sirkut Posted November 21, 2013 Share Posted November 21, 2013 *pokepokes* I'm serious about this robot arm control plugin thing.I can't really do it myself because whatever I write would need direct access to InfernalRobotics classes. Which doesn't quite work in KSP because of things I have explained peviously -- it needs to be in the same assembly or you have to muck about with reflection. There's even a feature to pass menu control buttons to plugins in version 0.7, which I'm releasing as soon as alexustas says it's definitely not broken. Crap I thought I sent you a PM about it. I'm definitely on board for doing that! I'm just taking a super short hiatus from coding to do some texturing (modelling is done) for the Dynasoar. There's a few things I want to update for the plugin that is GUI related and this will be a nice addition. kOS has support for interplugin communication but I've hit a small snag on robotic groups but it works nicely. Quote Link to comment Share on other sites More sharing options...
Mihara Posted November 21, 2013 Share Posted November 21, 2013 Crap I thought I sent you a PM about it. I'm definitely on board for doing that!Woot! I'll make sure to poke you about it when you post anything about your Dynasoar then. Quote Link to comment Share on other sites More sharing options...
TimMartland Posted November 22, 2013 Share Posted November 22, 2013 Looks awesome! Would prefer it slightly smaller as a 2 man though, makes it more LEMy Quote Link to comment Share on other sites More sharing options...
DasBananenbrot Posted November 22, 2013 Share Posted November 22, 2013 Looks awesome! Would prefer it slightly smaller as a 2 man though, makes it more LEMyWell then just put two kerbals onto it Quote Link to comment Share on other sites More sharing options...
DoubleOSeven1 Posted November 22, 2013 Share Posted November 22, 2013 My operational 2-stage Alcor LEM. Note the LRV in the background.The ascent stage.Mod List and .craft file? Quote Link to comment Share on other sites More sharing options...
alexustas Posted November 23, 2013 Author Share Posted November 23, 2013 MFD in action ) Quote Link to comment Share on other sites More sharing options...
Helix935 Posted November 23, 2013 Share Posted November 23, 2013 oh god i think my jaw just fell off and left a crater and also AWESOME Quote Link to comment Share on other sites More sharing options...
Termaul Posted November 23, 2013 Share Posted November 23, 2013 This is by far my favorite pod , cant wait for the new upgrades to it ! Quote Link to comment Share on other sites More sharing options...
DoubleOSeven1 Posted November 23, 2013 Share Posted November 23, 2013 MFD in action )What is that contact light for? Could it be Remote tech integration? Quote Link to comment Share on other sites More sharing options...
Helix935 Posted November 23, 2013 Share Posted November 23, 2013 question...would it be possible to add like an adapter for the ALCOR so that it would fit better if used as a station part? Quote Link to comment Share on other sites More sharing options...
Mihara Posted November 23, 2013 Share Posted November 23, 2013 It's a ground contact light. The Apollo lander had those prongs on the landing legs... this is a simulation of them. Quote Link to comment Share on other sites More sharing options...
DoubleOSeven1 Posted November 23, 2013 Share Posted November 23, 2013 It's a ground contact light. The Apollo lander had those prongs on the landing legs... this is a simulation of them. Oh Thanks! When I saw those pictures my jaw broke the keyboard tray! Can't wait for the update! Quote Link to comment Share on other sites More sharing options...
drtedastro Posted November 23, 2013 Share Posted November 23, 2013 It just keeps getting better. Fantastic work.... Hat is off to you... Quote Link to comment Share on other sites More sharing options...
Themorris Posted November 23, 2013 Share Posted November 23, 2013 Just a question:could both of you imagine to make a command pod after you finished this one?This if by far the best and advanced IVA i've seen in this game. This shouldn't just be in a lander.I also love it's style.greetings,Themorris Quote Link to comment Share on other sites More sharing options...
drtedastro Posted November 23, 2013 Share Posted November 23, 2013 Agreed... IVA's like this for the pod's.... Oh man..... Quote Link to comment Share on other sites More sharing options...
jrandom Posted November 23, 2013 Share Posted November 23, 2013 Random note: This capsule is not automatically recognized by IonCross Crew Support. I'll go in and manually edit the .cfgs to add o2/co2 resources but it might be worth it to look into how to get this pod to be automatically seen by IonCross and TAC (for those of us who use such things). Quote Link to comment Share on other sites More sharing options...
Mihara Posted November 23, 2013 Share Posted November 23, 2013 Do they actually do anything to recognise capsules automatically in the first place? Quote Link to comment Share on other sites More sharing options...
thunderstar Posted November 23, 2013 Share Posted November 23, 2013 What is that contact light for? Could it be Remote tech integration?contact with the surface of a body, its even blue like in the apollo lunar module Quote Link to comment Share on other sites More sharing options...
Bobhendly Posted November 23, 2013 Share Posted November 23, 2013 Have those Fancy IVAs Been released yet? Quote Link to comment Share on other sites More sharing options...
Mihara Posted November 23, 2013 Share Posted November 23, 2013 Have those Fancy IVAs Been released yet?Have you actually downloaded the package in the OP? Quote Link to comment Share on other sites More sharing options...
Mihara Posted November 23, 2013 Share Posted November 23, 2013 could both of you imagine to make a command pod after you finished this one?Agreed... IVA's like this for the pod's.... Oh man.....We'll see. Meanwhile, since I wasn't asked to keep it secret, I'll say that I've just helped BobCat debug a configuration problem on a new pod. The ball component wasn't starting up correctly. Quote Link to comment Share on other sites More sharing options...
DoubleOSeven1 Posted November 23, 2013 Share Posted November 23, 2013 We'll see. Meanwhile, since I wasn't asked to keep it secret, I'll say that I've just helped BobCat debug a configuration problem on a new pod. The ball component wasn't starting up correctly. It can't be! You mean that that pod gets one too!? Quote Link to comment Share on other sites More sharing options...
Mihara Posted November 23, 2013 Share Posted November 23, 2013 It can't be! You mean that that pod gets one too!?Well, I'm sure he's sticking with the displays, because he made new models for them and asked me if they can be safely animated. (They can.) I have no idea whether he ends up using the ball component or not, or whether he will use any of the other widgets in my plugin. Quote Link to comment Share on other sites More sharing options...
DoubleOSeven1 Posted November 23, 2013 Share Posted November 23, 2013 Well, I'm sure he's sticking with the displays, because he made new models for them and asked me if they can be safely animated. (They can.) I have no idea whether he ends up using the ball component or not, or whether he will use any of the other widgets in my plugin.Still amazing! Quote Link to comment Share on other sites More sharing options...
alexustas Posted November 24, 2013 Author Share Posted November 24, 2013 UPDATE - v0.6is now available for testing:) Quote Link to comment Share on other sites More sharing options...
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