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[1.2] Real Solar System v12.0 Dec 8


NathanKell

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Yea you told me that in the other thread :P But I need to know how to get them :)

Just search for the Planet Factory plugin, down load and install, then install the Planet Factory cfg file in the OP of this thread.

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So....?

NClq5vT.png

Log

6.3 seemed to be working fine and then this...

EDIT: Rebuilding the OBJ file seems to have fixed it for now.

EDIT2: Rebuilt OBJ files didn't stay fixed. Had to temporarily move to spheresonly = true. Also getting graphical glitches while in space near Earth that look like white lines running all over the place.

Edited by SpacedInvader
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steve000: You're not the only one. Nathan will be able to give you the technical reason why (and maybe some better pointers for fixing it), but if you set `wrap = false` in RealSolarSystem.cfg, that should eliminate the sphere. Technically you can turn it off just for the moon. Here's a file (RSS 6.2) that already has that done for the moon only. With that changed, you might find that the kethane grid now appears beneath part of the lunar surface. If you edit your Kethane/Grid.cfg file and change `Mun = 1.012` to `Mun = 1.05` you should find it sits at a good height.

Hope this helps!

~ pjf

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I think it has to do with the fact that Kethane and some other mods don't understand the scaled sizes. They just assume the bodies are stock size.

I think NK has already made a fix for this but hasn't released it yet.

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Agathorn is correct on both counts. Although I did release it as a prerelease here. But SpacedInvader noticed a problem with it. Has anyone else seen that issue, and SpacedInvader, can you verify it occurs with the new prerelease *only*, *not* RSS v6.2 itself?

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Agathorn is correct on both counts. Although I did release it as a prerelease here. But SpacedInvader noticed a problem with it. Has anyone else seen that issue, and SpacedInvader, can you verify it occurs with the new prerelease *only*, *not* RSS v6.2 itself?

This might be unrelated but I've been trying to use a new .obj 3d model for deimos and phobos but get this in SS:

TajuUsj.png

5xtDL3H.png

And when I tried editing then saving the .obj file it gave me this.. lol:

aFbKx99.png

I don't really know what I'm doing wrong, I've switched them for their original .obj planet counterparts i.e. Gilly, and Bop. I haven't attempted anything like this before so probably not relating to the issue SpacedInvador was having.

Btw when I force wrap = false it just gives me the original plant shape, and not deimos :(

This is what it looks like in Photoshop: B4ospzc.png

I also haven't been able to figure out what values to give it in the PQS height map distortion node, I have no idea.

You can see the rough shape but it's horribly glitched out and way oversized.

Here's the code for it in my RSS conifg:

// Deimos = Gilly
Gilly
{
//bodyName = Deimos
SSTScale = 1
Radius = 4200
bodyDescription = The second natural satellite around Mars, Deimos is named after Phobos’ twin brother, said to personify terror.
tidallyLocked = true
Mass = 1.48E+15
atmosphereScaleHeight = 0.175
Orbit
{
// Target body name: Deimos (402)
// Center body name: Mars (499)
// Center-site name: BODY CENTER
semiMajorAxis = 23458112.01759387
eccentricity = 0.0003294680798661700
inclination = 38.2773701383231
meanAnomalyAtEpochD = 323.5040336489673
LAN = 47.51893570799763
argumentOfPeriapsis = 263.8963868784089
referenceBody = Duna
}
SSColor32 = GameData/RealSolarSystem/Plugins/PluginData/DeimosColor.png
useSphericalSSM = false
CelestialBodyScienceParams
{
flyingAltitudeThreshold = 1000
spaceAltitudeThreshold = 5000
FlyingHighDataValue = 1
FlyingLowDataValue = 1
}


}

EDIT: just to clarify, I haven't encountered Spacedinvadors issue at all, only when I tried using a new .obj model

Edited by pingopete
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ok so i have re installed the basic mods required for RSS however everything loads nicely until it hits RSS fasa new Fairings theres something in that file that just frezzes the install....ok so if i remove said file then most of the ares stuff locks up the install

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I use a hacked-together "super-OBJ" format that includes tangent info too. So while you can import it into a 3d package, what you export won't be usable. When wrap = false it will, indeed, not wrap things, i.e. use the original scaledspace mesh.

Gilly, like Minmus, doesn't have a heightmap. It just has a pair of noise mods that tweak vertex height (one directly, and one that provides better slopes). When I get done dealing with impending .24 I'll get back to working on the mod adder-loader-remover so a heightmap can be added.

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griffin247: for the love of Pete, don't double post like that! Also, since RSS has nothing to do with FASA, it's not relevant here. Also also, I already answered your question on the other thread you posted it on. Unless you posted it on a third thread or something.

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Agathorn is correct on both counts. Although I did release it as a prerelease here. But SpacedInvader noticed a problem with it. Has anyone else seen that issue, and SpacedInvader, can you verify it occurs with the new prerelease *only*, *not* RSS v6.2 itself?

Currently testing on my dev build which is pretty bare bones. Haven't had much time to put it through the numbers just yet... will know for sure in a day or two.

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I use a hacked-together "super-OBJ" format that includes tangent info too. So while you can import it into a 3d package, what you export won't be usable. When wrap = false it will, indeed, not wrap things, i.e. use the original scaledspace mesh.

Gilly, like Minmus, doesn't have a heightmap. It just has a pair of noise mods that tweak vertex height (one directly, and one that provides better slopes). When I get done dealing with impending .24 I'll get back to working on the mod adder-loader-remover so a heightmap can be added.

Ok thanks for the info, if you get round to adding tangent info etc for deimos and phobos, you can get premade .obj models for them here: http://planetpixelemporium.com/mars.html

-So are you saying I could potentially implement this for Bop without to much hassle atm?

p.s. soz for the insanely long previous post :P

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Hello. I have a problem here. For some reason KSC is underground. Is that normal?

I had this happen when RealSolarSystem managed to exceed the 3.5GB RAM cap w/out actually crashing. Strip down your install to the bare minimum and see if that still happens. (No extra parts mods, no extra textures. Make sure you've installed Active Texture Management and GreenSkull's configs for that mod.)

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I had this happen when RealSolarSystem managed to exceed the 3.5GB RAM cap w/out actually crashing. Strip down your install to the bare minimum and see if that still happens. (No extra parts mods, no extra textures. Make sure you've installed Active Texture Management and GreenSkull's configs for that mod.)

What configs do you refer to?

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Is there any way to set the altitudes for warp thresholds? It would be nice to be able to set the minimum altitude for each of the warp levels on each planet/moon, especially since diameters are vastly different from what they are in stock KSP.

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