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Morberis

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    Rocketeer
  1. Why are the cargo bays making things explode! That's my reaction.
  2. This is a stock bug with storage bays that open. It only seems to take effect with Universal storage when you have the Universal Storage: Science Bay attached, at least in my testing that was the only time I had the quad core blow up. Hopefully a hotfix will fix this soon, because its super annoying.
  3. Something happened to my recent probe in the Kerbin SOI. It's TWR for it's cryogenic engines went from 3.1 to 83.4. Same thing happened on it's other cryo stage, it's normal oxi-liquid fuel stage stayed the same though. It really messed with mechjebs maneuver nodes that I had already planned, new nodes however worked correctly.
  4. Is it possible to use this with the Outer Planets Mod? I'm also unclear whether this adds a new solar system, or just new planets though it seems like it's the second. A picture of the solar system layout would be much appreciated. But yeah, this looks fantastic! Looking forward to trying it out, very interesting planets.
  5. What's recommended for using this with the Near Future mods, can you just throw them all together, is there a MM balance patch, or is it recommended not to use with Near Future Electrical/Propulsion? Extra points for use with Cryogenic engines.
  6. Are you going to have a changed texture for Kerbin, more of a wasteland look?
  7. The first is completely normal, because it's creating it's own version of the textures.
  8. Well known problem with mods migrating to 1.0
  9. Just chiming in to say that I'm getting the same error with version 1.1.5. It's possible that I need to re-install because of an error in a file, but it's not only because of having the wrong version. Edit: And yes, manually removing it and placing a new copy from the KIS OP still results in the error. Edit 2: Manually downloading a new copy of KAS from the OP worked. Grabbing new copies from CKAN resulted in the same problem. So the solution is to replace KAS/KIS with new copies, possibly first from CKAN and then the relevant OP. Always good advice if your game randomly refuses to load on a specific mod, or because of a dependency.
  10. B9 procedural wings, if you look the update isn't official but in the OP he links to a working version.
  11. I like it! So looking to try this out, but how much ram should I expect it to take? I'm using ATM agressive and I start off at 2.8gb but because of stock memory leaks I end up arriving at 3.6 and crashing quite easily if I don't pay attention and revert alot.
  12. How do you not crash? I start off at 2.8 gb but KSP seems to have a terrible memory leak when switching between ships and the VAB. I gain 100mb usage each time I change screens. Apparently even if you switch the textures over yourself using the DDS tool the problems happen.
  13. The science rewards for the magnetometer/radio plasma wave scanner seem completely out of balance. I just got 600 science for a relatively easy to do task. Maybe 60-75% of current values? Or give the majority of the science at the end of the 140 days rather than front loaded.
  14. For anyone that still has the black textures after this what you might have to do is go into GameDate/ActiveTextureManagement and delete the folder texture cache. When you next start up KSP ATM will rebuild it's texture cache with your updated settings. At least that's what I had to do to get my parts working.
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