Trueborn Posted December 10, 2013 Share Posted December 10, 2013 Another request for Toolbar integration. Or at least let the current button save its position somewhere. I don't like having to move it every time I start up the game. Great mapping fun though! Link to comment Share on other sites More sharing options...
civilwargeeky Posted December 10, 2013 Share Posted December 10, 2013 Hey, I right clicked the button that becomes the small map (when you click it), and now I can't make it come up again / find it. I had the biome tab open, and now that is the only thing that shows up. Please help. Link to comment Share on other sites More sharing options...
civilwargeeky Posted December 11, 2013 Share Posted December 11, 2013 Hey, I right clicked the button that becomes the small map (when you click it), and now I can't make it come up again / find it. I had the biome tab open, and now that is the only thing that shows up. Please help.I fixed it. I was just in the IVA view, right clicked on the window of a Mark 1 lander, and it came back on my pointer. It works fine now.That was really odd. Link to comment Share on other sites More sharing options...
johnsonwax Posted December 11, 2013 Share Posted December 11, 2013 Another request for Toolbar integration. Or at least let the current button save its position somewhere. I don't like having to move it every time I start up the game. Great mapping fun though!No, toolbar integration would be much preferred. I've got 2 plugins there now, with 2 more in testing. We need to get everyone on board. Link to comment Share on other sites More sharing options...
drtedastro Posted December 11, 2013 Share Posted December 11, 2013 yes, please... Integrate into Blitzzy's toolbar.... Link to comment Share on other sites More sharing options...
KerbMav Posted December 11, 2013 Share Posted December 11, 2013 Does anyone have a goog looking part for the short range anomaly identifier? Link to comment Share on other sites More sharing options...
Xentoe Posted December 11, 2013 Share Posted December 11, 2013 Will this ever move into the normal Mod section?Poor people must still use ISAMapsat.Have a mercy with them....Or other:What the heck needs to be bugfixed here? (Found not one bug.)there are mutch worser released mods.(Only to mention the giant buglist the last Kerbal Space Interstallar brought with the last update... (But still one of the best mods)).So put it to release. Link to comment Share on other sites More sharing options...
MaxP Posted December 11, 2013 Share Posted December 11, 2013 (edited) Will this ever move into the normal Mod section?Came just to ask the same Found not one bug+1Does anyone have a goog looking part for the short range anomaly identifier? If you want to speed up your game, add this module to one of the most needed and functional part, like cockpit.Or try one of the beatiful antennas from AIES mod. Edited December 11, 2013 by MaxP Link to comment Share on other sites More sharing options...
Ratzap Posted December 11, 2013 Share Posted December 11, 2013 damny, a question/request for you. Someone asked me to put in support for SCANsat parts into FuseBox (my plugin that tracks charge usage). I got the support in but interface to SCANsat.SCANsat.scanning is private. I can get SCANsat.SCANsat.power (which I assume is the charge usage) but I can never tell if the sat is actually currently using charge.Any chance you could change the API a little so I can get charge usage info from your parts? Link to comment Share on other sites More sharing options...
XanderTek Posted December 11, 2013 Share Posted December 11, 2013 Does anyone have a goog looking part for the short range anomaly identifier?I'm using one of the point and click camera models from HullCam for my BTDT sensor. Link to comment Share on other sites More sharing options...
federicoaa Posted December 12, 2013 Share Posted December 12, 2013 Hi, nice mod, I'm trying it now.One question though, could you please list the different radar types with recommended altitudes? Link to comment Share on other sites More sharing options...
damny Posted December 12, 2013 Author Share Posted December 12, 2013 Will this ever move into the normal Mod section?...What the heck needs to be bugfixed here? (Found not one bug.)Soon. Hi, nice mod, I'm trying it now.One question though, could you please list the different radar types with recommended altitudes?You can see them in the part config files. Link to comment Share on other sites More sharing options...
Mr. Scruffy Posted December 12, 2013 Share Posted December 12, 2013 First off: Thx alot - awesome mod!Secondly: When you do release, may i suggest, that you give an honorable mention to the author of the Isa map mod, as spiritual precursor, along with a disclaimer that all the code in your mod is unrelated to it? You know, just to pacify and avoid drama.... Link to comment Share on other sites More sharing options...
MaxP Posted December 12, 2013 Share Posted December 12, 2013 Is there any reason to think that mod's code is related to ISAMapSat one? Do you know something? Link to comment Share on other sites More sharing options...
federicoaa Posted December 12, 2013 Share Posted December 12, 2013 (edited) I checked on the part files sure, but I don't completely understand why the orange color means on the map.By the way, here are my suggestions:1) Make the icon smaller, same size as the alarm mod. The actual size is quite big compared with other things in the HUD2) Big Map rendering is quite slow, and somehow not useful, why did you decide to implement it like that?3) Allow zooming in the small map. This is quite useful when hunting for anomalies, checking the big map and flying at the same time is not recommended XD4) Keep going one, you are doing great!EDIT: 5) Add the option to add a marker to a selected point, anomaly, etc. Edited December 12, 2013 by federicoaa Link to comment Share on other sites More sharing options...
KerbMav Posted December 12, 2013 Share Posted December 12, 2013 If you want to speed up your game, add this module to one of the most needed and functional part, like cockpit.Or try one of the beatiful antennas from AIES mod.I already added the GPS function to all pods and probes ... if I just change that one number ... of course ... duh! Although I still hope for an easier way to give EVAs more options, a part.cfg for EVAs so to speak! Link to comment Share on other sites More sharing options...
sarbian Posted December 12, 2013 Share Posted December 12, 2013 .23 is around the corner, let him breath a bit before that Link to comment Share on other sites More sharing options...
Mr. Scruffy Posted December 13, 2013 Share Posted December 13, 2013 Is there any reason to think that mod's code is related to ISAMapSat one? Do you know something?No, i have no direct indication to think the author of ScanSat has taken anything but maybe inspiration from the ISA-mapsat-mod. But i got the impression that the author of the later seems to be touchy on the subject of anyone picking up where he couldnt keep up and his ownership of his code. So an according disclaimer (!= lie) might be a good idea, along with some sort of acknowledgement at the same time, imho. Something along the lines of: ´ScanSat has been developed from the ground up by [author] and its code is completely unrelated to any mod that went before. That being said, we´d like to thank [iSA-author] for the pioneering work he did by releasing the first mapping-tool there was for KSP, which was conceptually inspiring for this one.´ Link to comment Share on other sites More sharing options...
kahlzun Posted December 13, 2013 Share Posted December 13, 2013 ..author of the later seems to be touchy on the subject of anyone picking up where he couldnt keep up and his ownership of his code....[iSA-author] The guys name was Innsewerants, and yes, he has been extremely touchy about anyone using his work. Link to comment Share on other sites More sharing options...
sarbian Posted December 13, 2013 Share Posted December 13, 2013 Innsewerants don't want anyone to use his code, so why would he need thanks for not sharing ? Damny's code has nothing to do with ISA's and it's not as if Innsewerants invented mapping. Link to comment Share on other sites More sharing options...
Ratzap Posted December 13, 2013 Share Posted December 13, 2013 Innsewerants don't want anyone to use his code, so why would he need thanks for not sharing ? Damny's code has nothing to do with ISA's and it's not as if Innsewerants invented mapping.Very polite version Sarbian, the code trolls in various communities for games really are getting irritating. Link to comment Share on other sites More sharing options...
rottielover Posted December 13, 2013 Share Posted December 13, 2013 First time I get into .23, I'm going to try SCANsat on minmus to get a biome map Link to comment Share on other sites More sharing options...
kahlzun Posted December 13, 2013 Share Posted December 13, 2013 First time I get into .23, I'm going to try SCANsat on minmus to get a biome map So they ARE adding biomes to the other planets? Nice! Link to comment Share on other sites More sharing options...
MaximilianPs Posted December 13, 2013 Share Posted December 13, 2013 (edited) there are a cupple of problems, maybe bugs ?it didn't identify the object, why ? (structure not found !)https://www.dropbox.com/s/jvdddyfk21nuhle/Screenshot%202013-12-14%2000.45.57.pngand the second, looks like we have a difference with logitude ! (it say 128 while it 231)https://www.dropbox.com/s/x6wrfccla7his1o/Screenshot%202013-12-14%2000.49.23.png Edited December 14, 2013 by MaximilianPs Link to comment Share on other sites More sharing options...
martinezfg11 Posted December 14, 2013 Share Posted December 14, 2013 How does one go about getting science from this mod? Or is that not implemented yet? Link to comment Share on other sites More sharing options...
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