Whirligig Girl Posted December 22, 2014 Share Posted December 22, 2014 Oh crap. Problem!In Jumbo32 config, for some reason RSS won't recognize Eeloo and it is reverted totally to stock. Link to comment Share on other sites More sharing options...
Felger Posted December 22, 2014 Share Posted December 22, 2014 Where can I get a config for remotetech that gives me tracking stations at all the launch sites?Check back in an hour, I need to update the .ckan file so you can install it with CKAN. Link to comment Share on other sites More sharing options...
NathanKell Posted December 22, 2014 Author Share Posted December 22, 2014 Ralathon: where are you seeing duplicate texture loads?Regarding Mars and Venus: Duna and Eve already have PQSMod_VertexColorMapBlend so there's no reason to add it, it should be changed. Besides, RSSTextures.cfg is an MM patch, it modifies RealSolarSystem.cfg's REALSOLARSYSTEM node. I will verify in MM cache it's working properly. I guess it's possible they changed the stock PQSMods in .90...I will look into the Jumbo 3.2 issue, you probably have a typo in the config. Link to comment Share on other sites More sharing options...
Felger Posted December 22, 2014 Share Posted December 22, 2014 Check back in an hour, I need to update the .ckan file so you can install it with CKAN.Which of course assumed you were on 0.90, which doesn't have RemoteTech installation via CKAN yet. Anyway, the RSS RT config .ckan is updated appropriately, you should be able to install on any version of KSP following 0.25 once the RemoteTech fellas push their update to KerbalStuff. Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted December 22, 2014 Share Posted December 22, 2014 Which of course assumed you were on 0.90, which doesn't have RemoteTech installation via CKAN yet. Anyway, the RSS RT config .ckan is updated appropriately, you should be able to install on any version of KSP following 0.25 once the RemoteTech fellas push their update to KerbalStuff.I don't use CKAN, is there anywhere else I can get it? Link to comment Share on other sites More sharing options...
Felger Posted December 22, 2014 Share Posted December 22, 2014 I don't use CKAN, is there anywhere else I can get it?A) Why don't you use CKAN? It's literally the best thing to happen to KSP in the history of ever!https://github.com/KSP-CKAN/CKAN-meta/blob/master/RemoteTech-Config-RSS-0.0.ckan there's the CKAN package file, it has the download link in it.C) FIIIIIIIIIIINE, here's the direct download link, plop it into your RemoteTech folder.Seriously though, you should use CKAN, it is so much better than manual installation. Link to comment Share on other sites More sharing options...
drtedastro Posted December 22, 2014 Share Posted December 22, 2014 greetings to all..I am looking for a delta-v chart for the standard RSS.Which ones does everyone like, use and or suggest.again, thanks. Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted December 23, 2014 Share Posted December 23, 2014 A) Why don't you use CKAN? It's literally the best thing to happen to KSP in the history of ever!https://github.com/KSP-CKAN/CKAN-meta/blob/master/RemoteTech-Config-RSS-0.0.ckan there's the CKAN package file, it has the download link in it.C) FIIIIIIIIIIINE, here's the direct download link, plop it into your RemoteTech folder.Seriously though, you should use CKAN, it is so much better than manual installation.Thanks, I am considering using it, I always feel late to the party on these things. Link to comment Share on other sites More sharing options...
thyriel Posted December 23, 2014 Share Posted December 23, 2014 (edited) Regarding Mars and Venus: Duna and Eve already have PQSMod_VertexColorMapBlend so there's no reason to add it, it should be changed. Besides, RSSTextures.cfg is an MM patch, it modifies RealSolarSystem.cfg's REALSOLARSYSTEM node. I will verify in MM cache it's working properly. I guess it's possible they changed the stock PQSMods in .90...The workaround with adding that "@Add" in RSSTextures.cfg worked for me too. Only thing i noticed now, reduced body size for 1/10th size stretches the ground textures. Mars Northpole is like a quarter of the whole planet. (only near ground, texture from space is ok - seems like it's for all planets and moons like that i just didn't noticed before. But that's not happening with normal RSS size, only with kerbal sized). Not sure if that's another new thing with 0.90 or if it was like this before.edit: I will play around a bit with my deformity parameters, i think the 'polar-stretching' could have something to do with wrong scaling / deformity in my cfg.edit2: Didn't work, regardless if i set terrain scaling 1:1, 1:4 or 1:10 always the same polar-stretching. Edited December 23, 2014 by thyriel Link to comment Share on other sites More sharing options...
von Ziegendorf Posted December 23, 2014 Share Posted December 23, 2014 Regarding Mars and Venus: Duna and Eve already have PQSMod_VertexColorMapBlend so there's no reason to add it, it should be changed. Besides, RSSTextures.cfg is an MM patch, it modifies RealSolarSystem.cfg's REALSOLARSYSTEM node. I will verify in MM cache it's working properly. I guess it's possible they changed the stock PQSMods in .90...But I have the same issue in RSS 8.3 and KSP 0.25 so it's rather not because of the KSP 0.90 Link to comment Share on other sites More sharing options...
Starwaster Posted December 23, 2014 Share Posted December 23, 2014 greetings to all..I am looking for a delta-v chart for the standard RSS.Which ones does everyone like, use and or suggest.again, thanks.I threw away my delta-V map on account of my Y chromosome. Link to comment Share on other sites More sharing options...
GiantTank Posted December 23, 2014 Share Posted December 23, 2014 Got the engine thing sorted out. CKAN is awesome!!!!! Does it autoupdate mods? Link to comment Share on other sites More sharing options...
Ralathon Posted December 23, 2014 Share Posted December 23, 2014 Ralathon: where are you seeing duplicate texture loads?If you look at the log:You can see KSP starts to load RSS textures using the stock loader from line 645 to 745. Then it tries to load them again using the RSS loader from line 7883 to the end. You can see an example at line 7995 to 8001:Line 701 to 703. Stock loader loads mercury color texture.[COLOR=#000000]Load(Texture): RSSTextures/MercuryColor[/COLOR][COLOR=#000000](Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[/COLOR]Line 7995 to 8001. The RSS loader loads the mercury color texture.[COLOR=#000000]RSS searching for texture GameData/RSSTextures/MercuryColor.dds[/COLOR][COLOR=#000000](Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[/COLOR][COLOR=#000000]RSS Loading local texture GameData/RSSTextures/MercuryColor.dds[/COLOR][COLOR=#000000](Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[/COLOR] Link to comment Share on other sites More sharing options...
NathanKell Posted December 23, 2014 Author Share Posted December 23, 2014 Ralathon: working as designed. The original textures are loaded unreadable to save RAM, then when I need a texture for a vertex color map I have to reload it as readable, create the map, then unload the new copy of the texture.Changelogv8.5*Fix Venus/Mars colors not showing up right (well, work around it...) NOTE YOU NEED THE DDS TEXTURES FOR THIS TO WORK.*Fix editor extents/camera fixing*Fix KSCSwitcher with a workaround. Each time you start KSP, the first time you load your save, you wll need to switch to a different site and then switch back. After that, it works fine.*Updated CustomBiomes, flipped biome textures for correct bioming. Link to comment Share on other sites More sharing options...
hakan Posted December 23, 2014 Share Posted December 23, 2014 Got the engine thing sorted out. CKAN is awesome!!!!! Does it autoupdate mods?Nope, but it gives you a hint that updates are available. The choice is in your hands. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted December 23, 2014 Share Posted December 23, 2014 I threw away my delta-V map on account of my Y chromosome.Wot.Tencharacters Link to comment Share on other sites More sharing options...
Whirligig Girl Posted December 23, 2014 Share Posted December 23, 2014 I will look into the Jumbo 3.2 issue, you probably have a typo in the config.I don't see how I made a typo, it's been there fine in the previous version and I didn't edit Eeloo at all. I even tried removing the Atmosphere information in case that was the problem. It wasn't. Link to comment Share on other sites More sharing options...
drtedastro Posted December 23, 2014 Share Posted December 23, 2014 I threw away my delta-V map on account of my Y chromosome.H'mmm, what will be easier, a new delta-v map or removing that bothersome chunk of rna???LoL.Thanks for looking / thinking / reply...Cheers. Link to comment Share on other sites More sharing options...
thyriel Posted December 23, 2014 Share Posted December 23, 2014 you don't really need a deltaV map. Use the transfer window planer mod to calculate them for your needs Link to comment Share on other sites More sharing options...
drtedastro Posted December 23, 2014 Share Posted December 23, 2014 H'mm, what if I want the delta-v map to use for christmas wrapping paper?No, I still am looking for a delta-v map.thanks all the same. Link to comment Share on other sites More sharing options...
Hattivat Posted December 23, 2014 Share Posted December 23, 2014 No, I still am looking for a delta-v map.Ho ho ho, if you were good this year, I have one for you:http://i.imgur.com/SqdzxzF.png(all thanks go to Metaphor, who is the author; he also made an even more detailed one, but I can't seem to find a link) Link to comment Share on other sites More sharing options...
drtedastro Posted December 23, 2014 Share Posted December 23, 2014 YeeeeeHaaaaaaa,Now that's what I'm talking about.Purfectomondo..................Now, when the internet goes down (NK, no doubt) and the electric grid has crashed....I can take my physical hard copy and my slide rule and still plan all of my trips....Seriously, many thanks...Cheers. Link to comment Share on other sites More sharing options...
Felbourn Posted December 23, 2014 Share Posted December 23, 2014 With the number of searches on google and in this thread for the following question, I probably could have written it by now, but....I want to set this: FLIGHTSTATE { version = 0.25.0 UT = 252449323.802138UT time to a specific date in real life. For example, suppose I want it to be 3-Mar-59 then I need a UT=......?And I want this in a formula so I can enter any date into Excel and it converts for me, so I can cut and paste the Excel field into KSP.I noticed Nathan you posted that year 5 day 176 would be 25-Jun-54, but when I subtract 1-Jan-50 from this I get 1636 days. However, if I subtract 1-Jan-49 then I get 2001 days. It seems like year 5 day 176 should be 24-Jun-55 if 1950 is day 1. Link to comment Share on other sites More sharing options...
Goozeman Posted December 23, 2014 Share Posted December 23, 2014 With the number of searches on google and in this thread for the following question, I probably could have written it by now, but....I want to set this: FLIGHTSTATE { version = 0.25.0 UT = 252449323.802138UT time to a specific date in real life. For example, suppose I want it to be 3-Mar-59 then I need a UT=......?And I want this in a formula so I can enter any date into Excel and it converts for me, so I can cut and paste the Excel field into KSP.I noticed Nathan you posted that year 5 day 176 would be 25-Jun-54, but when I subtract 1-Jan-50 from this I get 1636 days. However, if I subtract 1-Jan-49 then I get 2001 days. It seems like year 5 day 176 should be 24-Jun-55 if 1950 is day 1.1950 is year 1, not year 0. Therefore 1954 is year 5. Link to comment Share on other sites More sharing options...
Felbourn Posted December 23, 2014 Share Posted December 23, 2014 (edited) 1950 is year 1, not year 0. Therefore 1954 is year 5.I did "year 5 day 176" as 5*365+176=2001 but it's (5-1)*365+176=1636. Derp. Unfortunately that was a side note. The real question remains unanswered if anyone else wants to reply too. What real life date is 252449323.802138 and how do you go from "year 5 day 176" into a UT value for KSP?*EDIT*For now I will do a hacky "may not work with leap years" solution of just subtracting Jan 1, 1950 from the current date and then multiply by 86400. Edited December 23, 2014 by Felbourn Link to comment Share on other sites More sharing options...
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