again:Known bug with how the part models are scaled for reuse. It's fixable but requires editing/patching the cfg file to redo the scaling. Link to comment Share on other sites More sharing options...
Spears Posted April 29, 2014 Share Posted April 29, 2014 I could not get kw to work. i am also using intersteller and b9 but kw wouldnt co operate anyone else having this issue? Link to comment Share on other sites More sharing options...
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