a__gun Posted February 12, 2014 Share Posted February 12, 2014 @CilphI know you're taking a bit of a break from this at the moment but for the next release would it be possible to get the crew required for a command station moved into the settings file (So the user can set it to anything rather than being stuck at 6). As a slightly bigger (read: probably massive) change, it would be awesome to have a requirement for a certain part/parts to be crewed rather than just measure the total crew onboard.What I have in mind secifically is a config I've made for zzz's lab model (The one used in the Interstellar mod). I have rigged it up to be a 'remote command center' with a SPU set as a command station, an antenna and a dish. But with the logic set as it is I could stick two hitchhiker containers on a ship with an uncrewed 'remote command center' and still be able to control probes.Looking forward to see what comes with the next version Link to comment Share on other sites More sharing options...
Cilph Posted February 12, 2014 Author Share Posted February 12, 2014 @CilphI know you're taking a bit of a break from this at the moment but for the next release would it be possible to get the crew required for a command station moved into the settings file (So the user can set it to anything rather than being stuck at 6). As a slightly bigger (read: probably massive) change, it would be awesome to have a requirement for a certain part/parts to be crewed rather than just measure the total crew onboard.What I have in mind secifically is a config I've made for zzz's lab model (The one used in the Interstellar mod). I have rigged it up to be a 'remote command center' with a SPU set as a command station, an antenna and a dish. But with the logic set as it is I could stick two hitchhiker containers on a ship with an uncrewed 'remote command center' and still be able to control probes.Looking forward to see what comes with the next version It's on the list, and I just came back from my 'break' a week ago. Link to comment Share on other sites More sharing options...
KerbMav Posted February 12, 2014 Share Posted February 12, 2014 The first thing I did was send up 3 Keostationary satellites, two have a view of mission control and the third one doesn't. They each have two directional antennas with 50Mm range. I set one dish to point at "mission control" and the other to point at "active vessel". Are these the correct two options to make sure they can relay a signal from any vessel? Because the third satellite, the one with no direct view of mission control, won't relay it's signal through one of the other satellites unless I specifically tell it to point one of it's dishes at one of the other two satellites.Shouldn't pointing it at "mission control" be enough for it to figure out to route the signal through one of the other satellites? After all, they both have a dish pointed at "active vessel" as well as a second pointed at mission control... at the moment I have to specifically select one of the other satellites as the target for RemoteTech to connect to mission control. Is this just how the mod works, or have I set up my dishes wrong?Think of it as plugging phone lines, you have to do the routing all by yourself, pack two more dishes to point two neighbouring satellites at each otherOr place satellites with omni-directional antennas in sufficient number/altitude that they can always connect to at least there next neighbour, keep their common orbit low enough so that the sides of the triangle/square are not longer than the range of the omni-directional antenna in use.You will not need a synchronous orbit, they will just alternately link to KSC and distribute the signal through the network.If you are playing career, the best available omni-directional antenna (2.5Mm?) at start will let you get away with four satellites at a low orbit so they are not to far away from each other. (Use a bit of Pythagoras here and do not forget to add the radius of Kerbin to the altitude of your orbit)This will cover most of the planet and connect your probe rockets at anytime during their launch and circularisation phase to KSC.In such a configuration the most important thing is an equal orbital period for your satellites staying at the same spot relative to each other. You may want to install VOID or KER which display periods to the fraction of a second and pack RCS in fine tuning mode.Keep in mind that "target active vessel" will do just that. So if you have a ship at say Duna and deploy probes there and used active vessel to control said ship, you will loose connection when switching to the probe, because it is the active vessel but will most likely not have a big dish targeting Kerbin. Link to comment Share on other sites More sharing options...
JDCollie Posted February 12, 2014 Share Posted February 12, 2014 Keep in mind that "target active vessel" will do just that. So if you have a ship at say Duna and deploy probes there and used active vessel to control said ship, you will loose connection when switching to the probe, because it is the active vessel but will most likely not have a big dish targeting Kerbin.Just to add to what KerbMav said, omni antennas do not require routing so long as there is an unbroken series of omni antennas between the ship and the KSC. Obviously there is no omni with interplanetary range, so if you want to control a probe on the surface of Duna without that probe carrying a massive directional antenna (and having line of sight from Duna to the KSC) you'll need:• an omni on the Duna probe• an omni on a ship in orbit within range of the probe• a directional on that orbiting ship aimed at Kerbin• a satellite in orbit of Kerbin with a directional aimed at Duna.• a connection between the satellite and KSC via the normal means.Now, unless that ship orbiting Duna is in geosynchronous orbit, you'll only have a connection to the probe part of the time. For that reason I tend to set up 3 satellite networks around every planetary body I visit. Even then, your network may be occluded by various planetary bodies (such as Ike or the Mun), but the signal disruption should be brief. Link to comment Share on other sites More sharing options...
sporkafife Posted February 12, 2014 Share Posted February 12, 2014 Thank you to both JDCollie and KerbMav. With both of your comments I now have a full understanding of how to use this mod I used RemoteTech (or something similar) many versions ago, before the game even had probes, and it was a whole lot simpler than this Now I'm pretty confident I know what I'm doing, I suppose I'll just have to redesign my comms network Link to comment Share on other sites More sharing options...
Cilph Posted February 13, 2014 Author Share Posted February 13, 2014 Discussion on the topic of beyond-the-horizon comms: https://github.com/Cilph/RemoteTech2/issues/221Please participate. Link to comment Share on other sites More sharing options...
JDCollie Posted February 13, 2014 Share Posted February 13, 2014 Thank you to both JDCollie and KerbMav. With both of your comments I now have a full understanding of how to use this mod I used RemoteTech (or something similar) many versions ago, before the game even had probes, and it was a whole lot simpler than this Now I'm pretty confident I know what I'm doing, I suppose I'll just have to redesign my comms network I'm glad I could help! In case it is of use, your question inspired me to make a guide on Steam for new RT2 players. If any of you guys have some helpful feedback or criticism, I'm all ears Link to comment Share on other sites More sharing options...
Morberis Posted February 13, 2014 Share Posted February 13, 2014 I was just wondering what the compatibility was like between this and the parts from AIES. If they're not compatible out of the box what is the most up to date solution? Sorry I did some googling but didn't see any moderately recent posts on this. Link to comment Share on other sites More sharing options...
sidfu Posted February 13, 2014 Share Posted February 13, 2014 I was just wondering what the compatibility was like between this and the parts from AIES. If they're not compatible out of the box what is the most up to date solution? Sorry I did some googling but didn't see any moderately recent posts on this.there is a .cfg file for aies parts to add them they pretty muchjust like normal rt2 dishes only with a bit of animation.still thou think we need some dishes with a wider angle but in range of 100mn-30gm area. right now u go from a 50mn dish right to a 40gm and the 40gm has same cone of sight as a 400gm dish Link to comment Share on other sites More sharing options...
Mecripp Posted February 13, 2014 Share Posted February 13, 2014 I was just wondering what the compatibility was like between this and the parts from AIES. If they're not compatible out of the box what is the most up to date solution? Sorry I did some googling but didn't see any moderately recent posts on this.https://www.dropbox.com/s/u4rmssjke0oamgf/RemoteTech_AIES_3.cfg Link to comment Share on other sites More sharing options...
Mecripp Posted February 13, 2014 Share Posted February 13, 2014 You can edit the parts to what you want if your not sure how make a list of what range and angle you want ? Link to comment Share on other sites More sharing options...
sidfu Posted February 13, 2014 Share Posted February 13, 2014 You can edit the parts to what you want if your not sure how make a list of what range and angle you want ?well what im talking about how there is a greay area for dishes from 50Mm-35gm there is no dishes. the dish at 40gm has a cone of .04 think it was. well could do .cfg change sto copy the part and change its range.for these dish ranges what u think would be good dish angle.1gm15gm30gmdishes with these ranges would be more to connect to stations u have around planets with 6 kerbals in them. say moho to eve and a 1gm would be for jool system Link to comment Share on other sites More sharing options...
Mecripp Posted February 13, 2014 Share Posted February 13, 2014 well what im talking about how there is a greay area for dishes from 50Mm-35gm there is no dishes. the dish at 40gm has a cone of .04 think it was. well could do .cfg change sto copy the part and change its range.for these dish ranges what u think would be good dish angle.1gm15gm30gmdishes with these ranges would be more to connect to stations u have around planets with 6 kerbals in them. say moho to eve and a 1gm would be for jool systemwhat dish you like ? and think a 25.0 or 45.0 on the angle, I think works good. Link to comment Share on other sites More sharing options...
sidfu Posted February 13, 2014 Share Posted February 13, 2014 the 50Mm dishes have 25 for angle. right now im using the aies and rt2 dishes been unable to find any other decent dishes anywhere. also picked up the LL dishes but they more for stations.u know of any other part mods with dishes in them.for me i think probaly1gm=10 angle15gm=3angle30gm=.8 angle how does those sound? Link to comment Share on other sites More sharing options...
Mecripp Posted February 13, 2014 Share Posted February 13, 2014 the 50Mm dishes have 25 for angle. right now im using the aies and rt2 dishes been unable to find any other decent dishes anywhere. also picked up the LL dishes but they more for stations.u know of any other part mods with dishes in them.for me i think probaly1gm=10 angle15gm=3angle30gm=.8 angle how does those sound?Was think of the ScanSat's scanner 1 disk but so far as dishes you about named them all there is a couple more with Antenna but thats about it that, I have ran into.EDIT sounds good will give it a go. Link to comment Share on other sites More sharing options...
sidfu Posted February 13, 2014 Share Posted February 13, 2014 those angles should fill the dead zones that form due to everything above 50Mm having .4-.5 angle Link to comment Share on other sites More sharing options...
Mecripp Posted February 14, 2014 Share Posted February 14, 2014 those angles should fill the dead zones that form due to everything above 50Mm having .4-.5 angleLoad this up and see if work want me to zip and PM you will add 3 dishes. Link to comment Share on other sites More sharing options...
sidfu Posted February 14, 2014 Share Posted February 14, 2014 u can send whenever ready. one of these days i need to learn to make models and such but have no idea what best programs to use are lol. Link to comment Share on other sites More sharing options...
Mecripp Posted February 14, 2014 Share Posted February 14, 2014 (edited) Think for this game it's Unity you can get a free 1 and there's Blender but think there can be a problem exporting from blender not sure.EDIT Unity is what KSP is made in or from.EDIT We need more dishes that look good EDIT just seen with what mods have dishes there are a bunch that have the 60 gm range and not much in the middle.EDIT NoMrBond you use coolrockets ? Edited February 14, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
NoMrBond Posted February 14, 2014 Share Posted February 14, 2014 Think for this game it's Unity you can get a free 1 and there's Blender but think there can be a problem exporting from blender not sure.Nah, Unity can accept .blend files directly now, there is no need to make an intermediate .FBX export between the two any moreDishes sound interesting, haven't tried making one of those yet, animation would have to wait until 0.24 and commensurate part tools for Unity 4.3.3 though, but models shouldn't be a problem Link to comment Share on other sites More sharing options...
Pondafarr Posted February 14, 2014 Share Posted February 14, 2014 (edited) i have found the secret to the cone angles.Cilph used basic math to determine an appropriate cone angle for the distance.Assuming the Reflectron KR7 has a cone angle of 25deg (which it does), I plugged in the following numbers into a right triangle: (right triangle choses to simplify mathmatics)1/2 cone (12.5)Range (90000000 meters)base deg (90)This shows a base of ~1950000 meters. (at max distance, the covered area is a circle 3890000 meters across)The rest of the dishes are exactly (well, rounded close to) the correct cone angles to cover this much area at the specified distance. (boy was I surprised!)With this knowledge, you can calculate the "correct" dish angle for an antenna of any focal length (range)the 50Mm dishes have 25 for angle. right now im using the aies and rt2 dishes been unable to find any other decent dishes anywhere. also picked up the LL dishes but they more for stations.u know of any other part mods with dishes in them.for me i think probaly1gm=10 angle15gm=3angle30gm=.8 angle how does those sound? Edited February 14, 2014 by Pondafarr Link to comment Share on other sites More sharing options...
Mecripp Posted February 14, 2014 Share Posted February 14, 2014 (edited) i have found the secret to the cone angles.Cilph used basic math to determine an appropriate cone angle for the distance.Assuming the Reflectron KR7 has a cone angle of 25deg (which it does), I plugged in the following numbers into a right triangle: (right triangle choses to simplify mathmatics)1/2 cone (12.5)Range (90000000 meters)base deg (90)This shows a base of ~1950000 meters. (at max distance, the covered area is a circle 3890000 meters across)The rest of the dishes are exactly (well, rounded close to) the correct cone angles to cover this much area at the specified distance. (boy was I surprised!)LOL so for the ranges post whats the best angles ? heheEDIT sidfu did you get the PM ?EDIT please Pondafarr alittle help with math Edited February 14, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
sidfu Posted February 14, 2014 Share Posted February 14, 2014 then make some suggestions for dish angles to fill the gap from 1gm-40gm.cause realy want a dish that goes 30gm would be perfect moho to eve area. plan to put a station around eve once unlock my next node of contrution parts. Link to comment Share on other sites More sharing options...
Pondafarr Posted February 14, 2014 Share Posted February 14, 2014 (edited) A cone angle of 0.0744 for a 30gm antenna will fit the formula well.I used http://www.calculator.net/triangle-calculator.html to do the math.I hate math, but i know how get the answers Working on an excel chart to do some more calulations...range-----------cone angle400000000000 0.0056350000000000 0.0064300000000000 0.0074250000000000 0.0089200000000000 0.0112150000000000 0.0149100000000000 0.022450000000000 0.044640000000000 0.055830000000000 0.074420000000000 0.111610000000000 0.22401000000000 2.2320100000000 22.466090000000 25.0000then make some suggestions for dish angles to fill the gap from 1gm-40gm.cause realy want a dish that goes 30gm would be perfect moho to eve area. plan to put a station around eve once unlock my next node of contrution parts. Edited February 14, 2014 by Pondafarr Link to comment Share on other sites More sharing options...
NoMrBond Posted February 14, 2014 Share Posted February 14, 2014 EDIT NoMrBond you use coolrockets ?Yes, I'm looking to set it up for KOSMOS which I help out with, and then other stuff like AIES which I like and/or use if no-one's beaten me too it.First I'm going to try that residual SRB burnoff thing though Link to comment Share on other sites More sharing options...
Recommended Posts