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Good "Modpack"?


QuantumManiac

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I am soon going to start a new game on .22 and I want to have the best experience possible by adding mods so far I have these:

KAS

Kethane

Interstellar plugin

Extraplanetary Launch Pads

Near Future Propulsion

Lazor with all addons

Novapunch

KW rocketry

HOME (modified for .22)

Mechjeb

A few Bobcat Industries mods

B9

What mods should I add or remove

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It's always hard to suggest mods for others. You have most of the big ones there that I use, plus many I don't.

The only ones I consider needed that you don't have are Kerbal Alarm Clock, Enhanced Navball, and Navball Docking Indicator. I'd suggest Engineer but as you use MechJeb I suspect you don't need it.

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