Drew Kerman Posted December 19, 2014 Share Posted December 19, 2014 Real Solar System was the culprit. Reported the issue over in their thread. Thank you for the assistance toadicus. Link to comment Share on other sites More sharing options...
toadicus Posted December 20, 2014 Author Share Posted December 20, 2014 VOID has been updated to version 0.16.1! This version makes the editor HUD pane movable and scoots its default position down a few dozen pixels to stay off the gizmo controls. When placed along the left edge, the HUD pane will "dock" to the left edge, moving with the parts and action group panels to remain visible. The logic here is based on what information I could find in the API as to the whereabouts of the parts panel (there's not much), but it's got one fixed value left that might (maybe?) be different on machines with very different resolutions than mine. If you run in to an issue with it overlapping the panel or standing off significantly further than the gizmos, let me know!CHANGELOG:v.0.16.1 [2014-12-20]* VOID_EditorHUD: HUD pane is now movable, and will "snap" to the left when placed along the left edge.* Rework of the HUD systems into a common modular interface to make my job easier in the future. Link to comment Share on other sites More sharing options...
Andrewmacor Posted December 21, 2014 Share Posted December 21, 2014 The mod is not saving my settings. For example, if I set one of the HUD flight info. to a place on the screen and I launch another vessel it will reset it to the top of the screen. Link to comment Share on other sites More sharing options...
BaseDrifter Posted December 21, 2014 Share Posted December 21, 2014 Yup, also having problems with the HUD not saving changes. If I recover a ship or revert the flight after moving the HUDs around, on launch of a new ship they're back at the top of the screen. The color doesn't revert back to green though. Only the position seems to not be saving. Link to comment Share on other sites More sharing options...
toadicus Posted December 21, 2014 Author Share Posted December 21, 2014 I've figured out why that's happening, but I need a little more time than I have right now to fix it. Should be a fix tomorrow. Link to comment Share on other sites More sharing options...
toadicus Posted December 21, 2014 Author Share Posted December 21, 2014 VOID has been updated to version 0.16.2! This version fixes the problem that caused HUD modules not to properly load their saved positions.CHANGELOG:v.0.16.2 [2014-12-21]* Fixed the HUD modules to properly save their pane positions. Link to comment Share on other sites More sharing options...
Andrewmacor Posted December 21, 2014 Share Posted December 21, 2014 Thanks toadicus you are the best!!! Link to comment Share on other sites More sharing options...
BaseDrifter Posted December 22, 2014 Share Posted December 22, 2014 (edited) Hey Toadicus, thanks for your fast turn-around on the VOID HUD fix. But it looks like VOID and TweakableEverything (TE) don't play nice together anymore, I suspect there is a conflict between the ToadicusTools DLLs that ship with each mod.I'm getting the "decoupler bug" where anything that decouples is constantly firing over and over in the VAB or on the pad. Puffs of smoke coming out and all that. This is the error I'm getting.MissingMethodException: Method not found: 'ToadicusTools.Tools.InitializeTweakable'. at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 at Part+.MoveNext () [0x00000] in <filename unknown>:0 Here's my rundown.With TE installed, using the DLL that comes with VOID causes the error. Removing TE gets rid of the problem.If I use the DLL that comes with TE there doesn't seem to be a problem, and the VOID HUD appears to stay where it should as well, though I haven't tested this extensively enough to say for sure.Seems like there's a problem with the DLL that ships with VOID causing problems with TE basically. Edited December 22, 2014 by BaseDrifter Link to comment Share on other sites More sharing options...
toadicus Posted December 27, 2014 Author Share Posted December 27, 2014 BaseDrifter, I've responded to this issue in the TweakableEverything thread. Thanks for the report! Link to comment Share on other sites More sharing options...
SilentBish Posted December 27, 2014 Share Posted December 27, 2014 Hi Toadicus,Just picked up KSP and am trying to get this plugin working. I downloaded it and installed as per instructions on page 1 but no good. I don't have any other mods installed, and tried starting a new save as well, and I still don't see a void icon anywhere in the UI. Link to comment Share on other sites More sharing options...
toadicus Posted December 27, 2014 Author Share Posted December 27, 2014 Welcome aboard, SilentBish!First, make sure you have it installed correctly: the "VOID" and "ToadicusTools" folders from the "GameData" folder in the archive should be present in the "GameData" folder of your KSP installation.If you have no other mods installed, the VOID icon will be in the stock applauncher (top right in most scenes, bottom right in the editors). In the editor, the icon will appear only after you have picked the first part (or loaded a vessel). The icon only shows up in the editor and flight scenes; VOID has no presence in the space center or elsewhere.If you have installed the "Toolbar" mod, you will need to enable VOID's icons in Toolbar via the "Configure visible buttons" option in Toolbar's menu. Again, in the editor this will not be possible until you have picked a part.If there's still no sign of it, you need to get me a log, which you can find in one of these places: Windows: \path\to\KSP_win\KSP_Data\output_log.txt; Linux: ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log; Mac: ~/Library/Logs/Unity/Player.log.You can copy/paste the contents to a site like pastebin.com, or upload it to a site like Google Drive or Dropbox and share a link with me in this thread or via a private message on these forums. The log will help me to determine if you have installed the mod correctly or detect any other problems on my end.Hope that helps, and welcome again! Link to comment Share on other sites More sharing options...
Spheniscine Posted December 28, 2014 Share Posted December 28, 2014 Whatever happened to the "Thrust Offset" feature in the editor when you turn on the CoM and CoT display? I found that feature pretty useful. Link to comment Share on other sites More sharing options...
toadicus Posted December 28, 2014 Author Share Posted December 28, 2014 Whatever happened to the "Thrust Offset" feature in the editor when you turn on the CoM and CoT display? I found that feature pretty useful.I found myself wondering that when trying to build a contract satellite last night. I don't have the answer yet, but it's also one of my favorite features so you can rest assured that I'm looking. Link to comment Share on other sites More sharing options...
toadicus Posted December 28, 2014 Author Share Posted December 28, 2014 VOID has been updated to version 0.16.3! This version fixes the disappearing HUD lines.CHANGELOG:v.0.16.3 [2014-12-27]* Fixed HUD panes to properly expand to fit their content.* Tweaked default Toolbar behavior to hopefully provide a more predictable experience. Link to comment Share on other sites More sharing options...
Spheniscine Posted December 28, 2014 Share Posted December 28, 2014 (edited) Bug report: When creating a maneuver node (I think), the advanced HUD (burn time estimate) borks up and displays overly narrow and tall. "Reset HUD Positions" fixes it, but I have to do it every time. Edited December 28, 2014 by Spheniscine Link to comment Share on other sites More sharing options...
toadicus Posted December 28, 2014 Author Share Posted December 28, 2014 Bug report: When creating a maneuver node (I think), the advanced HUD (burn time estimate) often borks up and displays overly narrow and tall. "Reset HUD Positions" fixes it, but I have to do it every time.Just to clarify, this is with version 0.16.3? Link to comment Share on other sites More sharing options...
Spheniscine Posted December 28, 2014 Share Posted December 28, 2014 Yes./10chars Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 28, 2014 Share Posted December 28, 2014 Just came across a slight bug with the display of the Advanced Heads-Up Display:I have a maneuver node set up, so that there is a display to the right of the navball.I have a ship in orbit, reset all displays. They display normallyI then put a Kerbal to EVA, and then reboard ship.The right hand display, the one which gives:Burn DvBurn Timeis squashed into a vertical column.This is running the latest version as installed by CKAN, KSP 0.90, Windows 7 Link to comment Share on other sites More sharing options...
SilentBish Posted December 28, 2014 Share Posted December 28, 2014 Hi Toadicus,I deleted the old info and copied in the newest version of void. I still do not see the toolbar icon until I start to build a ship, then a new button appears (but it is just a blank white square), and the VOID windows open up as I have seen in screen shots. I also lose the ability to make maneuver nodes in the orbital map, but I am guessing it is a function you can use through void that isn't functioning correctly due to whatever problem I am having. My log file is reporting as 5,000 KB, far too big for that file sharing site, there another way I can get it to you?Thanks for the help!Bish Link to comment Share on other sites More sharing options...
SilentBish Posted December 28, 2014 Share Posted December 28, 2014 Hi Toadicus,I deleted the old info and copied in the newest version of void. I still do not see the toolbar icon until I start to build a ship, then a new button appears (but it is just a blank white square), and the VOID windows open up as I have seen in screen shots. I also lose the ability to make maneuver nodes in the orbital map, but I am guessing it is a function you can use through void that isn't functioning correctly due to whatever problem I am having. My log file is reporting as 5,000 KB, far too big for that file sharing site, there another way I can get it to you?Thanks for the help!BishOk, I found out why the maneuvers weren't working. I am playing career mode and just needed to upgrade buildings. Link to comment Share on other sites More sharing options...
SilentBish Posted December 29, 2014 Share Posted December 29, 2014 Sorry for the triple post. I wiped the folder, reinstalled and put everything from th game data folder in thezip file into the KSP game data folder. Here is the log from the reboot. http://pastebin.com/u/SilentBish Link to comment Share on other sites More sharing options...
Spheniscine Posted December 29, 2014 Share Posted December 29, 2014 Just came across a slight bug with the display of the Advanced Heads-Up Display:I have a maneuver node set up, so that there is a display to the right of the navball.I have a ship in orbit, reset all displays. They display normallyI then put a Kerbal to EVA, and then reboard ship.The right hand display, the one which gives:Burn DvBurn Timeis squashed into a vertical column.This is running the latest version as installed by CKAN, KSP 0.90, Windows 7Yes, this is the same problem I described. A workaround I found is to use Reset Advanced HUD, but it must be done every time and is thus annoying. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 29, 2014 Share Posted December 29, 2014 Yes, this is the same problem I described. A workaround I found is to use Reset Advanced HUD, but it must be done every time and is thus annoying.Yes, I figured that out as well. Glad to know it's not just myself having the problem. Link to comment Share on other sites More sharing options...
toadicus Posted December 29, 2014 Author Share Posted December 29, 2014 Yes, this is the same problem I described. A workaround I found is to use Reset Advanced HUD, but it must be done every time and is thus annoying.Yes, I figured that out as well. Glad to know it's not just myself having the problem.VOID has been updated to version 0.16.4! This fixes the issue with the advanced HUD panel "collapsing" whenever there is not a maneuver node.CHANGELOG:v.0.16.4 [2014-12-28]* HUDAdvanced: Fixed an issue that caused the right HUD to collapse into a vertical column when no maneuver node was presentI deleted the old info and copied in the newest version of void. I still do not see the toolbar icon until I start to build a ship, then a new button appears (but it is just a blank white square), and the VOID windows open up as I have seen in screen shots. I also lose the ability to make maneuver nodes in the orbital map, but I am guessing it is a function you can use through void that isn't functioning correctly due to whatever problem I am having.Ok, I found out why the maneuvers weren't working. I am playing career mode and just needed to upgrade buildings.This all seems like correct behavior; the toolbar icon does not and should not appear in the editor until you start building (or load) a ship. VOID doesn't change anything related to your building upgrades in career mode at this point, so if you can't make a maneuver node yet, you can't use VOID's maneuver node functionality.The one thing that stands out is the blank white square; that seems to reflect an incorrectly-loaded texture, which isn't supported by the log you linked later on. Has that problem persisted? When you click on the blank white icon, does the VOID menu window open and close?Sorry for the triple post. I wiped the folder, reinstalled and put everything from th game data folder in thezip file into the KSP game data folder. Here is the log from the reboot. http://pastebin.com/u/SilentBishI looked over your log and everything seems to be in order; the DLLs and textures are all in the right place and KSP is loading them. Are you still having a problem? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 29, 2014 Share Posted December 29, 2014 VOID has been updated to version 0.16.4! This fixes the issue with the advanced HUD panel "collapsing" whenever there is not a maneuver node.CHANGELOG:v.0.16.4 [2014-12-28]* HUDAdvanced: Fixed an issue that caused the right HUD to collapse into a vertical column when no maneuver node was presentGreat, thanks for the quick update.Now, if only Kerbalstuff.com would stay up :-( Link to comment Share on other sites More sharing options...
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