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Alien Planet Challenge


Geo793

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Your scientists have discovered an exo-planet two light-years away from kerbin that may support life on it! The KSC has put you to the task of building a ship to explore this planet and determine if this is so!

Mission instructions: the ship has to have two main sections: the propulsion/communications center and the P.R.O (Plannetary Reconnaissance Orbiter). The P.R.O will carry three rovers that will explore the surface and take samples of the enviroment, along with any objects of interest discovered. The ship will have interstellar capabilities (meaning able to exit the solar system) and a shield in front of the craft to protect it from high speed collision impacts from interstellar particles and gas.

Mission Procedure: After leaving our solar system, the craft will enter the alien solar system and will rendevous with the third planet from Star AB3561 AKA "Darwin". Then when the craft achieves a stable circular orbit around Exo-planet KC0945 AKA "Erasmus I" the craft's communication's relay will deploy and the P.R.O will seperate itself from the communications/propulsion center and enter a circular polar orbit. The P.R.O will then map out the surface of Erasmus I until full mapping is accomplished. The three rovers will then seperate from the P.R.O and land on the surface to conduct further scientific research.

Mission Goal: To determin if life does exist on Erasmus I, and if so, to explore and catagorize any lifeforms that are encountered.

Challenge Goal: The ship has to be as large as you can build it, and still be able to fly, with 5 points awarded to every 30 parts that make up the ship.

You cannot use over-powered parts or mods like hyper-edit, but other than that you can use any mods you want.

Edit: This challenge DOES NOT involve actually going out two light years. It does involve going into an orbit a little beyond Eeloo and returning after 200 days (for the sake of time).

Edited by Geo793
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Beyond the few specific requirements you've listed this challenge still needs more information and preferrably additional scoring beyond "most parts wins".

Additional information could/should include:

- Planetary information, what gravity / atmosphere would the rovers be landing at?

- Do the rovers need to land on one location or three separate, if the latter how far apart?

- Do the rovers have to be manned?

- Sample / crew return capabilities?

- How do we demonstrate landing/return capabilities?

- Crew requirements on the main ship?

- In case of crew, emergency return capabilities?

Clearer guidelines/requirements would help, exactly what do you want us to do?

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You cannot actually leave the Kerbol SOI, what you can do is reach escape velocity and never fall back down. I currently use this as a means of disposing of rocket boosters used to get objects into orbit and then to orbital rendezvous (yeah, they have way more Delta V than necessary for LKO, but I like that because it means I can use them as interplanetary engines if I need to).

Also, my current out-bound objects are encountering no Kraken-related effects.

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