NJC2 Posted April 2, 2014 Share Posted April 2, 2014 What isn't working? I made a backup and loaded my save. I'm still early in career mode with only 3 satellites in orbit with dishes for Mun and Minmus missions. I have a few unmanned probes on the Mun and a couple out orbiting. Everything seems to be working fine, the probes lose connection when it loses LOS of Kerbin, and even the flight computer worked. Like I said, I'm early in the tech tree, so I only have communication parts that can get me to Mun and Minmus. Link to comment Share on other sites More sharing options...
sidfu Posted April 2, 2014 Share Posted April 2, 2014 i havent played yet so i dont know what part is broken. Link to comment Share on other sites More sharing options...
AndreyATGB Posted April 2, 2014 Share Posted April 2, 2014 What isn't working? I made a backup and loaded my save. I'm still early in career mode with only 3 satellites in orbit with dishes for Mun and Minmus missions. I have a few unmanned probes on the Mun and a couple out orbiting. Everything seems to be working fine, the probes lose connection when it loses LOS of Kerbin, and even the flight computer worked. Like I said, I'm early in the tech tree, so I only have communication parts that can get me to Mun and Minmus.For me there's no UI in the tracking station. The plugin itself might work but if it doesn't draw the connections then it gets difficult. Link to comment Share on other sites More sharing options...
JeffreyCor Posted April 2, 2014 Share Posted April 2, 2014 No UI in tracking station, but the map/tracking view in flight does show connection lines as expected. Link to comment Share on other sites More sharing options...
sidfu Posted April 2, 2014 Share Posted April 2, 2014 just what a thought its the parts dealing with spacecenter veiw and the tracking center that is breaking alot of the mods Link to comment Share on other sites More sharing options...
Temeriki Posted April 2, 2014 Share Posted April 2, 2014 Yeah, everything seems to work with the community hotfix except for the tracking station. Link to comment Share on other sites More sharing options...
sidfu Posted April 2, 2014 Share Posted April 2, 2014 yep confirmed just trackingstation veiw dont work throws a nul error. once for it otherwis works fine Link to comment Share on other sites More sharing options...
Schelde90 Posted April 2, 2014 Share Posted April 2, 2014 I'm having a strange problem, which seems to be caused by remotetech. After staging twice (usually) the staging "commands" (and all other commands) just start stacking up in the flight computer. I still have control and can enable/disable rcs and sas, but not much else. Link to comment Share on other sites More sharing options...
Cilph Posted April 2, 2014 Author Share Posted April 2, 2014 [0.23.5 Not supported! Wait for 0.24! Busy!].As in the title ^. No point in complaining about bugs. Link to comment Share on other sites More sharing options...
Schelde90 Posted April 2, 2014 Share Posted April 2, 2014 aah, of course. Sorry. But for the record this isn't 0.23.5 Link to comment Share on other sites More sharing options...
Resender Posted April 2, 2014 Share Posted April 2, 2014 Also not the entirely correct place to complain,the issue is more likely cause by a change of how engines are classed & mechjeb not recognizing them,for now I'm going to play vanilla sandbox for my channel & hope that in .24 I can get a very good ground based network up Link to comment Share on other sites More sharing options...
positivewun Posted April 2, 2014 Share Posted April 2, 2014 No UI in tracking station, but the map/tracking view in flight does show connection lines as expected.I was about to say this. It looks to me like the rest of the mod is perfectly fine so far. It's only in the tracking station that I see a problem. Cilph do your life and have fun doing it ... 4 hours is appreciated. I'm thankful to have what we have!! Could be worse!! Mechjeb tanked!! They got it fixed but at least the functionality is still there with this mod Link to comment Share on other sites More sharing options...
Sokar408 Posted April 2, 2014 Share Posted April 2, 2014 Is it possible to add the RemoteTech parts to vehicles now, even though RemoteTech itself doesn't work, start building the networks and when 0.24 comes around, turn RemoteTech back on, and have everything be nice a dandy? Link to comment Share on other sites More sharing options...
Starstrider42 Posted April 2, 2014 Share Posted April 2, 2014 Is it possible to add the RemoteTech parts to vehicles now, even though RemoteTech itself doesn't work, start building the networks and when 0.24 comes around, turn RemoteTech back on, and have everything be nice a dandy?Yes. Just delete the RemoteTech DLL, and you'll still have the parts. They might not work with the stock science system, though. Link to comment Share on other sites More sharing options...
bojangles9999 Posted April 2, 2014 Share Posted April 2, 2014 Cilph, please do not break backwards compatability! Unless it is really worth breaking backwards compatability it to integrate some kind of fanstastic new feature.Were you thinking of adding something awesome that would make it worth starting a new game? Link to comment Share on other sites More sharing options...
somnambulist Posted April 2, 2014 Share Posted April 2, 2014 Yes. Just delete the RemoteTech DLL, and you'll still have the parts. They might not work with the stock science system, though.You need to pull the CFGs for the Squad antennas or they won't work without RemoteTech installed. Link to comment Share on other sites More sharing options...
sidfu Posted April 2, 2014 Share Posted April 2, 2014 no need to delte the .dll it works fine just in tracking station u dont see your connection lines. since u dont see your lines for connection in tracking station means u have to jump to the ship to see it. @sokar that wont work either if he redoes rt then things will work differnt. just play with current version till update and then start a new game. .24 suppose to have the new contract system or something so u probaloy have to start new carrer to get it work right anyway. Link to comment Share on other sites More sharing options...
Temeriki Posted April 2, 2014 Share Posted April 2, 2014 (edited) Is it possible to add the RemoteTech parts to vehicles now, even though RemoteTech itself doesn't work, start building the networks and when 0.24 comes around, turn RemoteTech back on, and have everything be nice a dandy? The issue is when you reactivate remote tech you will need to go into your save file and manually activate and aim every antenna, this is a charlie foxtrot Edited April 2, 2014 by Temeriki my dirty mouth Link to comment Share on other sites More sharing options...
sidfu Posted April 2, 2014 Share Posted April 2, 2014 just play as is someone may make a fix to last us till .24. Link to comment Share on other sites More sharing options...
somnambulist Posted April 2, 2014 Share Posted April 2, 2014 The issue is when you reactivate remote tech you will need to go into your save file and manually activate and aim every antenna, this is a charlie foxtrotYou could always edit the omni range on probe cores to encompass the entire system. Use that connection to flip antennas/dishes back on, quit, and revert the change to the probe cores. Link to comment Share on other sites More sharing options...
Renaissance0321 Posted April 3, 2014 Share Posted April 3, 2014 The issue is when you reactivate remote tech you will need to go into your save file and manually activate and aim every antenna, this is a charlie foxtrotWhat? I didn't have to edit any save file whatsoever and all my connections work fine ... and like the others I'm not having any issues with this mod except for the tracking station UI Link to comment Share on other sites More sharing options...
Starstrider42 Posted April 3, 2014 Share Posted April 3, 2014 The issue is when you reactivate remote tech you will need to go into your save file and manually activate and aim every antenna, this is a charlie foxtrotI think you're going to have to do that anyway. ANY change to the antennas (like a new mod version) causes them to reset. Link to comment Share on other sites More sharing options...
Resender Posted April 3, 2014 Share Posted April 3, 2014 Yes. Just delete the RemoteTech DLL, and you'll still have the parts. They might not work with the stock science system, though.Thank you I had been looking for this for a couple of months now Link to comment Share on other sites More sharing options...
OminousPenguin Posted April 3, 2014 Share Posted April 3, 2014 What? I didn't have to edit any save file whatsoever and all my connections work fine ... and like the others I'm not having any issues with this mod except for the tracking station UIDude, read the posts! They're talking about disabling RT until the .24 version. If you disable it now and launch new probes with RT parts, when you come to re-enable RT they wouldn't be connected.But as you say, the only issues are minor so no real need to disable it. Link to comment Share on other sites More sharing options...
Miximix Posted April 3, 2014 Share Posted April 3, 2014 I need some help with RT2. I am using 0.23 version of ksp and 1.3.3 of RT2. It was working fine for some days, but suddenlyit broke completely. 90% of my ships that were using antennas to communicate duplicated themselves several times and when i click on antenna with right mouse button while playing it has duplicated commands in the antenna screen (like 2 "Activate/Deactivate" buttons, 2 "Aim antenna at" buttons) and when i click each of them - nothing happens. I have tried hotfix from this thread (post 2152, page 216) but it didn't help. Could anyone help me with this problem please? Link to comment Share on other sites More sharing options...
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