Captain_Party Posted November 11, 2013 Share Posted November 11, 2013 (edited) Nathan, what mods you working with? Cause whenever I start my g-turn, my craft shakes, making manual flight impossible. I have KAC, ModuleManager + MMSarbianWildcard, CrewManifest, MFSC, ST, KW, PF, KATO Engines, Dragon01's SovietPack, KJR and FAR. No crashes, no lag... Help? Edit: Oh, and MJ plugin for MM and MMSW. MJ can control my rockets without flipping but when I do manual control, (which I'm great at vanilla ksp with FAR) all hell breaks loose. Edited November 11, 2013 by Captain_Party Link to comment Share on other sites More sharing options...
hounddogger Posted November 11, 2013 Share Posted November 11, 2013 YAHOO This is AWESOMER with all the planets... Link to comment Share on other sites More sharing options...
gunnyfreak Posted November 11, 2013 Share Posted November 11, 2013 so I just got the F1 engine... Anyone has an idea on how to mount 5 of that onto a saturn V style 10m fuel tank? Link to comment Share on other sites More sharing options...
iVG Posted November 11, 2013 Share Posted November 11, 2013 Use the failed dockin ports. The ones in the structural tab that can be surface attached. Struts engines to the tank. Link to comment Share on other sites More sharing options...
AndreyATGB Posted November 11, 2013 Share Posted November 11, 2013 I've spend the past 2 days making this damn tableYou guys will definitely have some use for it. I've tested all the things personally, they're correct for the most part, but of course orbits aren't circular so it isn't perfect. You will get a close approach marker guaranteed. Duna needs a ~900m/s plane change and so does Saturn and Pluto. Link to comment Share on other sites More sharing options...
Captain_Party Posted November 11, 2013 Share Posted November 11, 2013 Thank-you so bloody much! This is for "Mars" and "Venus" (Duna and Eve)? Link to comment Share on other sites More sharing options...
AndreyATGB Posted November 11, 2013 Share Posted November 11, 2013 Thank-you so bloody much! This is for "Mars" and "Venus" (Duna and Eve)?Yeah, I put the real names. They're in increasing order by orbit radius. Link to comment Share on other sites More sharing options...
iVG Posted November 11, 2013 Share Posted November 11, 2013 Thank you so much. That's very helpful. I'm sure someone will come up with a calculator like the one for stock KSP very soon. Link to comment Share on other sites More sharing options...
AndreyATGB Posted November 11, 2013 Share Posted November 11, 2013 Thank you so much. That's very helpful. I'm sure someone will come up with a calculator like the one for stock KSP very soon.Looking at the source code for the Olex site, it's extremely easy. I just don't have any kind of HTML skills at all. Link to comment Share on other sites More sharing options...
iVG Posted November 11, 2013 Share Posted November 11, 2013 I'd say contact him? Link to comment Share on other sites More sharing options...
JonSpace_CEO Posted November 11, 2013 Share Posted November 11, 2013 Planets included (no new graphics for now, excepting Kerbin and Mun)Mercury is represented by MohoVenus is represented by EveEarth is represented by KerbinMoon is represented by MunMars is represented by DunaPhobos is represented by BopDeimos is represented by GillyJupiter is represented by JoolIo is represented by PolEuropa is represented by EelooGanymede is represented by TyloCallisto is represented by IkeSaturn is represented by DresTitan is represented by LaytheUranus is represented by MinmusPluto is represented by VallIDEA!Could someone do universe replacer textures for each of the planets in this order?i.e. so that pol looks like io (more than it does now) etc. (the textures i'm using replace the planets and moons with realistic textures, but not in this order (so gilly/bop look nothing like phobos/deimos, but ike does)Great mod, too! i love the extra challenge. Link to comment Share on other sites More sharing options...
iVG Posted November 11, 2013 Share Posted November 11, 2013 Well, NASA have real pictures of most planets. Would be SO cool to have the real textures derived from the real planets. Link to comment Share on other sites More sharing options...
pina_coladas Posted November 11, 2013 Share Posted November 11, 2013 Looking at the source code for the Olex site, it's extremely easy. I just don't have any kind of HTML skills at all.I could swear that someone already made a fork and posted about it in one of these threads but now I can't find it. Was I imagining things Link to comment Share on other sites More sharing options...
mushroomman Posted November 11, 2013 Share Posted November 11, 2013 I can, will, and am currently doing this now I guess. The only real problem is that once you get close enough to the planets, the actual surface will be very different from the texture. Also I have no idea what to do with bump maps, because I have no idea how to make them and I probably won't be able to find any. But I'll try. Link to comment Share on other sites More sharing options...
metaphor Posted November 11, 2013 Share Posted November 11, 2013 (edited) I have a delta-v map of the solar system if anyone is interested. It's based on the one I made for the KSP planets some time ago.Of course there's some inclination changes needed that aren't included because the delta-v depends on the position in your orbit. Edited November 11, 2013 by metaphor Link to comment Share on other sites More sharing options...
diablos Posted November 11, 2013 Share Posted November 11, 2013 I have a delta-v map of the solar system if anyone is interested.Wonderful map, thanks! Link to comment Share on other sites More sharing options...
Starwaster Posted November 11, 2013 Share Posted November 11, 2013 I know there is some debate about the NASA colouring of pictures, but I also know that for the rover missions a lot, and I mean a lot of camera calibration, benchmarking and testing was done in pretty much every conceivable light condition to ensure accurate colour reproduction. They deemed it essential for certain measurements and experiments. Even the NASA guys though it was a crazy amount of testing.I have a hard time believing that NASA would structurally spread misinformation about the colours. Unless someone can bring some really strong evidence to the table about the more recent missions, I feel the only reasonable conclusion it that Mars is red/pinkish as anything almost all of the time, as it is a huge dustbowl of pretty must exclusively red dust.I suggest you seek the Viking lander mission raw image data. It's easy to deal with and has not been edited by NASA or the media. On Link to comment Share on other sites More sharing options...
mushroomman Posted November 11, 2013 Share Posted November 11, 2013 After a few solid minutes of effort, I've put together most of the planets with realistic textures. I still have to mess around with bump maps and resolutions, maybe some mirroring, but for the most part it's looking pretty good. Duna looks fricking amazing too! And yes, that is Dres with a Saturn texture slapped on it Javascript is disabled. View full albumEdit - I forgot to take a picture of Jool. Trust me though, there's not much to see. I'ts just Jupiter now. Link to comment Share on other sites More sharing options...
Morrigi Posted November 12, 2013 Share Posted November 12, 2013 Ooo, fancy. Will it eat all of my RAM? Link to comment Share on other sites More sharing options...
NathanKell Posted November 12, 2013 Author Share Posted November 12, 2013 Wow, I leave for a day and there's all sorts of awesome contributions to the thread--thanks everybody!That deltaV info and map look very helpful!CaptainParty: Weird, I don't have issues on manual or MJ. Try removing mods one by one?pina_coladas: MrShifty did a fork for Krag's Planet Factory. I'll do one for this, it shouldn't be bad.mushroomman those are sooo pretty! I plan to work on getting the procedural planet textures to match those before long... Link to comment Share on other sites More sharing options...
li7in6 Posted November 12, 2013 Share Posted November 12, 2013 Is the inclination of the Mun supposed to be this extreme? Link to comment Share on other sites More sharing options...
NathanKell Posted November 12, 2013 Author Share Posted November 12, 2013 We can't simulate axial tilt, so moons' inclinations are their inclination to their parent body's equator, not the ecliptic. TL;DR yes. Link to comment Share on other sites More sharing options...
MedievalNerd Posted November 12, 2013 Share Posted November 12, 2013 After a few solid minutes of effort, I've put together most of the planets with realistic textures. I still have to mess around with bump maps and resolutions, maybe some mirroring, but for the most part it's looking pretty good. Duna looks fricking amazing too! And yes, that is Dres with a Saturn texture slapped on it Edit - I forgot to take a picture of Jool. Trust me though, there's not much to see. I'ts just Jupiter now.Lord almighty, this is madness!I love it! Link to comment Share on other sites More sharing options...
MedievalNerd Posted November 12, 2013 Share Posted November 12, 2013 I have a delta-v map of the solar system if anyone is interested. It's based on the one I made for the KSP planets some time ago.Of course there's some inclination changes needed that aren't included because the delta-v depends on the position in your orbit.I love you! Link to comment Share on other sites More sharing options...
Camacha Posted November 12, 2013 Share Posted November 12, 2013 I plan to work on getting the procedural planet textures to match those before long...Would that mean matching planet terrain at ground level, or do I interpret your words the wrong way? Link to comment Share on other sites More sharing options...
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