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Biggest game world?


engraverwilliam

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Size is a rather nebulous thing in games anyway. I could easily make a simple game consisting of a 10*10 2d grid and declare all units of measurement to be in yottameters and have the biggest game world.

Exactly so the measurement must be in time, therefore I think Eve wins by simply the time it would take to jump to every star system, visit every station and asteroid field. I played EvE from 2004 to 2010 and i doubt i visited every star system, but then i never tried :D

If you then count the time it takes to do everything possible within the game, then i think Eve would win that as well.

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Minecraft? Really? Eve Online? Elite 2 - Frontier had procedurally generated entire galaxy, that is complete with planets and moons. You could potentially travel to any of those, and you would find a star system with planets and moons orbiting those planets. You could land or just fly over any of these celestial bodies. Sure the surface would be considered bland by today's standards, but considering that you had MILLIONS of planets to visit and land on - nothing to frown upon.Size of the game? 720 KB.

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I think 'flat land' MMOs like WOW or LOTRO fall pretty short in size when compared to thinks like KSP, EVE, or space / flight sims or sandboxes...

Spore's galaxy was pretty damn big too for that matter :P

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By my calculations (adding up the all the surface areas from the KSP wiki), as of version .22 KSP contains 2.31833705x10^7 square kilometers of explorable area, excluding Jool and Kerbol since you can't walk on them.

By contrast, planet Earth has an area of approximately 5.10072x10^8 square kilometers. The entire Kerbol system has only 4.5% of Earth's surface area.

Edited by MockKnizzle
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Why can't you use numbers that people could read?

23 183 370.5

You are on a forum for a video game that is all about playing with rocket science, and you haven't gotten a nudge to learn scientific notation yet?

*Nudge*

It is easy to understand, and I'm sure you'll find them really useful.

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To solve the issues with "infinite" procedurally generated worlds, I think we should define the effective size of a game world, as being the average area encountered by a competent player (so not including players that play the game for half an hour, realise they suck, and move onto another game, but including players like Brotoro, who circumnavigated Duna by wheel, and Kurtjmac, who has currently walked 1000km toward the Far Lands), then the area encountered in KSP is only a few square kilometers (we only count time on the surface, or flying in an atmosphere here. Looking at a planet from orbit doesn't count), comparable to the effective size of Minecraft, or the effective size of GTA V.

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  • 7 months later...
The surface area of the whole minecraft world is about the same as Jupiter's area. Each block is 27 m cubed, or 3 by 3 by 3. I think we have winner.

1 by 1 by 1. Not 3.

Unless you want cubic feet, of course :P

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DISCLAIMER: subjective, anecdotal evidence incoming

I have over 1200 hours logged in EVE, and I can tell you that no game I have ever seen (I haven't played or seen much of the Elite games) comes close. Moving to a new home station would take days IRL, because one load of stuff would take an entire gaming session

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Static game area that's measurable ( thought you wouldn't really want to do so IRL ) is The elder Scrolls: Daggerfall. The Illiac Bay region where the game is played is around the size of Great Britain.

Because think about it. One can easily fool other people about distances when we're talking deep space.

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Fuel is console. The largest playable area in an open-world pc game is 1,035 km² (400 miles²), held by the island of Panau in Just Cause 2 (Avalanche, 2010).

Avalance is wrong... way wrong. World War II online (aka WWIIOL and now "battlefield europe") uses a map 52,000 km2 and has done so since 2001. I was in the beta. There were/are limits as to the number of players visible in one local, but you can walk continuously from one side of the map to the other. One could argue the concept of "open world", WWIIOL has no shopping malls, but the size is there.

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If we're talking largest explorable map, then the winner is Space Engine, hands down. Its universe is literally the size of the universe, and not just because it's in space - just as most free-roam games these days fill the space between known locations with procedural (but not random) terrain, Space Engine fills the uncharted parts of the universe with procedural stars, planets, and moons, all of which have terrain to walk on and explore. Billions upon billions of them.

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For those that continually bash EVE because they were expecting it to be Orbiter: The MMO and not WoW in Space, I will note that procedural generation is the only reason your ancient space games can have any kind of map. PG relies on a math formula and/or a set of premodelled features that are "calculated" into the map as you go along it. However, in order to have object persistance, the memory usage will increase considerably for each object you leave behind, as it is static information and not generated by a formula.

EVE runs on a huge data cluster server farm to provide persistance in every system, for every player. They even had to upgrade to 64-bit database systems years back because the player objects databases and inventories got so big a 32-bit data cluster was not big enough.

And that does not account for "The Jita Problem". When you have over 5,000 players actively attacking eachother, often with up to 5 AI drones each player, plus dozens of weapons and status effect modules per ship, it quickly puts a huge strain even on the biggest of servers.

Even with time dilation, to slow down time in the system to give the server the ability to catch up, the biggest fight ever (getting closer to 10,000 players at once) pegged the server running that system at 100 percent CPU and Memory. How many games can handle over 5000 players fighting on the same "grid" at once?

Edited by Blaster
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The surface area of the whole minecraft world is about the same as Jupiter's area. Each block is 27 m cubed, or 3 by 3 by 3. I think we have winner.

Errr... You're a bit off with your maths there: each block is 1m in height, width and depth, meaning that their volume is 1m^3...

Also, the amount of usable blocks is a lot less than it appears, due to the 'Far Lands' not being accessible...

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If we're talking largest explorable map, then the winner is Space Engine, hands down. Its universe is literally the size of the universe, and not just because it's in space - just as most free-roam games these days fill the space between known locations with procedural (but not random) terrain, Space Engine fills the uncharted parts of the universe with procedural stars, planets, and moons, all of which have terrain to walk on and explore. Billions upon billions of them.

Well, after downloading the program I think we have a default winner. Space engine just takes the cookie on this one. millions of galaxies, each one simulated down to the rogue asteroids and surface features like mountains and impact craters. I don't think you can go bigger than this.

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