Scripto23 Posted January 15, 2014 Share Posted January 15, 2014 SkylonI wonder what else they will do to counter the quite extreme offset center of thrust for the Skylon IRL... Granted the exhaust curves downwards a bit and it can gimbal but it seems like a really wasteful workaround, especially for a SSTO that prides itself on efficiency.Can you post a craft file for that Skylon? Link to comment Share on other sites More sharing options...
Blueman32 Posted January 16, 2014 Share Posted January 16, 2014 This mod is great! Totally gives me a challenge playing KSP again. I'm using the Planet Factory Version and it works fine, but for some reason the textures and clouds are not being recognized. I really want to have it look like it does here http://imgur.com/a/IkAx3#0 but that's not happening for some reason. Anyone know why and how I might fix it? Link to comment Share on other sites More sharing options...
wallawallaman Posted January 17, 2014 Share Posted January 17, 2014 Hiya all-I have been playing KSP for 270+ hours now, and I would figure that this gives motre challenge. I have just encountered 2 rather severe bugs that I was wondering if anyone had any data on.The first is whenever I leave "Earth's" SOI, my craft immediately accelerates to 27000ms, is on a solar system escape trajectory, and engines no longer affect the speed.The second is that when I use the highest 2 warp settings that were added by RSS, when I turn then down, my craft immediately explodes, and even if I go back to a quick save, it still explodes after the quick save is loaded.Anyone have any tips? Link to comment Share on other sites More sharing options...
NathanKell Posted January 17, 2014 Author Share Posted January 17, 2014 Regarding point 1: that's *really* weird. What other mods are you using?Regarding point 2: sounds like you're using an old version of KJR. Check the log and see why (does it say "collided with launchpad"?) Link to comment Share on other sites More sharing options...
wallawallaman Posted January 17, 2014 Share Posted January 17, 2014 For your first question, I am using Mechjeb, Stretchy Tanks, FAR, procedural Fairings, KW Rocketry for the engines, and the Planet Factory extention to RSS.Regarding question 2, I should clarify. It explodes as in pieces come apart, and the craft root goes into a heavy spin. NOT lithobrake style explosion. Also, what is KJR? Link to comment Share on other sites More sharing options...
NathanKell Posted January 17, 2014 Author Share Posted January 17, 2014 Ah, Planet Factory. Sounds like bad interaction between Krag's timewarp and mine, maybe? metaphor would know more about interoperation, but for now you could remove the timewarp node in RealSolarSystemSettings.cfg.KJR is Kerbal Joint Reinforcement, by Ferram. It improves part physics. Link to comment Share on other sites More sharing options...
xrayfishx Posted January 17, 2014 Share Posted January 17, 2014 It explodes as in pieces come apart, and the craft root goes into a heavy spin. NOT lithobrake style explosion. Also, what is KJR?KJR is Kerbal Joint Reinforcement. I have it and I have exactly the same problem. Explodes just the way you describe. And it's the launchpad, like Nathan said. Except I recall downloading the latest version so I don't know what I did wrong. Link to comment Share on other sites More sharing options...
ferram4 Posted January 17, 2014 Share Posted January 17, 2014 You're using KJR v1.7? What exploded (read: pictures of the craft), at what velocity, where? Link to comment Share on other sites More sharing options...
wallawallaman Posted January 17, 2014 Share Posted January 17, 2014 It exploded ONLY after leaving high time warp, as in LEO, or anywhere else. Fancy lander, or basic RTG probe, the only thing left was the root part with a few non structural parts remaining. NOT flung at kraken velocity.I was using the latest spaceport version I downloaded yesterday. I will try and clean up the cfg file, as I believe the warp issues are causing most of the problems. BTW, FAR is incredible, and you should be proud! Link to comment Share on other sites More sharing options...
xrayfishx Posted January 17, 2014 Share Posted January 17, 2014 I must've downloaded slightly before 1.7. The latest version in my downloads folder is 1.6 so I guess that's very likely what I'm using. I will download the new version once someone figures out my stuck loading bar. Link to comment Share on other sites More sharing options...
Spica Posted January 18, 2014 Share Posted January 18, 2014 So, I have successfully used this mod along with the other realism overhaul mods. However, something strange has started to happen. Whenever i load up KSP, I only have one chance to launch anything. If I revert, or leave to the space center, on the next launch the UI comes up, but the navball is empty and reads NAN m/s. Furthermore, I cant leave to the space center either. Any help would be appreciated on how to fix this glitch.ThanksSpica Link to comment Share on other sites More sharing options...
Wallenberg Posted January 18, 2014 Share Posted January 18, 2014 So, I have successfully used this mod along with the other realism overhaul mods. However, something strange has started to happen. Whenever i load up KSP, I only have one chance to launch anything. If I revert, or leave to the space center, on the next launch the UI comes up, but the navball is empty and reads NAN m/s. Furthermore, I cant leave to the space center either. Any help would be appreciated on how to fix this glitch.ThanksSpicaAre you by chance using an outdated version of StretchySRB? Because that was the major issue in the previous version of SSRB when one used solid fuel boosters on his craft. Link to comment Share on other sites More sharing options...
NathanKell Posted January 18, 2014 Author Share Posted January 18, 2014 Output_log.txtModlist with versions. Link to comment Share on other sites More sharing options...
Spica Posted January 18, 2014 Share Posted January 18, 2014 Ok, i can provide that. After I update all my mods.Will be back in the next 30 minutes. Link to comment Share on other sites More sharing options...
Spica Posted January 18, 2014 Share Posted January 18, 2014 I found out what was wrong, stretchytanks had updates without my knowing. I was getting the blackscreen with the sea level srb.Thank you Wallenberg and NathanKell for the help.Spica Link to comment Share on other sites More sharing options...
xrayfishx Posted January 18, 2014 Share Posted January 18, 2014 Just something interesting between the bug reports and problems, if you don't mind. I just accidentally built an SSTO.Gotta work on the return, though.It was originally supposed to be the first stage of a Saturn V replica, but it seems to be a slight bit too powerful. Also the engines are attached using the forced surface attachment from Editor Extensions and they sank in there quite a bit. Link to comment Share on other sites More sharing options...
NathanKell Posted January 19, 2014 Author Share Posted January 19, 2014 Interesting. :]A note: when you set something to radially attach and it doesn't have a node_attach, it uses the part origin (0,0,0) as the place to attach. For most parts, that's in the center of the part. Hence your issue. If you want to enable radial attachment for that engine, add a node_attach with the same numbers as the node_stack_top Link to comment Share on other sites More sharing options...
Starwaster Posted January 19, 2014 Share Posted January 19, 2014 Hello NathanKell,It's quite awesome and epic mod. I want to know, does this version supports changing multiple MODULE and/or RESOURCE nodes within one configuration node?I will provide you example, so it will be easier for you to understand my question. For example "Engine X1000" in config file has MODULE for ModuleEngines, MODULE for ModuleResourceIntake and RESOURCE to store the intake. Question is: what I need to add to config file, in order just with one button to change two MODULEs and RESOURCE nodes?WarStalkeR: Sorry, I think you may have posted in the wrong thread. This is the thread for Real Solar System; it changes planets and moons, etc. I think maybe you're thinking of Module Manager?Just something interesting between the bug reports and problems, if you don't mind. I just accidentally built an SSTO.Gotta work on the return, though.http://i.imgur.com/ARfJvkzl.pngIt was originally supposed to be the first stage of a Saturn V replica, but it seems to be a slight bit too powerful. Also the engines are attached using the forced surface attachment from Editor Extensions and they sank in there quite a bit.It's an SSTO when it actually makes it to orbit Let us know when that happens; we'll expect a full pictorial report. Link to comment Share on other sites More sharing options...
AbeS Posted January 19, 2014 Share Posted January 19, 2014 I have made it to orbit with the first stage of the Saturn V and the mk1-2 pod using RealEngines... the rocket made it, the kerbals... Link to comment Share on other sites More sharing options...
Starwaster Posted January 19, 2014 Share Posted January 19, 2014 wow just realized I somehow multiquoted posts that had NOTHING to do withxrayfishx..... sorry Link to comment Share on other sites More sharing options...
Captain_Party Posted January 19, 2014 Share Posted January 19, 2014 Thought I'd post this here: A little manned, orbital rocket. Can get into a 300x300km orbit. I'll post an ascent and other bits later. Link to comment Share on other sites More sharing options...
Chebalu Posted January 20, 2014 Share Posted January 20, 2014 I saw metaphor's Cassini-Huygens mission's pictures, and theese are awesome. What texture pack is used to Jool looks like jupiter? Link to comment Share on other sites More sharing options...
metaphor Posted January 21, 2014 Share Posted January 21, 2014 I saw metaphor's Cassini-Huygens mission's pictures, and theese are awesome. What texture pack is used to Jool looks like jupiter?Thanks. The texture pack and config is linked in the first post. Here. Link to comment Share on other sites More sharing options...
Chebalu Posted January 21, 2014 Share Posted January 21, 2014 (edited) First of all thanks metaphor, this is beautiful. I love it. I made a new install (firstly RealSolarSystem, PlanetFactory, VisualEnhancements(Clouds and City Lights), UniverseReplacer mods) and after that your mod. I don't have: Saturn, Uranus and theese systems, Neptune's system and pluto's. What could be the problem?EDIT: Problem solved, I loaded the sentar expansion and it works properly. Thanks again! Edited January 21, 2014 by Chebalu Link to comment Share on other sites More sharing options...
lmw5201 Posted January 21, 2014 Share Posted January 21, 2014 (edited) Clouds of metaphor's nice Solar system package not seem to appear properly with latest VisualEnhance mod... So I just made little fix for that!https://www.dropbox.com/s/61r1o59zj9au68h/userCloudLayers.cfgPut fixed my userCloudconfig.cfg intoGamedata\BoulderCo\Clouds Edited January 21, 2014 by lmw5201 Link to comment Share on other sites More sharing options...
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