Sytorvian Posted October 14, 2014 Share Posted October 14, 2014 Don't know if anyone else is getting this problem, but most of the engines are still not scaled properly. Link to comment Share on other sites More sharing options...
dtoxic Posted October 14, 2014 Share Posted October 14, 2014 for some reason i;am still geting scaling issues on some engines with this update anyone else? did a clean install and it;s still a no go i'am i missing something? Link to comment Share on other sites More sharing options...
Kickasskyle Posted October 14, 2014 Author Share Posted October 14, 2014 for some reason i;am still geting scaling issues on some engines with this update anyone else? did a clean install and it;s still a no go i'am i missing something?I just thought about it now, and I may have accidentally overlooked changing the scaling on the instant power response configs, I'll look into it when I get back home later. But I think that might be it. Link to comment Share on other sites More sharing options...
dtoxic Posted October 14, 2014 Share Posted October 14, 2014 I just thought about it now, and I may have accidentally overlooked changing the scaling on the instant power response configs, I'll look into it when I get back home later. But I think that might be it.yeah i think thats it, i did use the instant power response configs did not check if otherwise anyway get to it when you get to it no hurry Link to comment Share on other sites More sharing options...
nlight Posted October 14, 2014 Share Posted October 14, 2014 0.25 support, is this real.. ?Thank you, good job Link to comment Share on other sites More sharing options...
klgraham1013 Posted October 14, 2014 Share Posted October 14, 2014 Thanks for the update! Link to comment Share on other sites More sharing options...
jandcando Posted October 14, 2014 Share Posted October 14, 2014 Yay! 0.25! Thank you!!!!! Link to comment Share on other sites More sharing options...
Insanitic Posted October 14, 2014 Share Posted October 14, 2014 Thanks so much for the update! Everything works perfectly. But the 5 m engines still are not scaled right and do not connect to the 5 m fuel tanks properly. Does anyone else notice this? Link to comment Share on other sites More sharing options...
hexfalion Posted October 14, 2014 Share Posted October 14, 2014 You sirs, rock! Thanks for the update. Link to comment Share on other sites More sharing options...
Frannington Posted October 14, 2014 Share Posted October 14, 2014 Well done, thank you. I haven't downloaded this yet because the interim fix works just fine for me, but I will do in due course. More importantly, I hope you're feeling better now. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 15, 2014 Share Posted October 15, 2014 But the 5 m engines still are not scaled right and do not connect to the 5 m fuel tanks properly. Does anyone else notice this?I just tried and the 5m everything worked perfectly. Make sure you have clean-installed the very latest and removed any patches for it as well. Link to comment Share on other sites More sharing options...
slumpie Posted October 15, 2014 Share Posted October 15, 2014 Thanks so much for the update! Everything works perfectly. But the 5 m engines still are not scaled right and do not connect to the 5 m fuel tanks properly. Does anyone else notice this?He forgot to update the instant throttle configs.Reinstall KW without them or fix them by yourself. Link to comment Share on other sites More sharing options...
Captain Sierra Posted October 15, 2014 Share Posted October 15, 2014 Hey, I thought maybe you guys could take a look at this: http://forum.kerbalspaceprogram.com/threads/71247-WIP-Plugin-Animation-Modules-alpha-v0-4-1That and/or firespitter may be able to help you with a more fluid mechanism for handling the petal adapter. There's also TweakableEverything, which lets you enable and disable staging on parts (another good one to dig in the source). I don't know if it lets you stage multiple decouplers independently of each other if the modules are on the same part. Link to comment Share on other sites More sharing options...
JoeSchmo88 Posted October 15, 2014 Share Posted October 15, 2014 I keep getting the issue of my engines "floating" off of the fuel tanks. It's like the green connectors are placed too high off of the part. Any ideas to fix this? It's off a clean install with no other mods.http://imgur.com/uOpT8Up Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 15, 2014 Share Posted October 15, 2014 I keep getting the issue of my engines "floating" off of the fuel tanks. It's like the green connectors are placed too high off of the part. Any ideas to fix this? It's off a clean install with no other mods.http://imgur.com/uOpT8UpA clean install of 2.6d? Because I'm unable to replicate that after entirely deleting KWRocketry folder and installing 2.6d. Link to comment Share on other sites More sharing options...
Insanitic Posted October 15, 2014 Share Posted October 15, 2014 He forgot to update the instant throttle configs.Reinstall KW without them or fix them by yourself.Ok thanks for the heads up. Yup I didn't install the instant power configs and everything's working just fine. Link to comment Share on other sites More sharing options...
somnambulist Posted October 15, 2014 Share Posted October 15, 2014 I just thought about it now, and I may have accidentally overlooked changing the scaling on the instant power response configs, I'll look into it when I get back home later. But I think that might be it.Kyle - you also need to rename the launch clamp cfg to 'launchClamp1.cfg' so it overwrites stock. Link to comment Share on other sites More sharing options...
lekkimsm2500 Posted October 15, 2014 Share Posted October 15, 2014 Should i wait downloading the mod, reading about some problems? Link to comment Share on other sites More sharing options...
Kickasskyle Posted October 15, 2014 Author Share Posted October 15, 2014 Should i wait downloading the mod, reading about some problems?v2.6d2 should be coming very soon, it fixes the issues with the instant power response configs and the launch clamp sounds.If you don't use either of those, it shouldn't be an issue. Link to comment Share on other sites More sharing options...
Seikatsu Posted October 15, 2014 Share Posted October 15, 2014 (edited) *EDIT* This was a issue with Modular Fuel Tanks v5.2.0.0, Updating to v5.2.1 has fixed this issue.I seem to be getting issues with the SA-1 LFT (KW_Fuel_1mL1),SA-2 LFT (KW_Fuel_1mL2), and SA-1 LFT Pancake (KW_Fuel_1mPancakeL0_5) fuel tank parts. (Unlocked in career mode)Upon Reaching a altitude of of around 3800-5200m the 1mL1 and 1mL2 tanks explode, while the 1mPancake disappears and makes the camera go below the rocket. I built the rocket out of stock parts aside from the fuel tanks and I get similar results. The engine or any fuel boosters do not seem to matter. Monitoring the tanks just before explosion the ambient temp gets to exactly -35c and actual temp is around 80-90c. For temp threshhold testing after getting enough thrust I shutoff engines and coasted up to the problem altitude and still get the explosion with the L1 and L2 tanks, and invisible 1MPancake problems. In my testing other parts I have access to currently in my career save, the SA-05 LFT (KW_Fuel_1mL0_5 is the cfg part name I believe) does not have any issues with 1 or more on a rocket.I disabled DRE (Deadly Reentry) and still getting the same issue. I will do further testing now in sandbox and see if I can find any similar problems with other 1M Fueltanks.Any help or feedback would be greatly appreciated, thanks!*EDIT* This was a issue with Modular Fuel Tanks v5.2.0.0, Updating to v5.2.1 has fixed this issue. Edited October 15, 2014 by Seikatsu Found solution to problem and edited accordingly to help others who may run into this Link to comment Share on other sites More sharing options...
ArcFurnace Posted October 15, 2014 Share Posted October 15, 2014 (edited) Any help or feedback would be greatly appreciated, thanks!This thread has advice for how to effectively get support. Your post was pretty good, but there's some other things that can be useful for people trying to help you, such as output_log.txt (as mentioned in the thread).For what it's worth, I slapped together a quick tester (OKTO probe core, SA-1 LFT, and a LV-909) and launched it straight up with no problems. Did you flight log (accessible in-game by pressing F3) say exactly what happened when the tanks exploded? Edited October 15, 2014 by ArcFurnace Link to comment Share on other sites More sharing options...
Seikatsu Posted October 15, 2014 Share Posted October 15, 2014 (edited) This thread has advice for how to effectively get support. Your post was pretty good, but there's some other things that can be useful for people trying to help you, such as output_log.txt (as mentioned in the thread).For what it's worth, I slapped together a quick tester (OKTO probe core, SA-1 LFT, and a LV-909) and launched it straight up with no problems. Did you flight log (accessible in-game by pressing F3) say exactly what happened when the tanks exploded?*EDIT - This was a issue with Modular Fuel Tanks v5.2.0.0, Updating to v5.2.1 has fixed this issue.Thanks Arc! I checked up on the flight log and nothing is listed when there is no explosion and the camera drops well below the rocket and the part goes invisible (chasing with the mouse zooming and hitting F3 i got a visual on the rocket and noticed that the fuel tanks were invisible). When sometimes an explosion says that it was from overheating and list the fuel tank as exploding first (yet no overheat warnings) and throws my max speed after explosion into the 6-7 digit range, sometimes the command pod survives.After digging through the output_log.txt I found some exceptions thrown after the KWR fuel tanks loaded pointing to Modular Fuel Tanks. Reading the changelogs of Modular Fuel Tanks, updating and applying the new 5.2.1 version has fixed the issue. I apologize for not reading the forums thoroughly enough to attain the knowledge to better troubleshoot and request support. I am new to the KSP modding scene but experienced in scripting and troubleshooting elsewhere. Thanks for taking time to help and point me in the right direction Arc. I really do appreciate it alot. Edited October 15, 2014 by Seikatsu Found solution to problem and edited accordingly to help others who may run into this Link to comment Share on other sites More sharing options...
Winston Posted October 16, 2014 Share Posted October 16, 2014 (edited) I've uploaded 2.6d2 with the fixes Kyle mentioned, hopefully it's all good now. Enjoy. Edited October 16, 2014 by Winston Link to comment Share on other sites More sharing options...
sgthall Posted October 16, 2014 Share Posted October 16, 2014 Hey I am reading back trying to find out if there is a fix but all i am get is alot of engines alot are duplicate and im not seeing anything else. I checked the files they are all there. Link to comment Share on other sites More sharing options...
roboc99 Posted October 16, 2014 Share Posted October 16, 2014 Just wondering if anyone can send me a link to where I can download the 'stock' KW craft files? I thought I had them before but can't find them anywhere now for the life of me.Thanks in advanceRoBoC Link to comment Share on other sites More sharing options...
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