legit_haxar Posted September 13, 2014 Share Posted September 13, 2014 I've been having trouble installing RSS for a while now. Not sure as to what I'm doing wrong, but this is how I installed RSS. I downloaded the RSS files, texture files, and the active texture management files.http://prntscr.com/4mgc02 I then extracted RSS files and moved them to the Gamedata folderhttp://prntscr.com/4mgcg5 Then, i extracted the texture management files and moved them to the Gamedata folder Finally, i extracted and moved the RSS textures (8192) to the Gamedata folder http://prntscr.com/4mge9v Picture of my Gamedata folder http://prntscr.com/4mgekhand then my game crashes http://prntscr.com/4mgfh0Any help would be greatly appreciated Link to comment Share on other sites More sharing options...
IllusiveJeb Posted September 13, 2014 Share Posted September 13, 2014 (edited) I think I have a problem: Shouldn't the Maria be facing the Earth? I have tried reinstalling RSS but that didn't work. Any tips? I'm playing with Realism Overhaul. Edited September 13, 2014 by IllusiveJeb Link to comment Share on other sites More sharing options...
NathanKell Posted September 13, 2014 Author Share Posted September 13, 2014 MisterFister: the collision issues appear to be a float precision issue and will take, basically, rewriting from scratch the ground collision code (i.e. disable Squad's code, write our own) to fix. Long-term.legit_haxar: sounds like either you're running out of memory (32bit) or you're running into 64bit issues. The solution is either to install linux and use the 64bit client there, or use 32bit KSP and pick and choose very carefully what planet textures you want, and also use heavy ATM. Obviously 8192 textures alone are enough to make 32bit KSP (or windows 64bit KSP) crash, even if you have no other mods!IllusiveJeb: Probably because we never fixed the moon's initial rotation to be correct Link to comment Share on other sites More sharing options...
CDK Posted September 13, 2014 Share Posted September 13, 2014 Do you know how to make a reply with a quote instead of typing the user's name (EXAMPLE: username:)? Just press the "Reply With Quote" button on the right hand side of the post. This is what I mean reply with a quote:MisterFister: the collision issues appear to be a float precision issue and will take, basically, rewriting from scratch the ground collision code (i.e. disable Squad's code, write our own) to fix. Long-term.lequogit_haxar: sounds like either you're running out of memory (32bit) or you're running into 64bit issues. The solution is either to install linux and use the 64bit client there, or use 32bit KSP and pick and choose very carefully what planet textures you want, and also use heavy ATM. Obviously 8192 textures alone are enough to make 32bit KSP (or windows 64bit KSP) crash, even if you have no other mods!IllusiveJeb: Probably because we never fixed the moon's initial rotation to be correct Link to comment Share on other sites More sharing options...
NathanKell Posted September 14, 2014 Author Share Posted September 14, 2014 But I don't want to quote the original post, just answer it. My posts are long enough as it is. Link to comment Share on other sites More sharing options...
Akane Posted September 14, 2014 Share Posted September 14, 2014 I don't know if this has been answered, but my attempts on searching didn't really provide anything on-topic, and I didn't see it covered in the FAQs.Around KSC, the terrain is decidedly solid - can ditch planes on it, put capsules on it Soyuz-style, and so on. But, outside the immediate vicinity of the space center, the ground behaves almost like Jool's "surface," dipping below the ground and exploding violently moments thereafter. Is this just a consequence of the rescale, configuration fail, or is it a hitherto-unreported/unsolved bug? Link to comment Share on other sites More sharing options...
Charles Darwin Posted September 14, 2014 Share Posted September 14, 2014 Oh man i held off on this mod because of the complexity to it, but i cant beleive i waited this is awesome! my only complaint is I am a long time user of the astronomers visual pack. any chance for volumetric clouds that work with this mod? Link to comment Share on other sites More sharing options...
NathanKell Posted September 14, 2014 Author Share Posted September 14, 2014 Yes, EVE works fine with RSS. EVE Overhaul works better than 7-x though. Link to comment Share on other sites More sharing options...
jsimmons Posted September 15, 2014 Share Posted September 15, 2014 Nathan is it possible to create your own scaled clock. Stock has 6 hour days and RSS has 24 hours but 10x kerbal has 19 hour days. I'm hoping it would be possible since it would be nice to make a day 19 hours in my case. Link to comment Share on other sites More sharing options...
NathanKell Posted September 15, 2014 Author Share Posted September 15, 2014 Heh, I just answered in *your* thread. The 6hr and 24hr days are hardcoded options in KSP, I did ask TriggerAu to consider adding a customizable day/month/year display to KAC though Link to comment Share on other sites More sharing options...
Einkleinermensch Posted September 15, 2014 Share Posted September 15, 2014 Is that possible to find pressure curves for planetary atmospheres? I'd like to use more realistic atmosphere values (like in RSS 6.3, with 180 km for Earth's atmosphere and about 250 km for atmosphere of Venus). Link to comment Share on other sites More sharing options...
NathanKell Posted September 15, 2014 Author Share Posted September 15, 2014 The values currently used in RSS begin the atmosphere when an interplanetary reentry (i.e. 14,000m/s or so) will have 1Pa of dynamic pressure; the extra 50km really didn't add anything relevant.You can revert the atmosphere to how it was in 6.3 if you want, though, just replace the pressureCurve for Earth.Note that Venus's atmosphere doesn't extend all that high, it's just very, very thick. I.e. a small scale height but a large pressure value; pressure falloff is must faster than Earth. Link to comment Share on other sites More sharing options...
Starwaster Posted September 15, 2014 Share Posted September 15, 2014 Is that possible to find pressure curves for planetary atmospheres? I'd like to use more realistic atmosphere values (like in RSS 6.3, with 180 km for Earth's atmosphere and about 250 km for atmosphere of Venus).All the old releases are here: https://github.com/NathanKell/RealSolarSystem/releasesYou won't want to use the entire CFG, but if you're skilled at editing config files you can just copy/paste the pressure curve data. Link to comment Share on other sites More sharing options...
David1544 Posted September 16, 2014 Share Posted September 16, 2014 I tried searching this thread for my problem to no avail, so, whenever I try to land anywhere on the surface of the earth my plane will sink about 5 meters into the ground and then explode. I tried first with a clean copy with nothing but RSS, then I added all my mods back one by one and the problem still persists. Link to comment Share on other sites More sharing options...
_Augustus_ Posted September 16, 2014 Share Posted September 16, 2014 I can't use the RSS Visual Enhancements if I change the planet names. Link to comment Share on other sites More sharing options...
Starwaster Posted September 16, 2014 Share Posted September 16, 2014 I can't use the RSS Visual Enhancements if I change the planet names.That and other hard coded dependencies on planet names are why you shouldn't change them. The option is there but it is discouraged for exactly that reason.It will break things Link to comment Share on other sites More sharing options...
Einkleinermensch Posted September 17, 2014 Share Posted September 17, 2014 I have a problem with Europa's surface:This thing appeared when my probe flew at about 80 km above the surface. I'm using Linux x64 version, RSS v7.3 and RVE v0.2.1. Is here a way to fix it? Link to comment Share on other sites More sharing options...
Tyrador Posted September 17, 2014 Share Posted September 17, 2014 It seems that the terrain scatters do not work on Duna, or anywhere else for that matter. Is it how it should be? If yes, then how could it be changed? Thanks! Link to comment Share on other sites More sharing options...
NathanKell Posted September 17, 2014 Author Share Posted September 17, 2014 Einkleinermensch: sorry, what appears? Other than the terrain having too high specularity, I'm not seeing a problem....?Tyrador: Yeah, I disabled the stock landclass system (that creates scatter) because it isn't fine enough for RSS (it allows setting land classes by latitude/longitude/altitude, which at best allows rectangular areas). Best bet is to hold off til rbray recreates it. Link to comment Share on other sites More sharing options...
Einkleinermensch Posted September 18, 2014 Share Posted September 18, 2014 The terrain is very bright (and very-very white), and it hasn't any details. Or it's normal? Link to comment Share on other sites More sharing options...
NathanKell Posted September 18, 2014 Author Share Posted September 18, 2014 Einkleinermensch: find Europa in the RealSolarSystem.cfg file. Then inside that node look for PQSMod_VertexColorMapBlendset the blend = 1.0 line to blend = 0.6Then try it.Then tweak the number to taste. Link to comment Share on other sites More sharing options...
Einkleinermensch Posted September 19, 2014 Share Posted September 19, 2014 Thanks, now it works better Link to comment Share on other sites More sharing options...
Lilienthal Posted September 19, 2014 Share Posted September 19, 2014 How do you guys best determine an orbit around the Earth in the ecliptical plane? So far I couldn't come up with a method that does not rely on guessing when the sun is in the zenith. Thanks! Link to comment Share on other sites More sharing options...
RedAV8R Posted September 19, 2014 Share Posted September 19, 2014 One's orbit is determined by it's mission. GPS sats are set to provide min coverage of x number of sat seen at anyplace/anytime. Sun Sync orbits are used a lot for earth observation, geo sync orbits to put them in a stationary place as observed from earth and provide coverage to a certain area of the earth. Link to comment Share on other sites More sharing options...
Starwaster Posted September 19, 2014 Share Posted September 19, 2014 How do you guys best determine an orbit around the Earth in the ecliptical plane? So far I couldn't come up with a method that does not rely on guessing when the sun is in the zenith. Thanks!i just toss them up and hope they stay there. Link to comment Share on other sites More sharing options...
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