metaphor Posted November 21, 2013 Share Posted November 21, 2013 Cassini spacecraft on Titan IVB:It has stages and engines as close to real life as I could make them. Now the hard part is figuring out when to launch with Venus in the right place for a gravity assist. Link to comment Share on other sites More sharing options...
li7in6 Posted November 21, 2013 Share Posted November 21, 2013 Cassini spacecraft on Titan IVB:It has stages and engines as close to real life as I could make them. Now the hard part is figuring out when to launch with Venus in the right place for a gravity assist.Anyone else have an issue when trying to radial mount Stretchy SRB's like in metaphor's pics?When I do it, initially it works fine and the first launch they're where they're supposed to be. But on a reset or if I load back into the VAB the SRB's are floating out a couple meters from the radial couplers.I'll get a screenshot. Link to comment Share on other sites More sharing options...
Starwaster Posted November 21, 2013 Share Posted November 21, 2013 Anyone else have an issue when trying to radial mount Stretchy SRB's like in metaphor's pics?When I do it, initially it works fine and the first launch they're where they're supposed to be. But on a reset or if I load back into the VAB the SRB's are floating out a couple meters from the radial couplers.I'll get a screenshot.I've seen that in older versions, I thought it was fixed. Link to comment Share on other sites More sharing options...
Starwaster Posted November 21, 2013 Share Posted November 21, 2013 Anybody is also welcome to try this hotfix (without Starwaster's fix) and see if that worksv5.2 prerelease.https://www.dropbox.com/s/s4ainrqvwlxe2q7/RealSolarSystem_v5_2.zipI'll check it outs an hour or so. Link to comment Share on other sites More sharing options...
Sternface Posted November 21, 2013 Share Posted November 21, 2013 (edited) Here is my Minuteman III replica for RSS, also using NathanKell's Modular Fuel Tanks (RFRW) + Ferram's FAR. As a comparison between RSS and stock, I also included a shot of my stock Minuteman for regular old KSP.Both carried almost the same payload, and my first stage for the stock version used a 2.5m 650kN motor. My RSS Minuteman required a 3.5m 2400kN first stage First and second shots are from stock, one of the missile, and one of the 3rd stage in sub-oribital flight. I included a lot of shots as I wanted to capture the somewhat elaborate staging Javascript is disabled. View full album Edited November 21, 2013 by Sternface Link to comment Share on other sites More sharing options...
NathanKell Posted November 21, 2013 Author Share Posted November 21, 2013 I'm working on the surface attach bug right now for ST (both attaching to them, and attaching tanks/SRBs to decouplers).Sternface: Nice! You might want to try with StretchySRB: you can have solids as big as you like for that missile, with custom thrust/burntime. Also, you might want FASA: It has W88s and a MIRV bus. Link to comment Share on other sites More sharing options...
sephirotic Posted November 21, 2013 Share Posted November 21, 2013 (edited) I used sephirotic's brilliant suggestion to include the Planet Factory planets, plus City Lights and Clouds and Universe Replacer:Javascript is disabled. View full albumI used some slightly different settings:REALSOLARSYSTEM{ // Note, bodies below MUST be in precedence order. Parents before children. // So Sun, then the planets, then the moons. Sun { SSTScale = 1 Radius = 696342000 Mass = 1.9891E+30 } // Mercury = Moho Moho { SSTScale = 1 Radius = 2439700 rotationPeriod = 5067031.68 tidallyLocked = false axialTilt = 2.11 Mass = 3.3022E+23 Orbit { semiMajorAxis = 57909100000 eccentricity = 0.20563 inclination = 7.005 meanAnomaly = 174.796 period = 7600530.24 LAN = 48.331 argumentOfPeriapsis = 29.124 } } // Venus = Eve Eve { SSTScale = 0.99868058647931 Radius = 6051800 rotationPeriod = 20996798.4 tidallyLocked = false axialTilt = 177.36 atmosphereScaleHeight = 15.9 maxAtmosphereAltitude = 220000 atmosphereMultiplier = 55 GeeASL = 0.905 Mass = 4.8676E+24 Orbit { semiMajorAxis = 108208000000 eccentricity = 0.0067 inclination = 3.39458 meanAnomaly = 50.115 period = 19414166.4 LAN = 76.678 argumentOfPeriapsis = 55.186 } } // Earth = Kerbin Kerbin { SSTScale = 1 Radius = 6371000 rotationPeriod = 86164.1 tidallyLocked = false axialTilt = 23.44 atmosphereScaleHeight = 7.5 maxAtmosphereAltitude = 104000 Orbit { semiMajorAxis = 149598261000 eccentricity = 0.01671123 inclination = 0 meanAnomaly = 357.51716 period = 31558149.7635456 LAN = 348.73936 argumentOfPeriapsis = 114.20783 } SSFStart = 78000 SSFEnd = 80000 PQSfadeStart = 80000 PQSfadeEnd = 100000 PQSSecfadeStart = 80000 PQSSecfadeEnd = 100000 PQSdeactivateAltitude = 105000 PQS { Kerbin { PQSMod_VertexSimplexHeightAbsolute // doubles { deformity = 1000 // 485 persistence = 0.7 // 0.60000002384185791 frequency = 36 //12 // 24 } PQSMod_VertexHeightNoiseVertHeightCurve2 // floats { deformity = 6000 // 4000 ridgedAddFrequency = 48 // 48 ridgedSubFrequency = 32 // 32 //ridgedAddOctaves = 8 // 6 INT simplexHeightStart = 400 // 800 simplexHeightEnd = 7000 // 4600 } PQSMod_VertexRidgedAltitudeCurve // floats { deformity = 1800 //1100 // 750 ridgedAddFrequency = 140 // 25 // 140 //ridgedAddOctaves = 8 // 3 INT } PQSMod_VertexHeightMap // doubles { heightMapDeformity = 7000 // 5000 } PQSMod_AltitudeAlpha // doubles { atmosphereDepth = 6000 // 4000 } PQSCity { KEYname = KSC repositionRadial = 158200.0, -220.0, -570000.0 lodvisibleRangeMult = 6 } } KerbinOcean { PQSMod_AerialPerspectiveMaterial // floats { atmosphereDepth = 7500 // 5000, scale height in m } } } //Export //{ //resolution = 8192 //maxHeight = 12000 //oceanColor = 0.1255, 0.22353, 0.35683 //} } // Moon = Mun Mun { SSTScale = 0.9832 Radius = 1737100 rotationPeriod = 2360584.68479999 tidallyLocked = true axialTilt = 1.5424 GeeASL = 0.1654 Orbit { semiMajorAxis = 384399000 eccentricity = 0.0549 inclination = 5.145 //5.145 to ecliptic; 23.435 avg to Earth's equator (+-5.145) period = 2360584.68479999 } SSFStart = 170000 SSFEnd = 175000 PQSfadeStart = 170000 PQSfadeEnd = 175000 PQSdeactivateAltitude = 180000 PQS { Mun { PQSMod_VertexHeightMap { heightMapDeformity = 9500 //7500 } PQSMod_VertexSimplexHeight // doubles { deformity = 1200 // 400 persistence = 0.7 //0.5 frequency = 1 // 12 //octaves = 10 // 8 // A DOUBLE } PQSMod_VertexHeightNoiseVertHeight // floats { deformity = 1200 // 400 frequency = 12 // 12 //octaves = 7 // 6 // INT } PQSMod_VoronoiCraters { KEYvoronoiSeed = 462 deformation = 600 //200 //voronoiFrequency = 100 //50 } } } } // Mars = Duna Duna { SSTScale = 1 Radius = 3396200 rotationPeriod = 88642.6848 tidallyLocked = false axialTilt = 25.19 atmosphereScaleHeight = 11.1 maxAtmosphereAltitude = 154000 atmosphereMultiplier = 0.02 GeeASL = 0.379 Mass = 6.4185E+23 Orbit { semiMajorAxis = 227939100000 eccentricity = 0.093315 inclination = 1.85 meanAnomaly = 19.3564 period = 59354294.4 LAN = 49.562 argumentOfPeriapsis = 286.537 } } // Phobos = Bop Bop { SSTScale = 1 Radius = 6100 tidallyLocked = true Mass = 10720000000000000 Orbit { semiMajorAxis = 9377200 eccentricity = 0.0151 inclination = 26.04 period = 27553.843872 LAN = 0 referenceBody = Duna } } // Deimos = Gilly Gilly { SSTScale = 1 Radius = 4200 rotationPeriod = 109074.816 tidallyLocked = false Mass = 1480000000000000 Orbit { semiMajorAxis = 23460000 eccentricity = 0.0002 inclination = 27.58 period = 109074.816 LAN = 0 referenceBody = Duna } } // Vesta = Inaccessable Inaccessable { SSTScale = 1 Radius = 223200 rotationPeriod = 19233 tidallyLocked = false axialTilt = 3 Mass = 2.591E+20 Orbit { semiMajorAxis = 353268000000 eccentricity = 0.08862 inclination = 7.134 meanAnomaly = 307.8 period = 114553440 LAN = 103.91 argumentOfPeriapsis = 149.84 referenceBody = Sun } } // Ceres = Minmus Minmus { SSTScale = 1 Radius = 487300 rotationPeriod = 32668 tidallyLocked = false axialTilt = 3 Mass = 9.43E+20 Orbit { semiMajorAxis = 413690604000 eccentricity = 0.079138 inclination = 10.587 meanAnomaly = 113.410 period = 145123488 LAN = 80.3932 argumentOfPeriapsis = 72.5898 referenceBody = Sun } } // Jupiter = Jool Jool { SSTScale = 0.9999 Radius = 69911000 rotationPeriod = 35730 tidallyLocked = false axialTilt = 3.13 atmosphereScaleHeight = 27 maxAtmosphereAltitude = 374000 atmosphereMultiplier = 0.13 Mass = 1.8986E+27 Orbit { semiMajorAxis = 778547200000 eccentricity = 0.048775 inclination = 1.305 meanAnomaly = 18.818 period = 374335776 LAN = 100.492 argumentOfPeriapsis = 275.066 } } // Io = Pol Pol { SSTScale = 1 Radius = 1821300 tidallyLocked = true Mass = 8.9319E+22 Orbit { semiMajorAxis = 421800000 eccentricity = 0.0041 inclination = 2.21 period = 152853.5047104 referenceBody = Jool } } // Europa = Eeloo Eeloo { SSTScale = 1 Radius = 1560800 tidallyLocked = true axialTilt = 0.1 Mass = 4.7998E+22 Orbit { semiMajorAxis = 671100000 eccentricity = 0.009 inclination = 0.47 period = 306822.0384 referenceBody = Jool } } // Ganymede = Tylo Tylo { SSTScale = 1 Radius = 2634100 tidallyLocked = true axialTilt = 0.2 Mass = 1.4819E+23 Orbit { semiMajorAxis = 1070400000 eccentricity = 0.0013 inclination = 0.2 period = 618153.375744 referenceBody = Jool } } // Callisto = Ike Ike { SSTScale = 1 Radius = 2410300 tidallyLocked = true Mass = 1.075938E+23 Orbit { semiMajorAxis = 1882700000 eccentricity = 0.0074 inclination = 0.192 period = 1441931.18976 referenceBody = Jool } } // Saturn = Sentar Sentar { SSTScale = 1 Radius = 60268000 rotationPeriod = 38052 tidallyLocked = false atmosphereScaleHeight = 59.5 maxAtmosphereAltitude = 800000 atmosphereMultiplier = 0.16 Mass = 5.6846E+26 Orbit { semiMajorAxis = 1433449370000 eccentricity = 0.055723219 inclination = 2.485 meanAnomaly = 320.34675 period = 929596608 LAN = 113.642811 argumentOfPeriapsis = 336.013862 } } // Mimas = // Enceladus = Vall Vall { SSTScale = 1 Radius = 252100 rotationPeriod = 118386 tidallyLocked = true axialTilt = 0 Mass = 1.080E+20 Orbit { semiMajorAxis = 237948000 eccentricity = 0.0047 inclination = 0.019 period = 118386 LAN = 0 referenceBody = Sentar } } // Tethys = // Dione = // Rhea = // Titan = Erin Erin { SSTScale = 1 Radius = 2576000 rotationPeriod = 1377648 tidallyLocked = true atmosphereScaleHeight = 40 maxAtmosphereAltitude = 520000 atmosphereMultiplier = 4.5 Mass = 1.3452E+23 Orbit { semiMajorAxis = 1221870000 eccentricity = 0.0288 inclination = 0.34854 period = 1377648 referenceBody = Sentar } } // Iapetus = Ringle Ringle { SSTScale = 1 Radius = 1492000 rotationPeriod = 6853334.4 tidallyLocked = true axialTilt = 0 Mass = 1.8056E+21 Orbit { semiMajorAxis = 3560820000 eccentricity = 0.028612 inclination = 15.47 meanAnomaly = 90 period = 6853334.4 LAN = 0 argumentOfPeriapsis = 179 referenceBody = Sentar } } // Uranus = Skelton Skelton { SSTScale = 1 Radius = 25559000 rotationPeriod = 62063.712 tidallyLocked = false axialTilt = 97.77 atmosphereScaleHeight = 27.7 maxAtmosphereAltitude = 390000 atmosphereMultiplier = 0.34 Mass = 8.681E+25 Orbit { semiMajorAxis = 2876679082000 eccentricity = 0.04440558 inclination = 0.772556 meanAnomaly = 142.955717 period = 2661041808 LAN = 73.989821 argumentOfPeriapsis = 96.541318 referenceBody = Sun } } // Puck = // Miranda = Ablate Ablate { SSTScale = 1 Radius = 235800 rotationPeriod = 122125 tidallyLocked = true axialTilt = 0 Mass = 6.59E+19 Orbit { semiMajorAxis = 129390000 eccentricity = 0.0013 inclination = 93.5 meanAnomaly = 90 period = 122125 LAN = 0 argumentOfPeriapsis = 179 referenceBody = Skelton } } // Ariel = // Umbriel = // Titania = Thud Thud { Radius = 788400 rotationPeriod = 752218 tidallyLocked = true axialTilt = 0 Mass = 3.527E+21 Orbit { semiMajorAxis = 435910000 eccentricity = 0.0011 inclination = 97.4 meanAnomaly = 0 period = 752218 LAN = 0 argumentOfPeriapsis = 0 referenceBody = Skelton } } // Oberon = // Neptune = Laythe Laythe { SSTScale = 1 Radius = 24764000 rotationPeriod = 58000.3 tidallyLocked = false axialTilt = 28.32 atmosphereScaleHeight = 19.7 maxAtmosphereAltitude = 260000 atmosphereMultiplier = 0.37 Mass = 1.0243E+26 Orbit { semiMajorAxis = 4553946490000 eccentricity = 0.011214269 inclination = 1.767975 meanAnomaly = 267.767281 period = 5200418592 LAN = 131.794310 argumentOfPeriapsis = 265.646853 referenceBody = Sun } } // Triton = Ascension Ascension { SSTScale = 1 Radius = 1353400 rotationPeriod = 507760 tidallyLocked = true axialTilt = 0 Mass = 2.14E+22 Orbit { semiMajorAxis = 354759000 eccentricity = 0.000016 inclination = 129.812 meanAnomaly = 156.885 period = 507760 LAN = 73.989821 argumentOfPeriapsis = 96.541318 referenceBody = Laythe } } // Pluto = Dres Dres { SSTScale = 1 Radius = 1153000 rotationPeriod = 551856.672 tidallyLocked = false axialTilt = 119.591 Mass = 1.305E+22 Orbit { semiMajorAxis = 5874000000000 eccentricity = 0.244671664 inclination = 17.151394 meanAnomaly = 14.86012204 period = 7816176000 LAN = 110.28683 argumentOfPeriapsis = 113.76349 referenceBody = Sun } } // Charon = Pock Pock { SSTScale = 1 Radius = 603500 rotationPeriod = 551856.672 tidallyLocked = true axialTilt = 119.591 Mass = 1.52E+21 Orbit { semiMajorAxis = 17536000 eccentricity = 0.00 inclination = 112.783 meanAnomaly = 0 period = 551856.672 LAN = 223 argumentOfPeriapsis = 0 referenceBody = Dres } }}I couldn't find the J2000 mean anomalies of Ceres and Vesta but I imagine they're around somewhere. Also the J2000 mean anomalies, LAN and ArP of most of the moons are hard to find.All the real planets with atmospheres are replaced by KSP planets with atmospheres, so you can use aerocapture/aerobraking anywhere you could in reality. I got a lot of textures from here.It's too bad the Universe Replacer mod doesn't work with Planet Factory. Also, adding bump maps to planets seems to mess up their lighting (the planet day/night sides are at 90 degrees to the Sun). There seems to be a bug where if you look at a planet with clouds from far away, you see flickering black specks in its atmosphere. I'm not sure if that's because the cloud textures are too low resolution (1024x512) or something else.Whoa, your sytem looks gorgeous! Would you mind sharing those bump maps and textures? Did you only overwrite then or did you make some tweaks? I'll borrow the AoP of some bodies for mine that are missing too, thanks in advance for the CODE section.I also wanted to add Miranda to Uranus but I thought prioritizing Saturn over the Ice Giants was a more reasonable thing to do since the chance of i ever doing a semi-realistic mission to the outer solar system part is very small. And why did you change Skelton witch ringle? Skelton looks A LOT lake iapteus, it has the same enormous mountain and polar caps.Also, i would love to have a realistic replica of the Pluto binary system, with the barycenter outside of charon and plutom and + the 3 extra moons of the system, but since we don´t have enough bodies for adding theses moons and pluto is so much far away and inaccessible in the first place, again it beats the purpose for having them for me.Speaking of witch, i was wondering yesterday, if by simple coping and pasting the .bin files and texture and renaming them in the PF folder and adding the relative .cfg files in the RSS folder would create new effective bodies in the game, if that works it would be amazing to add all the moons i wanted to add for saturn uranus and neptune. I wonder what is inside PF's .bin files. Edited November 21, 2013 by sephirotic Link to comment Share on other sites More sharing options...
Sternface Posted November 21, 2013 Share Posted November 21, 2013 I'm working on the surface attach bug right now for ST (both attaching to them, and attaching tanks/SRBs to decouplers).Sternface: Nice! You might want to try with StretchySRB: you can have solids as big as you like for that missile, with custom thrust/burntime. Also, you might want FASA: It has W88s and a MIRV bus.Cool, I'll check it out thanks. I did use a liquid fuel first stage, even though they are supposed to be solid. The solid rockets have better exhaust effects anyways, so double bonus. That is the W88 + MIRV bus btw. Interestingly, the RV required the spin-gas generators for stable reentry without tumbling. Not just for looks. Sephirotic, I agree. My next project is making mine look like that. It's so weird seeing Dres the size of Saturn. However, it is really entertaining trying to orbit Saturn-sized Dres with the lowest eccentric Pe, or circular orbit possible. The velocity is insane when only a few hundred meters above the surface. Sometimes when you get too close tho, it starts to act weird with the ghost horizon. Link to comment Share on other sites More sharing options...
li7in6 Posted November 21, 2013 Share Posted November 21, 2013 I'm working on the surface attach bug right now for ST (both attaching to them, and attaching tanks/SRBs to decouplers).Not sure if you're aware or if this is part of the bug but using forced surface attach mode with the editor extension mod for some liquid engine's (like KW) causes them to appear halfway clipped into the stretchy tank. This means you have to use cubic struts to get an engine cluster setup on the bottom of a tank. Not a big deal just thought you should know about it. Link to comment Share on other sites More sharing options...
NathanKell Posted November 21, 2013 Author Share Posted November 21, 2013 That's not a bug. If no node_attach is specified, the part center of mass is used as the surface attach node, and for KW engines the center of mass is, well, the center. If you're forcing on surface attach on a part with no surface attach node, it's going to surface attach at its center of mass.Sternface: Doh! Clearly can't see. Sorry. It looked for some reason like an aerospike! Link to comment Share on other sites More sharing options...
metaphor Posted November 21, 2013 Share Posted November 21, 2013 Whoa, your sytem looks gorgeous! Would you mind sharing those bump maps and textures? Did you only overwrite then or did you make some tweaks? I'll borrow the AoP of some bodies for mine that are missing too, thanks in advance for the CODE section.I also wanted to add Miranda to Uranus but I thought prioritizing Saturn over the Ice Giants was a more reasonable thing to do since the chance of i ever doing a semi-realistic mission to the outer solar system part is very small. And why did you change Skelton witch ringle? Skelton looks A LOT lake iapteus, it has the same enormous mountain and polar caps.Also, i would love to have a realistic replica of the Pluto binary system, with the barycenter outside of charon and plutom and + the 3 extra moons of the system, but since we don´t have enough bodies for adding theses moons and pluto is so much far away and inaccessible in the first place, again it beats the purpose for having them for me.Speaking of witch, i was wondering yesterday, if by simple coping and pasting the .bin files and texture and renaming them in the PF folder and adding the relative .cfg files in the RSS folder would create new effective bodies in the game, if that works it would be amazing to add all the moons i wanted to add for saturn uranus and neptune. I wonder what is inside PF's .bin files.Thanks. Most of the textures I used are from that Celestia source I linked to. Vesta was from here (2/3 of the way down and the post after that). Ceres was just Ascension's texture mapped to Minmus since Ceres doesn't have a close-up texture.I used Skelton for Uranus since it has an atmosphere which can be rescaled to be used for aerobraking/aerocapture. I don't know of any big mountain on Iapetus besides the equatorial ridge. And the ice caps are just part of the white half of the moon.Pluto's barycenter being outside the planet doesn't really matter from Pluto's reference frame. The conic-patch system is still an excellent representation of its orbit. It's like the Earth-Moon barycenter being almost outside the Earth's surface, but we don't notice that even as far out as geostationary orbit.It would be really nice to be able to add more moons. I think it should be possible to copy/paste planets since that's how Planet Factory came up with the new planets (copying and changing existing bodies), but not sure exactly how. Link to comment Share on other sites More sharing options...
iVG Posted November 21, 2013 Share Posted November 21, 2013 Solar panels are working now, Nathan. Loaded the game with the same craft (got the save point before leaving Kerbin SoI) - power is normal. Thanks.BTW has anyone achieved re-entry with less than 7g acceleration of the crew. My record is 7.3. Periapsis was above 82 kilometres and still once you hit the thicker atmosphere the Gs go high. In this video they say Soyuz maximum g-load is 4G: Is this because they use guided reentry, lifting the capsule until it slows down sufficiently or it's just because Kerbin atmosphere starts too low and doesn't slow the craft down enough at higher altitudes? Link to comment Share on other sites More sharing options...
NathanKell Posted November 21, 2013 Author Share Posted November 21, 2013 1. Yay!2. Are you using the rescaled pods? Link to comment Share on other sites More sharing options...
iVG Posted November 21, 2013 Share Posted November 21, 2013 No, used the single seater stock landing can thing dont remember the name. Is the centre of mass of the rescaled pods shifted?*fires up KSP* Link to comment Share on other sites More sharing options...
ferram4 Posted November 21, 2013 Share Posted November 21, 2013 @iVG: The reason your g loads are so high is because you're doing a ballistic reentry, as opposed to a lifting reentry; honestly, I'm surprised you could bring the gs down to 7.3. Soyuz, Apollo and pretty much any capsule more advanced than "can with human in it" has a slightly offset center of mass and does a lifting reentry. The current released version of FAR makes it difficult, but in my testing version, having put the mk1-2 capsule CoM offset by ~5cm, I was able to achieve this:G-force maxed at about 4, mostly hands-off reentry. The offset CoM will be something players will have to add themselves, but the next version of FAR will make doing these reentries very easy.As a note, the fuel fraction is because FAR thinks that ablative shielding is a type of fuel. I'll have to fix that. Link to comment Share on other sites More sharing options...
NathanKell Posted November 21, 2013 Author Share Posted November 21, 2013 Also, the rescaled pods have lower BCs, so you'll get higher drag force in the high atmosphere. Although IIRC higher BC doesn't mean lower Gs, just at a different altitude? Link to comment Share on other sites More sharing options...
iVG Posted November 21, 2013 Share Posted November 21, 2013 @iVG: The reason your g loads are so high is because you're doing a ballistic reentry, as opposed to a lifting reentry; honestly, I'm surprised you could bring the gs down to 7.3. Soyuz, Apollo and pretty much any capsule more advanced than "can with human in it" has a slightly offset center of mass and does a lifting reentry. The current released version of FAR makes it difficult, but in my testing version, having put the mk1-2 capsule CoM offset by ~5cm, I was able to achieve this:G-force maxed at about 4, mostly hands-off reentry. The offset CoM will be something players will have to add themselves, but the next version of FAR will make doing these reentries very easy.As a note, the fuel fraction is because FAR thinks that ablative shielding is a type of fuel. I'll have to fix that.7.3, I'll take that as a compliment Anyway, can we get these off-centre CoM pods? Please? Link to comment Share on other sites More sharing options...
iVG Posted November 21, 2013 Share Posted November 21, 2013 Also, the rescaled pods have lower BCs, so you'll get higher drag force in the high atmosphere. Although IIRC higher BC doesn't mean lower Gs, just at a different altitude?With the rescaled pod (the big one) - 7.8 g's. Absolutely no control inside the atmosphere. Couldn't even stop it spinning Link to comment Share on other sites More sharing options...
Sternface Posted November 21, 2013 Share Posted November 21, 2013 7.3, I'll take that as a compliment Anyway, can we get these off-centre CoM pods? Please? Would infernal robotics work to create a de facto CoM shifter? Not sure if the program recognizes the attached part's location along the axis when figuring mass. I suppose this is easily tested.....(must. go. to. bed). You see, I have this strange problem where firing up KSP creates a space-time anomaly in my living room. It has a similar effect to chilling out with a beer around an event horizon. Time just flies for everything else but me.Speaking of black holes..... Squad? .23? Link to comment Share on other sites More sharing options...
ferram4 Posted November 21, 2013 Share Posted November 21, 2013 A simpler way to do it would be a pair of radial decouplers and you only decouple one. I honestly don't want to have the CoM offset as a standard thing with FAR, since that will mess up so many people's crafts; you really need to design the orbital module below it to counteract the offset, and the optimal offset depends heavily on what's attached to the pod, otherwise it can tip too much and parachutes can get burned off. Of course, once you start designing things to be offset, there's no reason to stick with traditional symmetry anymore: Link to comment Share on other sites More sharing options...
iVG Posted November 21, 2013 Share Posted November 21, 2013 Don't... Pull... the cosmic string...EDIT: To Sternface Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted November 21, 2013 Share Posted November 21, 2013 (edited) I used sephirotic's brilliant suggestion to include the Planet Factory planets, plus City Lights and Clouds and Universe Replacer:Javascript is disabled. View full albumI used some slightly different settings:REALSOLARSYSTEM{ // Note, bodies below MUST be in precedence order. Parents before children. // So Sun, then the planets, then the moons. Sun { SSTScale = 1 Radius = 696342000 Mass = 1.9891E+30 } // Mercury = Moho Moho { SSTScale = 1 Radius = 2439700 rotationPeriod = 5067031.68 tidallyLocked = false axialTilt = 2.11 Mass = 3.3022E+23 Orbit { semiMajorAxis = 57909100000 eccentricity = 0.20563 inclination = 7.005 meanAnomaly = 174.796 period = 7600530.24 LAN = 48.331 argumentOfPeriapsis = 29.124 } } // Venus = Eve Eve { SSTScale = 0.99868058647931 Radius = 6051800 rotationPeriod = 20996798.4 tidallyLocked = false axialTilt = 177.36 atmosphereScaleHeight = 15.9 maxAtmosphereAltitude = 220000 atmosphereMultiplier = 55 GeeASL = 0.905 Mass = 4.8676E+24 Orbit { semiMajorAxis = 108208000000 eccentricity = 0.0067 inclination = 3.39458 meanAnomaly = 50.115 period = 19414166.4 LAN = 76.678 argumentOfPeriapsis = 55.186 } } // Earth = Kerbin Kerbin { SSTScale = 1 Radius = 6371000 rotationPeriod = 86164.1 tidallyLocked = false axialTilt = 23.44 atmosphereScaleHeight = 7.5 maxAtmosphereAltitude = 104000 Orbit { semiMajorAxis = 149598261000 eccentricity = 0.01671123 inclination = 0 meanAnomaly = 357.51716 period = 31558149.7635456 LAN = 348.73936 argumentOfPeriapsis = 114.20783 } SSFStart = 78000 SSFEnd = 80000 PQSfadeStart = 80000 PQSfadeEnd = 100000 PQSSecfadeStart = 80000 PQSSecfadeEnd = 100000 PQSdeactivateAltitude = 105000 PQS { Kerbin { PQSMod_VertexSimplexHeightAbsolute // doubles { deformity = 1000 // 485 persistence = 0.7 // 0.60000002384185791 frequency = 36 //12 // 24 } PQSMod_VertexHeightNoiseVertHeightCurve2 // floats { deformity = 6000 // 4000 ridgedAddFrequency = 48 // 48 ridgedSubFrequency = 32 // 32 //ridgedAddOctaves = 8 // 6 INT simplexHeightStart = 400 // 800 simplexHeightEnd = 7000 // 4600 } PQSMod_VertexRidgedAltitudeCurve // floats { deformity = 1800 //1100 // 750 ridgedAddFrequency = 140 // 25 // 140 //ridgedAddOctaves = 8 // 3 INT } PQSMod_VertexHeightMap // doubles { heightMapDeformity = 7000 // 5000 } PQSMod_AltitudeAlpha // doubles { atmosphereDepth = 6000 // 4000 } PQSCity { KEYname = KSC repositionRadial = 158200.0, -220.0, -570000.0 lodvisibleRangeMult = 6 } } KerbinOcean { PQSMod_AerialPerspectiveMaterial // floats { atmosphereDepth = 7500 // 5000, scale height in m } } } //Export //{ //resolution = 8192 //maxHeight = 12000 //oceanColor = 0.1255, 0.22353, 0.35683 //} } // Moon = Mun Mun { SSTScale = 0.9832 Radius = 1737100 rotationPeriod = 2360584.68479999 tidallyLocked = true axialTilt = 1.5424 GeeASL = 0.1654 Orbit { semiMajorAxis = 384399000 eccentricity = 0.0549 inclination = 5.145 //5.145 to ecliptic; 23.435 avg to Earth's equator (+-5.145) period = 2360584.68479999 } SSFStart = 170000 SSFEnd = 175000 PQSfadeStart = 170000 PQSfadeEnd = 175000 PQSdeactivateAltitude = 180000 PQS { Mun { PQSMod_VertexHeightMap { heightMapDeformity = 9500 //7500 } PQSMod_VertexSimplexHeight // doubles { deformity = 1200 // 400 persistence = 0.7 //0.5 frequency = 1 // 12 //octaves = 10 // 8 // A DOUBLE } PQSMod_VertexHeightNoiseVertHeight // floats { deformity = 1200 // 400 frequency = 12 // 12 //octaves = 7 // 6 // INT } PQSMod_VoronoiCraters { KEYvoronoiSeed = 462 deformation = 600 //200 //voronoiFrequency = 100 //50 } } } } // Mars = Duna Duna { SSTScale = 1 Radius = 3396200 rotationPeriod = 88642.6848 tidallyLocked = false axialTilt = 25.19 atmosphereScaleHeight = 11.1 maxAtmosphereAltitude = 154000 atmosphereMultiplier = 0.02 GeeASL = 0.379 Mass = 6.4185E+23 Orbit { semiMajorAxis = 227939100000 eccentricity = 0.093315 inclination = 1.85 meanAnomaly = 19.3564 period = 59354294.4 LAN = 49.562 argumentOfPeriapsis = 286.537 } } // Phobos = Bop Bop { SSTScale = 1 Radius = 6100 tidallyLocked = true Mass = 10720000000000000 Orbit { semiMajorAxis = 9377200 eccentricity = 0.0151 inclination = 26.04 period = 27553.843872 LAN = 0 referenceBody = Duna } } // Deimos = Gilly Gilly { SSTScale = 1 Radius = 4200 rotationPeriod = 109074.816 tidallyLocked = false Mass = 1480000000000000 Orbit { semiMajorAxis = 23460000 eccentricity = 0.0002 inclination = 27.58 period = 109074.816 LAN = 0 referenceBody = Duna } } // Vesta = Inaccessable Inaccessable { SSTScale = 1 Radius = 223200 rotationPeriod = 19233 tidallyLocked = false axialTilt = 3 Mass = 2.591E+20 Orbit { semiMajorAxis = 353268000000 eccentricity = 0.08862 inclination = 7.134 meanAnomaly = 307.8 period = 114553440 LAN = 103.91 argumentOfPeriapsis = 149.84 referenceBody = Sun } } // Ceres = Minmus Minmus { SSTScale = 1 Radius = 487300 rotationPeriod = 32668 tidallyLocked = false axialTilt = 3 Mass = 9.43E+20 Orbit { semiMajorAxis = 413690604000 eccentricity = 0.079138 inclination = 10.587 meanAnomaly = 113.410 period = 145123488 LAN = 80.3932 argumentOfPeriapsis = 72.5898 referenceBody = Sun } } // Jupiter = Jool Jool { SSTScale = 0.9999 Radius = 69911000 rotationPeriod = 35730 tidallyLocked = false axialTilt = 3.13 atmosphereScaleHeight = 27 maxAtmosphereAltitude = 374000 atmosphereMultiplier = 0.13 Mass = 1.8986E+27 Orbit { semiMajorAxis = 778547200000 eccentricity = 0.048775 inclination = 1.305 meanAnomaly = 18.818 period = 374335776 LAN = 100.492 argumentOfPeriapsis = 275.066 } } // Io = Pol Pol { SSTScale = 1 Radius = 1821300 tidallyLocked = true Mass = 8.9319E+22 Orbit { semiMajorAxis = 421800000 eccentricity = 0.0041 inclination = 2.21 period = 152853.5047104 referenceBody = Jool } } // Europa = Eeloo Eeloo { SSTScale = 1 Radius = 1560800 tidallyLocked = true axialTilt = 0.1 Mass = 4.7998E+22 Orbit { semiMajorAxis = 671100000 eccentricity = 0.009 inclination = 0.47 period = 306822.0384 referenceBody = Jool } } // Ganymede = Tylo Tylo { SSTScale = 1 Radius = 2634100 tidallyLocked = true axialTilt = 0.2 Mass = 1.4819E+23 Orbit { semiMajorAxis = 1070400000 eccentricity = 0.0013 inclination = 0.2 period = 618153.375744 referenceBody = Jool } } // Callisto = Ike Ike { SSTScale = 1 Radius = 2410300 tidallyLocked = true Mass = 1.075938E+23 Orbit { semiMajorAxis = 1882700000 eccentricity = 0.0074 inclination = 0.192 period = 1441931.18976 referenceBody = Jool } } // Saturn = Sentar Sentar { SSTScale = 1 Radius = 60268000 rotationPeriod = 38052 tidallyLocked = false atmosphereScaleHeight = 59.5 maxAtmosphereAltitude = 800000 atmosphereMultiplier = 0.16 Mass = 5.6846E+26 Orbit { semiMajorAxis = 1433449370000 eccentricity = 0.055723219 inclination = 2.485 meanAnomaly = 320.34675 period = 929596608 LAN = 113.642811 argumentOfPeriapsis = 336.013862 } } // Mimas = // Enceladus = Vall Vall { SSTScale = 1 Radius = 252100 rotationPeriod = 118386 tidallyLocked = true axialTilt = 0 Mass = 1.080E+20 Orbit { semiMajorAxis = 237948000 eccentricity = 0.0047 inclination = 0.019 period = 118386 LAN = 0 referenceBody = Sentar } } // Tethys = // Dione = // Rhea = // Titan = Erin Erin { SSTScale = 1 Radius = 2576000 rotationPeriod = 1377648 tidallyLocked = true atmosphereScaleHeight = 40 maxAtmosphereAltitude = 520000 atmosphereMultiplier = 4.5 Mass = 1.3452E+23 Orbit { semiMajorAxis = 1221870000 eccentricity = 0.0288 inclination = 0.34854 period = 1377648 referenceBody = Sentar } } // Iapetus = Ringle Ringle { SSTScale = 1 Radius = 1492000 rotationPeriod = 6853334.4 tidallyLocked = true axialTilt = 0 Mass = 1.8056E+21 Orbit { semiMajorAxis = 3560820000 eccentricity = 0.028612 inclination = 15.47 meanAnomaly = 90 period = 6853334.4 LAN = 0 argumentOfPeriapsis = 179 referenceBody = Sentar } } // Uranus = Skelton Skelton { SSTScale = 1 Radius = 25559000 rotationPeriod = 62063.712 tidallyLocked = false axialTilt = 97.77 atmosphereScaleHeight = 27.7 maxAtmosphereAltitude = 390000 atmosphereMultiplier = 0.34 Mass = 8.681E+25 Orbit { semiMajorAxis = 2876679082000 eccentricity = 0.04440558 inclination = 0.772556 meanAnomaly = 142.955717 period = 2661041808 LAN = 73.989821 argumentOfPeriapsis = 96.541318 referenceBody = Sun } } // Puck = // Miranda = Ablate Ablate { SSTScale = 1 Radius = 235800 rotationPeriod = 122125 tidallyLocked = true axialTilt = 0 Mass = 6.59E+19 Orbit { semiMajorAxis = 129390000 eccentricity = 0.0013 inclination = 93.5 meanAnomaly = 90 period = 122125 LAN = 0 argumentOfPeriapsis = 179 referenceBody = Skelton } } // Ariel = // Umbriel = // Titania = Thud Thud { Radius = 788400 rotationPeriod = 752218 tidallyLocked = true axialTilt = 0 Mass = 3.527E+21 Orbit { semiMajorAxis = 435910000 eccentricity = 0.0011 inclination = 97.4 meanAnomaly = 0 period = 752218 LAN = 0 argumentOfPeriapsis = 0 referenceBody = Skelton } } // Oberon = // Neptune = Laythe Laythe { SSTScale = 1 Radius = 24764000 rotationPeriod = 58000.3 tidallyLocked = false axialTilt = 28.32 atmosphereScaleHeight = 19.7 maxAtmosphereAltitude = 260000 atmosphereMultiplier = 0.37 Mass = 1.0243E+26 Orbit { semiMajorAxis = 4553946490000 eccentricity = 0.011214269 inclination = 1.767975 meanAnomaly = 267.767281 period = 5200418592 LAN = 131.794310 argumentOfPeriapsis = 265.646853 referenceBody = Sun } } // Triton = Ascension Ascension { SSTScale = 1 Radius = 1353400 rotationPeriod = 507760 tidallyLocked = true axialTilt = 0 Mass = 2.14E+22 Orbit { semiMajorAxis = 354759000 eccentricity = 0.000016 inclination = 129.812 meanAnomaly = 156.885 period = 507760 LAN = 73.989821 argumentOfPeriapsis = 96.541318 referenceBody = Laythe } } // Pluto = Dres Dres { SSTScale = 1 Radius = 1153000 rotationPeriod = 551856.672 tidallyLocked = false axialTilt = 119.591 Mass = 1.305E+22 Orbit { semiMajorAxis = 5874000000000 eccentricity = 0.244671664 inclination = 17.151394 meanAnomaly = 14.86012204 period = 7816176000 LAN = 110.28683 argumentOfPeriapsis = 113.76349 referenceBody = Sun } } // Charon = Pock Pock { SSTScale = 1 Radius = 603500 rotationPeriod = 551856.672 tidallyLocked = true axialTilt = 119.591 Mass = 1.52E+21 Orbit { semiMajorAxis = 17536000 eccentricity = 0.00 inclination = 112.783 meanAnomaly = 0 period = 551856.672 LAN = 223 argumentOfPeriapsis = 0 referenceBody = Dres } }}I couldn't find the J2000 mean anomalies of Ceres and Vesta but I imagine they're around somewhere. Also the J2000 mean anomalies, LAN and ArP of most of the moons are hard to find.All the real planets with atmospheres are replaced by KSP planets with atmospheres, so you can use aerocapture/aerobraking anywhere you could in reality. I got a lot of textures from here.It's too bad the Universe Replacer mod doesn't work with Planet Factory. Also, adding bump maps to planets seems to mess up their lighting (the planet day/night sides are at 90 degrees to the Sun). There seems to be a bug where if you look at a planet with clouds from far away, you see flickering black specks in its atmosphere. I'm not sure if that's because the cloud textures are too low resolution (1024x512) or something else.How did you change the atmosphere's colors? I really wanna make the other planets actually look the part, instead of some mutant half purple half yellow eve. Edited November 21, 2013 by Thesonicgalaxy Link to comment Share on other sites More sharing options...
Sternface Posted November 21, 2013 Share Posted November 21, 2013 A simpler way to do it would be a pair of radial decouplers and you only decouple one. I honestly don't want to have the CoM offset as a standard thing with FAR, since that will mess up so many people's crafts; you really need to design the orbital module below it to counteract the offset, and the optimal offset depends heavily on what's attached to the pod, otherwise it can tip too much and parachutes can get burned off. Of course, once you start designing things to be offset, there's no reason to stick with traditional symmetry anymore:Hmm, I'll try that out. I do like the idea of an 'analog' CoM shifter though, like in the Ravenstar from Orbiter. I use the fuel tanks for this when I need too, but by the time I am done my SSTO is liable to have turned into a graveyard spiral from not paying attention. On the subject of death spirals, one thing I really like about your FAR is that it seems to create a coffin corner in the flight envelope which is different for every craft. Link to comment Share on other sites More sharing options...
Starwaster Posted November 21, 2013 Share Posted November 21, 2013 How did you change the atmosphere's colors? I really wanna make the other planets actually look the part, instead of some mutant half purple half yellow eve.KSP has atmospheric handlers that you can change properties on through code. RSS will have that soon. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted November 21, 2013 Share Posted November 21, 2013 KSP has atmospheric handlers that you can change properties on through code. RSS will have that soon.Cool! Though, will this mod ever be able to re do the whole planets or will we just have to settle with having it look different on the outside than it does the inside? Link to comment Share on other sites More sharing options...
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