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0.22 Technologies List


LexiSilva

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Here's the tech tree as of last night's livestream. Do note that it can and probably will differ by the time we get to release.

Tier 1:

Starting Parts

Command Pod Mk1

LV-T30 Liquid Fuel Engine

RT-10 Solid Fuel Booster

FL-T200 Fuel Tank

Modular Girder Segment

Mk16 Parachute

Communotron 16

Tier 2:

Basic Rocketry

FL-T400 Fuel Tank

FL-T100 Fuel Tank

Mystery Goo Containment Unit

TR-18A Stack Decoupler

Tier 3:

General Rocketry

LV-T45 Liquid Fuel Engine

Sepratron I

Rockomax BACC Solid Fuel Booster

Stability

Aerodynamic Nosecone

AV-T1 Winglet

TT-38K Radial Decoupler

Survivability

LV-909 Liquid Fuel Engine

LT-1 Landing Strut

Mk2-R Radial-Mount Parachute

Tier 4:

Advanced Rocketry

Rockomax Mark 55 Radial Mount Liquid Engine

FL-T800 Fuel Tank

General Construction

EAS-4 Strut Connector

TT18-A Launch Stability Enhancer

TT-70 Radial Decoupler

TVR-1180C Mk1 Stack Tri-Coupler

Flight Control

AV-R8 Winglet

Mk1 Cockpit

Stayputnik Mk. 2

Inline Reaction Wheel

Science Tech

Z-100 Rechargable Battery Pack

SC-9001 Science Jr.

Comms DTS-M1

Tier 5:

Heavy Rocketry

Rockomax "Poodle" Liquid Fuel Engine

Rockomax X200-16 Fuel Tank

Fuel Systems

Rockomax 48-7S

FTX-2 External Fuel Duct

Advanced Construction

Rockomax X200-8 Fuel Tank

Structural Fuselage

Rockomax Brand Decoupler

Rockomax Brand Adapter

Rockomax Brand Adapter 02

Hydraulic Detachment Manifold

Advanced Flight Control

Delta-Deluxe Winglet

Inline Advanced Stabilizer

Mk2 Cockpit

Probodobodyne OKTO

FL-R25 RCS Fuel Tank

RV-105 RCS Thruster Block

Electrics

Z-200 Rechargable Battery Pack

OX-STAT Photovoltaic Panels

Illuminator Mk1

Illuminator Mk2

Space Exploration

Pegasus I Mobility Enhancer

2HOT Thermometer

Landing

LT-2 Landing Strut

LT-5 Micro Landing Strut

Tier 6:

Heavier Rocketry

Rockomax "Skipper" Engine

Rockomax X200-32 Fuel Tank

Specialized Construction

PPD-10 Hitchhiker Storage Container

Mini Rockomax 02 Adapter

FL-A10 Adapter

Modular Girder Adapter

Clamp-o-Tron Shielded Docking Port

Clamp-o-Tron Docking Port

TVR-200 Stack Bi-Coupler

Aerodynamics

Standard Control Surface

Tail Connector

Delta Wing

Small Control Surface

Wing Connector

Basic Jet Engine

Mk1 Fuselage - Jet Fuel

Radial Air Intake

Circular Intake

Specialized Control

Advanced S.A.S. Module - Large

Mk1 Lander Can

Mk1-2 Command Pod

Stratus-V Cylindrified Monopropellant Tank

Place-Anywhere 7 Linear RCS Port

Mk16-XL Parachute

Precision Engineering

LV-1 Liquid Fuel Engine

LV-1R Liquid Fuel Engine

Rockomax 24-77

Oscar-B Fuel Tank

Stratus-V Roundified Monopropellant Tank

FL-R10 RCS Fuel Tank

Round-8 Toroidal Fuel Tank

TR-2V Stack Decoupler

Advanced Electronics

Z-400 Rechargable Battery

SP-A Photovoltaic Panels

SP-B Photovoltaic Panels

OX-4W 2x3 Photovoltaic Panels

OX-4L 1x6 Photovoltaic Panels

Advanced Exploration

Telus Mobility Enhancer

Telus-LV Bay Mobility Enhancer

PresMat Barometer

Advanced Landing

Mk25 Parachute

Small Gear Bay

Tier 7:

Very Heavy Rocketry

Rockmomax "Mainsail" Liquid Fuel Engine

Jumbo-64 Fuel Tank

Nuclear Propulsion

LV-N Atomic Rocket Engine

Advanced MetalWorks

Modular Girder Segment XL

Clamp-o-Tron Jr. Docking Port

BZ-52 Radial Attachment Point

TVR-2160C Stack Quad-Coupler

TR-18D Stack Separator

TR-XL Stack Separator

TR-2C Stack Separator

High Altitude Flight

Swept Wings

TurboJet Engine

Small Hardpoint

Ram Air Intake

Supersonic Flight

Mk2 Fuselage

Mk2 to size 1 Adapter

Engine Nacelle

Radial Engine Body

Structural Wing

Advanced Aerodynamics

NCS Adapter

Standard NC

Tail Fin

Structural Pylon

Large Control

PPD-12 Cupola Module

Mk2 Lander Can

FL-R1 RCS Fuel Tank

Unmanned Tech

Probodobodyne HECS

Probodobodyne OKTO2

Ion Propulsion

PB-ION Electric Propulsion System

PB-X150 Xenon Container

PB-X50R Xenon Container

Large Electrics

Z-1k Rechargable Battery Bank

Gigantor XL Solar Array

Electronics

Communotron 88-88

Double-C Accelerometer

Field Science

EAS-1 External Command Seat

Probodobodyne RoveMate

RoveMax Model 2

RoveMax Model 1

Tier 8:

Composites

M-Beam 650 I-Beam

M-Beam 200 I-Beam

M-Beam 200 I-Beam Pocket Edition

The Not-Rockomax Micronode

M-1x1 Structural Panel

M-2x2 Structural Panel

Cubic Octagonal Strut

Octagonal Strut

Meta-Materials

TVR-200L Stack Bi-Adapter

TVR-300L Stack Tri-Adapter

TVR-400L Stack Quad-Adapter

Rockomax Hubmax Multi-Point Connector

Clamp-o-Tron Sr. Docking Port

Inline Clamp-o-Tron

Hypersonic Flight

Advanced Canard

Standard Canard

Toroidal Aerospike Rocket

Heavy Aerodynamics

Protective Rocket Nose Mk7

Mk3 Cockpit

Mk3 Fuselage

Mk3 to Mk2 Adapter

Large Probes

RC-001S Remote Guidance Unit

Advanced Unmanned Tech

Probodobodyne QBE

RC-L01 Remote Guidance Unit

Specialized Electrics

Z-4k Rechargable Battery Bank

PB-NUK Radioisotope Thermoelectric Generator

Advanced Science Tech

Avionics Package

GRAVMAX Negative Gravioli Detector

Advanced Motors

RoveMax Model 3

TR-2L Ruggedized Vehicular Wheel

Edited by SkyRender
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Great list SkyRender.

Also what is the Mystery Goo Container?

Basic science part, allows you to study the effects of different environments on a blob of mysterious goo. Experiment results can be sent back to kerbin or recovered (if the craft returns to kerbin) for SCIENCE! points.

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That's... a lot... *faints*

But I really hope that they make probes come first. Manned rockets from the get go makes no sense...:sealed:

I don't know. It kind of sets a nice "Kerbals are bloody insane" precedent, which for quite some time has driven the game in one way or another. Whether such insanity will be rewarded or punished in Career mode, has yet to be seen.

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This

http://wiki.kerbalspaceprogram.com/wiki/Hydraulic_Detachment_Manifold

Have only used it once or twice. its much heavier than the other radials and don't give the safety distance however I assume they are far more sturdy.

Yeah it also has more ejection force which should push whatever you have attached further away from the craft.

On the topic, I'm really loving where the science part is going, I like playing in the sandbox and setting my own goals but having to get the sand to play is fun too :)

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Awesome work, but I think you missed the one between Specialized Control and Precision Engineering that has an icon similar to the Stayputnik. I have made a labeled version of the tech tree from the screenshot posted on KSP weekly, but I'm not sure if I can post it here for copy-write reasons.

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Awesome work, but I think you missed the one between Specialized Control and Precision Engineering that has an icon similar to the Stayputnik. I have made a labeled version of the tech tree from the screenshot posted on KSP weekly, but I'm not sure if I can post it here for copy-write reasons.

Are you under NDA? If not, I think you'll be fine with posting it. Folks here post screenshots of KSP all the time to share and discuss. This is no different.

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That list was composed via the start of last night's livestream. I watched it after it was over and paused each time a tech node was revealed, recorded what I saw, and moved on. If a node is missing, that's because it wasn't present on the tech tree in last night's livestream.

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X-posted from the OCT 8 2013 KSP weekly.

Yes it is going to be influx, but if we don't present our opinions in a civilized and concise manner, then how are squad meant to give us the game we want. My thoughts are that we should have two tech trees this current one for rookies and builds in to the existing tutorial system, and one that is closer to reality for them to play with in a true career mode once they have cut there teeth.

Another thing I would like to say, if you will indulge me, is that I'm not a fan of this mindset that kerbals are like the Orks from the 40k universe, taking a look at the tech they can develop, there defiantly very skilled engineers who take great pride in there space program, just look at there buildings and there rocket parts, but there seems to be a stylistic clash between the way they are portrayed in different sources, this tech tree being a prime example with the swanky new space center with all the care and attention shown there and yet you mean to tell me no Kerbal piped up and said "humm I don't think that parachute can take more load than the crew compartment on its own" and invented a decoupler before you throw lives away.

This needs to be sorted before it becomes a bigger issue, so Squad need to pick one style and stick with it you cant really have both as there mindsets that are mutually exclusive, and if not fixed now will blossom in to a design and user experience nightmare.

TL;RD KSP's stylistic choices clash too much at the moment and this tech tree is a perfect example.

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I don't think the stylistic choices clash. Your mindset is just too far anchored in reality to think differently. Kerbals aren't like Orks, but they do start with their first rocket components "found lying by the side of the road". A kerbal's idea of a space program is getting a kerbal to space, not getting something to space. So the very first thing to go into space shall be a kerbal. It just goes from there, an approach to rocketry wildly different from the usual. KSP isn't meant to be a simulation of running a space program or bringing a nation - a human nation - into space. It is a game about little green men and their attempts to get off their own little third rock from the sun - it's hardly supposed to follow the exact same steps that humans made for their own.

For instance, perhaps Kerbals don't have the technical know-how to make probes. They know how to make a rocket engine, but a remote-control or robotic unit just doesn't enter their priorities until they see a need for it.

Finally, you are forgetting a very big thing. Modding. Let the game be what its creators want it to be, please, and you will have what you want it to be with modding, as long as there are enough people thinking the same way as you do.

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My argument is not so much for probes I would be ok with there not being probes to begin with, but more for decoupler's to be placed in a logical location, a species that does not look to prevent unnecessary loss of life handicaps its self in terms of reproduction, and would be very unlikely to develop to the point where space exploration is viable.

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