Jump to content

will escaping kerbol crash the game?


Recommended Posts

If I'm not mistaken, I think in the current version of the game, Kerbol's SOI extends to infinity and cannot be escaped. I haven't heard of crashes per say, but I can't imagine space in the game itself extends infinitely, so I'd expect the ship to be destroyed or the game to crash. Try turning on infinite fuel and heading our to see for yourself. n.n

Link to comment
Share on other sites

If it doesn't crash the game, the Voyager mission drives the computer nuts. Examples of one such mission in Career Mode;

oc3n8vW.jpg

After I switched to flying it to send data on a materials bay, the view was tumbling wildly until I hit Esc;

4NwT8dz.jpg

What map mode looked like afterwards as it changed flight paths wildly.

dEYJb8o.jpg

Link to comment
Share on other sites

If you check the mass from Mission control and then the mass from Map Mode, it is obvious that the probe has self destruct leaving only the probe battery as a resource. The Material Bay, thruster pack, solar panels, etc... are now missing. About a billion meters appears to be the point where the physics of the game fail. That is when I last accessed the probe to transmit data.

Notice the probe's speed has gone crazy.

Link to comment
Share on other sites

As was said, you cannot escape Kerbol, but you can get arbitrarily far from it on an "escape trajectory". It will not crash the game, but it can cause ships that are in orbits around other planets or moons (especially moons, it seems) to simply disappear after you return from being focused on the escaping object. Probably has something to do with how floating point numbers have larger and larger rounding errors the larger they get, since the game measures all distances from the focused object

Link to comment
Share on other sites

As was said, you cannot escape Kerbol, but you can get arbitrarily far from it on an "escape trajectory". It will not crash the game, but it can cause ships that are in orbits around other planets or moons (especially moons, it seems) to simply disappear after you return from being focused on the escaping object. Probably has something to do with how floating point numbers have larger and larger rounding errors the larger they get, since the game measures all distances from the focused object

Does that mean... interestellar travel won't be possible on KSP? : (

Link to comment
Share on other sites

I've actually put a voyager-like probe on a 33-year long comet-like orbit, with the hope that after 33 in-game years I'll be able to rendezvous with it, slow it down and return it to Kerbin.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...