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Aerobraking multiple ships, the ship I'm not flying disappears like it crashed


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Quickly, it's a mission to Duna with two pieces, a rover and leg-lander. They detach high over Duna while on a course to aerobrake with about 10km periapsis, starting at around 4000m/s, and are meant to land with parachutes plus engines. They're also far enough apart that I can't use [ or ] to switch between them, Flying either ship I discover that shortly into aerobraking, the other has disappeared from map view. Also, flying either ship, I find that they both don't actually aerobrake enough to land the first time around. So I know for a fact that neither ship could crash without firing engines first. Even then, they disappear way before impact would have happened, it's as if they're crashing into the atmosphere and dying.

Is there a height limit that the game just considers impact for ships you aren't flying? Would it help if I got them within render/physics distance before aerobraking?

Edited by CastrolGTX
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Is there a height limit that the game just considers impact for ships you aren't flying? Would it help if I got them within render/physics distance before aerobraking?

Yes and yes. Also, the other vessel would need to stay within physics range. If it doesn't... well you already know how that works out.

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I made that mistake on one of my earlier science missions. The first attempt lost the science pods to parachute shock, the second slammed into the ground due to lack of chutes, and so I decoupled them with their own chutes on the third attempt. The pods vanished without trace, even with chutes attached and deployed.

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Same. On my recent mission to Eve I detached a probe lander from the mother-ship before the initial aero-braking thinking both would aero-brake successfully. I ended up aerobraking the whole ship, then detaching the probe at apoapsis before raising the mothership periapsis. So the probe could land while the mothership was in orbit.

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