mrskwid Posted December 15, 2013 Share Posted December 15, 2013 so i have looked around in this thread a bit but couldn't find any thing.is there a way to disable signal delay or set it to a very low amount, tried one and broke the mod Link to comment Share on other sites More sharing options...
AbeS Posted December 15, 2013 Share Posted December 15, 2013 @mrskwid1- Go to GameData\RemoteTech2 2- Open the file RemoteTech_Settings.cfg3- Find "EnableSignalDelay" and set it to "False" (EnableSignalDelay = False)And that's it, no delays Link to comment Share on other sites More sharing options...
mrskwid Posted December 15, 2013 Share Posted December 15, 2013 thanks.tried this before but it seemed that it broke the mod don't know what happened. Link to comment Share on other sites More sharing options...
AbeS Posted December 15, 2013 Share Posted December 15, 2013 How weird, it works for me. Did you change anything else? Link to comment Share on other sites More sharing options...
Mirakuli Posted December 15, 2013 Share Posted December 15, 2013 I need somebody´s help My remotetech mod is a bit buggy i think. If I launch my first unmanned probe, in the left top corner there is "Local Control". Even if I am out of range of Mission Control, I can control the probe. But this isn´t how this mod works right? So what do I have to do to get it work? Link to comment Share on other sites More sharing options...
MD5Ray01 Posted December 15, 2013 Share Posted December 15, 2013 (edited) Are your antenna's broken? Physically broken?No. All antennae are intact. Edited December 16, 2013 by MD5Ray01 Link to comment Share on other sites More sharing options...
Mokmo Posted December 16, 2013 Share Posted December 16, 2013 I need somebody´s help My remotetech mod is a bit buggy i think. If I launch my first unmanned probe, in the left top corner there is "Local Control". Even if I am out of range of Mission Control, I can control the probe. But this isn´t how this mod works right? So what do I have to do to get it work?Do you have a file called Remotetech_squad_probes.cfg in your gamedata/remotetech2 directory ? You also need modulemanager installed. Modulemanager.dll in your gamedata directory. If it's not a stock probe body, there's some cfg edit to do. Link to comment Share on other sites More sharing options...
Codey737 Posted December 16, 2013 Share Posted December 16, 2013 I am sending a manned science mission to Duna and I have a Reflectron Kr-14 on it to send science back to Mission Control. When I try to send the science home it says "Communications Device not installed"(or something like that) is there a signal range on the mission control? Link to comment Share on other sites More sharing options...
likke_A_boss Posted December 16, 2013 Share Posted December 16, 2013 I didn't see a list of compatible mods. Are there any? (Such as b9, nova pinch, KW, lack luster labs) That would be extremely awesome if they were compatible. I've haven't used this mod yet, so I'm crossing my fingers that it is compatible! If it is not, is there anyway I can edit the .cfg files to make it compatible? Link to comment Share on other sites More sharing options...
Resender Posted December 16, 2013 Share Posted December 16, 2013 I thinkI might have found out the scenario that causes the tracking station freeze but can anyone check to get confirmation1)Comm satellite with dish in high Kerbin orbit (the Reflectron LL-5)2)Robotic mission to Eve or Duna,having a Reflectron LL-5 pointed at the Comm satellite from step 13)Point Comm Sat dish to robotic mission4)Arrive at target5)Do mission6)Launch new mission to Eve or Duna,switch the Comm sat to the new mission7)Don't deactivate the original mission link to Comm Sat8)Tracking station freeze Link to comment Share on other sites More sharing options...
Mirakuli Posted December 16, 2013 Share Posted December 16, 2013 Do you have a file called Remotetech_squad_probes.cfg in your gamedata/remotetech2 directory ? You also need modulemanager installed. Modulemanager.dll in your gamedata directory. If it's not a stock probe body, there's some cfg edit to do.Everything is installed. This is what my Remotetech2 directory looks like Link. The probe body of my satellite is from the AIES Mod, it´s the smaller gold one. So if I understood correctly, there is only support for the stock bodys? If not, which pods are supported? Link to comment Share on other sites More sharing options...
dangerbird2 Posted December 16, 2013 Share Posted December 16, 2013 Modulemanager.dll needs to be directly in the GameData folder, not in remotetech. Link to comment Share on other sites More sharing options...
Mecripp Posted December 16, 2013 Share Posted December 16, 2013 (edited) there is a aies.cfg file floating around to add there stuff to RT and i think your modulemanager.dll file is fine think it stays in the mod file like u have it the way i read it from Modulemanager page . think this was it https://db.tt/SK7ruje2 posted by johnsonwax http://forum.kerbalspaceprogram.com/threads/35383-0-21-1-AIES-Aerospace-v1-4-2/page50 Edited December 16, 2013 by Mecripp2 Link to comment Share on other sites More sharing options...
Mirakuli Posted December 16, 2013 Share Posted December 16, 2013 I figured out that just by adding the pod names to the .cfg file is enough. I was looking after the aies.cfg file you mentioned and found this one. Now I know more about this mod ^^ Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted December 16, 2013 Share Posted December 16, 2013 D+ is delay in seconds. The further you go, the more it gets (it's about 400s at Jool).If there is a timer for signal delay then why does the thread say it is not implemented? Link to comment Share on other sites More sharing options...
Mecripp Posted December 16, 2013 Share Posted December 16, 2013 it wasnt at first as u can see it says 1.2.6 and the new 1 is 1.2.7 if u look at your RemoteTech_Settings.cfg u see MissionControlRange = 7.5E+07MissionControlPosition = -0.1313315,-74.59484,75MissionControlGuid = 5105f5a9d62841c6ad4b21154e8fc488ActiveVesselGuid = 35b89a0d664c43c6bec8d0840afc97b2MissionControlBody = 1ConsumptionMultiplier = 1RangeMultiplier = 1SpeedOfLight = 3E+08MapFilter = Omni, Dish, Planet, PathEnableSignalDelay = TrueRangeModelType = StandardNathanKell_MultipleAntennaSupport = FalseThrottleTimeWarp = Trueif u need or want to u can change EnableSignalDelay = False to turn delay off Link to comment Share on other sites More sharing options...
Cilph Posted December 16, 2013 Author Share Posted December 16, 2013 I've just gotten the memo that KSP 0.23 releases tomorrow. Sorry to disappoint, but I did not think it would be this soon. It'll be at least two days after that before I can even *touch* RemoteTech. If any big issues pop up with 0.23 (and they will with the science changes), you will have to wait for a patch made by either me in a week or some cool volunteer who decides to figure it out.This is also a reminder that I'm looking for people to take care of documentation for me. See if you can edit the wiki with basic table of contents I made on the git repository. Link to comment Share on other sites More sharing options...
Codey737 Posted December 16, 2013 Share Posted December 16, 2013 I can't seem to connect to mission control from a Reflectron Kr-14 on a manned vehicle to send science,am I doing something wrong? Link to comment Share on other sites More sharing options...
oktav Posted December 16, 2013 Share Posted December 16, 2013 Is it just me or is a "feature" the fact that I always have problems with the remote computer? When I setup a node I always get off by some m/s (either setting it with time or with thurst)... I have tried killing the rotation before starting the manuver or keeping the prograde vector as direction of thurst but I always get something off...If i try to send an unmanned probe to the Mun during the day (and without communicating with the relay network) I always get it off enough (>20m/s) to not even come close to the Mun Am I misusing something or it is just not possible to do what I am planning to do but only kind of big manouvers? Link to comment Share on other sites More sharing options...
123nick Posted December 16, 2013 Share Posted December 16, 2013 i cant transmit data when im using some AIES antenaes and LLL antannaes . it seems like some communications devices can transmit when having connection to mission control, but some others cant. how do i fix it so all can transmit? Link to comment Share on other sites More sharing options...
Mirakuli Posted December 16, 2013 Share Posted December 16, 2013 Haha! Finally! It took me the whole day :S My first Communication Network! Link Ahhh I love this game Link to comment Share on other sites More sharing options...
kookoo_gr Posted December 17, 2013 Share Posted December 17, 2013 a question that may have been answered. While flying a rocket with the stock antennae when i try to transmit data i get the message that at the ship there a re no communication devices. With the mod i also installed module manager 1.5. Any thoughts? Link to comment Share on other sites More sharing options...
Demon_82 Posted December 17, 2013 Share Posted December 17, 2013 a question that may have been answered. While flying a rocket with the stock antennae when i try to transmit data i get the message that at the ship there a re no communication devices. With the mod i also installed module manager 1.5. Any thoughts?I have lots of thoughts, but I lack information on your part to get one answer.What antenna (2'5Mm antenna, 50Gm dish, 400Gm dish?) are you carrying in the rocket?Is it a dish, and if it is, it's pointed to Kerbin or any RT2 capable satellite in Kerbin?Is that range higher than the distance to Kerbin?Do you have line fo sight without any other celestial bodies in the middle to Kerbin or the satellite you're pointing?Do you have any kind of satellite network in Kerbin pointing to that rocket at all? Link to comment Share on other sites More sharing options...
kookoo_gr Posted December 17, 2013 Share Posted December 17, 2013 I start with a mkI capsule and the stock antenna of tier 0. While on the launchpad i hit crew report and transmit data and i get the message no com devices installed on ship. The same thing applies when i launch with the stock antennae while having line of sight with KSC. It seems that i there isn't any button to select communication target even when i right click on the antenna. When on the other hand, i unlock the mod bipolar antenna and do the same procedure the data transmits with no problem until i loose line of sight with KSC, the i get the same message. This issue applies only to the stock antennae and not the mod antennae.Will test with 0.23 when it comes out Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted December 17, 2013 Share Posted December 17, 2013 i cant transmit data when im using some AIES antenaes and LLL antannaes . it seems like some communications devices can transmit when having connection to mission control, but some others cant. how do i fix it so all can transmit?Antennas added by mods don't work with RT2 unless they have compatibility for it, the experimental LLL release has a optional file that adds support for RT2. Link to comment Share on other sites More sharing options...
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