CaptainKipard Posted October 22, 2014 Share Posted October 22, 2014 Judging from the screenshots I'm not sure you understand what I'm getting at. I'm curious about the visibility from inside the cockpit. It looks like most of the visibility will be up, instead of forward. Quote Link to comment Share on other sites More sharing options...
Helix935 Posted October 22, 2014 Share Posted October 22, 2014 Judging from the screenshots I'm not sure you understand what I'm getting at. I'm curious about the visibility from inside the cockpit. It looks like most of the visibility will be up, instead of forward.hmm could always make it have the windows bulge out like a bubble if necessary but not too much Quote Link to comment Share on other sites More sharing options...
CaptainKipard Posted October 22, 2014 Share Posted October 22, 2014 hmm could always make it have the windows bulge out like a bubble if necessary but not too muchYep, somewhat like an F-16 or P-51, but I was thinking more along the lines of angling them forward like the space shuttle. Quote Link to comment Share on other sites More sharing options...
nli2work Posted October 22, 2014 Share Posted October 22, 2014 Looking stellar as always. Quote Link to comment Share on other sites More sharing options...
Night Lone Posted October 22, 2014 Share Posted October 22, 2014 It's fine.http://nertea.the3rdage.net/ksp/mk4tex02.jpgOhh!! Pretties! Are those Textures already in the download? or do we have to wait for a bit? Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 23, 2014 Author Share Posted October 23, 2014 Ohh!! Pretties! Are those Textures already in the download? or do we have to wait for a bit?Waiting is required. Judging from the screenshots I'm not sure you understand what I'm getting at. I'm curious about the visibility from inside the cockpit. It looks like most of the visibility will be up, instead of forward.Like I said earlier... better visibility than the Mk2 cockpit in terms of both side facing and foward view. Due to how large the part is, it may be hard to see, but the vertical extent of the window is about the same as an entire oversized kerbal head. Quote Link to comment Share on other sites More sharing options...
xxjetterxx Posted October 23, 2014 Share Posted October 23, 2014 Holy ..... This needs to be stock. Quote Link to comment Share on other sites More sharing options...
Exothermos Posted October 23, 2014 Share Posted October 23, 2014 What a difference texturing makes! Fantastic. Quote Link to comment Share on other sites More sharing options...
Bomoo Posted October 23, 2014 Share Posted October 23, 2014 It's fine.http://nertea.the3rdage.net/ksp/mk4tex02.jpgOooh. Lovely work. Quote Link to comment Share on other sites More sharing options...
Sean Mirrsen Posted October 23, 2014 Share Posted October 23, 2014 (edited) It's fine.http://nertea.the3rdage.net/ksp/mk4tex02.jpgHmm. Well, it looks very neat, but I'd say a little too neat. It looks like... I don't know, a plated sausage? Bit too smooth over such a large area, even with the plating. No need to change the geometry there, but I think it could visually benefit from a seam of sorts, or at least a dark line, running the length of the fuselage near the top, at the level where the cockpit windows end. Just to break up the large off-white surface.edit: Something like this: https://dl.dropboxusercontent.com/u/4152380/sketches/094_b.pngAlso, some more shape/part inspirations for you, if you want: Edited October 23, 2014 by Sean Mirrsen Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 23, 2014 Author Share Posted October 23, 2014 I am not fully happy with how the top looks either, so I'll probably be detailing it somewhat in the next pass I have at it. The two fuselages and adapter do look better than the end of the cockpit (experience) so I'll have to propagate advanced techniques that way sometime.Thanks for the cool pictures Quote Link to comment Share on other sites More sharing options...
rdamiani Posted October 26, 2014 Share Posted October 26, 2014 SPP did a proper mark 2. Here is our mark 4. I want. Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 26, 2014 Author Share Posted October 26, 2014 (edited) Sorry to tease again, but I finished the adapters, the LFO slice and the two nosecones I'll do a proper prerelease after make specular and normal maps, and I model the monopropellant slice. Speaking of which:The idea is that it will be hollow collider-wise, so you can place things in there (battery packs, for example). It attaches nicely to the end of a cargo bay. It has enough volume for about 300 MP, could be more if you violate physics. Edited October 26, 2014 by Nertea Quote Link to comment Share on other sites More sharing options...
bromanche Posted October 26, 2014 Share Posted October 26, 2014 It's... Beautiful... Quote Link to comment Share on other sites More sharing options...
Sean Mirrsen Posted October 26, 2014 Share Posted October 26, 2014 That looks spectacular, Nertea. It still needs sprucing up the topside, but it's already great. The short stubby design is hilarious.Will there be a crew-cabin slice? How about a fuselage truss? (i.e. a centerline structural component meant to have things fitted on the sides, for instance a pair of 2.5m surface-attached modules) Maybe a slice with a pair of sideways-extending docking ports? Quote Link to comment Share on other sites More sharing options...
Neutrinovore Posted October 26, 2014 Share Posted October 26, 2014 Sorry to tease again, but I finished the adapters, the LFO slice and the two nosecones http://nertea.the3rdage.net/ksp/mk4tex03.jpghttp://nertea.the3rdage.net/ksp/mk4tex04.jpg-snip-Har! This stubby little thing looks like an escapee from an 'Angry Birds' game!! Most excellent, lol! Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 26, 2014 Author Share Posted October 26, 2014 That looks spectacular, Nertea. It still needs sprucing up the topside, but it's already great. The short stubby design is hilarious.Will there be a crew-cabin slice? How about a fuselage truss? (i.e. a centerline structural component meant to have things fitted on the sides, for instance a pair of 2.5m surface-attached modules) Maybe a slice with a pair of sideways-extending docking ports?Yes, there will be a crew cabin, but not yet. No docking port slice I'm afraid. I plan to include an extending cargo-bay thing like the shuttle does, but that's actually going to go in SSPX (though will be designed with this in mind). I'm not sure exactly what you mean by a fuselage truss, do you mean a vaguely Mk4 shaped skeletal thing?Things I will certainly do (and need to be in the project before it goes to the release forum):Crew cabinAft cargo bay door (possibly with tail adapter)Drone core/reaction wheelMk4 to 4x1.25m adapterRounded Mk4 "end cap"Things I might do, or will do after:Large surface attachable air intakeInline cockpitMk4 nose cap (pointy)Forward cargo bay doorEngine podThings that are nice to have, but are long term:Double-size fuel fuselagesDouble-size cargo bays Quote Link to comment Share on other sites More sharing options...
Sean Mirrsen Posted October 26, 2014 Share Posted October 26, 2014 By a fuselage truss, I mean a quasi-aerodynamic piece intended for things to be mounted outside of it - an external cargo bay, of sorts.It's sort of like if you took a solid Mk4 fuselage slice, then took two 2.5m tanks side-by-side with a small gap between them, and then ran a boolean difference operation on the whole set. Quote Link to comment Share on other sites More sharing options...
Starbuckminsterfullerton Posted October 26, 2014 Share Posted October 26, 2014 No docking port slice I'm afraid. I plan to include an extending cargo-bay thing like the shuttle does, but that's actually going to go in SSPX (though will be designed with this in mind). Maybe you could stick a port in the monoprop slice if it's long enough, ala SP+? Although I honestly think that between the nose port and the cargo bays what's already there is sufficient. Also does this mean 2 & 3 meter cylindrical cargo bays in SSPX? Because I would be pumped for that, no one has made a good plain cylindrical cargo bay. Quote Link to comment Share on other sites More sharing options...
Mekan1k Posted October 26, 2014 Share Posted October 26, 2014 Sorry to tease again, but I finished the adapters, the LFO slice and the two nosecones http://nertea.the3rdage.net/ksp/mk4tex03.jpghttp://nertea.the3rdage.net/ksp/mk4tex04.jpgI'll do a proper prerelease after make specular and normal maps, and I model the monopropellant slice. Speaking of which:http://nertea.the3rdage.net/ksp/mk4mono.pngThe idea is that it will be hollow collider-wise, so you can place things in there (battery packs, for example). It attaches nicely to the end of a cargo bay. It has enough volume for about 300 MP, could be more if you violate physics.... I want this so badly... All it needs is an IVA to be perfect. Quote Link to comment Share on other sites More sharing options...
shael6636 Posted October 27, 2014 Share Posted October 27, 2014 Oh god i want this now!Its looking amazing Nerta, keep up the work and it needs to be stock no questions! Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 27, 2014 Author Share Posted October 27, 2014 (edited) By a fuselage truss, I mean a quasi-aerodynamic piece intended for things to be mounted outside of it - an external cargo bay, of sorts.It's sort of like if you took a solid Mk4 fuselage slice, then took two 2.5m tanks side-by-side with a small gap between them, and then ran a boolean difference operation on the whole set.I see, I see. Mayhaps!Maybe you could stick a port in the monoprop slice if it's long enough, ala SP+? Although I honestly think that between the nose port and the cargo bays what's already there is sufficient. Also does this mean 2 & 3 meter cylindrical cargo bays in SSPX? Because I would be pumped for that, no one has made a good plain cylindrical cargo bay.Yeah I think I will only do that. And yes, there will be those cargo bays, though they will be less cargo bays and more equipment storage bays suitable for orbit... I want this so badly... All it needs is an IVA to be perfect.Yeah yeah So I didn't realize it before, but the stock crew transfer thing allows the choice of which hatch to EVA out of! So you can actually use the rear hatch on this thing the way it's intended to be used!I welcome opinions on whether the end of the tail cargo bay should adapt to a 1.25m or Mk2 connection. Edited October 27, 2014 by Nertea Quote Link to comment Share on other sites More sharing options...
Sean Mirrsen Posted October 27, 2014 Share Posted October 27, 2014 We have a selection of Mk2 to 1.25m adapters, so I'd say Mk2 is better. Makes for a wider exit ramp, too. Quote Link to comment Share on other sites More sharing options...
wasmic Posted October 27, 2014 Share Posted October 27, 2014 So I didn't realize it before, but the stock crew transfer thing allows the choice of which hatch to EVA out of! So you can actually use the rear hatch on this thing the way it's intended to be used!That's actually always been possible, by clicking on the hatch instead of the portraits. Quote Link to comment Share on other sites More sharing options...
MD5Ray01 Posted October 28, 2014 Share Posted October 28, 2014 It seems like the hatch doesn't wanna work. Quote Link to comment Share on other sites More sharing options...
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