Jump to content

Zeroing surface velocity for lander


Recommended Posts

I've been trying to land on the Mun.

I actually managed to get a probe down, but landed on a slope so it rolled down the hill, busted its engine and became a stationary 'science station'.

But every time I try to send a Kerbal, I have lateral velocity when I touch down, so the lander tips over, and usually breaks. Which means a revert, because I'm trying to run a zero loss program, and I can't count on a rescue when I can't even land.

I ground enough Science to get RCS, and I've been trying to null my lateral speed with it, but it is difficult to keep the Translation keys straight in my head while also keeping an eye on my velocity and altitude with the main rocket. Especially when there is no special indicator of horizontal vs. vertical velocity components.

Is there a trick to this? Do people simply fire their rocket retrograde until their velocity is exactly zero, then resume falling?

Edited by Jaxal1
Spelling, mark answered
Link to comment
Share on other sites

Do people simply fire their rocket retrograde until their velocity is exactly zero, then resume falling?

Doing this near the surface is called a "suicide burn" and is actually one of the more fuel efficient ways to land. Doing it a bit higher up give you more margin for error, but do it too high up and you'll just have to do it again later as the planet rotates under you.

For someone having trouble like you are, I'd recommend killing most of your velocity a few kilometers up (anywhere from 5 to 25 depending on what you're comfortable with/how fast the ship can accelerate) and falling more gently to the surface, making smaller correction burns retrograde on the way down. Pack some extra fuel when you do it!

Oh, and protip: if it looks like you'll be hitting the ground with too much velocity, don't be afraid to floor it for a few seconds to gain altitude. Better to land with low fuel than crash, after all.

Good luck!

Link to comment
Share on other sites

Thanks for the tip. Related question, is it possible to get an altitude reading from the actual ground instead of 'sea level'? It was jarring for me the first time I thought I have another kilometer to fall but then saw my shadow rushing up toward me.

I know the game calculates it because parachutes always deploy at 500m over surface, not 500m over sea level.

Link to comment
Share on other sites

Basically, you have to watch how the prograde/retrograde markers behave when you burn while not centered directly on them. Burning while oriented near the prograde marker will cause the marker to move TOWARDS the center of the navball because you are increasing the velocity towards that direction. Similarly, when you are burning while oriented near the retrograde marker, the marker will move AWAY from the center of the navball.

To kill your lateral velocity center the navball in such a way so that the retrograde marker is located somewhere on the line between the center of the navball and the dot in the middle of the blue navball hemisphere (the point you orient towards when facing 'up'). This way, when you burn, the retrograde marker will move away from the center of the navball and TOWARDS the 'up' marker. Once they overlap, you are falling straight down with very little lateral velocity.

Then point your ship up, turn on sas and descend, slowly reducing your velocity as you get closer to the surface. The retrograde marker will try to drift away from the center, but just point your ship towards it while burning to bring it back to center.

Link to comment
Share on other sites

I suggest Kerbal Engineer for altitude. It's dumb that the game doesn't tell you except in IVA.

As to the killing velocity... yes that's exactly what you do. Burn prograde right before you'd crash. A "suicide burn" is not quite as dangerous as its name sounds for 2 reasons:

1) Quicksave! Hit F5 well before you start, so you can restart with F9 if you didn't time it right.

2) Maneuver nodes! Make one right before the ground, and drag it retrograde until it show you dropping. Watch out it likes to freak out with 0 velocity. Note the time it will take (do a test burn to make the time realistic if you don't trust it), and then when you think you're that many seconds from the ground (plus a few seconds!) go full throttle.

Not only is it efficient, a suicide burn is insanely fun and thrilling when you get it right.

Link to comment
Share on other sites

Make sure your velocity read-out is in surface mode, not orbital. It'll switch by itself at a certain altitude, but I like to switch it a little earlier.

The way I usually land is to set my PE fairly low - say 10000 meters, and as I zoom by watch the surface for my landing spot. When I see a good spot coming up, I point at the horizon along my vector, then kill most of my lateral speed - the retrograde marker moves up close to vertical. Then I do just slow slow engine burn keeping myself pointed retrograde as I fall - not to slow down so much as to manage the speed of it to what I feel is safe for the altitude.

Pro tip: lights pointed down work wonders even for dayside landings. The round ones are very powerful and you'll notice them on the ground a good ways up.

Pro-pro tip: the height you want to start burning to kill your velocity at will vary. Ships with good thrust:weight ratios can start much later.

Link to comment
Share on other sites

I'd suggest installing Mechjeb. You can let it land for you, observe what it does and try to mimic.

Alternatively if you don't want to use autopilot, Mechjeb can also tell you seperate horizontal and vertical speed, true altitude (the one you need for landing), and attitude control.

When I land, I tell attitude control to turn the craft towards retrograde, and just burn slowly. Doing this will slowly move the retrograde vector up towards the top of the navball. Once it's there, your vertical velocity is 0

Edited by Sirrobert
Link to comment
Share on other sites

I'd suggest installing Mechjeb. You can let it land for you, observe what it does and try to mimic.

Alternatively if you don't want to use autopilot, Mechjeb can also tell you seperate horizontal and vertical speed, true altitude (the one you need for landing), and attitude control.

When I land, I tell attitude control to turn the craft towards prograde, and just burn slowly. Doing this will slowly move the prograde vector up towards the top of the navball. Once it's there, your vertical velocity is 0

He means RETROGRADE. Burning prograde will increase your orbital period. Retrograde slows you down because you're burning against your current velocity.

Link to comment
Share on other sites

He means RETROGRADE. Burning prograde will increase your orbital period. Retrograde slows you down because you're burning against your current velocity.

Major epic super facepalm. Thanks

Worst part is I looked at the word prograde, thought something was wrong... Checked the spelling, concluded it was right... still felt something was wrong.

I'm editting the original to prevent confusion

Link to comment
Share on other sites

Get your periapsis down close to the surface and start your landing burn at periapsis. This is the most efficient way to land.

I would hardly call it a suicide burn because you can easily abort the landing by pointing straight up.

That's not what I call a suicide burn. For me, a suicide burn is coming in at a fairly steep slope and burning with only a few seconds to spare. You're already essentially pointing straight up and burning at full throttle, so if anything goes wrong there's nothing you can do* but crash.

*Other than F9 to restore

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...