NathanKell Posted August 8, 2014 Share Posted August 8, 2014 rbray, I was talking with asmi (who wrote a new render for Orbiter with truly amazing graphics...) and he mentioned this site:http://www-evasion.inrialpes.fr/Membres/Eric.Bruneton/It even has sample GLSL code. Looks like it would be very useful to you, especially since the techdemos were done on a GeForce 8800 (!) not anything more modern. Link to comment Share on other sites More sharing options...
KCreator Posted August 8, 2014 Share Posted August 8, 2014 I'm not sure that's possible with EVE ATM. Right now the only shape available is a sphere. That might be possible with Kittopia Tools. It is indeed possible with KittopiaTech.Here is one of my early tests with Moho ablation effects/Eeloo comet effects/sun flares:Javascript is disabled. View full albumCombined with a cloud layer or two and better textures, this could look very nice. Link to comment Share on other sites More sharing options...
Alvin853 Posted August 8, 2014 Share Posted August 8, 2014 I noticed that at night city lights appear in the middle of the ocean. I'm on .24. Maybe I just wasn't paying attention so don't know if it happened in 23.5.Noticed that too, and couldn't find an answer in the thread. Is this something we have to live with, or is it fixable? Link to comment Share on other sites More sharing options...
rbray89 Posted August 8, 2014 Author Share Posted August 8, 2014 Noticed that too, and couldn't find an answer in the thread. Is this something we have to live with, or is it fixable?Until I polish off the version I'm working on, it will have to suffice I'm afraid. Link to comment Share on other sites More sharing options...
Alvin853 Posted August 9, 2014 Share Posted August 9, 2014 Until I polish off the version I'm working on, it will have to suffice I'm afraid.Thanks man Link to comment Share on other sites More sharing options...
kony Posted August 9, 2014 Share Posted August 9, 2014 Noticed that too, and couldn't find an answer in the thread. Is this something we have to live with, or is it fixable?But it's not an accident nor a bug... Link to comment Share on other sites More sharing options...
Zero266 Posted August 9, 2014 Share Posted August 9, 2014 does this work in 24.2 64x Link to comment Share on other sites More sharing options...
KyleofKerbin Posted August 9, 2014 Share Posted August 9, 2014 does this work in 24.2 64xYes, it works mostly fine. The only issue I'm getting is with the city lights. They are not aligned with the continents, so it makes it even harder to land at night now. Link to comment Share on other sites More sharing options...
Luke Munwalker Posted August 9, 2014 Share Posted August 9, 2014 Where can you download this mod now, since the spaceport is closed now? Link to comment Share on other sites More sharing options...
somnambulist Posted August 9, 2014 Share Posted August 9, 2014 Where can you download this mod now, since the spaceport is closed now?It never was on spaceport. Links in the OP are hosted on GitHub. Link to comment Share on other sites More sharing options...
Rhyfeddol Posted August 10, 2014 Share Posted August 10, 2014 Sorry if this has been answered before, but I installed this and it worked fine. Then, after installing Planet Factory, all the clouds, etc. on the stock planets disappeared. Removing Planet Factory made everything go back to normal. Any ideas? Link to comment Share on other sites More sharing options...
DLWhittet Posted August 10, 2014 Share Posted August 10, 2014 Sorry if this has been answered before, but I installed this and it worked fine. Then, after installing Planet Factory, all the clouds, etc. on the stock planets disappeared. Removing Planet Factory made everything go back to normal. Any ideas?Same here. Worked fine before .24 Link to comment Share on other sites More sharing options...
raath Posted August 13, 2014 Share Posted August 13, 2014 I've followed all the directions to install this but the clouds look like one of those stereoscopic pictures that you need the polorized classes to look atI'm playing on 24.2, Linux 64 bit version.I've tried the different texture packs incase I needed to use a lower quality but they all do it. Link to comment Share on other sites More sharing options...
rbray89 Posted August 13, 2014 Author Share Posted August 13, 2014 I've followed all the directions to install this but the clouds look like one of those stereoscopic pictures that you need the polorized classes to look athttp://i.imgur.com/LBHWRbG.pngI'm playing on 24.2, Linux 64 bit version.I've tried the different texture packs incase I needed to use a lower quality but they all do it.I assume you installed a texture pack? If not, make sure that you don't have an old install sitting alongside a new one. Link to comment Share on other sites More sharing options...
Astronomer Posted August 14, 2014 Share Posted August 14, 2014 (edited) When I crashed the craft, the cloud layer started to follow the camera in map view. It rotates when the camera goes over the poles. It does not rotate around the poles, however.http://gifmaker.cc/PlayGIFAnimation.php?folder=201408131521FvN1xh3sCnvmGCvVPctI&file=output_w3Zffa.gif&music=https://www.youtube.com/watch?v=-EQ6eHeBrhM&start=03 other major issues with the x64 test version:I assume that last one is pretty easy to deal with, but without access to configuration GUI I can't say for sure. I might look into the config file itself.Also there's the atmospheric scattering overlaying water. It makes water look transparent on the horizon. And being above a cloud layer completely hides water.Update: So I've looked around with the cfg and found that a lot of things are new, and some things are missing. I've experimented with some stuff, but the results were problematic. I really hope you can get this to work again. I'm glad you took a bold approach with all these new things though. Edited August 14, 2014 by Astronomer Link to comment Share on other sites More sharing options...
tea_bag97 Posted August 14, 2014 Share Posted August 14, 2014 I assume you installed a texture pack? If not, make sure that you don't have an old install sitting alongside a new one.It happens the same thing to me, just I have installed thesonicgalaxy's texture pack, and either with low res or high res EVE I have this problem. I am running the game in the 32 bit version, on Win 7.But I have to say that without his texture pack lights and clouds work fine. thesonicgalaxy didn't answer to me, could you tell me what I did wrong? Thank you. Link to comment Share on other sites More sharing options...
rbray89 Posted August 14, 2014 Author Share Posted August 14, 2014 When I crashed the craft, the cloud layer started to follow the camera in map view. It rotates when the camera goes over the poles. It does not rotate around the poles, however.http://gifmaker.cc/PlayGIFAnimation.php?folder=201408131521FvN1xh3sCnvmGCvVPctI&file=output_w3Zffa.gif&music=https://www.youtube.com/watch?v=-EQ6eHeBrhM&start=03 other major issues with the x64 test version:http://i.imgur.com/PliNRlt.pnghttp://i.imgur.com/oDoUQ6Y.pnghttp://i.imgur.com/VaNtiQM.pngI assume that last one is pretty easy to deal with, but without access to configuration GUI I can't say for sure. I might look into the config file itself.Also there's the atmospheric scattering overlaying water. It makes water look transparent on the horizon. And being above a cloud layer completely hides water.Update: So I've looked around with the cfg and found that a lot of things are new, and some things are missing. I've experimented with some stuff, but the results were problematic. I really hope you can get this to work again. I'm glad you took a bold approach with all these new things though. Ah, yeah I'm working on the oceans right now. The Oceans use the depth buffer to check the water depth, and then the atmosphere also uses it. However, the ocean can't write to the depth buffer, so the atmosphere uses the value from the terrain. Looking into adding spherical detection to the shader. So far, so good. Link to comment Share on other sites More sharing options...
rbray89 Posted August 14, 2014 Author Share Posted August 14, 2014 (edited) When I crashed the craft, the cloud layer started to follow the camera in map view. It rotates when the camera goes over the poles. It does not rotate around the poles, however.http://gifmaker.cc/PlayGIFAnimation.php?folder=201408131521FvN1xh3sCnvmGCvVPctI&file=output_w3Zffa.gif&music=https://www.youtube.com/watch?v=-EQ6eHeBrhM&start=03 other major issues with the x64 test version:http://i.imgur.com/PliNRlt.pnghttp://i.imgur.com/oDoUQ6Y.pnghttp://i.imgur.com/VaNtiQM.pngI assume that last one is pretty easy to deal with, but without access to configuration GUI I can't say for sure. I might look into the config file itself.Also there's the atmospheric scattering overlaying water. It makes water look transparent on the horizon. And being above a cloud layer completely hides water.Update: So I've looked around with the cfg and found that a lot of things are new, and some things are missing. I've experimented with some stuff, but the results were problematic. I really hope you can get this to work again. I'm glad you took a bold approach with all these new things though. OK. So it should be fixed in the "nightly" release. OH, and the new gui keypress is CTRL+E at least for now. If you haven't seen the new GUI, I really think you'll like it. It's procedurally generated, so no more minor typos or errors resulting in un-set items. Edited August 14, 2014 by rbray89 Link to comment Share on other sites More sharing options...
LostOblivion Posted August 14, 2014 Share Posted August 14, 2014 Does this work with 0.24.x and Texture Replacer? I notice it still says 0.23.5 in the OP. Link to comment Share on other sites More sharing options...
rbray89 Posted August 14, 2014 Author Share Posted August 14, 2014 I've followed all the directions to install this but the clouds look like one of those stereoscopic pictures that you need the polorized classes to look athttp://i.imgur.com/LBHWRbG.pngI'm playing on 24.2, Linux 64 bit version.I've tried the different texture packs incase I needed to use a lower quality but they all do it.It happens the same thing to me, just I have installed thesonicgalaxy's texture pack, and either with low res or high res EVE I have this problem. I am running the game in the 32 bit version, on Win 7.But I have to say that without his texture pack lights and clouds work fine. thesonicgalaxy didn't answer to me, could you tell me what I did wrong? Thank you.So this is how the pack mimics the look of shadows and multiple layers. It will end up being more seamless in future releases.- - - Updated - - -Does this work with 0.24.x and Texture Replacer? I notice it still says 0.23.5 in the OP.It should, but I haven't released any explicit binaries for it. Link to comment Share on other sites More sharing options...
Astronomer Posted August 15, 2014 Share Posted August 15, 2014 (edited) OK. So it should be fixed in the "nightly" release. OH, and the new gui keypress is CTRL+E at least for now. If you haven't seen the new GUI, I really think you'll like it. It's procedurally generated, so no more minor typos or errors resulting in un-set items.Great to hear! In the version I have, it is Alt+E. And I now see what you did with the GUI, really nice.I'd like to test out the new nightly, where can I get it?Also I think you should change_Color = 0.41796875, 0.8046875, 1, 1_Visibility = .00002to_Color = 0.41796875, 0.7046875, 1, 1_Visibility = .00001Just preference though.Update: _Visibility = .00002 was actually ok.Just trying some new textures. Edited August 15, 2014 by Astronomer Link to comment Share on other sites More sharing options...
rbray89 Posted August 15, 2014 Author Share Posted August 15, 2014 Great to hear! In the version I have, it is Alt+E. And I now see what you did with the GUI, really nice.I'd like to test out the new nightly, where can I get it?Also I think you should change_Color = 0.41796875, 0.8046875, 1, 1_Visibility = .00002to_Color = 0.41796875, 0.7046875, 1, 1_Visibility = .00001Just preference though.the release zips: https://github.com/rbray89/EnvironmentalVisualEnhancements/tree/Overhaul Link to comment Share on other sites More sharing options...
Dr. Death Posted August 17, 2014 Share Posted August 17, 2014 I think the biggest thing that i want to see in the mod besides dynamic weather, and more weather stations, are JUST space clouds (also 3D if possible) and to have the particle effect of the clouds to be extended.The thing is that it seems bad when i am just on top of the clouds and instead of getting a "top gun moment" the fact that 5 km away the clouds are just a color layer breaks the inmersion. Link to comment Share on other sites More sharing options...
HoneyFox Posted August 17, 2014 Share Posted August 17, 2014 Hi. I had RSS/RO and the Overhaul mentioned in the above post #3547 installed and now I have a problem:The cloud texture doesn't seem to be displayed when in map view, and some sort of atmosphere effect suddenly disappears at a certain moment during a rocket's ascent to orbit when in normal view.Something I found in output_log.txt, which i think is suspicious:UnityException: Texture 'BoulderCo/Atmosphere/Textures/kerbin1' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single) at Atmosphere.CloudParticle.Update (UnityEngine.Texture2D tex, Vector3 offset) [0x00000] in <filename unknown>:0 at Atmosphere.VolumeSection.Update () [0x00000] in <filename unknown>:0 at Atmosphere.VolumeManager.Update (Vector3 pos) [0x00000] in <filename unknown>:0 at Atmosphere.CloudsVolume.UpdatePos (Vector3 WorldPos) [0x00000] in <filename unknown>:0 at Atmosphere.AtmospherePQS.Update () [0x00000] in <filename unknown>:0 though the callstack seems to be related to the volume cloud effect... Link to comment Share on other sites More sharing options...
technoDaleks Posted August 17, 2014 Share Posted August 17, 2014 Hello!Apologies if this was already answered (I did my best to dig through posts and search for it, but it doesn't seem conclusive). Is the mod compatible with x64? I've tried the 7-3 version and the clouds do not show up in x64. I also tried the x64 overhaul link that was posted, and this too was without success. I've stripped out my mods to test this (save Planet Factory) to make sure it wasn't something else. If there's any testing or logs I can do/pull for this, please let me know. I'm happy to help. Link to comment Share on other sites More sharing options...
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