wasmic Posted May 17, 2014 Share Posted May 17, 2014 For some reason, when using the 3.5m docking port, the port sometimes switches to be smaller than it should be. I have no idea whats causing it, but it appears to either do it either when time accelerating or switching crafts. Is there a method of fixing it?http://cloud-2.steampowered.com/ugc/3278930422917226927/BB1313E0A68E1AB1E69249D34C5559E4DB7C059F/It appears to only happen when I am controlling the port itself, which is apperent in the picture (the docking port under it is fine, but not the root docking port)That's a known bug, and it'll be fixed in the next release. Link to comment Share on other sites More sharing options...
SirusKing Posted May 17, 2014 Share Posted May 17, 2014 Oh, sorry xD I really should read more than a page back Link to comment Share on other sites More sharing options...
MattBox Posted May 21, 2014 Share Posted May 21, 2014 Just want to say thanks for these beautiful parts - I couldnt play Kerbal without them Link to comment Share on other sites More sharing options...
Winston Posted May 31, 2014 Share Posted May 31, 2014 Download moved to Curseforge http://kerbal.curseforge.com/ksp-mods/220894-kw-rocketry Link to comment Share on other sites More sharing options...
Pesqueeb Posted May 31, 2014 Share Posted May 31, 2014 Download moved to Curseforge http://kerbal.curseforge.com/ksp-mods/220894-kw-rocketryHooray! Any chance at the Redux pack? Full version works fine for me right now, but some of my older saves need the redux pack to keep things from melting down. Link to comment Share on other sites More sharing options...
somnambulist Posted May 31, 2014 Share Posted May 31, 2014 Hooray! Any chance at the Redux pack? Full version works fine for me right now, but some of my older saves need the redux pack to keep things from melting down. Use Active Texture Manager. Link to comment Share on other sites More sharing options...
Jananton Posted June 5, 2014 Share Posted June 5, 2014 Maybe a silly question, what does 'Auto Shroud' mean. Are we talking about something like a 'bounding box' for the graphics engine, or is it something else?Greets,Jan Link to comment Share on other sites More sharing options...
OrbitalDebris Posted June 5, 2014 Share Posted June 5, 2014 It's that cover that appears when you put the engines on top of another part (eg a separator). All the stock engines seem to have autoshroud, but some mods (eg Aies Aerospace) do not. Link to comment Share on other sites More sharing options...
Jananton Posted June 5, 2014 Share Posted June 5, 2014 Ah right, I was wondering because one can use the extra NoAutoShroud for the engines part.cfg's in the KR Rocketry install and I wondered if I should do that or not. I'll probably not do that now I know what it implies, don't want FAR to create strange turbulences with 'open' engines in stages. ;-) Thanks for the info.Greets,Jan Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted June 5, 2014 Share Posted June 5, 2014 (edited) I brought that up with ferram a while back - FAR will create drag on engines, fairing or not. This is because the automatic engine fairings aren't really a part and they don't have a cfg for FAR to search through for the word 'fairing' in order to shield its contents I.e. the engine. If it helps, think of the drag being applied to the fairing, not the engine.Edit: also, the drag model isn't smart enough to calculate complex shapes like engines, it just sees a cylinder. Edited June 5, 2014 by ObsessedWithKSP Link to comment Share on other sites More sharing options...
Jananton Posted June 5, 2014 Share Posted June 5, 2014 Oh well, maybe I got carried away in the realms of what's possible and what's not. ;-)Overall I think FAR is very nice in the department of punishing for G-overloads and other stress factors, however I have the feeling that the drag in the atmosphere is on the low side. I'm not really a plane builder, but since I've got it installed slowing down for landing the most simple designs is harder then putting a Piper down in real life, it just won't bleed speed and drop it seems.And no, I'm no real pilot, but 15 or more years of FS should count for something too in that respect. lolGreets,Jan Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted June 6, 2014 Share Posted June 6, 2014 I'm not really a plane builder, but since I've got it installed slowing down for landing the most simple designs is harder then putting a Piper down in real life, it just won't bleed speed and drop it seems.And no, I'm no real pilot, but 15 or more years of FS should count for something too in that respect. lolOn FS, did you use flaps? Spoilers? Anything to increase drag at all? If you did, did you do the same in KSP? I have actually landed a Grob G-115 in real life and can tell you, without the proper parts like flaps etc, flaring would take ages and not bleed off a significant amount of speed. I've found atmospheric drag to be very realistic, in fact - take off and climb requires full throttle but cruising can be done on half or less - considering spaceplanes are designed to be slippery as hell, they don't need a lot to keep going. I've no doubt that if one were to make a Piper in KSP, with all flaps and spoilers set up correctly, it wouldn't be an issue.But this is really a question about FAR, not KWR, so if you'd like to discuss this further, perhaps consider moving to its thread Link to comment Share on other sites More sharing options...
somnambulist Posted June 6, 2014 Share Posted June 6, 2014 I brought that up with ferram a while back - FAR will create drag on engines, fairing or not. This is because the automatic engine fairings aren't really a part and they don't have a cfg for FAR to search through for the word 'fairing' in order to shield its contents I.e. the engine. If it helps, think of the drag being applied to the fairing, not the engine.That would be a good reason to use KW's decoupler shroud -- the shroud geometry covers the engine and, since "shroud" is in the name, FAR should consider the engines shielded. Link to comment Share on other sites More sharing options...
Jananton Posted June 6, 2014 Share Posted June 6, 2014 On FS, did you use flaps? Spoilers? Anything to increase drag at all? If you did, did you do the same in KSP? I have actually landed a Grob G-115 in real life and can tell you, without the proper parts like flaps etc, flaring would take ages and not bleed off a significant amount of speed. [snip]But this is really a question about FAR, not KWR, so if you'd like to discuss this further, perhaps consider moving to its thread Well, I did an attempt with something that resembled spoilers, but I presume they were too small then. ;-)As said I'm not really a plane builder, so back to the drawing board first when planes are concerned and you're right continuation of this should go to the FAR thread in future.Greets,Jan Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted June 6, 2014 Share Posted June 6, 2014 That would be a good reason to use KW's decoupler shroud -- the shroud geometry covers the engine and, since "shroud" is in the name, FAR should consider the engines shielded.An excellent point and one I hadn't considered - using the interstages would indeed shield the engine. Without that NoAutoShroud option or TweakableEverything installed though, you'll get the normal fairing too. Link to comment Share on other sites More sharing options...
KerbCo Posted June 7, 2014 Share Posted June 7, 2014 I am having a big problem with this mod, all the fairings have "miss placed" joints. they all loaded at least 5 meters form where they where supposed to be. please help me Link to comment Share on other sites More sharing options...
somnambulist Posted June 7, 2014 Share Posted June 7, 2014 I am having a big problem with this mod, all the fairings have "miss placed" joints. they all loaded at least 5 meters form where they where supposed to be. please help meWhat the very last video in the OP. It shows how to place fairings correctly. Link to comment Share on other sites More sharing options...
KerbCo Posted June 7, 2014 Share Posted June 7, 2014 What the very last video in the OP. It shows how to place fairings correctly.OK that helped a little but apart from that i am still having trouble with the interstage and the large fairing Link to comment Share on other sites More sharing options...
somnambulist Posted June 7, 2014 Share Posted June 7, 2014 OK that helped a little but apart from that i am still having trouble with the interstage and the large fairingCan you post a screenshot of your problems with the interstage??And for the 3.75m fairings, yes those can be tricky. This video I uploaded awhile back might be helpful. Link to comment Share on other sites More sharing options...
Nicholander Posted June 8, 2014 Share Posted June 8, 2014 Does this work with 0.23.5? Link to comment Share on other sites More sharing options...
wasmic Posted June 8, 2014 Share Posted June 8, 2014 Does this work with 0.23.5?You could also just try to read a few pages back. Yes, it works. Link to comment Share on other sites More sharing options...
EdisonMaxwell Posted June 10, 2014 Share Posted June 10, 2014 Any plans on new releases? Link to comment Share on other sites More sharing options...
wasmic Posted June 10, 2014 Share Posted June 10, 2014 Any plans on new releases?I think there are, but I'm not sure whether they're working on them right now. They'll probably get around to it eventually. Link to comment Share on other sites More sharing options...
Kitspace Posted June 13, 2014 Share Posted June 13, 2014 HelloWhere can I get the reduced textures pack? The link in the first post does not work.Thank you! Link to comment Share on other sites More sharing options...
Mykill Metal Posted June 14, 2014 Share Posted June 14, 2014 ....well that happened. (I'm pretty sure it's the tank. I used the same engine with a different tank and it was fine.)http://youtu.be/8tnAO_aES5w Link to comment Share on other sites More sharing options...
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