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thunderstar

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Everything posted by thunderstar

  1. no, but actually falls in the category of great games for 3 things 1-you're free, you can do everything, you can base your space program in every aspect you want. 2-you have to think a lot, calculate, but also do impulsive things like saving your ship from crashing into a hill. 3. its community, its great,loving and caring its has tons of mods
  2. 100% most of times unless i use rockets that tend to overheat, also i always try to desing them with a lot of TWR i hate long launches but also not too much or they'll burn in the atmosphere.
  3. im having trouble when decopling the titan V engine, doesn't matter if i use kw's decouopler or another, i just destroys the whole rocket.
  4. i don't know if post this here or in real fuels, but some of my engines, specially the AIES 3m engines overheat at ridiculous speeds, i mean i can only fire them for 4 second or them explode, wich doesn't make burns annoyingly long but actually impossible.
  5. designing rockets,escape systems,landers,probes and test them before actually using them. but i do a lot of tests like: -groud tests -atmospheric tests -in orbit tests -low gravity body tests -worst case scenario test and so on.
  6. sure here you go: https://mega.co.nz/#!gkUA2CiL!VKzMTmJ3xusKisQ9HvxIcgulrU4OOwVlEUPYGDdY2Ug
  7. help me, i cant manage it to work,no matter what i do ksc appears down a hole, earth dissapears on map view while on flight and the only way to make it work is using the old cfg with resized kerbin,also i cant use the toolbar to pick up launch sites, i cant do anything, and i installed it correctly and have terrain detail to high.
  8. great parts, it really makes some nice station parts, the only problem i have is that i feel the torque too strong on the ship, i have to disable it so it doesn't spin around. aside from that its a wonderful mod
  9. is the righ click on parts info, like drag doesn't appear anymore or i have installed it wrong? because i remember it had that feature before
  10. oh great thanks, i should have noticed that haha, thank you very much ferram, keep updating your awesome mod!
  11. sure here's the link: output_log thanks for the help
  12. Im a great fan of, lest say somewhat "realistic" rockets, trying to recreate conditions like real rockets experiment as much as possible but creating my desgings, anyway FAR a very important mod in my install,who always worked great in my 0.23.5 suddendly stopped working, i was back to stock aerodynamics, the weirdest part, was that the toolbar plugin showed that FAR was currently working, but i could clearly see that my rocket was unnafected by FAR's aerodynamic model. So i staged some boosters and the rocket inmedeatly did a 360º flip and tore apart core's stage main engine, i right clicked and the the stat's were back, i reverted to launch and started again, everything normal, FAR working, stage boosters, it kept working, the another stage and stoped, all of sudden, i kept flying until fairing separation to release the probe, then far kicked on again. After i was in space with no aerodynamic forces present, i did two more launches and something similar happened, in the last one FAR didn't work all the way until i was in space! it useless up there!.
  13. hahah something similar happened to me once, i tried to replace kerbin with earth, i think its a cfg for rss, anyway my ksc was in a hole like that, physics were normal at the bottom but once you got closer to the top things started to get weird, after "passing" the hole the atmosphere dissapeared but i wasn't in space, all was black but i could only see the mun and the ground were the ksc was, only the things at the bottom of the hole, everything else was black.
  14. knew nothing about orbital mechanics, i mean yes i knew that going to the moon took a lot of time, or that for achieveng orbit you would have to be going really really fast, but nothing about transfers, delta-v or gravity turns, also i thought that the proton rocket was fueled by actual protons
  15. actually, the orange thank was made to resemble shuttle's external tank not from reused parts, also helps to reduce part count instead of using a lot of smaller 2.5m tanks you use it so less lag, also everybody knows almost exactly how big it is so its great for scales in pictures
  16. wow, this looks good, no one gives manned command pods the love they deserve,we definetively need more!
  17. in 0.23 my install had various mods, mostly plugins like Docking port alignment indicator,FAR and others, also had AIES, and KW i always have been a mod user, anyway since 0.23.5 has come out, ksp started rejecting mod, crshing while loading the menu screen, i cant put any mod, not a single one or the game crashes, even if they're updated for 23.5, sometimes it doesn't even creates a crash report, so i tried re-installing a fresh 0.23, and it happens the same with it, no mods can be used, not even a single one.
  18. for some reason, 23.5 is rejecting all mods in my install,it just crashes, i haven't played full stock in a while but i have no problem with it!
  19. wait, you can change the lights color?, HOLY CRAP, WHY NOBODY TOLD ME THIS!?
  20. i can't get any mods to work on 23.5, none, if the game doesn't crash before the main menu, it doesn't loads the mods, maybe we just have to wait for the mods to be updated, a lot of things changed in this update
  21. thanks, its great and i have tested it with FAR, it works but you have to be more careful while flying it.
  22. oh god its real, no way but its really a thing guys
  23. it's for stock ksp right? i mean not for RSS
  24. actually i read somewhere that Block I SLS is not going to be builded, they're going directly to Block II, and will be launched around 2017, but this just supersticion? i don't remember the word, what i mean its not official
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