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[1.2] Real Solar System v12.0 Dec 8


NathanKell

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That Earth looks amazing! Does science work with it? Or are you planning to use custom biomes or something?

EDIT: Would it be possible to rename the planets? I am using the rss config with planet factory. :)

Edited by tygoo7
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That Earth looks amazing! Does science work with it? Or are you planning to use custom biomes or something?

EDIT: Would it be possible to rename the planets? I am using the rss config with planet factory. :)

He has so far refrained from renaming the planets so as to maintain as much compatibility with other mods as possible.

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I was testing the Earth and I found a few bugs since its a test version. Other than these bugs it looks beautiful! Maybe you could use the Custom Biomes mod to make biomes for the Earth so it works right with science. :)

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He has so far refrained from renaming the planets so as to maintain as much compatibility with other mods as possible.

Ok that seems good. :)

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The issue with the orbit line is a side effect of having resized the planet.

Theres not really a problem with the orbit line but what I'm wondering is why there is a giant square in the air and not on the ground? I know it has something to do with moving the ksc but the rest of the terrain looks great but its just that one square.

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Theres not really a problem with the orbit line but what I'm wondering is why there is a giant square in the air and not on the ground? I know it has something to do with moving the ksc but the rest of the terrain looks great but its just that one square.

At a guess, maybe a problem with the heightmap, or the terrain generation from that map. What are the coordinates?

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I seem to be experience much "harder" physics startsups on the launch pad than previously. The launch clamps are practically crushing my rocket and almost always cause it to twist. I swear it wasn't doing this before.

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That's because previously something was breaking the clamp's connection to the ground before resetting it, which seemed to help with the reposition on load issue. Now that isn't happening anymore, so the clamps add stress to the ship.

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That's because previously something was breaking the clamp's connection to the ground before resetting it, which seemed to help with the reposition on load issue. Now that isn't happening anymore, so the clamps add stress to the ship.

So, where should I be looking to fix it?

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*shrug* I dunno yet. NathanKell might have some idea, but I don't know what's actually changed and how to fix it.

Fair enough.

EDIT: Scratch everything I said. The engine problem was indeed on my side.

Edited by Agathorn
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What is most likely happening is that the heightmap in that area has a very large disparity in value from one pixel to the other, and the terrain generation isn't doing a good job of smoothing it out. Thus why Ferram is suggesting to just play with the settings.

Or you could, you know, move down the street?

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Try increasing the flatten radius of the mapdecal (it's only 10km radius at the moment; to scale it up proportionally it'd be 75km!), and increase its absoluteOffset until it's the same height (roughly) as the surrounding terrain (and increase the repositionRadial of KSC by the same amount).

Yeah, make sure the lat/long of the two are the same (or not, if you want to move KSC around on the map decal!).

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Piwa: thanks! :)

Spanier: it doesn't do anything since changes need to be made on Squad's side for it to work. (You can look at the source to see how I attempted it--you can get the tilt working in scaledspace but when you're near the planet the reference frames get screwy.)

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Hey Nathan,

Any thoughts on the launch clamp physics issue Ferram and I noticed?

I seem to be experience much "harder" physics startsups on the launch pad than previously. The launch clamps are practically crushing my rocket and almost always cause it to twist. I swear it wasn't doing this before.
That's because previously something was breaking the clamp's connection to the ground before resetting it, which seemed to help with the reposition on load issue. Now that isn't happening anymore, so the clamps add stress to the ship.
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