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[0.22] Rocket Power Industries v6.0.0 (New: Ullage Engine, Tank, and Nosecone)


CoriW

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Rocket Power Industries

v6.0.0

(Eagle-X1 Liquid Engine, Launch Escape and Orbital Maneuvering System (LE-OMS), Raven-V1 Liquid Engine, Condor-L2 Landing System, Corella-P3 Liquid Engine, Ullage Engine, Ullage Tank, Ullage Nosecone)


Hello everybody, so over the past few months I've made several attempts at creating parts for KSP, but I've always run into some issue that has caused me so much trouble that I just gave up; However on my 4th attempt at making a part I was able to successfully make a basic Fuel Tank! So with that milestone of getting a part working in KSP I quickly decided I wanted to try something much more complex such as an Engine, and with that came 'Rocket Power Industries'. What is 'Rocket Power Industries' you may ask? Well it's pretty much just the 'manufacturer' name that I'll be using for all of the parts I make; Any parts that I am working on or I have finished I will publish in this thread so that others may try out my creations.

The number one thing I love to hear about my creations is feedback. So if you do decide to give any of my parts a try please let me know what you think, and if there is anything that you personally think could be changed or improved upon, I would love to hear it! :)


Pack Downloads

High Resolution (33.4 MB) | Low Resolution (13.2 MB)


Individual Downloads

Ullage Pack (Ullage Engine, Ullage Tank, Ullage Nosecone)

High Resolution

Eagle-X1 Liquid Engine

High Resolution | Low Resolution

Launch Escape and Orbital Maneuvering System (LE-OMS)

High Resolution | Low Resolution

Raven-V1 Liquid Engine

High Resolution

Condor-L2 Landing System

High Resolution | Low Resolution

Corella-P3 Liquid Engine

High Resolution


Part Information Below


Ullage Engine, Ullage Tank, Ullage Nosecone

Ullage%20Engine%20Tank%20Nosecone.png


Eagle-X1 Liquid Engine

Eagle-X1%20Liquid%20Engine.png


Launch Escape and Orbital Maneuvering System (LE-OMS)

LE-OMS.png


Raven-V1 Liquid Engine

Raven-V1%20Liquid%20Engine.png


Condor-L2 Landing System

Condor-L2%20Landing%20System.png


Corella-P3 Liquid Engine

NOTE: There is one bug with this engine, if you want the engine to draw fuel from the fuel tank it is connected to, you have to either use a fuel line going from the fuel tank to the engine, or open up the right click menu on the engine and stop the flow of the on-board LiquidFuel and Oxidizer. Otherwise KSP will assume the engine is out of fuel when the on-board fuel is all used up, this seems to be a bug within KSP that I can't fix.

Corella-P3%20Liquid%20Engine.png


Changelog

How Version Numbers Work

New Part = First Number Increases (Example: 1.0.0 to 2.0.0)

Re-Model, Re-Texture, or any other Visual Changes of an existing Part = Second Number Increases (Example: 1.0.0 to 1.1.0)

Config Changes, Bugfixes = Third Number Increases (Example: 1.0.0 to 1.0.1)


Version 6.0.0

- Initial Release of Ullage Engine
- Initial Release of Ullage Tank
- Initial Release of Ullage Nosecone
- Added Resource UllageFuel

Version 5.1.0

- Re-Texture of Eagle-X1 Liquid Engine, Launch Escape and Orbital Maneuvering System (LE-OMS), Raven-V1 Liquid Engine, Condor-L2 Landing System, and Corella-P3 Liquid Engine (Improved blending between colors on all parts)
- Increased Dry Mass from 0.45 to 0.5 on Launch Escape and Orbital Maneuvering System (LE-OMS)
- Increased LiquidFuel and Oxidizer from 135/165 to 180/220 on Launch Escape and Orbital Maneuvering System (LE-OMS)
- Fixed position of Engine FX on Corella-P3 Liquid Engine, it should appear closer to the Engine now
- Reduced Max Temp from 3800 to 3600 on Eagle-X1 Liquid Engine

Version 5.0.0

- Initial Release of Corella-P3 Liquid Engine

Version 4.0.0

- Initial Release of Condor-L2 Landing System
- Increased Dry Mass from 0.35 to 0.45 on Launch Escape and Orbital Maneuvering System (LE-OMS)

Version 3.0.0

- Initial Release of Raven-V1 Liquid Engine
- Tweaked position of Engine FX on Eagle-X1 Liquid Engine
- Tweaked position of Engine FX on Launch Escape and Orbital Maneuvering System (LE-OMS)

Version 2.0.0

- Initial Release of Launch Escape and Orbital Maneuvering System (LE-OMS)

Version 1.5.0

- Re-Texture of Eagle-X1 Liquid Engine
- Increased UV Map resolution for Eagle-X1 Liquid Engine (Higher texture quality)
- Increased number of hard edges on Eagle-X1 Liquid Engine (To help prevent lighting bugs)

Version 1.4.0

- Added Engine Fairing for Eagle-X1 Liquid Engine

Version 1.3.2

- Moved Eagle-X1 Liquid Engine from Heavier Rocketry Tech Node to Nuclear Propulsion Tech Node
- Increased Cost from 3500 to 6000 on Eagle-X1 Liquid Engine
- Increased Max Temp from 3600 to 3800 on Eagle-X1 Liquid Engine
- Increased Heat Production from 350 to 500 on Eagle-X1 Liquid Engine
- Changed fxOffset from 1.2 to 0.8 on Eagle-X1 Liquid Engine, the Engine FX should appear closer to the Engine Nozzle now
- Reduced Alternator Electric Charge Output from 10.0 to 8.0 on Eagle-X1 Liquid Engine

Version 1.3.1

- Increased ISP in Vacuum from 420 to 600 on Eagle-X1 Liquid Engine

Version 1.3.0

- Added Engine Heating animation for Eagle-X1 Liquid Engine Nozzle and Case
- Fixed Mesh Collider for Eagle-X1 Liquid Engine, the Engine Nozzle will no longer clip into the ground

Version 1.2.0
- Re-Texture of Eagle-X1 Liquid Engine
- Reduced Gimbal Range from 5 to 2.5 on Eagle-X1 Liquid Engine

Version 1.1.0

- Re-Model and Re-Texture of Eagle-X1 Liquid Engine
- Changed stats on Eagle-X1 Liquid Engine to be more suitable as an Interplanetary Engine

Version 1.0.0

- Initial Release of Eagle-X1 Liquid Engine


This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

88x31.png

All part models and textures included in these downloads are licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License, and are Intellectual Property of CoriW.

You may copy and distribute the included part models and textures with the conditions that you credit CoriW for creating them, do not use the part models or textures for any commercial purposes, do not alter the part models or textures in any way, and include the license file within the download. You may alter the config (.cfg) files under the conditions that you do not modify the line "author = CoriW", and if distributing modified config (.cfg) files it must be stated alongside the download that the files were modified from their original state.


Edited by CoriW
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Actually i like that there's fairings for the engine, which is seldom seen in KSP rocketry mods.

although i can build one with Procedural Fairings plugin for any engine...

Actually... There's no fairings for it. :blush: I haven't figured out how to do that yet.

Although the image might make it seem that there are fairings for it, that's actually just the engine casing, because most of the nozzle sits inside the engine casing.

EDIT: Unless something else made it seem like it had fairings? I did just C&P the Skippers config and edit it... Might of missed something fairing related?

EDIT: Just to be clear for anyone reading this now, the Eagle-X1 Liquid Engine does have fairings now, originally it did not.

Edited by CoriW
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I like the look of the engine,however, are you going to texture it because as of right now,it only seems you gave it a diffuse shader and nothing else. It looks a bit plain to be honest,but as i wrote earlier,i think the look (form) of the engine is quite neat.

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I like the look of the engine,however, are you going to texture it because as of right now,it only seems you gave it a diffuse shader and nothing else. It looks a bit plain to be honest,but as i wrote earlier,i think the look (form) of the engine is quite neat.
Maybe add a few details to it? It looks quite boring as it is now, but it definitely has potential for more.

Yeah so I actually did texture it but unfortunately the texturing was much more visible in the editor then it was in-game, so I'm probably going to re-texture it today.

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As far as texturing goes it probably only needs a normalsmap and it would look just fine.

Also, this is just personal opinion, but you may wanna think about lowering the trust ever so slightly, and raising in vacume ISP a hair. I cant think of a single in space application Id need 400thrust from a single engine, furthermore at 375ISP on its upper end...well, may as well go with a few nervas and save the fuel for interplanetary applications.

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It looks good to me, but can you make the orange the same color as the mainsail?

That was my original intention for it, I'll see what I can do when I re-texture it, working on that right now.

As far as texturing goes it probably only needs a normalsmap and it would look just fine.

Also, this is just personal opinion, but you may wanna think about lowering the trust ever so slightly, and raising in vacume ISP a hair. I cant think of a single in space application Id need 400thrust from a single engine, furthermore at 375ISP on its upper end...well, may as well go with a few nervas and save the fuel for interplanetary applications.

normalsmap? How do I do that?

As for the stats on the engine, I'll look into it once I'm done re-texturing.

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I use a program called CrazyBumps for most normalmapping, its free for 30days, and only $50 for full copy. Its not good for everything, but for most somewhat simple KSP parts its fast, easy, and makes great maps. Just make sure when ya import them into Unity and set it as normal map make sure the little box 'from greyscale' is UNTICKED!!!!

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Released update v1.1.0


Version 1.1.0

- Re-Model and Re-Texture of Eagle-X1 Liquid Engine
- Changed stats on Eagle-X1 Liquid Engine to be more suitable as an Interplanetary Engine

Although the texturing still sucks, I really need to work on my texturing skills, big time.

Edited by CoriW
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Released update v1.2.0


Version 1.2.0
- Re-Texture of Eagle-X1 Liquid Engine
- Reduced Gimbal Range from 5 to 2.5 on Eagle-X1 Liquid Engine

I think I'm finally happy with the texturing.

Edited by CoriW
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Released update v1.3.0


Version 1.3.0

- Added Engine Heating animation for Eagle-X1 Liquid Engine Nozzle and Case
- Fixed Mesh Collider for Eagle-X1 Liquid Engine, the Engine Nozzle will no longer clip into the ground

You know, I feel bad making all these posts in a row, but I feel that updates are worthy of a new post and not just a post edit... On that note I'm also still hoping to get some more feedback from people, so be sure to let me know what you all think. :)

EDIT: Maybe I'm just updating too frequently. :blush:

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Hmm it looks interesting, more of a service module than a interplanetary ship- it has way too low ISP for my kind of interplanetary.

Yeah I haven't really worked on balancing it much, I think that's what I need to do next. Do you have any opinion on what the thrust and ISP should be? Something not too OP though.

I feel like it needs to be in a state where it won't make any of the stock engines obsolete, but that seems to be harder than expected.

EDIT: Since this is a very minor update I'll just post the update in an edit instead of a new post...

Released update v1.3.1


Version 1.3.1

- Increased ISP in Vacuum from 420 to 600 on Eagle-X1 Liquid Engine

Released update v1.3.2


Version 1.3.2

- Moved Eagle-X1 Liquid Engine from Heavier Rocketry Tech Node to Nuclear Propulsion Tech Node
- Increased Cost from 3500 to 6000 on Eagle-X1 Liquid Engine
- Increased Max Temp from 3600 to 3800 on Eagle-X1 Liquid Engine
- Increased Heat Production from 350 to 500 on Eagle-X1 Liquid Engine
- Changed fxOffset from 1.2 to 0.8 on Eagle-X1 Liquid Engine, the Engine FX should appear closer to the Engine Nozzle now
- Reduced Alternator Electric Charge Output from 10.0 to 8.0 on Eagle-X1 Liquid Engine

Edited by CoriW
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Released update v1.4.0


Version 1.4.0

- Added Engine Fairing for Eagle-X1 Liquid Engine

So with that, the Eagle-X1 Liquid Engine is finally complete! Well, I might go back and do some re-texturing and config tweaking, but for the most part it's complete.

Edited by CoriW
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you need hard edges on those meshes. they dont look properly shaded otherwise.

Yeah I'm probably going to do another art pass on it later today when I have time, I'm quickly discovering how much hard edges matter in KSP.

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Released update v1.5.0


Version 1.5.0

- Re-Texture of Eagle-X1 Liquid Engine
- Increased UV Map resolution for Eagle-X1 Liquid Engine (Higher texture quality)
- Increased number of hard edges on Eagle-X1 Liquid Engine (To help prevent lighting bugs)

Alright so with this update I'm definitely feeling much, much better about the graphic quality of the Eagle-X1 Liquid Engine. I may re-visit it at some point and add in some minor improvements but it's visuals are at a usable state now. :)

Also on the note of future updates, I've been working on another part over the last day or so and plan on releasing it soon... Just need to texture it first.

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Much better! :)

Thanks, yeah the original texture I had just tried to use a shade that got darker towards the bottom of the engine... As you know, it looked terrible. Honestly I'm really new to texturing things, it's always been my weak point with anything (digital graphics), so I'm quite proud of how it's looking now. :)

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