thunderstar Posted September 3, 2014 Share Posted September 3, 2014 im having trouble when decopling the titan V engine, doesn't matter if i use kw's decouopler or another, i just destroys the whole rocket. Link to comment Share on other sites More sharing options...
BadManiac Posted September 4, 2014 Share Posted September 4, 2014 (edited) I had to share this, and since it's mostly KW parts, I'll stick it here. I give you the Eve + Gilly Explorer, by far the most insane thing I've ever done in a single launch!The inner payload consists of two science satellite (have two orbital science missions from DMagic, from Eve and Gilly orbits) and a small rover designed to do ground science on Gilly.The 2.5m inner payload fairing on. The interplanetary stage has around 6K dV, as well as signal relay capabilities.The outer expanded 5m fairing on. The inner fairing tip clips through but doesn't explode when decoupled, so It'll have to do, not sure how else I could have done it?The whole thing on the launchpad. 5m core and two 2.5m boosters.8600 Thrust, 532 Tons, 142 Parts and 8 Stages![edit]Actually scratch all that, the outer fairing rips the inner fairing apart and makes everything explode, but only in orbit, when testing on Kerbin with or without hacked gravity it works fine *sigh* Back to the drawing board Dear Kyle and WinstonCan we have shroud functionality on the interstage size adapters, so that they split in half as well as decouple? That'd be REALLY really useful and swell in so many ways. I'll buy you cookies Edited September 4, 2014 by BadManiac Fail Link to comment Share on other sites More sharing options...
ArcFurnace Posted September 8, 2014 Share Posted September 8, 2014 Not sure if this has been reported already or not, but the cost of the ST-25 2.5m side tank is inconsistent with other fuel tank costs. For other tanks in both stock and KW the cost of the fuel ends up being 23% of the total cost of the tank. For the ST-25 the fuel costs is 51.6% of the total cost (i.e. the "dry cost" is abnormally low). This results in said tank costing less than a Rockomax X200-32 despite holding substantially more fuel. To match the cost ratio of other tanks its total cost should be 12,960. Link to comment Share on other sites More sharing options...
Kickasskyle Posted September 8, 2014 Author Share Posted September 8, 2014 Not sure if this has been reported already or not, but the cost of the ST-25 2.5m side tank is inconsistent with other fuel tank costs. For other tanks in both stock and KW the cost of the fuel ends up being 23% of the total cost of the tank. For the ST-25 the fuel costs is 51.6% of the total cost (i.e. the "dry cost" is abnormally low). This results in said tank costing less than a Rockomax X200-32 despite holding substantially more fuel. To match the cost ratio of other tanks its total cost should be 12,960.I see what I did when I input the cost, if you go in the part file you'll notice that entryCost is what the actual cost should be. I'll change it for the next release. Cheers.Dear Kyle and WinstonCan we have shroud functionality on the interstage size adapters, so that they split in half as well as decouple? That'd be REALLY really useful and swell in so many ways. I'll buy you cookies I'll knock up a prototype and see how it rolls, I have a feeling it would cause problems if for some reason someone had them in parallel with another set of stacks. Link to comment Share on other sites More sharing options...
FlexGunship Posted September 8, 2014 Share Posted September 8, 2014 I see what I did when I input the cost, if you go in the part file you'll notice that entryCost is what the actual cost should be. I'll change it for the next release. Cheers.I'll knock up a prototype and see how it rolls, I have a feeling it would cause problems if for some reason someone had them in parallel with another set of stacks.Um, while you're at it, would a low-profile 3.75m docking port be a tall order? They end up comprising a significant amount of a rocket's length if build in orbit. I have four of them on a three-part rocket right now and the docking ports, alone, are probably 30% of the overall length. Link to comment Share on other sites More sharing options...
SleepyWeasel Posted September 11, 2014 Share Posted September 11, 2014 Hey there, I'm having a relatively annoying issue where my 3.75m expanded fairings dont blow apart when staged. I'm running .24.2/32 bit/Wndows 8.1 and I dont have any tweakable mods. This may be an issue with all the fairings, I'm not sure, the only one I've tried to use is the 3.75m expanded so far. Is there a height limit for these to work properly? My build is using a fairing thats 3 panels high plus the nose thirds. I get into orbit and hit the stage with the fairing base and the fairing in it and the ship inside just floats gently around inside the fairing and then clips through the nose cone. Any guidance would be great.Also, I love this mod otherwise. It looks great and adds needed variety to the mix of parts.Thanks. Link to comment Share on other sites More sharing options...
modbox555 Posted September 11, 2014 Share Posted September 11, 2014 (edited) Hey there, I'm having a relatively annoying issue where my 3.75m expanded fairings dont blow apart when staged. I'm running .24.2/32 bit/Wndows 8.1 and I dont have any tweakable mods. This may be an issue with all the fairings, I'm not sure, the only one I've tried to use is the 3.75m expanded so far. Is there a height limit for these to work properly? My build is using a fairing thats 3 panels high plus the nose thirds. I get into orbit and hit the stage with the fairing base and the fairing in it and the ship inside just floats gently around inside the fairing and then clips through the nose cone. Any guidance would be great.Also, I love this mod otherwise. It looks great and adds needed variety to the mix of parts.Thanks.You probably already know that when you've placed on the fairing halves/thirds more than one new icon appears in the staging setup, (the halves/thirds look like radial decouplers). In order to separate the fairing halves/thirds rather than the base you need to locate those new icons in your staging setup. Stage those first before activating the fairing base's stage. For instance, the 3.75m fairing base has thirds so there should be a stack of 3 radial decoupler looking images in your staging setup that are at least in the stage before you activate the fairing base. Sorry if this sounds confusing, hope this helps. Edited September 11, 2014 by modbox555 Link to comment Share on other sites More sharing options...
SleepyWeasel Posted September 11, 2014 Share Posted September 11, 2014 No that makes perfect sense. I recognized that the base shows up as a stack decoupler and the fairings show up as a triple group of radial decouplers, I just put them all in the same stage. I'll try separating them into two stages and see if it works. Thanks! Link to comment Share on other sites More sharing options...
modbox555 Posted September 11, 2014 Share Posted September 11, 2014 No that makes perfect sense. I recognized that the base shows up as a stack decoupler and the fairings show up as a triple group of radial decouplers, I just put them all in the same stage. I'll try separating them into two stages and see if it works. Thanks!No problem! Its the whole putting them in the same stage part that makes the fairing base disconnect before the fairing thirds can separate since they're disconnected before they get activated. Link to comment Share on other sites More sharing options...
SleepyWeasel Posted September 12, 2014 Share Posted September 12, 2014 YUP! Tested with the same rocket in sandbox with the adjusted staging sequece and it worked flawlessly! Thanks for pointing out my error there I was going crazy. Link to comment Share on other sites More sharing options...
The Space Man Posted September 13, 2014 Share Posted September 13, 2014 I'm having a problem with the auto shrouds on the titan v not decoupling properly. Anyone know how to fix this?Normal setupAuto shroud says no Link to comment Share on other sites More sharing options...
BadManiac Posted September 13, 2014 Share Posted September 13, 2014 (edited) I'll knock up a prototype and see how it rolls, I have a feeling it would cause problems if for some reason someone had them in parallel with another set of stacks.Actually I've been thinking about it and, uhm, I'm not sure how it would work. There'd have to be some structure inside the adapter to hold the upper and lower stages in place when you decouple the shrouds. Not sure how that would be achieved.Procedural fairings does what I was trying to to by letting me select the base size and the top size of the fairing, that way I can set the top to 1.25m which leaves a hole where my inner 1.25m fairing fits through. Not sure that works with the way you've got fairings and shrouds set up in KW. Edited September 13, 2014 by BadManiac Link to comment Share on other sites More sharing options...
HotSandwich Posted September 14, 2014 Share Posted September 14, 2014 Can anyone tell me what is happening here, the Griffon says 5m, but it appears to be 3.75m. Is Tweak Scale causing this? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted September 14, 2014 Share Posted September 14, 2014 Can anyone tell me what is happening here, the Griffon says 5m, but it appears to be 3.75m. Is Tweak Scale causing this?Shouldn't be.. that looks to be the scaling bug that's triggered if it's the root part and you reload/revert. Link to comment Share on other sites More sharing options...
br54 Posted September 15, 2014 Share Posted September 15, 2014 I installed KW Rocketry and now the parts are doubleing up. So Now I have 2 of every part. :\ Anyone know how to fix this? Link to comment Share on other sites More sharing options...
Harry Rhodan Posted September 15, 2014 Share Posted September 15, 2014 Auto shroud says no The only time that happened to me I had hot rockets (and all the other dependencies from the renaissance pack) installed. Maybe they don't like each other.I installed KW Rocketry and now the parts are doubleing up. So Now I have 2 of every part. :\ Anyone know how to fix this?Have you already tried to delete the KW folder and do a clean reinstall? Link to comment Share on other sites More sharing options...
br54 Posted September 16, 2014 Share Posted September 16, 2014 Yes I've deleted and reinstalled the mod multiple times. :\ Link to comment Share on other sites More sharing options...
ChainsDD Posted September 16, 2014 Share Posted September 16, 2014 Can anyone tell me what is happening here, the Griffon says 5m, but it appears to be 3.75m. Is Tweak Scale causing this?I was having the same issue, but with many KW parts. Turns out it is TweakScale. You can just delete GameData/TweakScale/KW_TweakScale.cfg for an easy temp fix. It disables TweakScale from all KW parts, but it lets you use them again. Link to comment Share on other sites More sharing options...
sp1989 Posted September 16, 2014 Share Posted September 16, 2014 (edited) i am sure this has been asked before but have you guys ever considered doing a command capsule? Something unique to the KW name, an amalgamation of the current command capsule concepts, a stock alike capsule? I mean besides maybe utility parts i.s parachutes, lights, solar panels, etc. a command capsule is the only thing missing. Edited September 16, 2014 by sp1989 Link to comment Share on other sites More sharing options...
Tresh Posted September 18, 2014 Share Posted September 18, 2014 Im getting these gaps between fairings, these are 1.25 but i tried extended and 2.5 and they all do it. Am i doing it wrong?I have other mods too, so it might not be a kw rocketry problem anyways. Any ideas? Link to comment Share on other sites More sharing options...
somnambulist Posted September 18, 2014 Share Posted September 18, 2014 Im getting these gaps between fairings, these are 1.25 but i tried extended and 2.5 and they all do it. Am i doing it wrong?I have other mods too, so it might not be a kw rocketry problem anyways. Any ideas?Known bug with the latest Kerbal Engineer. See details in that thread. Link to comment Share on other sites More sharing options...
Tresh Posted September 18, 2014 Share Posted September 18, 2014 Known bug with the latest Kerbal Engineer. See details in that thread.Thank you. Link to comment Share on other sites More sharing options...
br54 Posted September 18, 2014 Share Posted September 18, 2014 I just realized that there was an extra Game Data file with KW rocketry in it... I fell like such an idiot. (Facedesk) Sorry for wasting your time :\ Link to comment Share on other sites More sharing options...
uncle natzer Posted September 19, 2014 Share Posted September 19, 2014 (edited) Ok all of my engine shrouds are now gone? I had them before I started setting up a DMP sever. I used the same GameData folder, copy an pasted it and I noticed yesterday while running some tests that the shrouds went missing..... Any ideas on what happened?This in the cfg for the Maverick 1D that I have in my GameData folder// --- asset parameters ---MODEL{model = KWRocketry/Parts/Engines/1mMaverick1D/KW_1mEngine_Maverick1D_Mscale = 0.8, 0.8, 0.8}scale = 0.1MODEL{model = KWRocketry/Parts/Fairings/UnifiedFairings/KW_Auto_1mMavShroudscale = 0.8, 0.8, 0.8}It looks like it has the line for the shroud there. Do I need to keep the inline KW fairings because I did delete them? Edited September 19, 2014 by uncle natzer Link to comment Share on other sites More sharing options...
somnambulist Posted September 20, 2014 Share Posted September 20, 2014 Ok all of my engine shrouds are now gone? I had them before I started setting up a DMP sever. I used the same GameData folder, copy an pasted it and I noticed yesterday while running some tests that the shrouds went missing..... Any ideas on what happened?Check that you actually have KW installed correctly. Model nodes require that parts be installed in the exact manner the modded intended. In this case it means the cfg is expecting a model to exist as 'GameData/KWRocketry/Parts/Fairings/UnifiedFairings/KW_Auto_1mMavShroud.mu'. Anything else will lead to sorrow. Link to comment Share on other sites More sharing options...
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