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Everything posted by thunderstar
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Most important lesson you've learned in KSP?
thunderstar replied to Tassyr's topic in KSP1 Discussion
never eat all the snacks before flight -
Alcor hmmm, i think a candy company is called like that anyway nice cabin dowloading right away!
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SLS will the biggest lifter built with modern technology, the final version of it it will be able to put 130 tons into LEO if i can recall and the Saturn V could put a little bit more than 100, but thats with the SRB concept, some people are triying to create uptated F1 engines, called F1B and attach them into the rocket sides instead of the SRB improving greatly the payload capacity and i love the idea, anyway we new the SLS, sure we all love the saturn V but we need to upgrade, the first SLS planned launch date is in 2017 so if you think about it they're really close to finishing the rocket
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Venus-like planet ideas
thunderstar replied to kiwiak's topic in KSP1 Suggestions & Development Discussion
eve is the analogue of venus, it has thick atmosphere and its really hot, when they implement clouds im sure they will add a thick layer of them to eve so the surface will be barely visible from orbit -
"2039- Efforts are started to send expeditions to the outer planets. NASA lands a rover on Venus, followed by a sample return." i don't think a sample return from venus will be ever possible well maybe in the far far future when super powerful and eficient engines are invented
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Have you ever had a non-intentional collision in orbit?
thunderstar replied to PTNLemay's topic in KSP1 Discussion
few versions before, around .19 i had lots of debris orbiting kerbin, it was a mess and every time i launched i saw the debris passing really close to the ship, they never got to the 2.5 km physics range but they kept appearing and appearing, never crashed with one of them tought, after that i kept my debris count low so now it seems very unlikely -
Perfectly equatorial or polar orbits
thunderstar replied to DevoidLight's topic in KSP1 Gameplay Questions and Tutorials
well for equatorial orbits i use the mun, it has a perfectly circular an eqautorial orbit, so i set it as target and put my AN and DN to 0.0º -
right now is in a LKO mission to dock with another identical ship, and perform some EVA's with his buddy up there, he will be back quite soon for another more important mission
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i think .22 will not break saves so you will be able to continue your present save,
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The hardest thing in KSP for me is....
thunderstar replied to Dimetime35c's topic in KSP1 Discussion
landing at specific places, its just too difficult , so no mun bases for me :C -
deorbit a station its a big deal, when mir deorbited it came in one piece but it safely crashed into the ocean, however the ISS is way bigger and it those giant solar panels seem like will easily ripoff during a reentry, so when we deorbit Iss we may have "reorganize" the station before reentry, i dont think that we will bring one module at the time because a lot of missions will be required and will cost a lot of money, but for the moment we can just speculate
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the movie may not be very scientifically accurate but it seems awesome! i will watch it right away
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[0.23] Squad Texture Reduction Pack - B9 and KW Packs also
thunderstar replied to PolecatEZ's topic in KSP1 Mod Releases
thank you so much! now with this i can run the game with a couple of mods more than before and this plus KW redux my gamedata folder weights less than 1GB! -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
thunderstar replied to cybutek's topic in KSP1 Mod Releases
hi, i love this mod because it makes delta-v calculations way more easy, but i'm having some problems with it, lately the mod its giving delta-v calculations that are very higher than reality, but only in the VAB, once i get to the launchpad they're fixed to the real ones, it's doesn't actually a problem but sometimes i really need to calculate delta-v without having to go to the launchpad to have correct measures, anyone knows what can be causing this? -
i just got some beautiful pics from a mun station , i'll post them here as soon as posible also im planning to do a station building parts pack and im looking for modelers anyone interested PM me
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oh yes i remember my first orbit, but my first orbit wans't around kerbin it was around the sun!, so yeah it was version 0.13 i was really new to the game so my rockets always ended: on suborbital trajectories, or crashing at launchpad or in solar orbit, i dind't really knew anything about orbital mehcanics at the time and i thought i dind't have enough delta-v,or how i liked to call it back then "power", so i builded bigger rockets that got escape velocity from kerbin,sadly i never got a kerbin orbit until some later version TL;DR: my first orbit was in 0.13 but was around the sun, never orbited kerbin in that version
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Playing KSP the hard way (abyssal lurker)
thunderstar replied to MalfunctionM1Ke's topic in KSP1 Discussion
okay, now that's impressive -
Am I the only one who doesnt use mechjeb?
thunderstar replied to Odo's topic in KSP1 Mods Discussions
lol yeah, i think i maybe will be able to use it now, but i used to think it was basically that, and direct fly to the mun :I -
Am I the only one who doesnt use mechjeb?
thunderstar replied to Odo's topic in KSP1 Mods Discussions
i remember had mechjeb installed long ago when i was a little more new to the game and didn't know how to do some things, sadly i never figured out how to use it, it was a lot of buttons and options so after some days i decide to unistall it and had to learn things the harsh way, by failing a lot of times until i succeeded -
sadly i have been unable to test this new update because constant crashes, yes the folder is even lighter than the previous versioun of KW i had installed, but if i put the full mod's folder the game instantly crashes, if i delete some parts i can get to menu, more parts and to spacecenter, so i assume it's memory usage, i'm going to start a new fresh save and the only mod installed will be KW to see if it is memory issues EDIT: Fixed it! now with 0% crashes! well kinda, it was that my system couldn't handle the amount of mods i had, specially plugins for some reason, so i had to delete some of them and now works! the ships load fine but i think i'll prefer to continue my new save