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[0.90]Kerbal Isp Difficulty Scaler v1.4.2; 12/16/14


ferram4

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19 hours ago, Mein_Gott said:

@peadar1987 thank you for making this MM patch; im having troubles understanding MM syntax - how do i change your CFGs to increase VacISP by 30% but leave AtmISP unchanged?

It's been a while since I wrote the patch, so not 100% sure...

Try changing the section:

 @atmosphereCurve
        {
            @key,0[1, ] *= 0.4
            @key,1[1, ] *= 0.4
            @key,2[1, ] *= 0.4
            //@key,4[2, ] *= 0.4
        }    

to

	@atmosphereCurve
		{
			@key,0[1, ] *= 0.3
			@key,1[1, ] *= 0.65
			@key,2[1, ] *= 1
			//@key,4[2, ] *= 0.4
		}		
	}

KSP doesn't have a sharp distinction between vacuum ISP and atmo ISP, it's a curve, so this should give you a fairly smooth fade-out from 30% of Vanilla at sea level to 100% in vacuum.

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