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I don't care if the devs are sick of hearing it, 64 bit should be a priority!


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KSP loads all parts at start up AND is limited to 4 gigs. This means that for mod users, KSP can fill almost all of it's allotted usage right at start up.

This needs to be fixed. I'm sick of my KSP crashing due to OOMs and access violations. Use less mods isn't a solution. A solution is to stop hiding behind "Oh, unity won't let us do it" and figure out a solution, even if that means talking to Unity devs.

Excuse my rant.

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Enough.

Converting KSP to 64-bit is no easy task. There are known issues with Unity for 64-bit Windows that cause severe crashing, to the point where the game would be beyond unplayability.

It's not an issue that we can simply throw more programmers at or put pressure on Unity to fix either, they've been working on the problem even longer than Squad's developers have. These things take time to fix.

However, there already is a 64-bit binary of KSP. It is available for Linux, and takes advantage of the fact that Unity has good 64-bit support on the Linux platform. If you really want 64-bit right now, its time to install Ubuntu or Debian Linux and go right to it- although it should work on other distributions your mileage may vary.

64-bit KSP for Mac should be coming soon, as Unity has announced that they are close to a fix that hopefully will be worked in for us as well.

64-bit KSP for Windows is sadly still some time off, as they haven't yet solved the stability problems.

Edited by OdinYggd
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