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Minecraft-style Crafting


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The tech tree is great and all, but the player doesn't do much to it, they just say what they want to buy. I think it should work differently. Say you want to make a jet engine. You take an LV-T30 and a Machine Upgrade piece and you unlock the Basic Jet, which can be researched to be improved. What if you want a better booster? If you want a BACC, take an RT-10 and stack it in the crafting menu and you will get a BACC Rockomax booster. A SABRE Engine would have you craft a rocket and a jet together.

You would also need to use science to craft things together, and when you've crafted something, you unlock a section of the tree.

Obviously these recipes need work, but there is my concept.

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It's at least as close to the real thing as we have now.

That said, though, I don't like it. My least favorite part of Minecraft was the crafting. KSP is hard enough to get down without having to memorize a few dozen esoteric layouts of parts that get your another part that looks vaguely like what you laid out on a 3x3 grid.

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How about no?

That is a very BAD idea IMO. Minecraft crafting was to create items, here the entire "crafting" in on the space ship level and not individual components.

In KSP an engine is not an equivalent of minecraft item like a workbench or whatever, it's more like the basic material like wood etc. IF You would want to add more complexity to getting these parts there is a way and probably there is or will be a mod out there that adds separate factories for each kind of parts, but it's up to You to find or make such mod ;)

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I think he means 'craft once and your done', not craft every part as you need it. That way, you dont have to constantly make a part when you need that part. For example, take the auto crafting table from buildcraft. You only need the materials, and once you craft the item, it does the rest for you. I think that is what he means.

But to answer his question: It's a good idea, but not something KSP needs.

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It's at least as close to the real thing as we have now.

That said, though, I don't like it. My least favorite part of Minecraft was the crafting. KSP is hard enough to get down without having to memorize a few dozen esoteric layouts of parts that get your another part that looks vaguely like what you laid out on a 3x3 grid.

Check out the VAB (Vehicle Assembly Building). It allows you to put rocket ships together in pretty much the way you just described -- taking separate parts and putting them together. Amazing! The functionality is already there! The devs are clairvoyant!

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I say no. I don't see how that kind of whimsy applies to KSP.

Kerbals are funny, but Minecraft world is a whimsical oversimplification of the real world. It's way too quirky for KSP, and the consequences for the game would not be good.

Whilst I agree with your point, Minecraft isn't an oversimplification any more; the fact that you can construct RAM, difference engines, and working logic gates certainly puts it ahead of KSP in terms of actual computational ability within the universe. I recall one user tried to create a working logic system using fuel transfer as a mechanism, but was unable to do so until fuel transfer was assigned an action group.

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Whilst I agree with your point, Minecraft isn't an oversimplification any more; the fact that you can construct RAM, difference engines, and working logic gates certainly puts it ahead of KSP in terms of actual computational ability within the universe. I recall one user tried to create a working logic system using fuel transfer as a mechanism, but was unable to do so until fuel transfer was assigned an action group.

RAM, difference engines and working logic gates is the stuff that you are able to do because of the various blocks with special properties. That's like an emergent property of Minecraft. I doubt the developers envisioned redstone for that in the first place. It's something the users came up with, and later more types of stuff was added to make all that complex stuff possible.

The real "problem" is the fact there are weird blocks with weird properties in MC. The torches are infinite sources of energy. Water doesn't flow properly. I could go on and on because it's in fact a magical world. It has a sense of reality because it's a game of survival in the middle of nowhere, but its elemental components are not realistic at all. They're completely weird, unlike KSP, which has a degree of liberty, but its basis is realistic.

I really wouldn't like to see MC crafting in KSP. It's factual magic, even if it's used as an oversimplification in MC.

Edited by lajoswinkler
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