Jethro Bodine Posted April 12, 2014 Share Posted April 12, 2014 I'm not sure if anyone's reported it yet, but I noticed a very visible line where the edges of textures meet. http://img.photobucket.com/albums/v380/tamerin/screenshot16_zpsf6199ff6.pngShould be fixed in rbray's next release. Link to comment Share on other sites More sharing options...
Proot Posted April 12, 2014 Share Posted April 12, 2014 While messing around trying to get the Mun to appear like it's reflecting light realistically,http://i.imgur.com/FyUgvN2.pngThat is done in my compilation, but I can't save that settings for now. How do you do to save that? Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 12, 2014 Share Posted April 12, 2014 That is done in my compilation, but I can't save that settings for now. How do you do to save that?What do you mean by save settings? As in, add a layer to the Mun, or that anything you do to change Mun layers, it won't save? Link to comment Share on other sites More sharing options...
Bagg Posted April 12, 2014 Share Posted April 12, 2014 I've been playing around trying to add in some more cloud typesFor example, high-altitude cirrus cloudsI've also messed about with the volumetric cloud textureBONUS, in collaboration with Nutt007, Hazy Laythe with fog and soon to come, storms!I have a question though, is it possible to have multiple cloud "types" that use their own particle textures? I think it would be especially cool to have a cloud layer be the aurora and have a "plasma-y" particle, so you can actually fly through them. Btw, did I mention that this mod is great? Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 12, 2014 Share Posted April 12, 2014 I've been playing around trying to add in some more cloud typesFor example, high-altitude cirrus cloudshttp://puu.sh/85jxS.pnghttp://puu.sh/85jBx.pngI've also messed about with the volumetric cloud texturehttp://puu.sh/85jFe.pnghttp://puu.sh/85jHA.pngBONUS, in collaboration with Nutt007, Hazy Laythe with fog and soon to come, storms!http://puu.sh/85jVr.pngI have a question though, is it possible to have multiple cloud "types" that use their own particle textures? I think it would be especially cool to have a cloud layer be the aurora and have a "plasma-y" particle, so you can actually fly through them. Btw, did I mention that this mod is great?I was actually thinking of doing something similar. Those looks really good Btw, did i mention the fog looks fantastically fabulous? Link to comment Share on other sites More sharing options...
sidfu Posted April 12, 2014 Share Posted April 12, 2014 not yet bagg right now volmetric clouds are hardcoded to just 3 textures Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 12, 2014 Share Posted April 12, 2014 Javascript is disabled. View full albumMessing around with the mun to make it reflect light with this mod, quite fun. Link to comment Share on other sites More sharing options...
tygoo7 Posted April 12, 2014 Share Posted April 12, 2014 Here's a stab at making some better atmospheres. All the planets with atmospheres now have more realistic shading, and a few other tweaks.This is very alpha so feedback is always appreciated.http://imgur.com/a/WH0zCDOWNLOAD:http://www./download/85yjjk5w872qqcd/BetterAtmospheres%28ALPHA+V1%29.rarI tried installing this but no clouds show up. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 12, 2014 Share Posted April 12, 2014 I tried installing this but no clouds show up. Do you mean no clouds in general? Like, not even default ones? Did you merge the folder, or replace the WHOLE boulderco? Link to comment Share on other sites More sharing options...
tygoo7 Posted April 12, 2014 Share Posted April 12, 2014 Do you mean no clouds in general? Like, not even default ones? Did you merge the folder, or replace the WHOLE boulderco?No clouds at all. I placed your BoulderCo into the gamedata with the original boulderco and replaced/merged them. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 12, 2014 Share Posted April 12, 2014 No clouds at all. I placed your BoulderCo into the gamedata with the original boulderco and replaced/merged them.Huh, I'll fix this. It's happening for me too on a fresh install. Link to comment Share on other sites More sharing options...
rbray89 Posted April 12, 2014 Author Share Posted April 12, 2014 I've been playing around trying to add in some more cloud typesFor example, high-altitude cirrus cloudshttp://puu.sh/85jxS.pnghttp://puu.sh/85jBx.pngI've also messed about with the volumetric cloud texturehttp://puu.sh/85jFe.pnghttp://puu.sh/85jHA.pngBONUS, in collaboration with Nutt007, Hazy Laythe with fog and soon to come, storms!http://puu.sh/85jVr.pngI have a question though, is it possible to have multiple cloud "types" that use their own particle textures? I think it would be especially cool to have a cloud layer be the aurora and have a "plasma-y" particle, so you can actually fly through them. Btw, did I mention that this mod is great?On my to-do list Link to comment Share on other sites More sharing options...
rbray89 Posted April 12, 2014 Author Share Posted April 12, 2014 http://imgur.com/a/4XuXDMessing around with the mun to make it reflect light with this mod, quite fun.Haha, this is also on my to-do list. Implement something like the distant object enhancement, except utilizing geometry and shaders. Link to comment Share on other sites More sharing options...
Drew Kerman Posted April 12, 2014 Share Posted April 12, 2014 hey can we get some BA pics from within the atmosphere? Proot any pics of what your new atmosphere looks like from within it? Would love to lose the white but BA looks a little too realistic for my tastes Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 12, 2014 Share Posted April 12, 2014 (edited) Uh, Rbray, I don't really think my pack can do what it *wants* to do, until you fix your saving. You can NOT save anything under the advanced settings. Everytime you re launch the game, you have to re do the settings. Edited April 12, 2014 by Thesonicgalaxy Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 12, 2014 Share Posted April 12, 2014 Here's a stab at making some better atmospheres. All the planets with atmospheres now have more realistic shading, and a few other tweaks.This is very alpha so feedback is always appreciated.http://imgur.com/a/WH0zCDOWNLOAD:http://www./download/e8d6tdmsaltci1c/BetterAtmos%28ALPHAV2%29.zipFixed the download. Works now. Link to comment Share on other sites More sharing options...
FenrirWolf Posted April 12, 2014 Share Posted April 12, 2014 Haha, this is also on my to-do list. Implement something like the distant object enhancement, except utilizing geometry and shaders.Oooh, I like that idea. Distant Object Enhancements has become another one of my must-have mods. At first it felt eerie having no stars showing when a planet or the sun was in view, but now it just looks weird to me when I see other players' pics and vids and the skybox is glaring brightly at all times. Link to comment Share on other sites More sharing options...
drtedastro Posted April 12, 2014 Share Posted April 12, 2014 rbray89, does the aurora pack from sido still work with these newest version???? Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 12, 2014 Share Posted April 12, 2014 rbray89, does the aurora pack from sido still work with these newest version????No it does not. Link to comment Share on other sites More sharing options...
drtedastro Posted April 12, 2014 Share Posted April 12, 2014 thanks, i was pulling my hair out trying figure out what i was doing wrong.again, thanks. Link to comment Share on other sites More sharing options...
madmat Posted April 12, 2014 Share Posted April 12, 2014 Just DL'd this pack. Absolutely beautiful addition to KSP. I've never looked at Kerbin with such wonder. Love it Link to comment Share on other sites More sharing options...
Tex_NL Posted April 12, 2014 Share Posted April 12, 2014 Please correct me if I am wrong here or if this has already been discussed/suggested.The current clouds are 'just' a spherical texture rotating around the planet. And volumetric clouds are generated based on that texture. Right? Since PNG files can be animated what stopping this mod from using an animated cloud layer? Imagine clouds or even complete weather systems forming and dissolving in front of your eyes.OK, making a seamless looping texture might be difficult and it will be significantly bigger than a static one, this should be possible. (As long of course KSP/Unity can handle animated PNG textures.) Link to comment Share on other sites More sharing options...
rbray89 Posted April 12, 2014 Author Share Posted April 12, 2014 Please correct me if I am wrong here or if this has already been discussed/suggested.The current clouds are 'just' a spherical texture rotating around the planet. And volumetric clouds are generated based on that texture. Right? Since PNG files can be animated what stopping this mod from using an animated cloud layer? Imagine clouds or even complete weather systems forming and dissolving in front of your eyes.OK, making a seamless looping texture might be difficult and it will be significantly bigger than a static one, this should be possible. (As long of course KSP/Unity can handle animated PNG textures.)Memory. The texture is 8K and takes up a ridiculous amount of memory as it is. Link to comment Share on other sites More sharing options...
pingopete Posted April 12, 2014 Share Posted April 12, 2014 I've been playing around trying to add in some more cloud typesFor example, high-altitude cirrus cloudshttp://puu.sh/85jxS.pnghttp://puu.sh/85jBx.pngDat Sirrus cloud.. DANG! It'd be cool if sunrise/set sun light faded into red (diffraction) at morning/evening to illuminate the tops of the clouds with pinky/red glow like this.. Link to comment Share on other sites More sharing options...
pingopete Posted April 12, 2014 Share Posted April 12, 2014 rbray; what are the capabilities of the volumetric billboards in terms of the lighting engine? Can they cast shadows onto ground (and themselves?) and be 'shone' on by other light sources? I'm just wandering what the possibilities of unity currently are in terms of lighting and your method of cloud generation Link to comment Share on other sites More sharing options...
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