PringleMan Posted July 22, 2014 Share Posted July 22, 2014 (edited) So as aside distraction, can someone help me with a MM config for the Versatile Toolbox System? Basically, the logistics rack behaves like a container bay, but he coded it to where all four nodes are on one store/release command. If the grab function was working right, that would not be a problem, but as it is right now if you click release (as a work around to grabbing the container directly) is releases all four. I want it to behave like each node has its own store/release. I dont know if this is even possible.Here is what the relevant part of the code from the original is:MODULE{ name = KASModulePartBay BAY { attachNode = bottom01 type = containervts type = containerA type = containerB } BAY { attachNode = bottom02 type = containervts type = containerA type = containerB } BAY { attachNode = bottom03 type = containervts type = containerA type = containerB } BAY { attachNode = bottom04 type = containervts type = containerA type = containerB }}I tried changing it to: -MODULE[KASModulePartBay]{} MODULE { name = KASModulePartBay BAY { attachNode = bottom01 type = containervts type = containerA type = containerB } } MODULE { name = KASModulePartBay BAY { attachNode = bottom02 type = containervts type = containerA type = containerB } } MODULE { name = KASModulePartBay BAY { attachNode = bottom03 type = containervts type = containerA type = containerB } } MODULE { name = KASModulePartBay BAY { attachNode = bottom04 type = containervts type = containerA type = containerB } }This actually gave four store/release commands, but they all stored and released on the same node lol. Is the store/release stored as a transform in unity? Or did I write something dumb? Edited July 22, 2014 by PringleMan Link to comment Share on other sites More sharing options...
enneract Posted July 22, 2014 Share Posted July 22, 2014 Might be worth mentioning that it doesn't work for you in 64 bit in your first post? Because it seems fine for 32 bit. Don't need people getting confused, you know?1) 64-bit is the only build worth using.2) 64-bit is the only build with KAS-specific bugs. Link to comment Share on other sites More sharing options...
Boomerang Posted July 22, 2014 Share Posted July 22, 2014 1) 64-bit is the only build worth using.2) 64-bit is the only build with KAS-specific bugs.Well, I guess since I'm on a Mac, I'll just delete my ratty old 32 bit save... oh, wait...There are plenty of people on OSX who have to still use 32 bit and plenty of people for whom 64 bit is still too much of a minefield of bugs, so they're sticking to 32 bit. So the distinction is important. I know KAS was being glitchy for me before updating the .dll. Link to comment Share on other sites More sharing options...
enneract Posted July 22, 2014 Share Posted July 22, 2014 Well, I guess since I'm on a Mac, I'll just delete my ratty old 32 bit save... oh, wait...There are plenty of people on OSX who have to still use 32 bit and plenty of people for whom 64 bit is still too much of a minefield of bugs, so they're sticking to 32 bit. So the distinction is important. I know KAS was being glitchy for me before updating the .dll.People complaining about gaming problems on apple products is like people complaining about rally racing in a beetle. Predictable, tiresome, and not terribly relevant. Link to comment Share on other sites More sharing options...
Xrave Posted July 22, 2014 Share Posted July 22, 2014 People complaining about gaming problems on apple products is like people complaining about rally racing in a beetle. Predictable, tiresome, and not terribly relevant.Don't hate on Apple! I can't really say anything redeeming about the high price, but you really get what you pay for in its high end products and ease of use.Here's an idea for a fix that I'm just going to throw out there, except i'm really armchair coding . What if you add a tiny invisible 'decoupler' between A KAS part and its parent, and override the "Grab" function into the "Detach" so that it activates the forceless decoupler instead, and then only when its completely loosened, do you allow 'Grab' button to appear? Or maybe sync it together so that grab auto detaches and then makes the new vessel be grabbed by the kerbal? Link to comment Share on other sites More sharing options...
BLUESHADOW125 Posted July 22, 2014 Share Posted July 22, 2014 when will the update be released, this is getting depressing Link to comment Share on other sites More sharing options...
Boomerang Posted July 22, 2014 Share Posted July 22, 2014 People complaining about gaming problems on apple products is like people complaining about rally racing in a beetle. Predictable, tiresome, and not terribly relevant.Except that I wasn't complaining about anything. Simply making a suggestion to someone that they specify which version of .24 they were using when explaining that one of the user-made fixes wasn't working for them. A fix that happens to work for other people. You're the one who started the '64-bit best-bit!' crap.So can we get back to discussing KAS now? Link to comment Share on other sites More sharing options...
positivewun Posted July 22, 2014 Share Posted July 22, 2014 (edited) Don't hate on Apple! I can't really say anything redeeming about the high price, but you really get what you pay for in its high end products and ease of use. <---- Apple is fine ... in it's environment. Great for people that want to use the TV mentality. Turn it on use it and turn it off. If anything I think Apple as a whole is fantastic and dumbing down tech. Sort of reminds me of AOL back in the day where you had people that used their browser and had NO clue on how to really interact with the web. I see it all of the time with phone users and OSX fan boi types .. not a clue BUT they can make great music and ok graphics .. so I see it like a screwdriver vs. a butter knife use the right tool for the job. Need to let the technically challenged use tech? slap an apple in front of them and let them do their thing. everything has a purpose ... BTW I just like to poke at apple people I think they squirm funny, but there IS a barb of truth there too.and now back to the convo .... I too am excited for the return of the king (KAS) I miss it terribly. I have found that even with it's instability 64 is quickly becoming my preference. Edited July 22, 2014 by positivewun Link to comment Share on other sites More sharing options...
enneract Posted July 22, 2014 Share Posted July 22, 2014 Except that I wasn't complaining about anything. Simply making a suggestion to someone that they specify which version of .24 they were using when explaining that one of the user-made fixes wasn't working for them. A fix that happens to work for other people. You're the one who started the '64-bit best-bit!' crap.So can we get back to discussing KAS now?When someone reports that 'hey, the RUD bug is still there with this build', and it is known that the RUD bug is a 64-bit specific quirk... yea.Either way, Here is another compile, built against the 64-bit assemblies, with the version checker updated. Phantom forces are still going on, and some issues with grabbing parts (grab, drop, grab to get it actually on kerbal's back) - ie, exactly the same as the other one posted previously, but doesn't complain about the version. Link to comment Share on other sites More sharing options...
sharpspoonful Posted July 22, 2014 Share Posted July 22, 2014 Well, I guess since I'm on a Mac, I'll just delete my ratty old 32 bit save... oh, wait...There are plenty of people on OSX who have to still use 32 bit and plenty of people for whom 64 bit is still too much of a minefield of bugs, so they're sticking to 32 bit. So the distinction is important. I know KAS was being glitchy for me before updating the .dll.My apologies, I was under the assumption that only x64 was still buggy. Link to comment Share on other sites More sharing options...
Entropius Posted July 22, 2014 Share Posted July 22, 2014 People complaining about gaming problems on apple products is like people complaining about rally racing in a beetle. Predictable, tiresome, and not terribly relevant.Wow, people disparaging others just because they don't like their operating system? Really? Such behavior is disappointing to see here.KSP was built on Unity partly for the purpose of supporting multiple platforms, so complaints from any platform should be relevant. Link to comment Share on other sites More sharing options...
whaaw Posted July 22, 2014 Share Posted July 22, 2014 Tried whaaw's 64 bit dll on Win 7 x64 as an admin, grab-explosion still present. Sorry whaawedit: oddly enough, it actually was not the first thing I grabbed that caused it. I had put a couple of containers in bays on to test the store/release and then grab. The first container I grabbed clearly put some weird physics strain on the ship but it did not blow up. So I stored it and grabbed it again. Then it blew up.I wonder if the parts are not "decoupling" but rather having a strain-break applied to them instead. That might explain why it was all fine with the launch clamps on, since they apply a massive holding force.I dont start editing Majirs code here. I just recompiled against 64bitKSP. There are some strange behavior when grab somthing on ground. but for me its playable until Majir fix it.The 64bit Kas dll is here Link to comment Share on other sites More sharing options...
Wren Posted July 22, 2014 Share Posted July 22, 2014 This is the last piece of my mod puzzle. I'll try that recompiled 64bit .dll to see if that fixes it. Link to comment Share on other sites More sharing options...
Joachim Posted July 22, 2014 Share Posted July 22, 2014 1) 64-bit is the only build worth using.2) 64-bit is the only build with KAS-specific bugs.Un neither of these statements are true................... Link to comment Share on other sites More sharing options...
AndreyATGB Posted July 22, 2014 Share Posted July 22, 2014 Only having 64-bit would be a big mistake, the build is NOT as good as 32 is. There's minor problems like the crew recruitment screen flashing instead of black during scene transitions and I have a really annoying issue with right click. Just because you need 64bit doesn't mean everyone playing this game does. I don't think most people playing KSP have RAM issues, not to mention the people who don't have more than 4GB of RAM. Link to comment Share on other sites More sharing options...
SMILIE Posted July 22, 2014 Share Posted July 22, 2014 <---- Apple is fine ... in it's environment. Great for people that want to use the TV mentality. Turn it on use it and turn it off. If anything I think Apple as a whole is fantastic and dumbing down tech. Sort of reminds me of AOL back in the day where you had people that used their browser and had NO clue on how to really interact with the web. I see it all of the time with phone users and OSX fan boi types .. not a clue BUT they can make great music and ok graphics .. so I see it like a screwdriver vs. a butter knife use the right tool for the job. Need to let the technically challenged use tech? slap an apple in front of them and let them do their thing. everything has a purpose ... BTW I just like to poke at apple people I think they squirm funny, but there IS a barb of truth there too.and now back to the convo .... I too am excited for the return of the king (KAS) I miss it terribly. I have found that even with it's instability 64 is quickly becoming my preference.I'm using a Mac for development, networking (in the meaning of building networks) and security stuff and I won't miss the Unix stuff! Windows in my opinion lacks a decent terminal, which i use on my mac quite often and Linux isn't working so well for daily use and often isn't supported for specific programs I need.@Topic:KAS 0.4.7 works for me fine with quite some mods on Windows 32 Bit, didn't have time to test it on my Mac.Mods installed:000_ToolbarASETBahaSPDMagic Orbital ScienceDiazoDistantObjectEngineerEnhancedNavBallFirespitterHullCameraVDSJSIKASKlockheed_MartianMagicSmokeIndustriesMechJeb2ModStatisticsModsByTalModuleManager.2.2.0.dllNASAmissionNavyFishNothkeSerComPartCatalogProceduralFairingsRCSBuildAidSCANsatScienceAlertSpaceplanePlusSquadTriggerTechVesselView Link to comment Share on other sites More sharing options...
ScallopPotato Posted July 22, 2014 Share Posted July 22, 2014 So my understanding is that KAS's recent bugs are only specific to the windows 64 bit version? I'm using a mac. Also, the "grab box, explode" was happening to me before this update. Link to comment Share on other sites More sharing options...
Cashen Posted July 22, 2014 Share Posted July 22, 2014 So my understanding is that KAS's recent bugs are only specific to the windows 64 bit version? I'm using a mac. Also, the "grab box, explode" was happening to me before this update.I did some testing the other day about grabbing containers while they're attached to vehicles. There seem to be forces generated when you do this which can cause problems. I worked around it by having the kerbal first "release" the box from its bracket, letting it fall off, and then picking it up from the ground. Link to comment Share on other sites More sharing options...
BLUESHADOW125 Posted July 22, 2014 Share Posted July 22, 2014 i think im gonna give up on KAS, its been so long, and i cant wait any more...sorry KAS you are removed from my list Link to comment Share on other sites More sharing options...
BananaDealer Posted July 22, 2014 Share Posted July 22, 2014 i think im gonna give up on KAS, its been so long, and i cant wait any more...sorry KAS you are removed from my list Jeez. Give it time... KAS is a complicated mod... Link to comment Share on other sites More sharing options...
BigD145 Posted July 22, 2014 Share Posted July 22, 2014 KAS is causing null refs in the 32bit build, which can completely destroy a craft and/or cause ctd. It is not stable. What sucks is that other mods are tied to KAS rather directly. Link to comment Share on other sites More sharing options...
KerbMav Posted July 22, 2014 Share Posted July 22, 2014 i think im gonna give up on KAS, its been so long, and i cant wait any more...sorry KAS you are removed from my list I so wanted to never again ... but it really is getting hard ... Link to comment Share on other sites More sharing options...
BLUESHADOW125 Posted July 22, 2014 Share Posted July 22, 2014 I CANT TAKE IT MAN! I CANT TAKE IT... i can see the light!!! Link to comment Share on other sites More sharing options...
KerbMav Posted July 22, 2014 Share Posted July 22, 2014 By all means, go into the light, Carol Anne, go into the light, there is peace and serenity in the light. Link to comment Share on other sites More sharing options...
BLUESHADOW125 Posted July 22, 2014 Share Posted July 22, 2014 By all means, go into the light, Carol Anne, go into the light, there is peace and serenity in the light.well atleast my acting is up to scratch Link to comment Share on other sites More sharing options...
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