enamelizer Posted October 31, 2013 Share Posted October 31, 2013 (edited) Haystack v0.2.2.1Haystack is back! This handy add-on adds a filterable and searchable list of all current ships in the Kerbol system to your map view. You can target or switch to any ship quickly, without the need to zoom and hunt. Now updated for 0.22 and verified working in 0.23!This is a continuation of the Haystack Mod that was originally created by hermes-jr. He was nice enough to pass the project on to me, and I have brought it up to compatibility with KSP 0.23.Check out the overview by the beloved Scott Manley! Download:http://kerbalspaceprogram.com/haystack2/How to use:Haystack is available in map mode. Just like the nav ball, it is collapsed by default. Click the tab in the lower right corner to expand Haystack. You can use the vessel icons on the top of Haystack to filter ship types, or use the search bar to search via ship name. To target a ship, select it from the list and click the target icon. To switch to a ship, select it from the list and click the fly icon.Changelog:Changes for 0.2.2.1:- Allow the UI in flight for quick switching- Added celestial bodies as a target type- Added tool tips for the vessel types, along with a count of that type- When in map view, when body or the active vessel is selected, the map focuses on it. This works like Tab, in that it does not seem to cycle thru packed vesselsChanges for 0.0.2.2:- Rebuild for KSP 0.22- Fix image loading issueAuthors:Original Mod by hermes-jrKSP 0.22 compatibility by enamelizerLicence:Released under The MIT License (MIT)Source:https://github.com/enamelizer/KSP-Haystack-Plugin Edited December 17, 2013 by enamelizer Link to comment Share on other sites More sharing options...
The Destroyer Posted October 31, 2013 Share Posted October 31, 2013 Yay, it's back! Link to comment Share on other sites More sharing options...
CheesySquid279 Posted November 13, 2013 Share Posted November 13, 2013 Hi! I am making a modpack of mods that improve the stock KSP experience! I was wondering if it would be possible to add your mod into the pack? Link to comment Share on other sites More sharing options...
MaHuJa Posted November 13, 2013 Share Posted November 13, 2013 Cheesy, you should probably read his post. (Tip: License.) Were it me I'd be liable to make asking for granted permissions revoke the permissions in question.Now, I'd just need a reason to switch back to this after targetron filled that void. Link to comment Share on other sites More sharing options...
enamelizer Posted November 14, 2013 Author Share Posted November 14, 2013 Hi! I am making a modpack of mods that improve the stock KSP experience! I was wondering if it would be possible to add your mod into the pack?You sure can, under the MIT licenses you are free to do so.Please wait a day or two (or maybe even tonight) and I will have a new version with several new features I was working on. I just want to give it one solid round of testing tonight before making a formal release. There is also a bug in the current version that keeps Haystack active in the space center. I fixed it, but wanted to add a few more things before doing a release.Now, I'd just need a reason to switch back to this after targetron filled that void.I have several new features incoming that might help, I have been adding a bit more functionality to it.I was actually not aware of Targetron until just a few days ago, so I really can't say how it compares. I would have probably used it myself, instead of hacking on Haystack had I known about it earlier. But it has been fun playing with Haystack regardless, and I intend on supporting it for future versions of KSP. Link to comment Share on other sites More sharing options...
Arno Nyhm Posted November 14, 2013 Share Posted November 14, 2013 I'm not a friend of modpacks, as it is a real pain to maintain them properly. You always have to be on the lookout, to keep up with the updates of the contained mods, but that's just my 2ct... Link to comment Share on other sites More sharing options...
DerekL1963 Posted November 14, 2013 Share Posted November 14, 2013 Nice - this is a very useful mod, good to see it back! Link to comment Share on other sites More sharing options...
enamelizer Posted November 15, 2013 Author Share Posted November 15, 2013 Changes for 0.2.2.1:- Allow the UI in flight for quick switching- Added celestial bodies as a target type- Added tool tips for the vessel types, along with a count of that type- When in map view, when body or the active vessel is selected, the map focuses on it. This works like Tab, in that it does not seem to cycle thru packed vessels Link to comment Share on other sites More sharing options...
Galane Posted November 26, 2013 Share Posted November 26, 2013 Changes for 0.2.2.1:- Added celestial bodies as a target typeOh good! I have a ship stuck at Duna because the #%@# game insists on only allowing me to target Mun from Duna orbit, and MechJeb can't plot a Duna or Ike to Mun course. Link to comment Share on other sites More sharing options...
Mykill Metal Posted December 8, 2013 Share Posted December 8, 2013 Oh good! I have a ship stuck at Duna because the #%@# game insists on only allowing me to target Mun from Duna orbit, and MechJeb can't plot a Duna or Ike to Mun course. That's because you are supposed to make interplanetary voyages from one planet to another, then transfer to that planets moon. The calculations would be insanely difficult if you were to try to go from Ike to Minmus, for instance. Link to comment Share on other sites More sharing options...
enamelizer Posted December 17, 2013 Author Share Posted December 17, 2013 Confirmed working in 0.23.There is a small issue where the default location for the "tab" is all the way at the lower left the first time you run. However once the Haystack screen is moved, the location is saved. I will fix this in an upcoming update, but first I need to get my science on! Link to comment Share on other sites More sharing options...
XanderTek Posted December 17, 2013 Share Posted December 17, 2013 enamelizer, have you considered moving over to the Toolbar Plugin instead of having the custom tab? I find it to be a great way of keeping all my gui mods organized. Link to comment Share on other sites More sharing options...
enamelizer Posted December 17, 2013 Author Share Posted December 17, 2013 That looks like a very useful improvement, I will definitely take a look at integrating Haystack into it.Thanks for bringing it to my attention, I don't quite follow these forums as closely as I should. Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 17, 2013 Share Posted December 17, 2013 This was the most used mod I had and its been sorely missed I am overjoyed its back Thankyou so much Link to comment Share on other sites More sharing options...
Absolute Human Posted December 21, 2013 Share Posted December 21, 2013 moving over to the Toolbar Plugin instead of having the custom tab?Toolbar Plugin compatability may be an idea, actually, but, please, don't remove the old style GUI comletely, it is worth having as one more option. Link to comment Share on other sites More sharing options...
Absolute Human Posted December 21, 2013 Share Posted December 21, 2013 (edited) Small report/request: the toolbar icon doesn't hide when pressing f2 and thus appears on all screenshots.Is it easy to fix soon? Edited January 12, 2014 by Absolute Human Link to comment Share on other sites More sharing options...
kalizec Posted December 22, 2013 Share Posted December 22, 2013 Nice plugin.Would it be possible to add different sorting options?For example I really miss alphabetical and "sort by closest distance". Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 29, 2013 Share Posted December 29, 2013 I have a haystack problem its progressively growing across my screen and is in a locked state where i cant do anything with it Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 11, 2014 Share Posted January 11, 2014 I guess this mod is dead again Link to comment Share on other sites More sharing options...
Minor Mayhem Posted July 21, 2014 Share Posted July 21, 2014 A little post to ask if anyone has picked this up yet again with a view to updating, and if not, to register my disappointment that it has died. Link to comment Share on other sites More sharing options...
Specialist290 Posted July 21, 2014 Share Posted July 21, 2014 (edited) I think it's safe to say that this particular mod is probably long dead at this point. I'll be locking the thread, at least until / unless the OP shows up to request it be reopened.EDIT: That said, it's apparently under the MIT license, so there shouldn't be any problems if anyone wants to take the source code and publish their own fork of it updated for 0.24. Edited July 21, 2014 by Specialist290 Link to comment Share on other sites More sharing options...
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