metaphor Posted November 22, 2013 Share Posted November 22, 2013 The new GUI has a reset feature now, so it creates a new config file called usercloudlayers.cfg when you make changes. You'll need to update it and give me the usercloudlayer config. But don't rush, i can wait.If you wanna know the exact problem i'm having, the clouds are not changing at all. Nothing is changing so....it would be nice if you could update it. Trying not to sound forcey or anything, but it would be really nice if you could update it as soon as you can.Try this one. Just make sure you have the textures in the texture folder. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted November 22, 2013 Share Posted November 22, 2013 Try this one. Just make sure you have the textures in the texture folder.YESIT'S DONE IT.Thanks alot man, the RSS mod is just so much better with this! Cheers man! Link to comment Share on other sites More sharing options...
iVG Posted November 22, 2013 Share Posted November 22, 2013 Sorry, missed a couple of pages at work. What is this file exactly for? Link to comment Share on other sites More sharing options...
SFJackBauer Posted November 22, 2013 Share Posted November 22, 2013 Right, correct me if I'm wrong, but calculating a Geo-Sync transfer is the same as stock Kerbin, for example, if I burn at 0 degrees latitude, I'll arrive at roughly 138 degrees latitude? Could anyone help, I'm trying to set up a geo-sync com sat networkYou will arrive at approx. 100º of longitude (not latitude) forward. I did the calculations here. Basically:- The flight time to apoapsis for a GTO orbit is 5h 20m (19,165 seconds).- Also, considering that a Hohmann transfer puts your apoapsis 180º away from the initial burn.- Earth moves at 464m/s, a degree of longitude is 111km wide, so in 5h 20m it will rotate 8,892km, or 80º of longitude.- You move 180º, Earth moves 80º, then the difference is 100º. Link to comment Share on other sites More sharing options...
Captain_Party Posted November 22, 2013 Share Posted November 22, 2013 You will arrive at approx. 100º of longitude (not latitude) forward. I did the calculations here. Basically:- The flight time to apoapsis for a GTO orbit is 5h 20m (19,165 seconds).- Also, considering that a Hohmann transfer puts your apoapsis 180º away from the initial burn.- Earth moves at 464m/s, a degree of longitude is 111km wide, so in 5h 20m it will rotate 8,892km, or 80º of longitude.- You move 180º, Earth moves 80º, then the difference is 100º.Thanks Jack! I didn't really understand what ferram4 was talking about... Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted November 22, 2013 Share Posted November 22, 2013 (edited) Sorry, missed a couple of pages at work. What is this file exactly for?The usercloudlayer file? It uses the cloud and city lights mod to make the planets look better, go back to page 98 to see it. Edited November 22, 2013 by Thesonicgalaxy Link to comment Share on other sites More sharing options...
SFJackBauer Posted November 22, 2013 Share Posted November 22, 2013 Thanks Jack! I didn't really understand what ferram4 was talking about...Ops haven't noticed ferram answer Sorry ferram, it seems you forgot to split the major axis in 2 to get the semi-major axis Link to comment Share on other sites More sharing options...
SunJumper Posted November 22, 2013 Share Posted November 22, 2013 That happened to me as well when I tried to make some planets ~1 km or smaller in diameter. They look like pulsating mutant popcorn. It seems the surface height is not rescaled....Yeah. Try 300m diameter Link to comment Share on other sites More sharing options...
NathanKell Posted November 22, 2013 Author Share Posted November 22, 2013 v5.2 \/*Fixed Titan's atmosphere*Fixed solar panels (I hope)*Added configurable atmospheres per Starwaster's work.Note that I haven't had a chance to add the new orbital params yet, sorry. This is just because testers verified the solar panel fix worked. Link to comment Share on other sites More sharing options...
NathanKell Posted November 22, 2013 Author Share Posted November 22, 2013 Also, I finally uploaded the full tweaks mod, and made it also a recommend modlist for this. So tomorrow when I'm not dead tired, I'll add the recommended Visual Enhancements config based on all you folks' work. Link to comment Share on other sites More sharing options...
Kass Posted November 22, 2013 Share Posted November 22, 2013 Nathan, solar panels are still not working for me , I've had to install the AEIS pack as a work around.I just set-up a test ship sat as KSC. Sun exposure on one of the 1x6 panels was at .99, energy flow was at 0.03. If needed I can upload a screenshot or whatever else you need. Running your V5.2. Link to comment Share on other sites More sharing options...
Kass Posted November 22, 2013 Share Posted November 22, 2013 Is there anything we can do to make the planets look better. Only thing this mod is missing is decent looking planet textures at this scale. It's literally the only thing missing from me being able to sit covered in tinfoil with a bowl on my head pretending to be an astronaut.I've played with the universe replacer mod but it's still a question of scale. If anyone can point out what I'd need to do I can certainly do the donkey. While I'm not very advanced technically I do have some experience with Photoshop and 3D modelling and do have an abundance of time on my hands and would like to be able to contribute in some way? Link to comment Share on other sites More sharing options...
Kass Posted November 22, 2013 Share Posted November 22, 2013 Extra post because I couldn't leave myself on 13 posts! Just look what happened to the Apollo Link to comment Share on other sites More sharing options...
Zander Posted November 22, 2013 Share Posted November 22, 2013 Is there anything we can do to make the planets look better. Only thing this mod is missing is decent looking planet textures at this scale. It's literally the only thing missing from me being able to sit covered in tinfoil with a bowl on my head pretending to be an astronaut.I've played with the universe replacer mod but it's still a question of scale. If anyone can point out what I'd need to do I can certainly do the donkey. While I'm not very advanced technically I do have some experience with Photoshop and 3D modelling and do have an abundance of time on my hands and would like to be able to contribute in some way?The problem is that texture size is limited to 8K. you can download an 8K texture pack for universe replacer but the textures will still be blury. Nathan said he is working on a way to get around it I think. Link to comment Share on other sites More sharing options...
SunJumper Posted November 22, 2013 Share Posted November 22, 2013 I've edited the RealSolarSystem config file for some unrealistic fun:REALSOLARSYSTEM{ // Note, bodies below MUST be in precedence order. Parents before children. // So Sun, then the planets, then the moons. Sun { SSTScale = 1 Radius = 696342000 Mass = 1.9891E+30 } Moho { SSTScale = 1 Radius = 2439700 rotationPeriod = 5067031.68 tidallyLocked = false axialTilt = 2.11 Mass = 3.3022E+23 Orbit { semiMajorAxis = 18909100000 eccentricity = 0.30563 inclination = 37.005 meanAnomaly = 174.796 period = 7600530.24 LAN = 48.331 argumentOfPeriapsis = 29.124 } } Eve { SSTScale = 0.99868058647931 Radius = 6051800 rotationPeriod = 20996798.4 tidallyLocked = false axialTilt = 177.36 atmosphereScaleHeight = 15.9 maxAtmosphereAltitude = 220000 atmosphereMultiplier = 5 GeeASL = 0.905 Mass = 4.8676E+24 Orbit { semiMajorAxis = 66208000000 eccentricity = 0.0667 inclination = 178.39458 meanAnomaly = 50.115 period = 19414166.4 LAN = 76.678 argumentOfPeriapsis = 55.186 } } Mun { SSTScale = 0.9832 Radius = 1726500 rotationPeriod = 2360584.68479999 tidallyLocked = true axialTilt = 1.4346 GeeASL = 0.1654 Orbit { semiMajorAxis = 99999999 eccentricity = 0.00 inclination = 45 //5.145 to ecliptic; 23.435 avg to Earth's equator (+-5.145) period = 2360584.68479999 referenceBody = Eve } SSFStart = 170000 SSFEnd = 175000 PQSfadeStart = 170000 PQSfadeEnd = 175000 PQSdeactivateAltitude = 180000 PQS { Mun { PQSMod_VertexHeightMap { heightMapDeformity = 9500 //7500 } PQSMod_VertexSimplexHeight // doubles { deformity = 1200 // 400 persistence = 0.7 //0.5 frequency = 1 // 12 //octaves = 10 // 8 // A DOUBLE } PQSMod_VertexHeightNoiseVertHeight // floats { deformity = 1200 // 400 frequency = 12 // 12 //octaves = 7 // 6 // INT } PQSMod_VoronoiCraters { KEYvoronoiSeed = 462 deformation = 600 //200 //voronoiFrequency = 100 //50 } } } } Duna { SSTScale = 1 Radius = 3396200 rotationPeriod = 88642.6848 tidallyLocked = false axialTilt = 25.19 atmosphereScaleHeight = 11.1 maxAtmosphereAltitude = 154000 atmosphereMultiplier = 0.0069 GeeASL = 0.379 Mass = 6.4185E+23 Orbit { semiMajorAxis = 327939100000 eccentricity = 0.093315 inclination = 1.85 meanAnomaly = 19.3564 period = 59354294.4 LAN = 49.562 argumentOfPeriapsis = 286.537 } } Ike { SSTScale = 1 Radius = 241030 tidallyLocked = false rotationPeriod = 2013 Mass = 1.075938E+21 Orbit { semiMajorAxis = 12345678 eccentricity = 0.01 inclination = 155 period = 1441931.18976 referenceBody = Duna } } Jool { SSTScale = 0.9999 Radius = 25456888 rotationPeriod = 38052 tidallyLocked = false axialTilt = 3.13 atmosphereScaleHeight = 27 maxAtmosphereAltitude = 374000 atmosphereMultiplier = 10 Mass = 8.2E+25 Orbit { semiMajorAxis = 1.5E+11 eccentricity = 0.01 inclination = 0.305 meanAnomaly = 18.818 period = 374335776 LAN = 100.492 argumentOfPeriapsis = 275.066 } } Kerbin { SSTScale = 1 Radius = 5000000 rotationPeriod = 85943.1 tidallyLocked = false axialTilt = 22.45 atmosphereScaleHeight = 7 maxAtmosphereAltitude = 88000 Mass = 3.68E+24 Orbit { semiMajorAxis = 150000000 eccentricity = 0.00 inclination = 0 meanAnomaly = 10 period = 31558149.7635456 LAN = 348.73936 argumentOfPeriapsis = 114.20783 referenceBody = Jool } SSFStart = 78000 SSFEnd = 80000 PQSfadeStart = 80000 PQSfadeEnd = 100000 PQSSecfadeStart = 80000 PQSSecfadeEnd = 100000 PQSdeactivateAltitude = 105000 PQS { Kerbin { PQSMod_VertexSimplexHeightAbsolute // doubles { deformity = 1000 // 485 persistence = 0.7 // 0.60000002384185791 frequency = 36 //12 // 24 } PQSMod_VertexHeightNoiseVertHeightCurve2 // floats { deformity = 6000 // 4000 ridgedAddFrequency = 48 // 48 ridgedSubFrequency = 32 // 32 //ridgedAddOctaves = 8 // 6 INT simplexHeightStart = 400 // 800 simplexHeightEnd = 7000 // 4600 } PQSMod_VertexRidgedAltitudeCurve // floats { deformity = 1800 //1100 // 750 ridgedAddFrequency = 140 // 25 // 140 //ridgedAddOctaves = 8 // 3 INT } PQSMod_VertexHeightMap // doubles { heightMapDeformity = 7000 // 5000 } PQSMod_AltitudeAlpha // doubles { atmosphereDepth = 7000 // 4000 } PQSCity { KEYname = KSC repositionRadial = 158200.0, -220.0, -570000.0 lodvisibleRangeMult = 6 } } KerbinOcean { PQSMod_AerialPerspectiveMaterial // floats { atmosphereDepth = 7500 // 5000, scale height in m } } } //Export //{ //resolution = 8192 //maxHeight = 12000 //oceanColor = 0.1255, 0.22353, 0.35683 //} } Laythe { SSTScale = 1 Radius = 6000000 tidallyLocked = true Mass = 4.2E+24 Orbit { semiMajorAxis = 150000000 eccentricity = 0.0000 inclination = 0.00 meanAnomaly = 210 period = 1377648 referenceBody = Jool } } Gilly { SSTScale = 1 Radius = 10000 tidallyLocked = false rotationPeriod = 7156 Mass = 3.765E+19 Orbit { semiMajorAxis = 350000000 eccentricity = 0.25 inclination = 62.9 period = 109074.816 referenceBody = Jool } } Bop { SSTScale = 1 Radius = 55555 tidallyLocked = false rotationPeriod = 6254 Mass = 1753500000000000000 Orbit { semiMajorAxis = 300000000 eccentricity = 0.15 inclination = 22.45 period = 27553.843872 referenceBody = Jool } } Pol { SSTScale = 1 Radius = 33000 tidallyLocked = true Mass = 3.3E+17 Orbit { semiMajorAxis = 26691567 eccentricity = 0.0041 inclination = 135 period = 152853.5047104 referenceBody = Jool } } Tylo { SSTScale = 1 Radius = 8634100 tidallyLocked = false axialTilt = 0.2 rotationPeriod = 45915 Mass = 8.27E+24 Orbit { semiMajorAxis = 8033449370000 eccentricity = 0.161 inclination = 15 period = 618153.375744 referenceBody = Sun } } Dres { SSTScale = 1 Radius = 555000 rotationPeriod = 38052 tidallyLocked = false atmosphereScaleHeight = 59.5 Mass = 2.1E+22 Orbit { semiMajorAxis = 43341000 eccentricity = 0.11 inclination = 25 meanAnomaly = 320.34675 period = 929596608 LAN = 113.642811 argumentOfPeriapsis = 336.013862 referenceBody = Tylo } } Eeloo { SSTScale = 1 Radius = 960800 tidallyLocked = true axialTilt = 0.1 Mass = 6.1E+22 Orbit { semiMajorAxis = 66745140 eccentricity = 0.5 inclination = 0.47 period = 306822.0384 referenceBody = Tylo } } Vall { SSTScale = 1 Radius = 4444444 rotationPeriod = 32063.712 tidallyLocked = false axialTilt = 0.772556 atmosphereScaleHeight = 27.7 Mass = 1.32E+24 Orbit { semiMajorAxis = 1876679082000 eccentricity = 0.04440558 inclination = 28.9 meanAnomaly = 142.955717 period = 2661041808 LAN = 73.989821 argumentOfPeriapsis = 96.541318 referenceBody = Sun } } Minmus { SSTScale = 1 Radius = 135300 rotationPeriod = 50777 tidallyLocked = false axialTilt = 119.591 Mass = 6.1E+20 Orbit { semiMajorAxis = 5555555 eccentricity = 0.000 inclination = 180 meanAnomaly = 14.86012204 period = 7816176000 LAN = 110.28683 argumentOfPeriapsis = 113.76349 referenceBody = Vall } }}Tl:dr, some bodies are much smaller, Kerbin and Laythe orbit Jool (same orbit, hopefully 180 degrees apart), Gilly has the same surface gravity as Kerbin (if you stand on its mountains, that is), and Bop is an asteroid to visit for more early science. Moho is lower, Mun is orbiting Eve and Eve is in a retrograde orbit. Ike is now orbiting Duna with a very fast rotational period. Dres is replaced by Tylo, Dres and Eeloo orbit Tylo, Minmus and Vall are switched, both are smaller. I wonder if the Magic Boulder still orbits Ike if I make it bigger... Link to comment Share on other sites More sharing options...
p3asant Posted November 22, 2013 Share Posted November 22, 2013 In one word, the planets now look 'amazing' Link to comment Share on other sites More sharing options...
Starwaster Posted November 22, 2013 Share Posted November 22, 2013 If you're still having problems with solar panels (Kass et al) try placing this file in the RealSolarSystem folder (GameData/RealSolarSystem)If asked if you want to overwrite the existing file, yes you do. And you should be out of the game so you can restart it.RealSolarSystemSettings.cfg(Nathan, the numbers need to be exp notation. Or at least the big ones; I did them all like that just because...) Link to comment Share on other sites More sharing options...
Azivegu Posted November 22, 2013 Share Posted November 22, 2013 Hey, is it possible to get the inverse equation for the solar panels without getting the whole mod? Loving the work, but it isnt just my piece of the pie. But I would like the normal equation for solar panels because it is kind of annoying that an OX-stat can power my probe beyond eeloo orbit... Link to comment Share on other sites More sharing options...
Starwaster Posted November 22, 2013 Share Posted November 22, 2013 (edited) Hey, is it possible to get the inverse equation for the solar panels without getting the whole mod? Loving the work, but it isnt just my piece of the pie. But I would like the normal equation for solar panels because it is kind of annoying that an OX-stat can power my probe beyond eeloo orbit...What you can do is edit the powerCurve in the solar panels. The easiest way to do that is with ModuleManager 1.5 and a config file similar to the solar panel fixer I made available for this mod. But you don't want to use that exact file because the distances are calibrated for the mod not stock. powerCurve is a series of keys showing the distances that power is multiplied by given values. Edited November 23, 2013 by Starwaster Link to comment Share on other sites More sharing options...
NathanKell Posted November 23, 2013 Author Share Posted November 23, 2013 KSPI does inverse-square, if you use / want to use KSPI.Starwaster: Thanks, I'll reup with your cfg. Link to comment Share on other sites More sharing options...
MAKC Posted November 23, 2013 Share Posted November 23, 2013 I'm getting 0.15 charge per second (post-fix) with the best encased 3x2 solar panels with 1.00 exposure, parked at KSC. Even this only seems borderline enough for RT2 signal needs plus the probe body's native consumption. AIES solar panels are slightly worse, not enough for even a simple satellite in LKO that wants to do anything besides look cool as it soars above the planet. Does this seem right? Link to comment Share on other sites More sharing options...
NathanKell Posted November 23, 2013 Author Share Posted November 23, 2013 Are you using NKReal or its successor RealismOverhaul? Link to comment Share on other sites More sharing options...
MAKC Posted November 23, 2013 Share Posted November 23, 2013 (edited) Are you using NKReal or its successor RealismOverhaul?I'm only using the RealismOverhaul v1b with the RealSolarSystemSettings.cfg posted by Starwaster in this thread.Edit: "Only" besides your other projects like MFS, RSS, etc. Edited November 23, 2013 by MAKC clarification Link to comment Share on other sites More sharing options...
SFJackBauer Posted November 23, 2013 Share Posted November 23, 2013 8.9 km/s to 200km orbit - and dual satellite deployment to GTO Link to comment Share on other sites More sharing options...
Captain_Party Posted November 23, 2013 Share Posted November 23, 2013 Nathan, when I click on a fuel tank, I only get Liquid fuel, Oxidiser, Methane, Liquid Oxygen, MMH, NO4 and Aerosene. I see people talking about Kerosene and other fuels...? Link to comment Share on other sites More sharing options...
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