Subcidal Posted June 10, 2014 Share Posted June 10, 2014 Yeah it is only reading the two launchsites, but it registers all of the RT2 communications stations.You can remove the launchsites.cfg and the two launchsites are still there. Something odd. Link to comment Share on other sites More sharing options...
Hodo Posted June 10, 2014 Share Posted June 10, 2014 You can remove the launchsites.cfg and the two launchsites are still there. Something odd.Yeah, I can remove it, put it back, delete the whole RSS reinstall and it is still just 2 launch sites. Link to comment Share on other sites More sharing options...
Subcidal Posted June 10, 2014 Share Posted June 10, 2014 Yeah, I can remove it, put it back, delete the whole RSS reinstall and it is still just 2 launch sites.Figured it out. For some reason it's actually pulling the launchsites from realsolarsystem.cfg in the same folder as launchsites.cfg. You'll see the two launchsites in the RSS cfg, I put the ones i wanted in the RSS cfg and launchsites.cfg and it works fine now. Link to comment Share on other sites More sharing options...
Hodo Posted June 10, 2014 Share Posted June 10, 2014 (edited) Figured it out. For some reason it's actually pulling the launchsites from realsolarsystem.cfg in the same folder as launchsites.cfg. You'll see the two launchsites in the RSS cfg, I put the ones i wanted in the RSS cfg and launchsites.cfg and it works fine now.Would you mind uploading that cfg?And does anyone have a correctly working EVE for RSS Earth? Edited June 10, 2014 by Hodo Link to comment Share on other sites More sharing options...
NathanKell Posted June 10, 2014 Author Share Posted June 10, 2014 JebMan223: Ferram made it using procedural parts and some custom-restatted engines.Hodo, Subcidal: this sounds like maybe you have duplicate REALSOLARSYSTEM nodes and the launch sites are being added to the wrong one maybe? Verify you have 1 RealSolarSystem.cfg, 1 dll, and one LaunchSites.cfg. Make sure you have only 1 module manager, and it's 2.1.5. Failing that, post your logs.RSS.cfg should *not* have any launch sites defined in itself, IIRC; if you added some, that might be a problem. Link to comment Share on other sites More sharing options...
amo28 Posted June 10, 2014 Share Posted June 10, 2014 And does anyone have a correctly working EVE for RSS Earth?EVE 7.3 with Astronomer's pack still works for me in RSS 6.2. Just have to adjust the cloud layer 1 height to 10000.The overhaul EVE versions did not work for me at all. Link to comment Share on other sites More sharing options...
Hodo Posted June 10, 2014 Share Posted June 10, 2014 JebMan223: Ferram made it using procedural parts and some custom-restatted engines.Hodo, Subcidal: this sounds like maybe you have duplicate REALSOLARSYSTEM nodes and the launch sites are being added to the wrong one maybe? Verify you have 1 RealSolarSystem.cfg, 1 dll, and one LaunchSites.cfg. Make sure you have only 1 module manager, and it's 2.1.5. Failing that, post your logs.RSS.cfg should *not* have any launch sites defined in itself, IIRC; if you added some, that might be a problem.Only have one of each of those. Tonight I will hunt down the log and post it. But last I checked I had no real errors. It is odd. Link to comment Share on other sites More sharing options...
soverign Posted June 10, 2014 Share Posted June 10, 2014 For those people who are having problems with the RSS with Planet Factory config, I've updated it to work with RSS v6.2. Redownload it and let me know if anyone is having any further problems with it. Link to comment Share on other sites More sharing options...
pingopete Posted June 10, 2014 Share Posted June 10, 2014 For those people who are having problems with the RSS with Planet Factory config, I've updated it to work with RSS v6.2. Redownload it and let me know if anyone is having any further problems with it.Thanks dude, I'll test it later, I was convinced it wasn't just my ksp Link to comment Share on other sites More sharing options...
Hodo Posted June 10, 2014 Share Posted June 10, 2014 JebMan223: Ferram made it using procedural parts and some custom-restatted engines.Hodo, Subcidal: this sounds like maybe you have duplicate REALSOLARSYSTEM nodes and the launch sites are being added to the wrong one maybe? Verify you have 1 RealSolarSystem.cfg, 1 dll, and one LaunchSites.cfg. Make sure you have only 1 module manager, and it's 2.1.5. Failing that, post your logs.RSS.cfg should *not* have any launch sites defined in itself, IIRC; if you added some, that might be a problem.Ok this is what is in the RSS folder....-Compatibility folder-Plugins folder-LaunchSites.cfg-Readme_RSS-RealSolarSystem.cfg-RealSolarSystem.Version (Version File)-RealSolarSystemSettings.cfgNo .dll in the whole folder. Link to comment Share on other sites More sharing options...
Subcidal Posted June 11, 2014 Share Posted June 11, 2014 Replacing Realsolarsystem.cfg with one out of a fresh download fixed it for me. Seems like somehow soemthing along the way of my install edited it and caused it to load the launchsites. Now it's all working as intended. Link to comment Share on other sites More sharing options...
Hodo Posted June 11, 2014 Share Posted June 11, 2014 Replacing Realsolarsystem.cfg with one out of a fresh download fixed it for me. Seems like somehow soemthing along the way of my install edited it and caused it to load the launchsites. Now it's all working as intended.I will try that. Link to comment Share on other sites More sharing options...
Hodo Posted June 11, 2014 Share Posted June 11, 2014 So I tried to uninstall and reinstall everything, now it has been compiling the planets for, about 45 minutes I am going to leave it over night because it is 15 till 2AM for me and this is the 3rd reinstall in one night to try and get this to work.........Getting beyond frustrated. Link to comment Share on other sites More sharing options...
NathanKell Posted June 11, 2014 Author Share Posted June 11, 2014 Are you using some other RSS config? RSS 6.2 ships with the planets already cached, so no rebuilding necessary. Link to comment Share on other sites More sharing options...
Subcidal Posted June 11, 2014 Share Posted June 11, 2014 (edited) For those people who are having problems with the RSS with Planet Factory config, I've updated it to work with RSS v6.2. Redownload it and let me know if anyone is having any further problems with it.Pock seems to be orbiting inside of dres (pluto) in my game with your latest revision.Edit : I can't tell if some planets aren't being sized properly or if Enviromental visual enhancements is messing up. I have clouds thousands of miles above the moon (Better atmosphere pack), mars, mercury, etc. But dres (pluto)'s cloud cover thing is smaller and inside the planet, and looks to be about the size the planet itself should be. Pock's orbit around the cloud layer is pretty much perfect.So I can't tell if EVE is messing up and making larger cloud layers, or if RSS + PF config isnt scaling planets right. Earth is perfect though. Edited June 11, 2014 by Subcidal Link to comment Share on other sites More sharing options...
NathanKell Posted June 11, 2014 Author Share Posted June 11, 2014 EVE does not play nice with the new wrapping stuff, since it changes scaledspace mesh scales (and EVE childs its clouds to the atmosphere, which is childed to the scaled space mesh, and scale is inherited). Link to comment Share on other sites More sharing options...
Subcidal Posted June 11, 2014 Share Posted June 11, 2014 So i take it it's most likely EVE messing up and not the planets scale then? Except for pluto, not sure what's going on there. Link to comment Share on other sites More sharing options...
TeeGee Posted June 11, 2014 Share Posted June 11, 2014 (edited) HI! I've got a problem.When I installed this mod, whenever I load it up or zoom out of the VAB etc the entire landscape turns black and I can't see anything on it.ALSO, the KSC is surrounded by water when I zoom in enough to see it. When I try to launch, my craft hit the sky and explode. Edited June 11, 2014 by TeeGee Link to comment Share on other sites More sharing options...
pingopete Posted June 11, 2014 Share Posted June 11, 2014 HI! I've got a problem.When I installed this mod, whenever I load it up or zoom out of the VAB etc the entire landscape turns black and I can't see anything on it.ALSO, the KSC is surrounded by water when I zoom in enough to see it.Get active texture management, sounds like you're hitting the memory limit Link to comment Share on other sites More sharing options...
TeeGee Posted June 11, 2014 Share Posted June 11, 2014 (edited) Get active texture management, sounds like you're hitting the memory limitNope. Didn't solve the problem.I'm using all the mods for realism overhaul and KW rocketry with distant objects. I can't even take a screenshot to show you guys.I load the game up all I see is black ground until I zoom in far enough to see KSC. When I do zoom in, the entire complex is surrounded with ocean. When I try to launch, the capsule reaches 20 meters and explodes and the black terrain shows up again until I zoom back in.EDIT: Even when I install it on VANILLA KSP, this mod does the same thing! Edited June 11, 2014 by TeeGee Link to comment Share on other sites More sharing options...
TeeGee Posted June 11, 2014 Share Posted June 11, 2014 Ok so I've been trying to reinstall, fresh vanilla etc and can't seem to figure out what's wrong. It isnt any of my other mods for sure.And I was mistaken, its not a black terrain, the KSC etc is loading UNDERNEATH the ground!!! How do I get the launch centers to be properly located on the scaled up planet? Is there a patch etc? Link to comment Share on other sites More sharing options...
Hodo Posted June 11, 2014 Share Posted June 11, 2014 (edited) Are you using some other RSS config? RSS 6.2 ships with the planets already cached, so no rebuilding necessary.Ok this is exactly what is happening.It is loading everything in the loading screen fine. But the second loading screen that has the spinning loading icon at the bottom right, is where it is just sitting.So here is my trouble shooting process.REMOVE ALL MODS.Load KSP stock- CheckLoad KSP+RSS - CheckLoad KSP+RT2+RSS-checkUntill I find the fault. Edited June 11, 2014 by Hodo Link to comment Share on other sites More sharing options...
pingopete Posted June 11, 2014 Share Posted June 11, 2014 Ok so I've been trying to reinstall, fresh vanilla etc and can't seem to figure out what's wrong. It isnt any of my other mods for sure.And I was mistaken, its not a black terrain, the KSC etc is loading UNDERNEATH the ground!!! How do I get the launch centers to be properly located on the scaled up planet? Is there a patch etc?Yeah that's a well know bug associated with memory budget or dodgy install. I haven't had the problem myself but search this thread for ksc underground bug/glitch. Link to comment Share on other sites More sharing options...
TeeGee Posted June 11, 2014 Share Posted June 11, 2014 Yeah that's a well know bug associated with memory budget or dodgy install. I haven't had the problem myself but search this thread for ksc underground bug/glitch.I installed Real solar systems with NOTHING else other than vanilla kerbal. The same thing happens. I've also used aggrsssive texture reduction pack, didn't help. Link to comment Share on other sites More sharing options...
pingopete Posted June 11, 2014 Share Posted June 11, 2014 I installed Real solar systems with NOTHING else other than vanilla kerbal. The same thing happens. I've also used aggrsssive texture reduction pack, didn't help.So you dragged the RealSolarSystem folder into your Gamedata folder and hit go with no other mods running and still got the problem? which rss version and type did you download? what are your system specs. etc. Link to comment Share on other sites More sharing options...
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