Agathorn Posted January 29, 2014 Share Posted January 29, 2014 Which setting is the height?Most likely it is:repositionRadiusOffset = 53 //42.7000007629395But that is just a guess. Try it though. Link to comment Share on other sites More sharing options...
tygoo7 Posted January 29, 2014 Share Posted January 29, 2014 (edited) That Earth looks amazing! Does science work with it? Or are you planning to use custom biomes or something?EDIT: Would it be possible to rename the planets? I am using the rss config with planet factory. Edited January 29, 2014 by tygoo7 Link to comment Share on other sites More sharing options...
Agathorn Posted January 30, 2014 Share Posted January 30, 2014 That Earth looks amazing! Does science work with it? Or are you planning to use custom biomes or something?EDIT: Would it be possible to rename the planets? I am using the rss config with planet factory. He has so far refrained from renaming the planets so as to maintain as much compatibility with other mods as possible. Link to comment Share on other sites More sharing options...
tygoo7 Posted January 30, 2014 Share Posted January 30, 2014 I was testing the Earth and I found a few bugs since its a test version. Other than these bugs it looks beautiful! Maybe you could use the Custom Biomes mod to make biomes for the Earth so it works right with science. Javascript is disabled. View full albumHe has so far refrained from renaming the planets so as to maintain as much compatibility with other mods as possible.Ok that seems good. Link to comment Share on other sites More sharing options...
Agathorn Posted January 30, 2014 Share Posted January 30, 2014 The issue with the orbit line is a side effect of having resized the planet. Link to comment Share on other sites More sharing options...
tygoo7 Posted January 30, 2014 Share Posted January 30, 2014 The issue with the orbit line is a side effect of having resized the planet.Theres not really a problem with the orbit line but what I'm wondering is why there is a giant square in the air and not on the ground? I know it has something to do with moving the ksc but the rest of the terrain looks great but its just that one square. Link to comment Share on other sites More sharing options...
Agathorn Posted January 30, 2014 Share Posted January 30, 2014 Theres not really a problem with the orbit line but what I'm wondering is why there is a giant square in the air and not on the ground? I know it has something to do with moving the ksc but the rest of the terrain looks great but its just that one square.At a guess, maybe a problem with the heightmap, or the terrain generation from that map. What are the coordinates? Link to comment Share on other sites More sharing options...
tygoo7 Posted January 30, 2014 Share Posted January 30, 2014 At a guess, maybe a problem with the heightmap, or the terrain generation from that map. What are the coordinates?latitude = 47.898481longitude = -91.865277 Link to comment Share on other sites More sharing options...
ferram4 Posted January 30, 2014 Share Posted January 30, 2014 You should try messing with the height through the reposition radial setting to see if you can fix it. Link to comment Share on other sites More sharing options...
Agathorn Posted January 30, 2014 Share Posted January 30, 2014 I seem to be experience much "harder" physics startsups on the launch pad than previously. The launch clamps are practically crushing my rocket and almost always cause it to twist. I swear it wasn't doing this before. Link to comment Share on other sites More sharing options...
Agathorn Posted January 30, 2014 Share Posted January 30, 2014 Just as an FYI to anyone using the new Earth with RemoteTech 2. Your comm station will be in the wrong spot I have uploaded a modified RT2 config file to my KSP dropbox which puts the RT2 base at Kennedy Space Center. Link to comment Share on other sites More sharing options...
ferram4 Posted January 30, 2014 Share Posted January 30, 2014 That's because previously something was breaking the clamp's connection to the ground before resetting it, which seemed to help with the reposition on load issue. Now that isn't happening anymore, so the clamps add stress to the ship. Link to comment Share on other sites More sharing options...
Agathorn Posted January 30, 2014 Share Posted January 30, 2014 That's because previously something was breaking the clamp's connection to the ground before resetting it, which seemed to help with the reposition on load issue. Now that isn't happening anymore, so the clamps add stress to the ship.So, where should I be looking to fix it? Link to comment Share on other sites More sharing options...
ferram4 Posted January 30, 2014 Share Posted January 30, 2014 *shrug* I dunno yet. NathanKell might have some idea, but I don't know what's actually changed and how to fix it. Link to comment Share on other sites More sharing options...
Agathorn Posted January 30, 2014 Share Posted January 30, 2014 (edited) *shrug* I dunno yet. NathanKell might have some idea, but I don't know what's actually changed and how to fix it.Fair enough.EDIT: Scratch everything I said. The engine problem was indeed on my side. Edited January 30, 2014 by Agathorn Link to comment Share on other sites More sharing options...
tygoo7 Posted January 30, 2014 Share Posted January 30, 2014 You should try messing with the height through the reposition radial setting to see if you can fix it.That only made the space center go up or down, not the terrain. Link to comment Share on other sites More sharing options...
ferram4 Posted January 30, 2014 Share Posted January 30, 2014 There's another land section one that you need to set so that the surrounding terrain is correct. I think it's the map decal tangent one. Link to comment Share on other sites More sharing options...
tygoo7 Posted January 30, 2014 Share Posted January 30, 2014 There's another land section one that you need to set so that the surrounding terrain is correct. I think it's the map decal tangent one.I set that already. That forms the land or something so its flat. Link to comment Share on other sites More sharing options...
ferram4 Posted January 30, 2014 Share Posted January 30, 2014 I know that, but perhaps it's messing up since it's at a different height than the surrounding terrain. Link to comment Share on other sites More sharing options...
Agathorn Posted January 30, 2014 Share Posted January 30, 2014 What is most likely happening is that the heightmap in that area has a very large disparity in value from one pixel to the other, and the terrain generation isn't doing a good job of smoothing it out. Thus why Ferram is suggesting to just play with the settings.Or you could, you know, move down the street? Link to comment Share on other sites More sharing options...
NathanKell Posted January 30, 2014 Author Share Posted January 30, 2014 Try increasing the flatten radius of the mapdecal (it's only 10km radius at the moment; to scale it up proportionally it'd be 75km!), and increase its absoluteOffset until it's the same height (roughly) as the surrounding terrain (and increase the repositionRadial of KSC by the same amount).Yeah, make sure the lat/long of the two are the same (or not, if you want to move KSC around on the map decal!). Link to comment Share on other sites More sharing options...
Spanier Posted January 30, 2014 Share Posted January 30, 2014 I just realized, axial tilt is set within the configI thought, it would be impossible due to Unity limitations, to make planets spin around a different axis?Or has that changed? Link to comment Share on other sites More sharing options...
Piwa Posted January 30, 2014 Share Posted January 30, 2014 Earth??? This addon is long awaited!. Congratulations to Nathan! it's an amazing job! You definitely know how to surprise!. Link to comment Share on other sites More sharing options...
NathanKell Posted January 30, 2014 Author Share Posted January 30, 2014 Piwa: thanks! Spanier: it doesn't do anything since changes need to be made on Squad's side for it to work. (You can look at the source to see how I attempted it--you can get the tilt working in scaledspace but when you're near the planet the reference frames get screwy.) Link to comment Share on other sites More sharing options...
Agathorn Posted January 30, 2014 Share Posted January 30, 2014 Hey Nathan,Any thoughts on the launch clamp physics issue Ferram and I noticed?I seem to be experience much "harder" physics startsups on the launch pad than previously. The launch clamps are practically crushing my rocket and almost always cause it to twist. I swear it wasn't doing this before.That's because previously something was breaking the clamp's connection to the ground before resetting it, which seemed to help with the reposition on load issue. Now that isn't happening anymore, so the clamps add stress to the ship. Link to comment Share on other sites More sharing options...
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