dRuPpI Posted January 1, 2014 Share Posted January 1, 2014 Worth reading this post: http://forum.kerbalspaceprogram.com/threads/55905-0-23-Release-6-7-Visual-Enhancements-Clouds-City-Lights?p=871331&viewfull=1#post871331Makes the difference to the feel of the clouds IMO.ALT+N is your menu shortcut.Well ok that menu is even better Link to comment Share on other sites More sharing options...
Guest Posted January 1, 2014 Share Posted January 1, 2014 Worth reading this post: http://forum.kerbalspaceprogram.com/threads/55905-0-23-Release-6-7-Visual-Enhancements-Clouds-City-Lights?p=871331&viewfull=1#post871331Makes the difference to the feel of the clouds IMO.ALT+N is your menu shortcut.You're right, it makes a tremendous amount of difference. Love the overall look of Kerbin now! Link to comment Share on other sites More sharing options...
TBryson2 Posted January 3, 2014 Share Posted January 3, 2014 So what shortcut do you use to hide the menu?TB Link to comment Share on other sites More sharing options...
rbray89 Posted January 3, 2014 Author Share Posted January 3, 2014 So what shortcut do you use to hide the menu?TBSame shortcut. Alt+N. Link to comment Share on other sites More sharing options...
TBryson2 Posted January 3, 2014 Share Posted January 3, 2014 Thanks, Guess I was still in that "window" and it wouldn't let me close it. Success!!!TB Link to comment Share on other sites More sharing options...
Noblejms Posted January 6, 2014 Share Posted January 6, 2014 Hello Rbray89, I'm usually a lurker but your mod is so great I'd just have to register to ask you a quick question. What's the main im Link to comment Share on other sites More sharing options...
Noblejms Posted January 6, 2014 Share Posted January 6, 2014 What's the main improvements between version 6.7 and version 5.3, which I'm been using happily with the 8k Blue Marble pack? Does your default 8k cloud l Link to comment Share on other sites More sharing options...
rbray89 Posted January 6, 2014 Author Share Posted January 6, 2014 What's the main improvements between version 6.7 and version 5.3, which I'm been using happily with the 8k Blue Marble pack? Does your default 8k cloud lLooks like your sentence got cuttoff. The main difference is the move to procedural UV mapping so that the poles don't have the swirl or pinch that they used to. There are also a few GUI fixes as well. Link to comment Share on other sites More sharing options...
Nibroc Posted January 6, 2014 Share Posted January 6, 2014 So, when I install this, the clouds are pure white and cover the whole planet, and there is no city lights to be found. I know I'm installing it wrong, but what am I doing wrong/what is the right way to install this? Link to comment Share on other sites More sharing options...
rbray89 Posted January 6, 2014 Author Share Posted January 6, 2014 So, when I install this, the clouds are pure white and cover the whole planet, and there is no city lights to be found. I know I'm installing it wrong, but what am I doing wrong/what is the right way to install this?probably wrong folder. Should be KSP_win/GameData/BoulderCo Link to comment Share on other sites More sharing options...
Nibroc Posted January 6, 2014 Share Posted January 6, 2014 probably wrong folder. Should be KSP_win/GameData/BoulderCoYep, fixed it now, tried that directory the first two time and it didn't show up at all, but now it has. Weird, but cheers. Link to comment Share on other sites More sharing options...
rbray89 Posted January 6, 2014 Author Share Posted January 6, 2014 Ok, I am working on an update that completely changes how the Clouds are rendered (PQS instead of multiple cameras) that should help for volumetric clouds and framerate, and I need some feedback for what people want next.Volumetric Clouds (to fly through)Procedural Cloud CoverPlanetary Aurora or Other Meteorological effects (lightning, rain, meteor streaks [visual effect only])Planetary Rings/Asteroid belts (collidable)Misc Particle effects (collision dust, landing tire smoke, etc) Link to comment Share on other sites More sharing options...
LameLefty Posted January 6, 2014 Share Posted January 6, 2014 Ok, I am working on an update that completely changes how the Clouds are rendered (PQS instead of multiple cameras) that should help for volumetric clouds and framerate, and I need some feedback for what people want next.Volumetric Clouds (to fly through)Procedural Cloud CoverPlanetary Aurora or Other Meteorological effects (lightning, rain, meteor streaks [visual effect only])Planetary Rings/Asteroid belts (collidable)Misc Particle effects (collision dust, landing tire smoke, etc)For what it's worth, I think the order you have them listed in would be my preferences. Planetary rings and asteroid belts would be cool, but not at the expense of improvements you can make (easily? relatively easily?) for the stuff we will see with every launch. Link to comment Share on other sites More sharing options...
WaRi Posted January 6, 2014 Share Posted January 6, 2014 Volumetric Clouds Link to comment Share on other sites More sharing options...
jokamo Posted January 6, 2014 Share Posted January 6, 2014 volumetric clouds definitely Link to comment Share on other sites More sharing options...
rbray89 Posted January 6, 2014 Author Share Posted January 6, 2014 volumetric clouds definitelyDarn. Those are the most difficult... Link to comment Share on other sites More sharing options...
somnambulist Posted January 6, 2014 Share Posted January 6, 2014 rbray -- will the move to volumetric clouds reduce memory requirements? Link to comment Share on other sites More sharing options...
rbray89 Posted January 6, 2014 Author Share Posted January 6, 2014 rbray -- will the move to volumetric clouds reduce memory requirements?I'm not sure how it will effect memory usage at this point. I've been researching the best way to do this, and it looks like if anything, it will increase memory usage. Link to comment Share on other sites More sharing options...
Motokid600 Posted January 6, 2014 Share Posted January 6, 2014 (edited) Ok, I am working on an update that completely changes how the Clouds are rendered (PQS instead of multiple cameras) that should help for volumetric clouds and framerate, and I need some feedback for what people want next.Volumetric Clouds (to fly through)Procedural Cloud CoverPlanetary Aurora or Other Meteorological effects (lightning, rain, meteor streaks [visual effect only])Planetary Rings/Asteroid belts (collidable)Misc Particle effects (collision dust, landing tire smoke, etc)I'd say in that order exactly rbray. Although I personally wouldn't bother with meteors. ( unless is this commonly scene by the ISS or something? ). I'd have to be such a rare event that'd I imagine it wouldn't be worth the time making. Unless its easy.. all we'd need is a lounge chair mod afterwards so Kerbals can chill on the launchpad and watch meteor showers. ( that might be cool ) But I'd much rather see lightning before meteors. And I want to say I love the work your doing. You made this game truly beautiful. Have you tried both your 8k clouds and UR's 8k planets? I will post some pics later. My jaw hit the floor. Gives space engine a run for its money I kid you not. Edited January 6, 2014 by Motokid600 Link to comment Share on other sites More sharing options...
Sabreur Posted January 6, 2014 Share Posted January 6, 2014 Darn. Those are the most difficult... Ugh, no kidding. I've been reading research papers to that effect, and volumetric clouds are freakishly difficult. Especially if you don't want to murder framerates. The visual effect would be awesome, but good luck if you decide to go this route. Link to comment Share on other sites More sharing options...
TMS Posted January 6, 2014 Share Posted January 6, 2014 Aurora would be nice. Just saw the latest update to Space Engine and had my brain melted. Link to comment Share on other sites More sharing options...
rbray89 Posted January 6, 2014 Author Share Posted January 6, 2014 Ugh, no kidding. I've been reading research papers to that effect, and volumetric clouds are freakishly difficult. Especially if you don't want to murder framerates. The visual effect would be awesome, but good luck if you decide to go this route.Yeah, I've been doing lots of research into this. It is stupidly difficult. I think I am going to try to work out 3D texturing to get the desired effect. Then again, I have yet to figure out how to accomplish it in the shader. Link to comment Share on other sites More sharing options...
RagnarDa Posted January 6, 2014 Share Posted January 6, 2014 Thanks for this mod! It has a huge impact on the visuals in the game! Link to comment Share on other sites More sharing options...
vidboi Posted January 6, 2014 Share Posted January 6, 2014 Ok, I am working on an update that completely changes how the Clouds are rendered (PQS instead of multiple cameras) that should help for volumetric clouds and framerate, and I need some feedback for what people want next.Volumetric Clouds (to fly through)Procedural Cloud CoverPlanetary Aurora or Other Meteorological effects (lightning, rain, meteor streaks [visual effect only])Planetary Rings/Asteroid belts (collidable)Misc Particle effects (collision dust, landing tire smoke, etc)I'd actually like to see these in the reverse order given here. The current cloud are still really nice, and getting landing effects and other cool things would really add massively to the game experience. Link to comment Share on other sites More sharing options...
skykooler Posted January 6, 2014 Share Posted January 6, 2014 I would really like to see rings/asteroid belts that consist of many small objects when you get close to them. Link to comment Share on other sites More sharing options...
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