Secret Squirrel Posted November 6, 2013 Share Posted November 6, 2013 Try making a game with only KAC and SCANsat and see if it happens again. Repost in the thread if it does. I haven't heard of any mod conflictions yet though.I am running a slew and haven't seen any conflicts yet. I have SCANsat, KAC, TACfuelbalancer, Steam gauges, VOID not to mention a whole bunch of part packs and other stuff. No problems, No conflicts, just my Big map wont re-render when open. I have to close and reopen. Its fine on the small one though, and I am sure that's not a conflict (ok, mostly sure ) Link to comment Share on other sites More sharing options...
Pesqueeb Posted November 6, 2013 Share Posted November 6, 2013 No, not poor attitude, just sarcasm. Learn it, wield it, and accept it.Keep on telling yourself that, oh mighty keyboard warrior! Link to comment Share on other sites More sharing options...
UnthinkableThinker Posted November 6, 2013 Share Posted November 6, 2013 Excelent work on this mod. Looks and is very professional. Link to comment Share on other sites More sharing options...
lincourtl Posted November 6, 2013 Share Posted November 6, 2013 My apologies if this has been asked before, but does this have any known conflicts with other mods? When I started a RADAR Scan, it caused parts of my interface to disappear (namely the Kerbal Alarm Clock window), but also caused the pause screen to disappear. (I press escape and the game pauses, but the pause screen doesn't actually appear). I assume that the SCANsat interface is supposed to appear when I start a RADAR Scan, but that isn't happening either. Any suggestions would be quite welcome. Thanks. I've been using SCANSat since the very first version posted along with Kerbal Alarm Clock, and a wide range of other mods, and have not seen any problems. Link to comment Share on other sites More sharing options...
damny Posted November 6, 2013 Author Share Posted November 6, 2013 If part of the interface disappears, it's possible there's an exception that's thrown somewhere while the GUI is being built. If that's the case then it'll show up in KSP_Data/output_log.txt or in the debug console (Alt-F2). Link to comment Share on other sites More sharing options...
Taki117 Posted November 6, 2013 Share Posted November 6, 2013 SO, I know anomalies exist The Kerbin Monoliths, The Mun Arches, the Bop Kraken, Neil Armstrong Memorial) and I know ISAmapsat showed the location of said anomalies (One of the reasons I never downloaded it) Does this do the same, or is there an option to disable that feature? Link to comment Share on other sites More sharing options...
TelluriumCrystal Posted November 6, 2013 Share Posted November 6, 2013 SO, I know anomalies exist The Kerbin Monoliths, The Mun Arches, the Bop Kraken, Neil Armstrong Memorial) and I know ISAmapsat showed the location of said anomalies (One of the reasons I never downloaded it) Does this do the same, or is there an option to disable that feature?Two of its scanners will detect anomalies, but you can simply choose not to use them (and could go ahead and remove the parts altogether). Link to comment Share on other sites More sharing options...
damny Posted November 6, 2013 Author Share Posted November 6, 2013 SO, I know anomalies exist ... Does this do the same, or is there an option to disable that feature?You have to use a specific sensor to find anomalies, if you don't use it then it won't show them. Link to comment Share on other sites More sharing options...
Taki117 Posted November 6, 2013 Share Posted November 6, 2013 Oh YAY! Also, has this been included into the Tech tree? Link to comment Share on other sites More sharing options...
BananaDealer Posted November 6, 2013 Share Posted November 6, 2013 And now my SCANsat GUI uses the Lazor style (with the yellow stuff in the corner)...I really hope this weirdness gets fixed with your next update, Damny... Link to comment Share on other sites More sharing options...
KhaosCorp Posted November 6, 2013 Share Posted November 6, 2013 Mapping new worlds =P@Banana: Kinda sounds like some of your issue may not so much be coming from SCAN sat as other mods. Try SCAn on a vanilla instal and see what issues ya still have, then add the suspect mods, see what ones are causing the problems. Sometimes ya get this with a mod game and unstandardized plugins, some mods may not play nice together...and its may not be something damny can fix if its coming from another mods code. Link to comment Share on other sites More sharing options...
BananaDealer Posted November 6, 2013 Share Posted November 6, 2013 Mapping new worlds =P@Banana: Kinda sounds like some of your issue may not so much be coming from SCAN sat as other mods. Try SCAn on a vanilla instal and see what issues ya still have, then add the suspect mods, see what ones are causing the problems. Sometimes ya get this with a mod game and unstandardized plugins, some mods may not play nice together...and its may not be something damny can fix if its coming from another mods code.The issue is with the order in which mods that use plugins with a UI are loaded, I suspect. On my loading screen, SCANsat is pretty much the last to load, save for Fractal's KSPI, which means the SCAN plugin is loaded after things like Infernal Robotics and Lazor which means their UI gets priority...At least, that's how I imagine it...Also, nice looking ship... Link to comment Share on other sites More sharing options...
Milkshakefiend Posted November 6, 2013 Share Posted November 6, 2013 Damny, and anyone experienced making parts - I'm trying to integrate a part I've made into SCANsat so that when I click the activate scanning button it also triggers the antenna extension, and then reverses upon stopping scanning. I can't really see a way of doing this. Any ideas? Link to comment Share on other sites More sharing options...
Commander Zoom Posted November 6, 2013 Share Posted November 6, 2013 Excellent mod, tried it out last night ... but please, please come up with some "probe-sized" parts for the official release. The current placeholders are a bit large, especially when we have to mount more than one in place of a single ISA dish. Link to comment Share on other sites More sharing options...
Nostromo Posted November 6, 2013 Share Posted November 6, 2013 I may be the only one but I like their rectangular shape. It makes me feel like they're modular (as they are), so I build an array how ever I want. Link to comment Share on other sites More sharing options...
KhaosCorp Posted November 6, 2013 Share Posted November 6, 2013 Excellent mod, tried it out last night ... but please, please come up with some "probe-sized" parts for the official release. The current placeholders are a bit large, especially when we have to mount more than one in place of a single ISA dish.Any one of the 3 sensors made for orbit does more than ISA on its own......and if ya think the placeholders are to big go look at the actual equipment used to do this kind of data gathering on Earth.Also, there seems to be issues with scanning Krags planets:ALt, slope, and biome map look the same Link to comment Share on other sites More sharing options...
damny Posted November 6, 2013 Author Share Posted November 6, 2013 I'm trying to integrate a part I've made into SCANsat so that when I click the activate scanning button it also triggers the antenna extension, and then reverses upon stopping scanning. I can't really see a way of doing this. Any ideas?All I know is it could be done from the corresponding methods in the PartModule, I don't know if there's a way that doesn't need a code change.Also, there seems to be issues with scanning Krags planets:Looks like that planet has no terrain (LO and HI are red in the small window) and no biome map (BIO is red). You'd get something similar from Jool. Link to comment Share on other sites More sharing options...
KhaosCorp Posted November 6, 2013 Share Posted November 6, 2013 Yea, i didnt realize they were using the stock planets as bases....was trying to get to a moon to confirm this and crashed the damn probe lol.TAKE TWO!! Link to comment Share on other sites More sharing options...
sirkut Posted November 6, 2013 Share Posted November 6, 2013 Sentar wot work because it's a copy of jool. I do know that the others, when I tested it before release did map correctly. Link to comment Share on other sites More sharing options...
OrtwinS Posted November 6, 2013 Share Posted November 6, 2013 Oh YAY! Also, has this been included into the Tech tree?Technically: yes, but all parts are in the 'basic rocketry' node . So you get near-immediate access.Spreading them out isn't a priority yet (though I could mock something up with Module-Manager if people would like that). Link to comment Share on other sites More sharing options...
Akinesis Posted November 6, 2013 Share Posted November 6, 2013 You are my hero. I am watching this thread with much eagerness Link to comment Share on other sites More sharing options...
Thourion Posted November 7, 2013 Share Posted November 7, 2013 And now my SCANsat GUI uses the Lazor style (with the yellow stuff in the corner)...I really hope this weirdness gets fixed with your next update, Damny...Like others said its Lazor's (and other mods probably) thingy doing stuff in the GUI, im guessing Damny uses stock code to invoke the interface, in which case the other mods that convert it take precedence ... (some times i feel real weird saying stuff in english lol)Damny, and anyone experienced making parts - I'm trying to integrate a part I've made into SCANsat so that when I click the activate scanning button it also triggers the antenna extension, and then reverses upon stopping scanning. I can't really see a way of doing this. Any ideas?If the part is animated, couldn't be possible to call its animate function like normal ? (look for stock animated parts code). Im guessing if you do that, when you activate it it will animate as well as run this mods function (module).PS: Dont look at me, im having a "Lets keep Guessing" thing going on Link to comment Share on other sites More sharing options...
Tanya Sapien Posted November 7, 2013 Share Posted November 7, 2013 this strikes me as the spiritual successor to ISA-Mapsat, which is nice because ISA has been causing conflicts with a lot of my other mods and their scanning dish has an awful collision mesh. I already downloaded and I'll be giving it a run through the ringer first thing tomorrow morning. here's hoping! Link to comment Share on other sites More sharing options...
Xentoe Posted November 7, 2013 Share Posted November 7, 2013 Hmm, why is the Duna Map only Greyscale? Link to comment Share on other sites More sharing options...
OrtwinS Posted November 7, 2013 Share Posted November 7, 2013 Hmm, why is the Duna Map only Greyscale?Because you only installed the low-tech Altimeter?There are 2, one basic greyscale, and one high-tech color altimeter.Sounds like you need to launch a new mapping sat... Link to comment Share on other sites More sharing options...
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