Mecripp Posted September 6, 2014 Share Posted September 6, 2014 (edited) I am trying to place the custom camera on the little white platform on the left side of the shutter. I cannot pan adequately from that position. I'm just wondering if the tolerance can be edited in some JSI file or in the ALCOR files. I tried looking but I was unable to find the CamTransform container, which leads me to fear that it's buried in the RPM .dll somewhere. Any help is appreciated.Looking at the 2 CFG files MODULE{name = JSIExternalCameraSelectorcameraContainer = CamTransformcameraIDPrefix = ExtCam}AndMODULE { name = JSIExternalCameraSelector cameraContainer = RCSthruster rotateCamera = -90,0,0 <---------here cameraIDPrefix = ExtCam }One has a rotateCamera you might try and add what you need hope it help and 1 was the ASET ExtCamRadialVert and 2nd was the JSI ExternalCameraPart.EDIT- Bet your right didn't think of that. Edited September 7, 2014 by Mecripp2 Quote Link to comment Share on other sites More sharing options...
eygc Posted September 7, 2014 Share Posted September 7, 2014 I think that just defines the default rotation reference... Quote Link to comment Share on other sites More sharing options...
Wanderfound Posted September 10, 2014 Share Posted September 10, 2014 Apologies if I'm missing seeing this info somewhere, but: if I'm just after the aimable cameras to work with my existing SP+/RPM/MFD cockpit displays, but don't actually need the ALCOR lander can, which bits of the downloads do I need to install? Quote Link to comment Share on other sites More sharing options...
Mecripp Posted September 10, 2014 Share Posted September 10, 2014 @Wanderfound That all you need https://www.dropbox.com/s/6qgj2zuni83hbla/ALCOR_IVA_Patch_0.9.zip. Quote Link to comment Share on other sites More sharing options...
Wanderfound Posted September 10, 2014 Share Posted September 10, 2014 @Wanderfound That all you need https://www.dropbox.com/s/6qgj2zuni83hbla/ALCOR_IVA_Patch_0.9.zip.Cheers, thanks. Quote Link to comment Share on other sites More sharing options...
leeham991 Posted September 11, 2014 Share Posted September 11, 2014 Is there any plans to use this amazingly in-depth control system to create other capsules, or to provide decent cockpits for stock capsules? Using RasterpropMonitor the only decent cockpit is in the MK1 pod, add the Alcor lander to that and you only really have two decent pods available. Especially considering that all of the parts parts provide utterly awful pod cockpits which in some cases have even less information than stock pods. Quote Link to comment Share on other sites More sharing options...
Pretender6 Posted September 12, 2014 Share Posted September 12, 2014 What is the best way to add a function to a currently unused switch at the switch board, pilot seat upper left side?? like maybe a switch to turn on the terminal window from kOS with ToggleTerminal command? or another module function like a inbuilt RemoteRech2 with a omni attenna but limited range and SPU capability to talk to vehicle at very close range? Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted September 12, 2014 Share Posted September 12, 2014 Alex,Thank you for this. It is truly astounding work; almost overwhelming in scope.In my log I have a couple of error lines:[ERR 10:14:15.221] Texture 'ASET/ASET_Props/Instruments/GPWS/model000' not found![ERR 10:14:15.221] Texture 'ASET/ASET_Props/Instruments/GPWS/model001' not found!Is this anything that needs to be addresses? Do they even matter?Sidenote: I've found other mods throw these errors as well. So, I assume there is nothing to worry about. Really just a curiosity. Quote Link to comment Share on other sites More sharing options...
Deep silence Posted September 14, 2014 Share Posted September 14, 2014 Once my ubuntu fully reinstalled, I am finaly able to test this mod... and I am amazed! This pod is now my favorite one. Thanks a lot! Quote Link to comment Share on other sites More sharing options...
Ziv Posted September 22, 2014 Share Posted September 22, 2014 Hi, I'm sorry if this is a stupid question but I'm looking for the answer since a while and still nothing, so:can I create and edit maneuver nodes in IVA? If yes, how?...or, how can I know when to start to got the Mun, to Jool, to one of the moon of Jool inside Jool's SOI, how to aim at target in the same orbit, etc? (I know how to target something, I just need the node ) Quote Link to comment Share on other sites More sharing options...
nli2work Posted September 22, 2014 Share Posted September 22, 2014 Hi, I'm sorry if this is a stupid question but I'm looking for the answer since a while and still nothing, so:can I create and edit maneuver nodes in IVA? If yes, how?...or, how can I know when to start to got the Mun, to Jool, to one of the moon of Jool inside Jool's SOI, how to aim at target in the same orbit, etc? (I know how to target something, I just need the node )I think you need MechJeb installed along with RPM then you'll have access to some MechJeb functions from the MFD. Quote Link to comment Share on other sites More sharing options...
Ziv Posted September 22, 2014 Share Posted September 22, 2014 I think you need MechJeb installed along with RPM then you'll have access to some MechJeb functions from the MFD.I have MechJeb installed and there's no node creating stuff like "hohmann-transfer" or "fine-tune", etc... or is there and I just missed it? but anyway, I would like to have a way to create some simulated engine burns with simulated orbits to see how it would work. Right now I'm doing a Mun-Minmus 2-in-1 mission with a LM and a CM but I waste some fuel to try things out instead of looking for the best solution (like we do with a maneuver node ). Quote Link to comment Share on other sites More sharing options...
Ziv Posted September 22, 2014 Share Posted September 22, 2014 I have two more question: 1. can you transfer fuel between the tanks? (I just arrived back to my fuel-tank and I would like to refuel my lander and go for the next moon)2. I have several external cams but only the first two works, all the others are plain black. Is it a bug or my mistake?btw I LOVE this mod! I enjoy piloting my Mun-Minmus expedition from IVA very much! AWESOME! Respect and Thank you!!! Quote Link to comment Share on other sites More sharing options...
Ty89m Posted September 23, 2014 Share Posted September 23, 2014 Loving the ALCOR Capsule! Quick question... which engine is used in you're second stage accent lander on the first page? Looks like its attached inside two stock orange Toroidal tanks? Quote Link to comment Share on other sites More sharing options...
Ziv Posted September 25, 2014 Share Posted September 25, 2014 So, is there any answers to my questions?1. can I create and edit maneuver nodes in IVA? If yes, how?2. can you transfer fuel between the tanks? (I just arrived back to my fuel-tank and I would like to refuel my lander and go for the next moon)3. I have several external cams but only the first two works, all the others are plain black. Is it a bug or my mistake? Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted September 25, 2014 Share Posted September 25, 2014 (edited) So, is there any answers to my questions?1. can I create and edit maneuver nodes in IVA? If yes, how?2. can you transfer fuel between the tanks? (I just arrived back to my fuel-tank and I would like to refuel my lander and go for the next moon)3. I have several external cams but only the first two works, all the others are plain black. Is it a bug or my mistake?1, No.2, Not that I'm aware of (you could use Goodspeed Fuel Pump or TACFB though).3, Have you assigned a unique ID to each cam? The way RPM works is by using the closest camera with the selected ID. If you have a same ID camera further away, it won't be shown (before you ask, camera assignment can't be done from IVA (unless VesselViewer can, but I don't know)). Edited September 25, 2014 by ObsessedWithKSP Quote Link to comment Share on other sites More sharing options...
Ziv Posted September 25, 2014 Share Posted September 25, 2014 Thank you for your answers!Yeah, I know TAC fuel balancer but I would like to solve everything from IVA. Hmm, I didn't know about IDs for the cams, I'll check it! ...hmm, I was looking for it but didn't find any information about how to set up unique IDs to each cam? Can somebody show me a link or tell me more please? Quote Link to comment Share on other sites More sharing options...
nli2work Posted September 25, 2014 Share Posted September 25, 2014 Thank you for your answers!Yeah, I know TAC fuel balancer but I would like to solve everything from IVA. Hmm, I didn't know about IDs for the cams, I'll check it! ...hmm, I was looking for it but didn't find any information about how to set up unique IDs to each cam? Can somebody show me a link or tell me more please?Right click on the external Camera part in VAB or after launch and use +/- signs to assign unique ID #; Quote Link to comment Share on other sites More sharing options...
Ziv Posted September 26, 2014 Share Posted September 26, 2014 Awesome, thank you! Quote Link to comment Share on other sites More sharing options...
nukeboyt Posted October 1, 2014 Share Posted October 1, 2014 (edited) ...or, how can I know when to start to got the Mun, to Jool, to one of the moon of Jool inside Jool's SOI, how to aim at target in the same orbit, etc? (I know how to target something, I just need the node )I asked a similar question a while back about HOW to complete all-IVA missions without maneuver nodes. Specifically, how to know when to burn for a return to Kerbin from the Mun. Alexustas explained it....Select target, orbiting at KerbinAnd when the"EJECT ANGLE" is close to zero, perform your burnhttp://i.imgur.com/bciMcQc.jpgHope this helps! Edited October 1, 2014 by nukeboyt Quote Link to comment Share on other sites More sharing options...
The Space Man Posted October 6, 2014 Share Posted October 6, 2014 Anyone got a Hullcam VDS cfg for the external camera? Quote Link to comment Share on other sites More sharing options...
John FX Posted October 10, 2014 Share Posted October 10, 2014 It`s a shame the map screen can`t be put inside a RPM monitor. That would be immersive with lots of function. Quote Link to comment Share on other sites More sharing options...
Voculus Posted October 10, 2014 Share Posted October 10, 2014 Are the monitors broken for anyone else in .25? I double-checked the folder structure, and have the newest version of RPM and MM installed in 32-bit. Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted October 10, 2014 Share Posted October 10, 2014 Mine are working fine even the cameras Quote Link to comment Share on other sites More sharing options...
alexustas Posted October 10, 2014 Author Share Posted October 10, 2014 Are the monitors broken for anyone else in .25? I double-checked the folder structure, and have the newest version of RPM and MM installed in 32-bit. RPM version 0.18.2 does not want to work with KSP 0.25, but has been quickly repaired by Mihara and RPM 0.18.3 works well. I have edited OP. 1. can I create and edit maneuver nodes in IVA? If yes, how? Unfortunately, RPM does not allow to create and edit maneuvers using MFD or other tools .. This topic has been discussed for a long time, but no avail. Quote Link to comment Share on other sites More sharing options...
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